//================= Hercules Script ======================================= //= _ _ _ //= | | | | | | //= | |_| | ___ _ __ ___ _ _| | ___ ___ //= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| //= | | | | __/ | | (__| |_| | | __/\__ \ //= \_| |_/\___|_| \___|\__,_|_|\___||___/ //================= License =============================================== //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= //= Copyright (C) 2012-2015 Hercules Dev Team //= Copyright (C) Euphy //= Copyright (C) Kisuka //= Copyright (C) L0ne_W0lf //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by //= the Free Software Foundation, either version 3 of the License, or //= (at your option) any later version. //= //= This program is distributed in the hope that it will be useful, //= but WITHOUT ANY WARRANTY; without even the implied warranty of //= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //= GNU General Public License for more details. //= //= You should have received a copy of the GNU General Public License //= along with this program. If not, see . //========================================================================= //= Izlude Arena Script //================= Description =========================================== //= Izlude Acolyte Battle Arena //================= Current Version ======================================= //= 1.5 //========================================================================= arena_room,114,102,0 script onlyaco#arena WARPNPC,1,1,{ OnTouch: if (BaseClass == Job_Acolyte) { warp "arena_room",135,129; end; } else { mes "Only Acolyte class are applicable to join this mode."; close; } } arena_room,136,138,3 script Acolyte Waiting Room 4_F_TELEPORTER,{ end; OnInit: waitingroom "Personal Force, Acolyte Class",50,"Acolyte Waiting Room::OnStartArena",1,1000,10; enablewaitingroomevent; end; OnStartArena: warpwaitingpc "force_5-1",99,12; enablenpc "arena#aco"; disablewaitingroomevent; end; OnStart: enablewaitingroomevent; end; } force_5-1,100,12,0 script arena#aco FAKE_NPC,5,5,{ OnTouch: donpcevent "allkill#aco::OnEnable"; if (BaseJob == Job_Acolyte) { donpcevent "arena_aco1::OnStart"; } else { donpcevent "arena_aco2::OnStart"; } disablenpc "arena#aco"; end; } - script arena_aco1 FAKE_NPC,{ OnStart: donpcevent "Trocco#aco1::OnEnable"; end; OnReset_01: enablenpc "force_01_02#aco"; enablenpc "force_02start#aco"; end; OnReset_02: donpcevent "force_02mob#aco::OnReset"; enablenpc "force_02_03#aco"; enablenpc "force_03start#aco"; end; OnReset_03: enablenpc "force_03_04#aco"; enablenpc "force_04start#aco"; end; OnReset_04: enablenpc "force_04_05#aco"; enablenpc "force_05start#aco"; end; OnReset_05: enablenpc "force_05_06#aco"; enablenpc "force_06start#aco"; end; OnReset_06: enablenpc "force_06_07#aco"; enablenpc "force_07start#aco"; end; OnReset_07: enablenpc "force_07_08#aco"; enablenpc "force_08start#aco"; end; OnReset_08: enablenpc "force_08_09#aco"; enablenpc "force_09start#aco"; end; OnReset_09: enablenpc "force_exit#aco"; end; } - script Trocco#aco1 FAKE_NPC,{ OnEnable: initnpctimer; $@arn_1 = gettimetick(2); end; OnTimer2000: mapannounce "force_5-1","Good day! I am Trocco, your host for the Acolyte Class Time Force Battle!",bc_map|bc_npc; end; OnTimer3000: mapannounce "force_5-1","Make your decisions carefully. Here, the right choices make the difference between victory and defeat!",bc_map|bc_npc; end; OnTimer4000: mapannounce "force_5-1","You now have 8 minutes to complete this challenge. Enter the Left Entrance now to begin. Remember that you will be traveling clockwise as you clear the stages.",bc_map|bc_npc; end; OnTimer60000: if (getmapusers("force_5-1") == 0) { donpcevent "Trocco#aco1::OnFailClearStage"; } mapannounce "force_5-1","Time left: 7 Minutes",bc_map|bc_npc; end; OnTimer120000: if (getmapusers("force_5-1") == 0) { donpcevent "Trocco#aco1::OnFailClearStage"; } mapannounce "force_5-1","Time left: 6 Minutes",bc_map|bc_npc; end; OnTimer180000: if (getmapusers("force_5-1") == 0) { donpcevent "Trocco#aco1::OnFailClearStage"; } mapannounce "force_5-1","Time left: 5 Minutes",bc_map|bc_npc; end; OnTimer240000: if (getmapusers("force_5-1") == 0) { donpcevent "Trocco#aco1::OnFailClearStage"; } mapannounce "force_5-1","Time left: 4 Minutes",bc_map|bc_npc; end; OnTimer300000: if (getmapusers("force_5-1") == 0) { donpcevent "Trocco#aco1::OnFailClearStage"; } mapannounce "force_5-1","Time left: 3 Minutes",bc_map|bc_npc; end; OnTimer360000: if (getmapusers("force_5-1") == 0) { donpcevent "Trocco#aco1::OnFailClearStage"; } mapannounce "force_5-1","Time left: 2 Minutes",bc_map|bc_npc; end; OnTimer420000: if (getmapusers("force_5-1") == 0) { donpcevent "Trocco#aco1::OnFailClearStage"; } mapannounce "force_5-1","Time left: 1 Minute",bc_map|bc_npc; end; OnTimer480000: mapannounce "force_5-1","Time's up! I hope you had fun!",bc_map|bc_npc; end; OnTimer485000: OnTimer486000: OnTimer487000: OnTimer488000: OnTimer489000: OnTimer490000: OnTimer491000: OnTimer492000: OnTimer493000: OnTimer494000: mapwarp "force_5-1","prt_are_in",177,86; end; OnTimer495000: mapwarp "force_5-1","prt_are_in",177,86; donpcevent "Trocco#aco1::OnFailClearStage"; end; OnTimerOff: stopnpctimer; end; OnFailClearStage: mapwarp "force_5-1","prt_are_in",177,86; donpcevent "Trocco#aco1::OnTimerOff"; //donpcevent "arena_aco1::OnReset"; donpcevent "Acolyte Waiting Room::OnStart"; end; On01_Start: mapannounce "force_5-1","Objective: Destroy all Red Plants!",bc_map|bc_npc; end; On01_End: mapannounce "force_5-1","The North Exit has opened!",bc_map|bc_npc; end; On02_Start: mapannounce "force_5-1","Objective: Kill at least 10 Drops!",bc_map|bc_npc; end; On02_End: mapannounce "force_5-1","The North Exit has opened!",bc_map|bc_npc; end; On03_Start: mapannounce "force_5-1","Objective: Terminate all Zombies!",bc_map|bc_npc; end; On03_End: mapannounce "force_5-1","The East Exit has opened!",bc_map|bc_npc; end; On04_Start: mapannounce "force_5-1","As a courtesy, we'll restore some of your HP and SP. Now, head to the next room! Go go go!!",bc_map|bc_npc; end; On05_Start: mapannounce "force_5-1","Objective: Obliterate all Orc Zombies!",bc_map|bc_npc; end; On05_End: mapannounce "force_5-1","The South Exit has opened!",bc_map|bc_npc; end; On06_Start: mapannounce "force_5-1","Objective: Reach the South Exit while dodging Hydras!",bc_map|bc_npc; end; On07_Start: mapannounce "force_5-1","Objective: Kill all Archer Skeletons and Firelock Soldiers!",bc_map|bc_npc; end; On07_End: mapannounce "force_5-1","The West Exit has opened!",bc_map|bc_npc; end; On08_Start: mapannounce "force_5-1","Objective: Boss Battle. Please proceed to the room to the north!",bc_map|bc_npc; end; On09_Start: mapannounce "force_5-1","Objective: Kill Zombie Prisoners, Skel Prisoners and Zombie Troops!",bc_map|bc_npc; end; On09_End: mapannounce "force_5-1","Boss Defeated! The North Exit has opened. Thank you.",bc_map|bc_npc; end; } force_5-1,40,26,0 script force_01start#aco FAKE_NPC,1,1,{ OnTouch: donpcevent "force_01mob#aco::OnEnable"; disablenpc "force_01start#aco"; end; } - script force_01mob#aco FAKE_NPC,{ OnEnable: donpcevent "Trocco#aco1::On01_Start"; monster "force_5-1",22,29,"Red Plant",1078,1,"force_01mob#aco::OnMyMobDead"; monster "force_5-1",29,29,"Red Plant",1078,1,"force_01mob#aco::OnMyMobDead"; monster "force_5-1",29,22,"Red Plant",1078,1,"force_01mob#aco::OnMyMobDead"; monster "force_5-1",22,22,"Red Plant",1078,1,"force_01mob#aco::OnMyMobDead"; monster "force_5-1",25,25,"Red Plant",1078,1,"force_01mob#aco::OnMyMobDead"; end; OnReset: killmonster "force_5-1","force_01mob#aco::OnMyMobDead"; end; OnMyMobDead: if (mobcount("force_5-1","force_01mob#aco::OnMyMobDead") < 1) { donpcevent "Trocco#aco1::On01_End"; donpcevent "arena_aco1::OnReset_01"; } end; } force_5-1,25,69,0 script force_02start#aco FAKE_NPC,1,1,{ OnTouch: $@drop_gate = 0; donpcevent "force_02mob#aco::OnEnable"; disablenpc "force_02start#aco"; end; } - script force_02mob#aco FAKE_NPC,{ OnEnable: donpcevent "Trocco#aco1::On02_Start"; areamonster "force_5-1",22,69,29,130,"Drops",1572,20,"force_02mob#aco::OnMyMobDead"; end; OnReset: killmonster "force_5-1","force_02mob#aco::OnMyMobDead"; end; OnMyMobDead: if ((mobcount("force_5-1","force_02mob#aco::OnMyMobDead") < 11) && ($@drop_gate == 0)) { $@drop_gate = 1; donpcevent "Trocco#aco1::On02_End"; donpcevent "arena_aco1::OnReset_02"; } end; } force_5-1,25,159,0 script force_03start#aco FAKE_NPC,1,1,{ OnTouch: donpcevent "force_03mob#aco::OnEnable"; disablenpc "force_03start#aco"; } - script force_03mob#aco FAKE_NPC,{ OnEnable: donpcevent "Trocco#aco1::On03_Start"; areamonster "force_5-1",9,157,41,190,"Zombie",1394,10,"force_03mob#aco::OnMyMobDead"; end; OnReset: killmonster "force_5-1","force_03mob#aco::OnMyMobDead"; end; OnMyMobDead: if (mobcount("force_5-1","force_03mob#aco::OnMyMobDead") < 1) { donpcevent "Trocco#aco1::On03_End"; donpcevent "arena_aco1::OnReset_03"; } end; } force_5-1,69,174,0 script force_04start#aco FAKE_NPC,1,1,{ OnTouch: donpcevent "Trocco#aco1::On04_Start"; donpcevent "arena_aco1::OnReset_04"; percentheal 50,50; disablenpc "force_04start#aco"; end; } force_5-1,159,174,0 script force_05start#aco FAKE_NPC,1,1,{ OnTouch: donpcevent "force_05mob#aco::OnEnable"; disablenpc "force_05start#aco"; end; } - script force_05mob#aco FAKE_NPC,{ OnEnable: donpcevent "Trocco#aco1::On05_Start"; areamonster "force_5-1",159,157,187,190,"Orc Zombie",1463,8,"force_05mob#aco::OnMyMobDead"; end; OnReset: killmonster "force_5-1","force_05mob#aco::OnMyMobDead"; end; OnMyMobDead: if (mobcount("force_5-1","force_05mob#aco::OnMyMobDead") < 1) { donpcevent "Trocco#aco1::On05_End"; donpcevent "arena_aco1::OnReset_05"; } end; } force_5-1,174,130,0 script force_06start#aco FAKE_NPC,1,1,{ OnTouch: donpcevent "force_06mob#aco::OnEnable"; donpcevent "arena_aco1::OnReset_06"; disablenpc "force_06start#aco"; end; } - script force_06mob#aco FAKE_NPC,{ OnEnable: donpcevent "Trocco#aco1::On06_Start"; monster "force_5-1",170,124,"Hydra",1579,1,"force_06mob#aco::OnMyMobDead"; monster "force_5-1",170,121,"Hydra",1579,1,"force_06mob#aco::OnMyMobDead"; monster "force_5-1",173,116,"Hydra",1579,1,"force_06mob#aco::OnMyMobDead"; monster "force_5-1",175,113,"Hydra",1579,1,"force_06mob#aco::OnMyMobDead"; monster "force_5-1",175,110,"Hydra",1579,1,"force_06mob#aco::OnMyMobDead"; monster "force_5-1",170,106,"Hydra",1579,1,"force_06mob#aco::OnMyMobDead"; monster "force_5-1",173,106,"Hydra",1579,1,"force_06mob#aco::OnMyMobDead"; monster "force_5-1",176,106,"Hydra",1579,1,"force_06mob#aco::OnMyMobDead"; monster "force_5-1",179,106,"Hydra",1579,1,"force_06mob#aco::OnMyMobDead"; monster "force_5-1",174,100,"Hydra",1579,1,"force_06mob#aco::OnMyMobDead"; monster "force_5-1",174,96,"Hydra",1579,1,"force_06mob#aco::OnMyMobDead"; monster "force_5-1",174,92,"Hydra",1579,1,"force_06mob#aco::OnMyMobDead"; monster "force_5-1",174,88,"Hydra",1579,1,"force_06mob#aco::OnMyMobDead"; monster "force_5-1",170,80,"Hydra",1579,1,"force_06mob#aco::OnMyMobDead"; monster "force_5-1",173,80,"Hydra",1579,1,"force_06mob#aco::OnMyMobDead"; monster "force_5-1",176,80,"Hydra",1579,1,"force_06mob#aco::OnMyMobDead"; monster "force_5-1",179,80,"Hydra",1579,1,"force_06mob#aco::OnMyMobDead"; end; OnReset: killmonster "force_5-1","force_06mob#aco::OnMyMobDead"; end; OnMyMobDead: end; } force_5-1,174,40,0 script force_07start#aco FAKE_NPC,1,1,{ OnTouch: donpcevent "force_07mob#aco::OnEnable"; disablenpc "force_07start#aco"; } - script force_07mob#aco FAKE_NPC,{ OnEnable: donpcevent "Trocco#aco1::On07_Start"; monster "force_5-1",170,32,"Archer Skeleton",1420,1,"force_07mob#aco::OnMyMobDead"; monster "force_5-1",184,23,"Archer Skeleton",1420,1,"force_07mob#aco::OnMyMobDead"; monster "force_5-1",165,9,"Archer Skeleton",1420,1,"force_07mob#aco::OnMyMobDead"; monster "force_5-1",184,15,"Firelock Soldier",1523,1,"force_07mob#aco::OnMyMobDead"; monster "force_5-1",189,23,"Firelock Soldier",1523,1,"force_07mob#aco::OnMyMobDead"; end; OnReset: killmonster "force_5-1","force_07mob#aco::OnMyMobDead"; end; OnMyMobDead: if (mobcount("force_5-1","force_07mob#aco::OnMyMobDead") < 1) { donpcevent "Trocco#aco1::On07_End"; donpcevent "arena_aco1::OnReset_07"; } end; } force_5-1,132,26,0 script force_08start#aco FAKE_NPC,1,1,{ OnTouch: percentheal 50,50; donpcevent "Trocco#aco1::On08_Start"; donpcevent "arena_aco1::OnReset_08"; disablenpc "force_08start#aco"; end; } force_5-1,99,82,0 script force_09start#aco FAKE_NPC,1,1,{ OnTouch: donpcevent "Trocco#aco1::On09_Start"; donpcevent "force_09mob#aco::OnEnable"; disablenpc "force_09start#aco"; end; } - script force_09mob#aco FAKE_NPC,{ OnEnable: monster "force_5-1",rand(88,111),rand(89,110),"Zombie Prisoner",1480,1,"force_09mob#aco::OnMyMobDead"; monster "force_5-1",rand(88,111),rand(89,110),"Skel Prisoner",1479,1,"force_09mob#aco::OnMyMobDead"; areamonster "force_5-1",88,89,111,110,"Zombie",1394,4,"force_09mob#aco::OnMyMobDead"; end; OnReset: killmonster "force_5-1","force_09mob#aco::OnMyMobDead"; end; OnMyMobDead: if (mobcount("force_5-1","force_09mob#aco::OnMyMobDead") < 1) { donpcevent "Trocco#aco1::On09_End"; $@arn_2 = gettimetick(2); donpcevent "arena_aco1::OnReset_09"; } end; } - script arena_aco2 FAKE_NPC,{ OnStart: donpcevent "Trocco#aco2::OnEnable"; end; OnReset_01: enablenpc "force_01_02#aco"; enablenpc "force_02start#pri"; end; OnReset_02: donpcevent "force_02mob#pri::OnReset"; enablenpc "force_02_03#aco"; enablenpc "force_03start#pri"; end; OnReset_03: enablenpc "force_03_04#aco"; enablenpc "force_04start#pri"; end; OnReset_04: enablenpc "force_04_05#aco"; enablenpc "force_05start#pri"; end; OnReset_05: enablenpc "force_05_06#aco"; enablenpc "force_06start#pri"; end; OnReset_06: enablenpc "force_06_07#aco"; enablenpc "force_07start#pri"; end; OnReset_07: enablenpc "force_07_08#aco"; enablenpc "force_08start#pri"; end; OnReset_08: enablenpc "force_08_09#aco"; enablenpc "force_09start#pri"; end; OnReset_09: enablenpc "force_exit#aco"; } - script Trocco#aco2 FAKE_NPC,{ OnEnable: initnpctimer; $@arn_1 = gettimetick(2); end; OnTimer2000: mapannounce "force_5-1","Good day! I am Trocco, your host for the Acolyte Class Time Force Battle!",bc_map|bc_npc; end; OnTimer3000: mapannounce "force_5-1","Make your decisions carefully. Here, the right choices make the difference between victory and defeat!",bc_map|bc_npc; end; OnTimer4000: mapannounce "force_5-1","You now have 8 minutes to complete this challenge. Enter the Left Entrance now to begin. Remember that you will be traveling clockwise as you clear the stages.",bc_map|bc_npc; end; OnTimer60000: if (getmapusers("force_5-1") == 0) { donpcevent "Trocco#aco2::OnFailClearStage"; } mapannounce "force_5-1","Time left: 7 Minutes",bc_map|bc_npc; end; OnTimer120000: if (getmapusers("force_5-1") == 0) { donpcevent "Trocco#aco2::OnFailClearStage"; } mapannounce "force_5-1","Time left: 6 Minutes",bc_map|bc_npc; end; OnTimer180000: if (getmapusers("force_5-1") == 0) { donpcevent "Trocco#aco2::OnFailClearStage"; } mapannounce "force_5-1","Time left: 5 Minutes",bc_map|bc_npc; end; OnTimer240000: if (getmapusers("force_5-1") == 0) { donpcevent "Trocco#aco2::OnFailClearStage"; } mapannounce "force_5-1","Time left: 4 Minutes",bc_map|bc_npc; end; OnTimer300000: if (getmapusers("force_5-1") == 0) { donpcevent "Trocco#aco2::OnFailClearStage"; } mapannounce "force_5-1","Time left: 3 Minutes",bc_map|bc_npc; end; OnTimer360000: if (getmapusers("force_5-1") == 0) { donpcevent "Trocco#aco2::OnFailClearStage"; } mapannounce "force_5-1","Time left: 2 Minutes",bc_map|bc_npc; end; OnTimer420000: if (getmapusers("force_5-1") == 0) { donpcevent "Trocco#aco2::OnFailClearStage"; } mapannounce "force_5-1","Time left: 1 Minute",bc_map|bc_npc; end; OnTimer480000: mapannounce "force_5-1","Time's up! I hope you had fun!",bc_map|bc_npc; end; OnTimer485000: OnTimer486000: OnTimer487000: OnTimer488000: OnTimer489000: OnTimer490000: OnTimer491000: OnTimer492000: OnTimer493000: OnTimer494000: mapwarp "force_5-1","prt_are_in",177,86; end; OnTimer495000: mapwarp "force_5-1","prt_are_in",177,86; donpcevent "Trocco#aco2::OnFailClearStage"; end; OnTimerOff: stopnpctimer; end; OnFailClearStage: mapwarp "force_5-1","prt_are_in",177,86; donpcevent "Trocco#aco2::OnTimerOff"; //donpcevent "arena_aco2::OnReset"; donpcevent "Acolyte Waiting Room::OnStart"; end; On01_Start: mapannounce "force_5-1","Objective: Kill all Zombies!",bc_map|bc_npc; end; On01_End: mapannounce "force_5-1","The North Exit has opened!",bc_map|bc_npc; end; On02_Start: mapannounce "force_5-1","Objective: Defeat all monsters!",bc_map|bc_npc; end; On02_End: mapannounce "force_5-1","The North Exit has opened!",bc_map|bc_npc; end; On03_Start: mapannounce "force_5-1","Objective: Destroy all Red Plants!",bc_map|bc_npc; end; On03_End: mapannounce "force_5-1","The East Exit has opened!",bc_map|bc_npc; end; On04_Start: mapannounce "force_5-1","Objective: Obliterate every monster!",bc_map|bc_npc; end; On04_End: mapannounce "force_5-1","The East Exit has opened!",bc_map|bc_npc; end; On05_Start: mapannounce "force_5-1","Objective: Defeat Gargoyle!",bc_map|bc_npc; end; On05_End: mapannounce "force_5-1","The South Exit has opened!",bc_map|bc_npc; end; On06_Start: mapannounce "force_5-1","Objective: Kill all Khalitzburgs!",bc_map|bc_npc; end; On06_End: mapannounce "force_5-1","The South Exit has opened!",bc_map|bc_npc; end; On07_Start: mapannounce "force_5-1","Objective: Kill 1 Ancient Mummy!",bc_map|bc_npc; end; On07_End: mapannounce "force_5-1","The West Exit has opened!",bc_map|bc_npc; end; On08_Start: mapannounce "force_5-1","The time has come for the Boss Battle. Please move north into the next room...",bc_map|bc_npc; end; On09_Start: mapannounce "force_5-1","Objective: Defeat the Boss Monster!",bc_map|bc_npc; end; On09_End: mapannounce "force_5-1","Boss Cleared! The North Exit has opened! Thank you.",bc_map|bc_npc; end; } force_5-1,40,26,0 script force_01start#pri FAKE_NPC,1,1,{ OnTouch: donpcevent "force_01mob#pri::OnEnable"; disablenpc "force_01start#pri"; end; } - script force_01mob#pri FAKE_NPC,{ OnEnable: donpcevent "Trocco#aco2::On01_Start"; areamonster "force_5-1",13,9,38,41,"Zombie",1394,10,"force_01mob#pri::OnMyMobDead"; end; OnReset: killmonster "force_5-1","force_01mob#pri::OnMyMobDead"; end; OnMyMobDead: if (mobcount("force_5-1","force_01mob#pri::OnMyMobDead") < 1) { donpcevent "Trocco#aco2::On01_End"; donpcevent "arena_aco2::OnReset_01"; } end; } force_5-1,25,69,0 script force_02start#pri FAKE_NPC,1,1,{ OnTouch: if (BaseLevel < 70) { donpcevent "force_02mob#pri::OnOn1"; } else { donpcevent "force_02mob#pri::OnOn2"; } disablenpc "force_02start#pri"; end; } - script force_02mob#pri FAKE_NPC,{ OnOn1: donpcevent "Trocco#aco2::On02_Start"; areamonster "force_5-1",22,69,29,130,"Orc Skeleton",1462,5,"force_02mob#pri::OnMyMobDead"; end; OnOn2: donpcevent "Trocco#aco2::On02_Start"; areamonster "force_5-1",22,69,29,130,"Ghoul",1423,5,"force_02mob#pri::OnMyMobDead"; end; OnReset: killmonster "force_5-1","force_02mob#pri::OnMyMobDead"; end; OnMyMobDead: if (mobcount("force_5-1","force_02mob#pri::OnMyMobDead") < 1) { donpcevent "Trocco#aco2::On02_End"; donpcevent "arena_aco2::OnReset_02"; } end; } force_5-1,25,159,0 script force_03start#pri FAKE_NPC,1,1,{ OnTouch: donpcevent "force_03mob#pri::OnEnable"; disablenpc "force_03start#pri"; end; } - script force_03mob#pri FAKE_NPC,{ OnEnable: donpcevent "Trocco#aco2::On03_Start"; areamonster "force_5-1",14,163,37,185,"Red Plant",1078,5,"force_03mob#pri::OnMyMobDead"; end; OnReset: killmonster "force_5-1","force_03mob#pri::OnMyMobDead"; end; OnMyMobDead: if (mobcount("force_5-1","force_03mob#pri::OnMyMobDead") < 1) { donpcevent "Trocco#aco2::On03_End"; donpcevent "arena_aco2::OnReset_03"; } end; } force_5-1,69,174,0 script force_04start#pri FAKE_NPC,1,1,{ OnTouch: if (BaseLevel < 90) { donpcevent "force_04mob#pri::OnOn1"; } else { donpcevent "force_04mob#pri::OnOn2"; } disablenpc "force_04start#pri"; end; } - script force_04mob#pri FAKE_NPC,{ OnOn1: donpcevent "Trocco#aco2::On04_Start"; monster "force_5-1",rand(71,130),rand(170,178),"Evil Druid",1435,1,"force_04mob#pri::OnMyMobDead"; monster "force_5-1",rand(71,130),rand(170,178),"Wrath",1475,1,"force_04mob#pri::OnMyMobDead"; monster "force_5-1",rand(71,130),rand(170,178),"Zombie Prisoner",1480,1,"force_04mob#pri::OnMyMobDead"; monster "force_5-1",rand(71,130),rand(170,178),"Skel Prisoner",1479,1,"force_04mob#pri::OnMyMobDead"; end; OnOn2: donpcevent "Trocco#aco2::On04_Start"; areamonster "force_5-1",71,170,130,178,"Evil Druid",1435,2,"force_04mob#pri::OnMyMobDead"; areamonster "force_5-1",71,170,130,178,"Wrath",1475,2,"force_04mob#pri::OnMyMobDead"; areamonster "force_5-1",71,170,130,178,"Zombie Prisoner",1480,2,"force_04mob#pri::OnMyMobDead"; monster "force_5-1",rand(71,130),rand(170,178),"Skel Prisoner",1479,1,"force_04mob#pri::OnMyMobDead"; end; OnReset: killmonster "force_5-1","force_04mob#pri::OnMyMobDead"; end; OnMyMobDead: if (mobcount("force_5-1","force_04mob#pri::OnMyMobDead") < 1) { donpcevent "Trocco#aco2::On04_End"; donpcevent "arena_aco2::OnReset_04"; } end; } force_5-1,159,174,0 script force_05start#pri FAKE_NPC,1,1,{ OnTouch: donpcevent "force_05mob#pri::OnEnable"; if (BaseLevel < 70) { donpcevent "force_05ex#pri::OnOn1"; } else { donpcevent "force_05ex#pri::OnOn2"; } disablenpc "force_05start#pri"; end; } - script force_05ex#pri FAKE_NPC,{ OnOn1: areamonster "force_5-1",161,159,187,190,"Hydra",1579,10,"force_05ex#pri::OnMyMobDead"; end; OnOn2: areamonster "force_5-1",161,159,187,190,"Penomena",1441,10,"force_05ex#pri::OnMyMobDead"; end; OnReset: killmonster "force_5-1","force_05ex#pri::OnMyMobDead"; end; OnMyMobDead: end; } - script force_05mob#pri FAKE_NPC,{ OnEnable: donpcevent "Trocco#aco2::On05_Start"; areamonster "force_5-1",161,159,187,190,"Gargoyle",1597,4,"force_05mob#pri::OnMyMobDead"; end; OnReset: killmonster "force_5-1","force_05mob#pri::OnMyMobDead"; end; OnMyMobDead: if (mobcount("force_5-1","force_05mob#pri::OnMyMobDead") < 1) { donpcevent "force_05ex#pri::OnReset"; donpcevent "Trocco#aco2::On05_End"; donpcevent "arena_aco2::OnReset_05"; } end; } force_5-1,174,130,0 script force_06start#pri FAKE_NPC,1,1,{ OnTouch: donpcevent "force_06ex#pri::OnEnable"; if (BaseLevel < 70) { donpcevent "force_06mob#pri::OnOn1"; } else if (BaseLevel < 80) { donpcevent "force_06mob#pri::OnOn2"; } else { donpcevent "force_06mob#pri::OnOn3"; } disablenpc "force_06start#pri"; end; } - script force_06ex#pri FAKE_NPC,{ OnEnable: areamonster "force_5-1",170,67,178,131,"Permeter",1314,5,"force_06ex#pri::OnMyMobDead"; end; OnReset: killmonster "force_5-1","force_06ex#pri::OnMyMobDead"; end; OnMyMobDead: end; } - script force_06mob#pri FAKE_NPC,{ OnOn1: donpcevent "Trocco#aco2::On06_Start"; monster "force_5-1",rand(170,178),rand(67,131),"Khalitzburg",1438,1,"force_06mob#pri::OnMyMobDead"; end; OnOn2: donpcevent "Trocco#aco2::On06_Start"; areamonster "force_5-1",170,67,178,131,"Khalitzburg",1438,2,"force_06mob#pri::OnMyMobDead"; end; OnOn3: donpcevent "Trocco#aco2::On06_Start"; areamonster "force_5-1",170,67,178,131,"Khalitzburg",1438,4,"force_06mob#pri::OnMyMobDead"; end; OnReset: killmonster "force_5-1","force_06mob#pri::OnMyMobDead"; end; OnMyMobDead: if (mobcount("force_5-1","force_06mob#pri::OnMyMobDead") < 1) { donpcevent "force_06ex#pri::OnReset"; donpcevent "Trocco#aco2::On06_End"; donpcevent "arena_aco2::OnReset_06"; } end; } force_5-1,174,40,0 script force_07start#pri FAKE_NPC,1,1,{ OnTouch: donpcevent "force_07mob#pri::OnEnable"; disablenpc "force_07start#pri"; end; } - script force_07mob#pri FAKE_NPC,{ OnEnable: donpcevent "Trocco#aco2::On07_Start"; monster "force_5-1",rand(160,188),rand(9,42),"Ancient Mummy",1522,1,"force_07mob#pri::OnMyMobDead"; end; OnReset: killmonster "force_5-1","force_07mob#pri::OnMyMobDead"; end; OnMyMobDead: if (mobcount("force_5-1","force_07mob#pri::OnMyMobDead") < 1) { donpcevent "Trocco#aco2::On07_End"; donpcevent "arena_aco2::OnReset_07"; } end; } force_5-1,132,26,0 script force_08start#pri FAKE_NPC,1,1,{ OnTouch: donpcevent "Trocco#aco2::On08_Start"; donpcevent "arena_aco2::OnReset_08"; disablenpc "force_08start#pri"; end; } force_5-1,99,82,0 script force_09start#pri FAKE_NPC,1,1,{ OnTouch: donpcevent "Trocco#aco2::On09_Start"; if (BaseLevel < 70) { donpcevent "force_09mob#pri::OnOn4"; } else if (BaseLevel < 80) { donpcevent "force_09mob#pri::OnOn1"; } else if (BaseLevel < 90) { donpcevent "force_09mob#pri::OnOn2"; } else { donpcevent "force_09mob#pri::OnOn3"; } disablenpc "force_09start#pri"; end; } - script force_09mob#pri FAKE_NPC,{ OnOn1: monster "force_5-1",rand(88,111),rand(89,110),"Mimic",1474,1,"force_09mob#pri::OnMyMobDead"; end; OnOn2: monster "force_5-1",rand(88,111),rand(89,110),"Wrath Dead",1566,1,"force_09mob#pri::OnMyMobDead"; end; OnOn3: monster "force_5-1",rand(88,111),rand(89,110),"Dark Illusion",1605,1,"force_09mob#pri::OnMyMobDead"; end; OnOn4: monster "force_5-1",rand(88,111),rand(89,110),"Zombie Prisoner",1480,1,"force_09mob#pri::OnMyMobDead"; monster "force_5-1",rand(88,111),rand(89,110),"Skel Prisoner",1479,1,"force_09mob#pri::OnMyMobDead"; areamonster "force_5-1",88,89,111,110,"Zombie",1394,4,"force_09mob#pri::OnMyMobDead"; end; OnReset: killmonster "force_5-1","force_09mob#pri::OnMyMobDead"; end; OnMyMobDead: if (mobcount("force_5-1","force_09mob#pri::OnMyMobDead") < 1) { donpcevent "Trocco#aco2::On09_End"; $@arn_2 = gettimetick(2); donpcevent "arena_aco2::OnReset_09"; } end; } force_5-1,62,26,0 script force_08_01#aco WARPNPC,1,1,{ OnTouch: warp "force_5-1",40,26; if (BaseJob == Job_Acolyte) { enablenpc "force_01start#aco"; } else { enablenpc "force_01start#pri"; } end; } force_5-1,99,124,0 script force_exit#aco WARPNPC,1,1,{ OnTouch: donpcevent "Trocco#aco1::OnTimerOff"; donpcevent "#arn_timer_aco::OnEnable"; mapwarp "force_5-1","prt_are_in",21,35; end; } prt_are_in,181,83,3 script Staff#aco-1 1_F_02,{ mes "[Staff]"; mes "Nice work!"; mes "You might have failed"; mes "the Time Attack battle,"; mes "but you still earned a"; mes "small Arena Point reward~"; next; if (arena_point == 30000) { mes "[Staff]"; mes "Wait, I'm sorry, but you"; mes "have too many Arena Points."; mes "Since you've reached the point"; mes "limitation, I can't give you any point rewards until you spend"; mes "some of your Arena Points."; next; } else { ++arena_point; } mes "[Staff]"; mes "Well, let me guide"; mes "you back outside."; mes "I hope you enjoyed"; mes "your battle in the area~"; close2; specialeffect(EF_EXIT, AREA, playerattached()); warp "arena_room",100,75; end; } prt_are_in,25,31,3 script Staff#aco-2 1_F_02,{ .@start_timeaco = $@arn_1; .@hour_startaco = .@start_timeaco / 10000; .@min_startaco = ((.@start_timeaco % 10000) / 100); .@sec_startaco = .@start_timeaco % 100; .@end_timeaco = $@arn_2; .@hour_endaco = .@end_timeaco / 10000; .@min_endaco = ((.@end_timeaco % 10000) / 100); .@sec_endaco = .@end_timeaco % 100; if ((.@hour_startaco == 23) && (.@hour_endaco == 0)) { .@hour_endaco = 24; } .@st_to_secaco = ((.@hour_startaco * 3600) + (.@min_startaco * 60) + (.@sec_startaco)); .@et_to_secaco = ((.@hour_endaco * 3600) + (.@min_endaco * 60) + (.@sec_endaco)); .@record_timeaco = (.@et_to_secaco - .@st_to_secaco); .@record_houraco = .@record_timeaco / 3600; .@record_minaco = ((.@record_timeaco % 3600) / 60); .@record_secaco = .@record_timeaco % 60; if ((.@record_timeaco < 0 ) || (.@record_houraco < 0) || (.@record_minaco < 0 ) || (.@record_secaco < 0)) { emotion e_omg; mes "[Staff]"; mes "How did you...?"; mes "According to these re-"; mes "Uh oh. These records"; mes "got messed up somehow."; mes "Th-This isn't good at all!"; mes "Now what am I gonna do?"; next; mes "[Staff]"; mes "Well, I'll give you the"; mes "benefit of the doubt and"; mes "assume you completed the"; mes "arena battle under the time"; mes "limit. So, let me give you the"; mes "standard Arena Point reward."; next; mes "[Staff]"; mes "I'm really sorry about"; mes "this, especially if you"; mes "broke some record, but"; mes "all I can do is restore your"; mes "HP and SP for you, "+strcharinfo(PC_NAME)+"."; percentheal 100,100; next; mes "[Staff]"; emotion e_korea; mes "Thank you."; mes "I hope you enjoy"; mes "your time in the Arena~"; close2; if (arena_point < 29981) { arena_point += 20; warp "arena_room",100,75; donpcevent "#arn_timer_aco::OnStop"; donpcevent "Acolyte Waiting Room::OnStart"; } else { warp "arena_room",100,75; donpcevent "#arn_timer_aco::OnStop"; donpcevent "Acolyte Waiting Room::OnStart"; } end; } else { if (BaseJob == Job_Acolyte) { .@acotop_t = $arn_acotop; .@acotop_n$ = $arn_acotopn$; } else { if (BaseLevel < 70) { .@acotop_t = $arn_pritop60; .@acotop_n$ = $arn_pritopn60$; } else if (BaseLevel < 80) { .@acotop_t = $arn_pritop70; .@acotop_n$ = $arn_pritopn70$; } else if (BaseLevel < 90) { .@acotop_t = $arn_pritop80; .@acotop_n$ = $arn_pritopn80$; } else { .@acotop_t = $arn_pritop90; .@acotop_n$ = $arn_pritopn90$; } } .@topbunaco = ((.@acotop_t % 3600) / 60); .@topchoaco = .@acotop_t % 60; .@gapaco = .@acotop_t - .@record_timeaco; mes "[Staff]"; mes "^3131FF"+strcharinfo(PC_NAME)+"^000000, right?"; mes "Hey, you did great! You"; mes "completed this Arena Battle"; mes "in "+.@record_minaco+" min and "+.@record_secaco+" seconds!"; next; mes "[Staff]"; mes "Currently, ^3131FF"+.@acotop_n$+"^000000"; mes "is the top player, with a record"; mes "of ^3131FF"+.@topbunaco+"^000000 minutes, ^3131FF"+.@topchoaco+"^000000 seconds, of the Acolyte Class Time Force Battle."; next; if ((.@acotop_t < 0) || (.@topbunaco < 0 ) || (.@topchoaco < 0)) { emotion e_omg; mes "[Staff]"; mes "Wait a second..."; mes "Your time is better"; mes "than that. Well now."; mes "It's time I made a little"; mes "correction to the records."; next; emotion e_no1; mes "[Staff]"; mes "Wow! A new record!"; mes "Excellent!"; next; mes "[Staff]"; mes "^333333*Ahem*^000000 Oh wow!"; mes "A new record! Your"; mes "name will now be listed"; mes "under the Time Force Battle"; mes "Arena - Acolyte Class Record!"; if (BaseJob == Job_Acolyte) { $arn_acotop = .@record_timeaco; $arn_acotopn$ = strcharinfo(PC_NAME); donpcevent "Vendigos::OnLineRec_aco"; } else { if (BaseLevel < 70) { $arn_pritop60 = .@record_timeaco; $arn_pritopn60$ = strcharinfo(PC_NAME); } else if (BaseLevel < 80) { $arn_pritop70 = .@record_timeaco; $arn_pritopn70$ = strcharinfo(PC_NAME); } else if (BaseLevel < 90) { $arn_pritop80 = .@record_timeaco; $arn_pritopn80$ = strcharinfo(PC_NAME); } else { $arn_pritop90 = .@record_timeaco; $arn_pritopn90$ = strcharinfo(PC_NAME); } donpcevent "Vendigos::OnLineRec_pri"; } next; if (arena_point == 30000) { mes "[Staff]"; mes "Alright, let me reward you"; mes "with some Arena Poi--Wait."; mes "I can't. Your Arena Points are"; mes "already maxed out. I'm sorry,"; mes "but you'll have to spend some before you can receive more points."; next; mes "[Staff]"; mes "Anyway, you can check"; mes "your current Arena Point"; mes "total in the Arena Lobby"; mes "with Vendigos. Well, I hope"; mes "you enjoyed your battle. Now, let me guide you back outside..."; close2; } else if (arena_point > 29950) { mes "[Staff]"; mes "Let me reward you with some"; mes "Arena Points. This time, you'll"; mes "be getting more points since"; mes "you set a new record. Please"; mes "talk with ^3131FFVendigos^000000 in the lobby"; mes "to check your new point total."; next; mes "[Staff]"; mes "Well, I hope you"; mes "enjoyed your battle."; mes "Now let me guide you"; mes "back to the Arena Lobby..."; close2; arena_point = 30000; } else { mes "[Staff]"; mes "Let me reward you with some"; mes "Arena Points. This time, you'll"; mes "be getting more points since"; mes "you set a new record. Please"; mes "talk with ^3131FFVendigos^000000 in the lobby"; mes "to check your new point total."; next; mes "[Staff]"; mes "Well, I hope you"; mes "enjoyed your battle."; mes "Now let me guide you"; mes "back to the Arena Lobby..."; close2; arena_point += 50; } specialeffect(EF_EXIT, AREA, playerattached()); warp "arena_room",100,75; donpcevent "#arn_timer_aco::OnStop"; donpcevent "allkill#aco::OnEnable"; donpcevent "Acolyte Waiting Room::OnStart"; end; } if (gapaco < 0) { mes "[Staff]"; mes "You didn't break the"; mes "current record this time,"; mes "but you still gave an awesome"; mes "performance. Excellent work!"; next; if (arena_point == 30000) { mes "[Staff]"; mes "Alright, let me reward you"; mes "with some Arena Poi--Wait."; mes "I can't. Your Arena Points are"; mes "already maxed out. I'm sorry,"; mes "but you'll have to spend some before you can receive more points."; next; mes "[Staff]"; mes "Anyway, you can check"; mes "your current Arena Point"; mes "total in the Arena Lobby"; mes "with Vendigos. Well, I hope"; mes "you enjoyed your battle. Now, let me guide you back outside..."; close2; } else if (arena_point > 29980) { mes "[Staff]"; mes "Let me reward you"; mes "with some Arena Points."; mes "Please check your new"; mes "Arena Point total in the"; mes "Arena Lobby by speaking"; mes "to the friendly ^3131FFVendigos.^000000"; next; mes "[Staff]"; mes "Well, I hope you"; mes "enjoyed your battle."; mes "Now let me guide you"; mes "back to the Arena Lobby..."; close2; arena_point = 30000; } else { mes "[Staff]"; mes "Let me reward you"; mes "with some Arena Points."; mes "Please check your new"; mes "Arena Point total in the"; mes "Arena Lobby by speaking"; mes "to the friendly ^3131FFVendigos.^000000"; next; mes "[Staff]"; mes "Well, I hope you"; mes "enjoyed your battle."; mes "Now let me guide you"; mes "back to the Arena Lobby..."; close2; arena_point += 20; } specialeffect(EF_EXIT, AREA, playerattached()); warp "arena_room",100,75; donpcevent "#arn_timer_aco::OnStop"; donpcevent "allkill#aco::OnEnable"; donpcevent "Acolyte Waiting Room::OnStart"; end; } else { emotion e_omg; mes "[Staff]"; mes "Wow! A new record!"; mes "This is awsome!"; next; mes "[Staff]"; mes "Oooh... A brand new"; mes "record. ^3131FF"+ strcharinfo(PC_NAME)+"^000000, your"; mes "name will now be listed in"; mes "the Time Force Battle Arena"; mes "Acolyte Class Records."; mes "Congratulations~"; if (BaseJob == Job_Acolyte) { $arn_acotop = .@record_timeaco; $arn_acotopn$ = strcharinfo(PC_NAME); donpcevent "#Vendigos::OnLineRec_aco"; } else { if (BaseLevel < 70) { $arn_pritop60 = .@record_timeaco; $arn_pritopn60$ = strcharinfo(PC_NAME); donpcevent "#Vendigos::OnLineRec_pri60"; } else if (BaseLevel < 80) { $arn_pritop70 = .@record_timeaco; $arn_pritopn70$ = strcharinfo(PC_NAME); donpcevent "#Vendigos::OnLineRec_pri70"; } else if (BaseLevel < 90) { $arn_pritop80 = .@record_timeaco; $arn_pritopn80$ = strcharinfo(PC_NAME); donpcevent "#Vendigos::OnLineRec_pri80"; } else { $arn_pritop90 = .@record_timeaco; $arn_pritopn90$ = strcharinfo(PC_NAME); donpcevent "#Vendigos::OnLineRec_pri90"; } } next; if (arena_point == 30000) { mes "[Staff]"; mes "Alright, let me reward you"; mes "with some Arena Poi--Wait."; mes "I can't. Your Arena Points are"; mes "already maxed out. I'm sorry,"; mes "but you'll have to spend some before you can receive more points."; next; mes "[Staff]"; mes "Anyway, you can check"; mes "your current Arena Point"; mes "total in the Arena Lobby"; mes "with Vendigos. Well, I hope"; mes "you enjoyed your battle. Now, let me guide you back outside..."; close2; } else if (arena_point > 29980) { mes "[Staff]"; mes "Let me reward you with some"; mes "Arena Points. This time, you'll"; mes "be getting more points since"; mes "you set a new record. Please"; mes "talk with ^3131FFVendigos^000000 in the lobby"; mes "to check your new point total."; next; mes "[Staff]"; mes "Well, I hope you"; mes "enjoyed your battle."; mes "Now let me guide you"; mes "back to the Arena Lobby..."; close2; arena_point = 30000; } else { mes "[Staff]"; mes "Let me reward you with some"; mes "Arena Points. This time, you'll"; mes "be getting more points since"; mes "you set a new record. Please"; mes "talk with ^3131FFVendigos^000000 in the lobby"; mes "to check your new point total."; next; mes "[Staff]"; mes "Well, I hope you"; mes "enjoyed your battle."; mes "Now let me guide you"; mes "back to the Arena Lobby..."; close2; arena_point += 20; } specialeffect(EF_EXIT, AREA, playerattached()); warp "arena_room",100,75; donpcevent "#arn_timer_aco::OnStop"; donpcevent "allkill#aco::OnEnable"; donpcevent "Acolyte Waiting Room::OnStart"; } end; } } - script #arn_timer_aco FAKE_NPC,{ OnEnable: initnpctimer; end; OnTimer2000: mapannounce "prt_are_in","This broadcast is to inform you about the Acolyte Class Arena.",bc_map,"0xFFCE00"; end; OnTimer3000: mapannounce "prt_are_in","For smoother game play, the Warp Portal in the Final Waiting Room will activate in 1 minute.",bc_map,"0xFFCE00"; end; OnTimer4000: mapannounce "prt_are_in","Thank you.",bc_map,"0xFFCE00"; end; OnTimer60000: donpcevent "arn_warp_aco::OnOut"; donpcevent "#arn_timer_aco::OnStop"; //donpcevent "alloff#aco::OnEnable"; donpcevent "Acolyte Waiting Room::OnStart"; end; OnStop: stopnpctimer; end; } prt_are_in,22,29,0 script arn_warp_aco FAKE_NPC,20,20,{ OnInit: disablenpc "arn_warp_aco"; end; OnOut: enablenpc "arn_warp_aco"; end; OnHide: disablenpc "arn_warp_aco"; end; OnTouch: warp "arena_room",100,75; donpcevent "arn_warp_aco::OnHide"; end; } - script timer_aco2 FAKE_NPC,{ OnEnable: initnpctimer; end; OnStop: stopnpctimer; end; } - script allkill#aco FAKE_NPC,{ OnEnable: donpcevent "force_01mob#aco::OnReset"; donpcevent "force_02mob#aco::OnReset"; donpcevent "force_03mob#aco::OnReset"; donpcevent "force_05mob#aco::OnReset"; donpcevent "force_06mob#aco::OnReset"; donpcevent "force_07mob#aco::OnReset"; donpcevent "force_09mob#aco::OnReset"; donpcevent "force_01mob#pri::OnReset"; donpcevent "force_02mob#pri::OnReset"; donpcevent "force_03mob#pri::OnReset"; donpcevent "force_04mob#pri::OnReset"; donpcevent "force_05mob#pri::OnReset"; donpcevent "force_06mob#pri::OnReset"; donpcevent "force_07mob#pri::OnReset"; donpcevent "force_09mob#pri::OnReset"; donpcevent "force_05ex#pri::OnReset"; disablenpc "force_01start#aco"; disablenpc "force_02start#aco"; disablenpc "force_03start#aco"; disablenpc "force_04start#aco"; disablenpc "force_05start#aco"; disablenpc "force_06start#aco"; disablenpc "force_07start#aco"; disablenpc "force_08start#aco"; disablenpc "force_09start#aco"; disablenpc "force_01start#pri"; disablenpc "force_02start#pri"; disablenpc "force_03start#pri"; disablenpc "force_04start#pri"; disablenpc "force_05start#pri"; disablenpc "force_06start#pri"; disablenpc "force_07start#pri"; disablenpc "force_08start#pri"; disablenpc "force_09start#pri"; disablenpc "force_01_02#aco"; disablenpc "force_02_03#aco"; disablenpc "force_03_04#aco"; disablenpc "force_04_05#aco"; disablenpc "force_05_06#aco"; disablenpc "force_06_07#aco"; disablenpc "force_07_08#aco"; disablenpc "force_08_09#aco"; disablenpc "force_exit#aco"; disablenpc "arn_warp_aco"; //050630 donpcevent "Trocco#aco1::OnTimerOff"; donpcevent "Trocco#aco2::OnTimerOff"; donpcevent "#arn_timer_aco::OnStop"; end; } arena_room,94,82,7 script Arena Record Staff#aco 1_F_PRIEST,{ mes "[Mathea]"; mes "Hello, I'm in charge of"; mes "the Acolyte Class Records"; mes "in the Arena. If you'd like to"; mes "view the other records, please"; mes "talk to the Arena Record Staff,"; mes "Owen Kheuv, and he'll help you."; next; mes "[Mathea]"; mes "Would you like to"; mes "see who are the top"; mes "players in the Acolyte"; mes "Class Arena Challenges?"; mes "Please choose from the menu."; next; switch(select("Acolyte Mode", "Priest - Level 70 or lower", "Priest - Level 80 or lower", "Priest - Level 90 or lower", "Priest - Level 91 ~ "+(RENEWAL?"160":"99"))) { case 1: .@acotop_t = $arn_acotop; .@acotop_n$ = $arn_acotopn$; .@acotopbun = ((.@acotop_t % 3600) / 60 ); .@acotopcho = (.@acotop_t % 60); mes "[Mathea]"; mes "^3131FF"+.@acotop_n$+"^000000"; mes "is the top player of the"; mes "Acolyte Mode, finishing"; mes "with a time of ^3131FF"+.@acotopbun+"^000000 minutes"; mes "and ^3131FF"+.@acotopcho+"^000000 seconds. Thank you"; mes "for participating in the Arena."; close; case 2: .@pritop_t = $arn_pritop60; .@pritop_n$ = $arn_pritopn60$; break; case 3: .@pritop_t = $arn_pritop70; .@pritop_n$ = $arn_pritopn70$; break; case 4: .@pritop_t = $arn_pritop80; .@pritop_n$ = $arn_pritopn80$; break; case 5: .@pritop_t = $arn_pritop90; .@pritop_n$ = $arn_pritopn90$; break; } .@pritopbun = ((.@pritop_t % 3600) / 60 ); .@pritopcho = (.@pritop_t % 60); mes "[Mathea]"; mes "^3131FF"+.@pritop_n$+"^000000"; mes "is the top player of this"; mes "Priest Mode, finishing "; mes "with a time of ^3131FF"+.@pritopbun+" minutes"; mes "and ^3131FF"+.@pritopcho+" seconds. Thank you"; mes "for participating in the Arena."; close; OnInit: if ($arn_acotopn$ == "") { $arn_pritop60 = 480; $arn_pritop70 = 480; $arn_pritop80 = 480; $arn_pritop90 = 480; $arn_acotop = 480; $arn_pritopn60$ = "Default"; $arn_pritopn70$ = "Default"; $arn_pritopn80$ = "Default"; $arn_pritopn90$ = "Default"; $arn_acotopn$ = "Default"; } end; } - script #Vendigos FAKE_NPC,{ OnLineRec_aco: mapannounce "arena_room","Vendigos: "+$arn_acotopn$+" has made a new record in the Arena Time Force Battle - Acolyte Mode. Congratulations!",bc_map,"0xFFFF00"; end; OnLineRec_pri60: mapannounce "arena_room","Vendigos: "+$arn_pritopn60$+" has made a new record in the Arena Time Force Battle - Priest: Level 70 or lower. Congratulations!",bc_map,"0xFFFF00"; end; OnLineRec_pri70: mapannounce "arena_room","Vendigos: "+$arn_pritopn70$+" has made a new record in the Arena Time Force Battle - Priest: Level 80 or lower. Congratulations!",bc_map,"0xFFFF00"; end; OnLineRec_pri80: mapannounce "arena_room","Vendigos: "+$arn_pritopn80$+" has made a new record in the Arena Time Force Battle - Priest: Level 90 or lower. Congratulations!",bc_map,"0xFFFF00"; end; OnLineRec_pri90: mapannounce "arena_room","Vendigos: "+$arn_pritopn90$+" has made a new record in the Arena Time Force Battle - Priest: Level 91~"+(RENEWAL?"160":"99")+". Congratulations!",bc_map,"0xFFFF00"; end; } arena_room,140,136,3 script Guide Alias 4_F_NOVICE,{ mes "[Alias]"; mes "Hello there, I'm here"; mes "to inform you about"; mes "the Izlude Arena's"; mes "Acolyte Class Mode."; mes "My name is Alias,"; mes "your Arena Guide."; next; mes "[Alias]"; mes "Now, there are two modes"; mes "under Acolyte Class Mode."; mes "These are ^3131FFAcolyte Mode^000000 and"; mes "^3131FFPriest Mode^000000. For both modes,"; mes "you will need to wait inside the ^3131FFAcolyte Class Waiting Room^000000."; next; mes "[Alias]"; mes "Once it's your turn,"; mes "you'll be sent out of the"; mes "waiting room and guided to"; mes "the arena grounds. Oh, and"; mes "the entrance fee is 1,000 zeny."; next; mes "[Alias]"; mes "It'll be handy to know"; mes "that the Red Plants and"; mes "Permeters in the Acolyte"; mes "Class Mode will drop items"; mes "and give experience. Other"; mes "monsters, however, won't."; next; mes "[Alias]"; mes "Once you've been guided"; mes "to the actual arena grounds,"; mes "listen to ^3131FFTrocco^000000 for the mission objectives that you will have to"; mes "complete within the time limit"; mes "of ^3131FF8 minutes^000000. Don't forget~"; next; mes "[Alias]"; mes "Upon completing the"; mes "entire stage, you will be"; mes "warped to the ^3131DDFinale Waiting"; mes "Room^000000 where you'll be rewarded"; mes "with Arena Points. But you must get your points within 1 minute."; next; mes "[Alias]"; mes "Once you're automatically"; mes "sent outside of the Finale"; mes "Waiting Room, you won't have"; mes "the chance to get your Arena"; mes "Points if you didn't get them"; mes "there, so be careful~"; next; mes "[Alias]"; mes "Well, I hope you enjoy"; mes "the Acolyte Mode Arena!"; mes "Good luck and good fighting!"; close; } arena_room,195,5,3 script log-on-aco#arena 4_NFWISP,{ .@i = callfunc("F_GM_NPC",1357,0); if (.@i == -1) { mes "^3355FFIncorrect Password.^000000"; close; } else if (.@i == 0) { end; } else { mes "[!!CAUTION!!]"; mes "^3355FFThe following menu"; mes "the record for that"; mes "particular mode in the"; mes "Arena Acolyte Class Mode.^000000"; next; switch(select("Cancel", "Acolyte", "~level 70", "~level 80", "~level 90", "~level "+(RENEWAL?"160":"99"))) { case 1: mes "^3355FFCommand has"; mes "been canceled.^000000"; close; case 2: $arn_acotop = 480; $arn_acotopn$ = "Default"; break; case 3: $arn_pritop60 = 480; $arn_pritopn60$ = "Default"; break; case 4: $arn_pritop70 = 480; $arn_pritopn70$ = "Default"; break; case 5: $arn_pritop80 = 480; $arn_pritopn80$ = "Default"; break; case 6: $arn_pritop90 = 480; $arn_pritopn90$ = "Default"; break; } close; } } arena_room,195,10,3 script acolink#arena 4_NFWISP,{ .@i = callfunc("F_GM_NPC",1357,0); if (.@i == -1) { mes "Command has"; mes "been canceled."; close; } else if (.@i == 0) { end; } else { mes "This NPC opens and"; mes "closes the Warp Portal"; mes "to the Arena's Acolyte"; mes "Class Mode. Choose"; mes "an option from the menu."; next; switch(select("Cancel", "Warp ON", "Warp OFF")) { case 1: mes "Command has"; mes "been canceled."; close; case 2: enablenpc "onlyaco#arena"; mes "The Warp Portal"; mes "will be opened shortly."; close; case 3: disablenpc "onlyaco#arena"; mes "The Warp Portal"; mes "will be closed shortly."; close; } } }