//================= Hercules Script ======================================= //= _ _ _ //= | | | | | | //= | |_| | ___ _ __ ___ _ _| | ___ ___ //= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| //= | | | | __/ | | (__| |_| | | __/\__ \ //= \_| |_/\___|_| \___|\__,_|_|\___||___/ //================= License =============================================== //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= //= Copyright (C) 2012-2015 Hercules Dev Team //= Copyright (C) Euphy //= Copyright (C) Samuray22 //= Copyright (C) SinSloth //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by //= the Free Software Foundation, either version 3 of the License, or //= (at your option) any later version. //= //= This program is distributed in the hope that it will be useful, //= but WITHOUT ANY WARRANTY; without even the implied warranty of //= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //= GNU General Public License for more details. //= //= You should have received a copy of the GNU General Public License //= along with this program. If not, see . //========================================================================= //= Izlude Arena Level 50 //================= Description =========================================== //= Izlude Battle Arena Level 50 //================= Current Version ======================================= //= 1.3 //========================================================================= arena_room,64,138,5 script Lv50 Waiting Room 4_F_TELEPORTER,{ end; OnInit: waitingroom "Individual; Level 50 to 69",50,"Lv50 Waiting Room::OnStartArena",1,1000,50,69; enablewaitingroomevent; end; OnStartArena: warpwaitingpc "force_1-1",99,12; donpcevent "arena#50::OnStart"; disablewaitingroomevent; end; OnStart: enablewaitingroomevent; end; } force_1-1,99,20,4 script Heel and Toe#arena 4_F_TELEPORTER,{ end; OnStart: initnpctimer; $arena_min50st = gettime(GETTIME_MINUTE); $arena_sec50st = gettime(GETTIME_SECOND); end; OnTimer3000: mapannounce "force_1-1","Good day, my name is Heel and Toe, the guide of Time Force Battle for lvl 50s!",0; end; OnTimer4000: mapannounce "force_1-1","Remember your right decision will save a lot of your time!",0; end; OnTimer5000: mapannounce "force_1-1","In order to complete this battle course, you must start from the far left of this room to the clock wise direction. Please move to the far left side. You have 5 minutes from now.",0; end; OnTimer60000: if (getmapusers("force_1-1") == 0) { donpcevent "Heel and Toe#arena::OnFailClearStage"; } mapannounce "force_1-1","Remaining Time : 4 minutes ",0; end; OnTimer120000: if (getmapusers("force_1-1") == 0) { donpcevent "Heel and Toe#arena::OnFailClearStage"; } mapannounce "force_1-1","Remaining Time : 3 minutes ",0; end; OnTimer180000: if (getmapusers("force_1-1") == 0) { donpcevent "Heel and Toe#arena::OnFailClearStage"; } mapannounce "force_1-1","Remaining Time : 2 minutes ",0; end; OnTimer240000: if (getmapusers("force_1-1") == 0) { donpcevent "Heel and Toe#arena::OnFailClearStage"; } mapannounce "force_1-1","Remaining Time : 1 minute ",0; end; OnTimer300000: mapannounce "force_1-1","Your time is over. I hope you had a good time~",0; end; OnTimer305000: OnTimer306000: OnTimer307000: OnTimer308000: OnTimer309000: OnTimer310000: OnTimer311000: OnTimer312000: OnTimer313000: OnTimer314000: mapwarp "force_1-1","prt_are_in",126,190,0,0; end; OnTimer315000: mapwarp "force_1-1","prt_are_in",126,190,0,0; donpcevent "Heel and Toe#arena::OnFailClearStage"; end; OnTimerOff: stopnpctimer; end; OnFailClearStage: donpcevent "cast#50::OnTimeOver1"; mapwarp "force_1-1","prt_are_in",126,190,0,0; donpcevent "Heel and Toe#arena::OnTimerOff"; donpcevent "arena#50::OnReset_All"; donpcevent "alloff#50::OnEnable"; donpcevent "Lv50 Waiting Room::OnStart"; end; On01_Start: mapannounce "force_1-1","In order to clear this battle, you must kill all Smokies!",0; end; On01_End: mapannounce "force_1-1","A door to the north room has opened!",0; end; On02_Start: mapannounce "force_1-1","Please escape to the door from monsters!",0; end; On02_End: mapannounce "force_1-1","A door to the north room has opened!",0; end; On03_Start: mapannounce "force_1-1","In order to clear this battle, you must kill all Karakasa!",0; end; On03_End: mapannounce "force_1-1","Clear! A door to the east room has opened!",0; end; On04_Start: mapannounce "force_1-1","In order to clear this battle, you must kill all Kobolds and escape to the east room!",0; end; On04_End: mapannounce "force_1-1","A door to the east room has opened!",0; end; On05_Start: mapannounce "force_1-1","In order to clear this battle, you must kill all monsters except obstructor monsters!",0; end; On05_End: mapannounce "force_1-1","Clear! A door to the south room has opened!",0; end; On06_Start: mapannounce "force_1-1","In order to clear this battle, you must kill all Drops and escape to the south room!",0; end; On06_End: mapannounce "force_1-1","A door to the south room has opened!",0; end; On07_Start: mapannounce "force_1-1","In order to clear this battle, you must get rid of a Red Plant in the center of this room while dodging attacks from Hydras!",0; end; On07_End: mapannounce "force_1-1","Clear! A door to the west room has opened!",0; end; On08_Start: mapannounce "force_1-1","Please escape to the north exit!",0; end; On09_Start: mapannounce "force_1-1","In order to clear this battle, you must defeat a Vocal!",0; end; On09_End: mapannounce "force_1-1","Boss Clear! - A door at the north has opened. Thank you. ",0; end; } - script arena#50 FAKE_NPC,{ OnReset_01: donpcevent "force_01ex#50::OnReset"; donpcevent "force_02start#50::OnEnable"; enablenpc "force_01_02#50"; enablenpc "force_02_03#50"; end; OnReset_02: donpcevent "force_02mob#50::OnReset"; donpcevent "force_03start#50::OnEnable"; end; OnReset_03: enablenpc "force_03_04#50"; donpcevent "force_04start#50::OnEnable"; donpcevent "force_03ex#50::OnReset"; end; OnReset_04: enablenpc "force_04_05#50"; donpcevent "force_05start#50::OnEnable"; donpcevent "force_04ex#50::OnReset"; end; OnReset_05: enablenpc "force_05_06#50"; donpcevent "force_06start#50::OnEnable"; donpcevent "force_05ex#50::OnReset"; end; OnReset_06: enablenpc "force_06_07#50"; donpcevent "force_07start#50::OnEnable"; donpcevent "force_06ex#50::OnReset"; end; OnReset_07: enablenpc "force_07_08#50"; donpcevent "force_07ex#50::OnReset"; donpcevent "force_08start#50::OnEnable"; end; OnReset_08: donpcevent "force_09start#50::OnEnable"; enablenpc "force_08_09#50"; end; OnReset_09: enablenpc "force_exit#50"; end; OnStart: disablenpc "force_01_02#50"; disablenpc "force_02_03#50"; disablenpc "force_03_04#50"; disablenpc "force_04_05#50"; disablenpc "force_05_06#50"; disablenpc "force_06_07#50"; disablenpc "force_07_08#50"; disablenpc "force_08_09#50"; disablenpc "force_exit#50"; donpcevent "Heel and Toe#arena::OnTimerOff"; donpcevent "force_01mob#50::OnReset"; donpcevent "force_02mob#50::OnReset"; donpcevent "force_03mob#50::OnReset"; donpcevent "force_04mob#50::OnReset"; donpcevent "force_05mob#50::OnReset"; donpcevent "force_06mob#50::OnReset"; donpcevent "force_07mob#50::OnReset"; donpcevent "force_09mob#50::OnReset"; donpcevent "force_01ex#50::OnReset"; donpcevent "force_03ex#50::OnReset"; donpcevent "force_04ex#50::OnReset"; donpcevent "force_05ex#50::OnReset"; donpcevent "force_06ex#50::OnReset"; donpcevent "force_07ex#50::OnReset"; //donpcevent "force_08ex#50::OnReset"; donpcevent "force_09ex#50::OnReset"; enablenpc "force_08_01#50"; donpcevent "force_01start#50::OnEnable"; donpcevent "Heel and Toe#arena::OnStart"; end; OnReset_All: donpcevent "force_01mob#50::OnReset"; donpcevent "force_02mob#50::OnReset"; donpcevent "force_03mob#50::OnReset"; donpcevent "force_04mob#50::OnReset"; donpcevent "force_05mob#50::OnReset"; donpcevent "force_06mob#50::OnReset"; donpcevent "force_07mob#50::OnReset"; donpcevent "force_09mob#50::OnReset"; donpcevent "force_01ex#50::OnReset"; donpcevent "force_03ex#50::OnReset"; donpcevent "force_04ex#50::OnReset"; donpcevent "force_05ex#50::OnReset"; donpcevent "force_06ex#50::OnReset"; donpcevent "force_07ex#50::OnReset"; //donpcevent "force_08ex#50::OnReset"; donpcevent "force_09ex#50::OnReset"; end; } force_1-1,62,26,1 script force_08_01#50 WARPNPC,1,1,{ OnTouch: donpcevent "Heel and Toe#arena::On01_Start"; warp "force_1-1",40,26; end; } force_1-1,25,44,1 script force_01_02#50 WARPNPC,1,1,{ OnTouch: donpcevent "Heel and Toe#arena::On02_Start"; warp "force_1-1",25,69; end; } force_1-1,25,134,1 script force_02_03#50 WARPNPC,1,1,{ OnTouch: donpcevent "arena#50::OnReset_02"; donpcevent "Heel and Toe#arena::On03_Start"; warp "force_1-1",25,159; end; } force_1-1,44,174,1 script force_03_04#50 WARPNPC,1,1,{ OnTouch: donpcevent "Heel and Toe#arena::On04_Start"; warp "force_1-1",69,174; end; } force_1-1,134,174,1 script force_04_05#50 WARPNPC,1,1,{ OnTouch: donpcevent "Heel and Toe#arena::On05_Start"; warp "force_1-1",159,174; end; } force_1-1,174,155,1 script force_05_06#50 WARPNPC,1,1,{ OnTouch: donpcevent "Heel and Toe#arena::On06_Start"; warp "force_1-1",174,130; end; } force_1-1,174,65,1 script force_06_07#50 WARPNPC,1,1,{ OnTouch: donpcevent "Heel and Toe#arena::On07_Start"; warp "force_1-1",174,40; end; } force_1-1,155,26,1 script force_07_08#50 WARPNPC,1,1,{ OnTouch: donpcevent "Heel and Toe#arena::On08_Start"; warp "force_1-1",132,26; enablenpc "force_08_09#50"; end; } force_1-1,99,54,1 script force_08_09#50 WARPNPC,1,1,{ OnTouch: donpcevent "Heel and Toe#arena::On09_Start"; warp "force_1-1",99,82; end; } force_1-1,99,124,1 script force_exit#50 WARPNPC,1,1,{ OnTouch: donpcevent "Heel and Toe#arena::OnTimerOff"; donpcevent "#arn_timer_50::OnEnable"; mapwarp "force_1-1","prt_are_in",22,191,0,0; end; } - script force_01start#50 FAKE_NPC,{ OnEnable: donpcevent "force_01mob#50::OnEnable"; end; } - script force_01ex#50 FAKE_NPC,{ OnReset: killmonster "force_1-1","force_01ex#50::OnMyMobDead"; end; OnSummonMob1: monster "force_1-1",25,26,"Drops",1572,1,"force_01ex#50::OnMyMobDead"; monster "force_1-1",15,25,"Drops",1572,1,"force_01ex#50::OnMyMobDead"; monster "force_1-1",30,25,"Drops",1572,1,"force_01ex#50::OnMyMobDead"; monster "force_1-1",25,31,"Drops",1572,1,"force_01ex#50::OnMyMobDead"; monster "force_1-1",24,19,"Drops",1572,1,"force_01ex#50::OnMyMobDead"; monster "force_1-1",25,28,"Drops",1572,1,"force_01ex#50::OnMyMobDead"; monster "force_1-1",18,23,"Drops",1572,1,"force_01ex#50::OnMyMobDead"; monster "force_1-1",24,25,"Drops",1572,1,"force_01ex#50::OnMyMobDead"; monster "force_1-1",23,18,"Drops",1572,1,"force_01ex#50::OnMyMobDead"; monster "force_1-1",20,18,"Drops",1572,1,"force_01ex#50::OnMyMobDead"; monster "force_1-1",35,31,"Hydra",1579,1,"force_01ex#50::OnMyMobDead"; monster "force_1-1",35,28,"Hydra",1579,1,"force_01ex#50::OnMyMobDead"; monster "force_1-1",35,25,"Hydra",1579,1,"force_01ex#50::OnMyMobDead"; monster "force_1-1",35,21,"Hydra",1579,1,"force_01ex#50::OnMyMobDead"; monster "force_1-1",26,16,"Poisonous Toad",1556,1,"force_01ex#50::OnMyMobDead"; monster "force_1-1",26,15,"Poisonous Toad",1556,1,"force_01ex#50::OnMyMobDead"; monster "force_1-1",26,14,"Poisonous Toad",1556,1,"force_01ex#50::OnMyMobDead"; monster "force_1-1",23,17,"Poisonous Toad",1556,1,"force_01ex#50::OnMyMobDead"; monster "force_1-1",23,18,"Poisonous Toad",1556,1,"force_01ex#50::OnMyMobDead"; monster "force_1-1",23,19,"Poisonous Toad",1556,1,"force_01ex#50::OnMyMobDead"; monster "force_1-1",29,20,"Poisonous Toad",1556,1,"force_01ex#50::OnMyMobDead"; monster "force_1-1",23,16,"Poisonous Toad",1556,1,"force_01ex#50::OnMyMobDead"; monster "force_1-1",19,16,"Poisonous Toad",1556,1,"force_01ex#50::OnMyMobDead"; monster "force_1-1",32,19,"Poisonous Toad",1556,1,"force_01ex#50::OnMyMobDead"; end; OnMyMobDead: end; } - script force_01mob#50 FAKE_NPC,{ OnEnable: donpcevent "force_01ex#50::OnSummonMob1"; monster "force_1-1",25,25,"Smokie",1561,1,"force_01mob#50::OnMyMobDead"; monster "force_1-1",18,25,"Smokie",1561,1,"force_01mob#50::OnMyMobDead"; monster "force_1-1",32,25,"Smokie",1561,1,"force_01mob#50::OnMyMobDead"; monster "force_1-1",25,32,"Smokie",1561,1,"force_01mob#50::OnMyMobDead"; monster "force_1-1",25,18,"Smokie",1561,1,"force_01mob#50::OnMyMobDead"; end; OnReset: killmonster "force_1-1","force_01mob#50::OnMyMobDead"; end; OnMyMobDead: if (mobcount("force_1-1","force_01mob#50::OnMyMobDead") < 1) { donpcevent "Heel and Toe#arena::On01_End"; donpcevent "arena#50::OnReset_01"; } end; } - script force_02start#50 FAKE_NPC,{ OnEnable: donpcevent "force_02mob#50::OnSummonMob2"; end; } - script force_02mob#50 FAKE_NPC,{ OnReset: killmonster "force_1-1","force_02mob#50::OnMyMobDead"; end; OnSummonMob2: monster "force_1-1",24,76,"Familiar",1419,1,"force_02mob#50::OnMyMobDead"; monster "force_1-1",28,76,"Familiar",1419,1,"force_02mob#50::OnMyMobDead"; monster "force_1-1",24,86,"Familiar",1419,1,"force_02mob#50::OnMyMobDead"; monster "force_1-1",26,86,"Ghoul",1423,1,"force_02mob#50::OnMyMobDead"; monster "force_1-1",25,100,"Ghoul",1423,1,"force_02mob#50::OnMyMobDead"; monster "force_1-1",26,118,"Ghoul",1423,1,"force_02mob#50::OnMyMobDead"; monster "force_1-1",28,79,"Mummy",1393,1,"force_02mob#50::OnMyMobDead"; monster "force_1-1",23,87,"Mummy",1393,1,"force_02mob#50::OnMyMobDead"; monster "force_1-1",28,99,"Mummy",1393,1,"force_02mob#50::OnMyMobDead"; monster "force_1-1",23,112,"Mummy",1393,1,"force_02mob#50::OnMyMobDead"; monster "force_1-1",28,128,"Mummy",1393,1,"force_02mob#50::OnMyMobDead"; end; OnMyMobDead: end; } - script force_03start#50 FAKE_NPC,{ OnEnable: donpcevent "force_03mob#50::OnEnable"; end; } - script force_03ex#50 FAKE_NPC,{ OnReset: killmonster "force_1-1","force_03ex#50::OnMyMobDead"; end; OnSummonMob_03: monster "force_1-1",26,173,"Hydra",1579,1,"force_03ex#50::OnMyMobDead"; monster "force_1-1",21,173,"Hydra",1579,1,"force_03ex#50::OnMyMobDead"; monster "force_1-1",31,173,"Hydra",1579,1,"force_03ex#50::OnMyMobDead"; monster "force_1-1",26,186,"Marse",1551,1,"force_03ex#50::OnMyMobDead"; monster "force_1-1",26,161,"Marse",1551,1,"force_03ex#50::OnMyMobDead"; monster "force_1-1",13,173,"Marse",1551,1,"force_03ex#50::OnMyMobDead"; monster "force_1-1",38,173,"Marse",1551,1,"force_03ex#50::OnMyMobDead"; monster "force_1-1",29,174,"Marse",1551,1,"force_03ex#50::OnMyMobDead"; end; OnMyMobDead: end; } - script force_03mob#50 FAKE_NPC,{ OnEnable: donpcevent "force_03ex#50::OnSummonMob_03"; monster "force_1-1",23,174,"Karakasa",1544,1,"force_03mob#50::OnMyMobDead"; monster "force_1-1",18,173,"Karakasa",1544,1,"force_03mob#50::OnMyMobDead"; monster "force_1-1",33,173,"Karakasa",1544,1,"force_03mob#50::OnMyMobDead"; monster "force_1-1",26,181,"Karakasa",1544,1,"force_03mob#50::OnMyMobDead"; monster "force_1-1",26,166,"Karakasa",1544,1,"force_03mob#50::OnMyMobDead"; end; OnReset: killmonster "force_1-1","force_03mob#50::OnMyMobDead"; end; OnMyMobDead: //donpcevent "force_03mob#50::OnSummonMob_03"; if (mobcount("force_1-1","force_03mob#50::OnMyMobDead") < 1) { donpcevent "Heel and Toe#arena::On03_End"; donpcevent "arena#50::OnReset_03"; } end; } - script force_04start#50 FAKE_NPC,{ OnEnable: donpcevent "force_04mob#50::OnEnable"; end; } - script force_04ex#50 FAKE_NPC,{ OnReset: killmonster "force_1-1","force_04ex#50::OnMyMobDead"; end; OnSummonMob_04: monster "force_1-1",99,174,"Familiar",1419,1,"force_04ex#50::OnMyMobDead"; monster "force_1-1",103,174,"Familiar",1419,1,"force_04ex#50::OnMyMobDead"; monster "force_1-1",107,174,"Familiar",1419,1,"force_04ex#50::OnMyMobDead"; monster "force_1-1",111,176,"Familiar",1419,1,"force_04ex#50::OnMyMobDead"; monster "force_1-1",115,176,"Familiar",1419,1,"force_04ex#50::OnMyMobDead"; monster "force_1-1",119,172,"Familiar",1419,1,"force_04ex#50::OnMyMobDead"; monster "force_1-1",95,178,"Familiar",1419,1,"force_04ex#50::OnMyMobDead"; monster "force_1-1",100,178,"Familiar",1419,1,"force_04ex#50::OnMyMobDead"; monster "force_1-1",105,172,"Familiar",1419,1,"force_04ex#50::OnMyMobDead"; monster "force_1-1",110,172,"Flora",1575,1,"force_04ex#50::OnMyMobDead"; monster "force_1-1",115,172,"Flora",1575,1,"force_04ex#50::OnMyMobDead"; monster "force_1-1",120,172,"Flora",1575,1,"force_04ex#50::OnMyMobDead"; monster "force_1-1",125,172,"Flora",1575,1,"force_04ex#50::OnMyMobDead"; monster "force_1-1",105,178,"Flora",1575,1,"force_04ex#50::OnMyMobDead"; end; OnMyMobDead: end; } - script force_04mob#50 FAKE_NPC,{ OnEnable: donpcevent "force_04ex#50::OnSummonMob_04"; monster "force_1-1",85,172,"Kobold",1547,1,"force_04mob#50::OnMyMobDead"; monster "force_1-1",95,172,"Kobold",1547,1,"force_04mob#50::OnMyMobDead"; monster "force_1-1",120,172,"Kobold",1545,1,"force_04mob#50::OnMyMobDead"; end; OnReset: killmonster "force_1-1","force_04mob#50::OnMyMobDead"; end; OnMyMobDead: if (mobcount("force_1-1","force_04mob#50::OnMyMobDead") < 1) { donpcevent "Heel and Toe#arena::On04_End"; donpcevent "arena#50::OnReset_04"; } end; } - script force_05start#50 FAKE_NPC,{ OnEnable: donpcevent "force_05mob#50::OnEnable"; end; } - script force_05ex#50 FAKE_NPC,{ OnReset: killmonster "force_1-1","force_05ex#50::OnMyMobDead"; end; OnSummonMob_05: switch(rand(1,2)) { case 1: monster "force_1-1",174,174,"Desert Wolf",1432,1,"force_05ex#50::OnMyMobDead"; break; case 2: monster "force_1-1",173,173,"Zerom",1470,1,"force_05ex#50::OnMyMobDead"; break; } end; OnMyMobDead: end; } - script force_05mob#50 FAKE_NPC,{ OnEnable: monster "force_1-1",173,166,"Hydra",1579,1,"force_05mob#50::OnMyMobDead"; monster "force_1-1",171,170,"Hydra",1579,1,"force_05mob#50::OnMyMobDead"; monster "force_1-1",177,170,"Hydra",1579,1,"force_05mob#50::OnMyMobDead"; monster "force_1-1",183,173,"Orc Lady",1452,1,"force_05mob#50::OnMyMobDead"; monster "force_1-1",173,173,"Orc Lady",1452,1,"force_05mob#50::OnMyMobDead"; monster "force_1-1",181,173,"Golem",1540,1,"force_05mob#50::OnMyMobDead"; monster "force_1-1",171,177,"Golem",1540,1,"force_05mob#50::OnMyMobDead"; end; OnReset: killmonster "force_1-1","force_05mob#50::OnMyMobDead"; end; OnMyMobDead: if (mobcount("force_1-1","force_05mob#50::OnMyMobDead") < 1) { donpcevent "Heel and Toe#arena::On05_End"; donpcevent "arena#50::OnReset_05"; } else donpcevent "force_05ex#50::OnSummonMob_05"; end; } - script force_06start#50 FAKE_NPC,{ OnEnable: donpcevent "force_06mob#50::OnEnable"; end; } - script force_06ex#50 FAKE_NPC,{ OnReset: killmonster "force_1-1","force_06ex#50::OnMyMobDead"; end; OnSummonMob_06: monster "force_1-1",173,118,"Smokie",1561,1,"force_06ex#50::OnMyMobDead"; monster "force_1-1",173,108,"Smokie",1561,1,"force_06ex#50::OnMyMobDead"; monster "force_1-1",173,99,"Smokie",1561,1,"force_06ex#50::OnMyMobDead"; monster "force_1-1",171,108,"Golem",1540,1,"force_06ex#50::OnMyMobDead"; monster "force_1-1",171,99,"Skel Worker",1469,1,"force_06ex#50::OnMyMobDead"; monster "force_1-1",171,85,"Skel Worker",1469,1,"force_06ex#50::OnMyMobDead"; monster "force_1-1",171,90,"Golem",1540,1,"force_06ex#50::OnMyMobDead"; monster "force_1-1",171,79,"Scorpion",1559,1,"force_06ex#50::OnMyMobDead"; monster "force_1-1",175,118,"Scorpion",1559,1,"force_06ex#50::OnMyMobDead"; monster "force_1-1",175,108,"Sandman",1558,1,"force_06ex#50::OnMyMobDead"; monster "force_1-1",175,99,"Sandman",1558,1,"force_06ex#50::OnMyMobDead"; end; OnMyMobDead: end; } - script force_06mob#50 FAKE_NPC,{ OnEnable: donpcevent "force_06ex#50::OnSummonMob_06"; monster "force_1-1",173,90,"Drops",1572,1,"force_06mob#50::OnMyMobDead"; monster "force_1-1",173,79,"Drops",1572,1,"force_06mob#50::OnMyMobDead"; monster "force_1-1",172,70,"Drops",1572,1,"force_06mob#50::OnMyMobDead"; monster "force_1-1",175,70,"Drops",1572,1,"force_06mob#50::OnMyMobDead"; monster "force_1-1",171,118,"Drops",1572,1,"force_06mob#50::OnMyMobDead"; end; OnReset: killmonster "force_1-1","force_06mob#50::OnMyMobDead"; end; OnMyMobDead: if (mobcount("force_1-1","force_06mob#50::OnMyMobDead") < 1) { donpcevent "Heel and Toe#arena::On06_End"; donpcevent "arena#50::OnReset_06"; } end; } - script force_07start#50 FAKE_NPC,{ OnEnable: donpcevent "force_07mob#50::OnEnable"; end; } - script force_07ex#50 FAKE_NPC,{ OnReset: killmonster "force_1-1","force_07ex#50::OnMyMobDead"; end; OnSummonMob_07: monster "force_1-1",163,36,"Hydra",1579,1,"force_07ex#50::OnMyMobDead"; monster "force_1-1",167,36,"Hydra",1579,1,"force_07ex#50::OnMyMobDead"; monster "force_1-1",171,36,"Hydra",1579,1,"force_07ex#50::OnMyMobDead"; monster "force_1-1",175,36,"Hydra",1579,1,"force_07ex#50::OnMyMobDead"; monster "force_1-1",179,36,"Hydra",1579,1,"force_07ex#50::OnMyMobDead"; monster "force_1-1",183,36,"Hydra",1579,1,"force_07ex#50::OnMyMobDead"; monster "force_1-1",183,32,"Hydra",1579,1,"force_07ex#50::OnMyMobDead"; monster "force_1-1",183,28,"Hydra",1579,1,"force_07ex#50::OnMyMobDead"; monster "force_1-1",183,24,"Hydra",1579,1,"force_07ex#50::OnMyMobDead"; monster "force_1-1",183,20,"Hydra",1579,1,"force_07ex#50::OnMyMobDead"; monster "force_1-1",183,16,"Hydra",1579,1,"force_07ex#50::OnMyMobDead"; monster "force_1-1",179,16,"Hydra",1579,1,"force_07ex#50::OnMyMobDead"; monster "force_1-1",175,16,"Hydra",1579,1,"force_07ex#50::OnMyMobDead"; monster "force_1-1",171,16,"Hydra",1579,1,"force_07ex#50::OnMyMobDead"; monster "force_1-1",167,16,"Hydra",1579,1,"force_07ex#50::OnMyMobDead"; monster "force_1-1",163,16,"Hydra",1579,1,"force_07ex#50::OnMyMobDead"; monster "force_1-1",163,20,"Hydra",1579,1,"force_07ex#50::OnMyMobDead"; monster "force_1-1",163,24,"Hydra",1579,1,"force_07ex#50::OnMyMobDead"; monster "force_1-1",163,28,"Hydra",1579,1,"force_07ex#50::OnMyMobDead"; monster "force_1-1",163,32,"Hydra",1579,1,"force_07ex#50::OnMyMobDead"; monster "force_1-1",163,31,"Punk",1481,1,"force_07ex#50::OnMyMobDead"; monster "force_1-1",163,23,"Punk",1481,1,"force_07ex#50::OnMyMobDead"; end; OnMyMobDead: end; } - script force_07mob#50 FAKE_NPC,{ OnEnable: donpcevent "force_07ex#50::OnSummonMob_07"; monster "force_1-1",174,25,"Red Plant",1078,1,"force_07mob#50::OnMyMobDead"; end; OnReset: killmonster "force_1-1","force_07mob#50::OnMyMobDead"; end; OnMyMobDead: if (mobcount("force_1-1","force_07mob#50::OnMyMobDead") < 1) { donpcevent "Heel and Toe#arena::On07_End"; donpcevent "arena#50::OnReset_07"; } end; } - script force_08start#50 FAKE_NPC,{ OnEnable: donpcevent "force_08ex#50::OnEnable"; end; } - script force_08ex#50 FAKE_NPC,{ OnEnable: donpcevent "arena#50::OnReset_08"; end; } - script force_09start#50 FAKE_NPC,{ OnEnable: donpcevent "force_09mob#50::OnEnable"; end; } - script force_09ex#50 FAKE_NPC,{ OnReset: killmonster "force_1-1","force_09ex#50::OnMyMobDead"; end; OnSummonMob_09: monster "force_1-1",110,110,"Familiar",1419,1,"force_09ex#50::OnMyMobDead"; monster "force_1-1",89,110,"Familiar",1419,1,"force_09ex#50::OnMyMobDead"; monster "force_1-1",89,89,"Familiar",1419,1,"force_09ex#50::OnMyMobDead"; monster "force_1-1",110,89,"Familiar",1419,1,"force_09ex#50::OnMyMobDead"; monster "force_1-1",105,105,"Familiar",1419,1,"force_09ex#50::OnMyMobDead"; monster "force_1-1",94,105,"Familiar",1419,1,"force_09ex#50::OnMyMobDead"; monster "force_1-1",94,94,"Familiar",1419,1,"force_09ex#50::OnMyMobDead"; monster "force_1-1",110,110,"Familiar",1419,1,"force_09ex#50::OnMyMobDead"; monster "force_1-1",89,110,"Familiar",1419,1,"force_09ex#50::OnMyMobDead"; monster "force_1-1",89,89,"Familiar",1419,1,"force_09ex#50::OnMyMobDead"; monster "force_1-1",110,89,"Familiar",1419,1,"force_09ex#50::OnMyMobDead"; monster "force_1-1",105,105,"Familiar",1419,1,"force_09ex#50::OnMyMobDead"; monster "force_1-1",94,105,"Familiar",1419,1,"force_09ex#50::OnMyMobDead"; monster "force_1-1",94,94,"Familiar",1419,1,"force_09ex#50::OnMyMobDead"; monster "force_1-1",105,94,"Familiar",1419,1,"force_09ex#50::OnMyMobDead"; end; OnMyMobDead: end; } - script force_09mob#50 FAKE_NPC,{ OnEnable: monster "force_1-1",99,99,"Vocal",1581,1,"force_09mob#50::OnMyMobDead"; donpcevent "force_09ex#50::OnSummonMob_09"; end; OnReset: killmonster "force_1-1","force_09mob#50::OnMyMobDead"; end; OnMyMobDead: if (mobcount("force_1-1","force_09mob#50::OnMyMobDead") < 1) { donpcevent "Heel and Toe#arena::On09_End"; donpcevent "arena#50::OnReset_09"; donpcevent "arena#50::OnReset_All"; $arena_min50end = gettime(GETTIME_MINUTE); $arena_sec50end = gettime(GETTIME_SECOND); } end; } prt_are_in,129,188,3 script Staff#50-1 1_F_02,{ mes "[Staff]"; mes "You did a good job."; mes "Even if you have failed to clear a time attack battle, I will reward you with a small amount of arena points."; next; if (arena_point == 30000) { mes "[Staff]"; mes "Uh huh!"; mes "You already have enough arena points."; mes "Please spend some arena points later. When I see you next time, I will make sure to give you some reward."; next; } else { ++arena_point; } mes "[Staff]"; mes "Let me guide you outside. I hope you had a good time."; close2; specialeffect(EF_EXIT, AREA, playerattached()); warp "arena_room",100,75; end; } prt_are_in,25,188,3 script Staff#50-2 1_F_02,{ if($arena_min50end < $arena_min50st) { if($arena_sec50end < $arena_sec50st) { @record_min50 = 60 - $arena_min50st + $arena_min50end -1; @record_sec50 = 60 - $arena_sec50st + $arena_sec50end; } else { @record_min50 = 60 - $arena_min50st + $arena_min50end; @record_sec50 = $arena_sec50end - $arena_sec50st; } } else { if($arena_sec50end < $arena_sec50st) { @record_min50 = $arena_min50end - $arena_min50st -1; @record_sec50 = 60 - $arena_sec50st + $arena_sec50end; } else { @record_min50 = $arena_min50end - $arena_min50st; @record_sec50 = $arena_sec50end - $arena_sec50st; } } @gap50 = (60 * $top_50min + $top_50sec) - (60 * @record_min50 + @record_sec50); mes "[Staff]"; mes "Wow, you did a good job~ "; mes "Your name is...^3131FF" + strcharinfo(PC_NAME) +"^000000, isn't it?"; mes "^3131FF"+ strcharinfo(PC_NAME) +"^000000, total time you spent to pass the battle.."; next; mes "[Staff]"; mes "is "+@record_min50+"minutes "+@record_sec50+"seconds."; mes "Congratulations!"; next; mes "[Staff]"; mes "The fastest player among people who cleared lvl 50s arena time force battle is ^3131FF"+$arena_50topn$+"^000000."; next; mes "[Staff]"; mes "^3131FF"+$arena_50topn$+"^000000's running time was ^3131FF"+$top_50min+"^000000minutes ^3131FF"+$top_50sec+"^000000seconds."; next; if (@gap50 < 0) { mes "[Staff]"; mes "Although you failed to make a new record, I hope you will succeed next time."; next; if (arena_point > 29980) { mes "[Staff]"; mes "Then let me reward you with some arena points....eh?"; mes "Your arena points have exceeded the maximum amount. I cannot give you more points until you spend some points."; next; mes "[Staff]"; mes "You can check the amount of arena points you have in the arena waiting room."; next; mes "[Staff]"; mes "I hope you had a good time and let me guide you to the entrance of arena."; mes "Thank you."; close2; } else { arena_point += 20; mes "[Staff]"; mes "Let me reward you some arena points."; mes "If you wish to check the amount of arena points you have, please go talk to ^3131FFVendigos^000000 at the arena entrance."; next; mes "[Staff]"; mes "Let me guide you to the entrance of arena."; mes "See you later~"; close2; } specialeffect(EF_EXIT, AREA, playerattached()); donpcevent "cast#50::OnNomal1"; warp "arena_room",100,75; donpcevent "#arn_timer_50::OnStop"; donpcevent "alloff#50::OnEnable"; donpcevent "Lv50 Waiting Room::OnStart"; end; } else { emotion e_omg; mes "[Staff]"; mes "Wow! You have renewed the record!"; mes "What a great job!"; next; mes "[Staff]"; mes "You have been recorded as the fastest player among people who cleared ^FF0000Arena Time Force Battle lvl 50s^000000, ^3131FF"+strcharinfo(PC_NAME)+"^000000."; $top_50min = @record_min50; $top_50sec = @record_sec50; $arena_50topn$ = strcharinfo(PC_NAME); donpcevent "Vendigos::OnLineRec_50"; next; if (arena_point > 29950) { mes "[Staff]"; mes "Then let me reward you with some arena points....eh?"; mes "Your arena points have exceeded the maximum amount. I cannot give you more points until you spend some points."; next; mes "[Staff]"; mes "You can check the amount of arena points you have in the arena waiting room."; next; mes "[Staff]"; mes "I hope you had a good time and let me guide you to the entrance of arena."; mes "Thank you."; close2; } else { mes "[Staff]"; mes "Let me reward you with some arena points."; mes "At the same time, since you have renewed the record you will receive an extra amount of the points this time."; next; arena_point += 50; mes "[Staff]"; mes "Let me reward you some arena points."; mes "If you wish to check the amount of arena points you have, please go talk to ^3131FFVendigos^000000 at the arena entrance."; next; mes "[Staff]"; mes "Let me guide you to the entrance of arena."; mes "See you later~"; close2; } specialeffect(EF_HIT5, AREA, playerattached()); donpcevent "cast#50::OnNomal2"; warp "arena_room",100,75; donpcevent "#arn_timer_50::OnStop"; donpcevent "alloff#50::OnEnable"; donpcevent "Lv50 Waiting Room::OnStart"; end; } } - script #arn_timer_50 FAKE_NPC,{ OnEnable: initnpctimer; end; OnTimer2000: mapannounce "prt_are_in","This broadcast informs you about the restriction for arena lvl 50s.",0,0xFFCE00; end; OnTimer3000: mapannounce "prt_are_in","For a smooth game play, exit warp portal will be activated in 1 minute.",0,0xFFCE00; end; OnTimer4000: mapannounce "prt_are_in","Please proceed your battle quickly as possible in order to avoid disadvantage. Thank you for your cooperation.",0,0xFFCE00; end; OnTimer60000: donpcevent "cast#50::OnTimeOver2"; donpcevent "arn_warp_50::OnOut"; donpcevent "#arn_timer_50::OnStop"; donpcevent "alloff#50::OnEnable"; donpcevent "Lv50 Waiting Room::OnStart"; end; OnStop: stopnpctimer; end; } - script arn_warp_50 FAKE_NPC,{ OnOut: areawarp "prt_are_in",14,195,29,178,"arena_room",100,75; end; } - script cast#50 FAKE_NPC,{ OnTimeOver1: mapannounce "force_1-1","Arena will be reactivated due to an error occurred during battle.",0,0xFFCE00; end; OnTimeOver2: mapannounce "force_1-1","Arena will be activated due to an error occurred in the waiting room.",0,0xFFCE00; end; OnNomal1: mapannounce "force_1-1","Arena will be reactivated.",0,0xFFCE00; end; OnNomal2: mapannounce "force_1-1","Arena will be reactivated.",0,0xFFCE00; end; } - script alloff#50 FAKE_NPC,{ OnEnable: mapwarp "force_1-1","prt_are_in",126,190,0,0; donpcevent "force_01mob#50::OnReset"; donpcevent "force_02mob#50::OnReset"; donpcevent "force_03mob#50::OnReset"; donpcevent "force_04mob#50::OnReset"; donpcevent "force_05mob#50::OnReset"; donpcevent "force_06mob#50::OnReset"; donpcevent "force_07mob#50::OnReset"; donpcevent "force_09mob#50::OnReset"; donpcevent "force_01ex#50::OnReset"; donpcevent "force_03ex#50::OnReset"; donpcevent "force_04ex#50::OnReset"; donpcevent "force_05ex#50::OnReset"; donpcevent "force_06ex#50::OnReset"; donpcevent "force_07ex#50::OnReset"; //donpcevent "force_08ex#50::OnReset"; donpcevent "force_09ex#50::OnReset"; donpcevent "Heel and Toe#arena::OnTimerOff"; disablenpc "Heel and Toe#arena"; disablenpc "force_01_02#50"; disablenpc "force_02_03#50"; disablenpc "force_03_04#50"; disablenpc "force_04_05#50"; disablenpc "force_05_06#50"; disablenpc "force_06_07#50"; disablenpc "force_07_08#50"; disablenpc "force_08_09#50"; disablenpc "force_exit#50"; disablenpc "arena#50"; donpcevent "#arn_timer_50::OnStop"; enablenpc "Heel and Toe#arena"; enablenpc "arena#50"; end; OnInit: if(!$top_50min && !$top_50sec) $top_50min = 5; end; }