//===== eAthena Script ======================================= //= Global Functions //===== By: ================================================== //= Lupus, kobra_k88 //===== Current Version: ===================================== //= 1.1 //===== Compatible With: ===================================== //= eAthena 1.0 //===== Description: ========================================= //= //===== Additional Comments: ================================= //= Added F_ClearJobVar - on getting a new job it clears all Job Quest variables //= Removed individual job check functions as they were redundant [kobra_k88] //============================================================ //========================================= // Function that clears job quest variables //========================================= function script F_ClearJobVar { // Misc --------------------------------- set JBLVL,0; // First Class Jobs --------------------- set job_acolyte_q,0; set job_acolyte_q2,0; set job_archer_q,0; set job_magician_q,0; set job_merchant_q,0; set job_merchant_q2,0; set job_merchant_q3,0; set job_sword_q,0; set job_sword_q2,0; set job_thief_q,0; // 2-1 Jobs ------------------------------ set ASSIN_Q,0; set ASSIN_Q2,0; set BSMITH_Q,0; set BSMITH_Q2,0; set HNTR_Q,0; set HNTR_Q2,0; set KNIGHT_Q,0; set KNIGHT_Q2,0; set PRIEST_Q,0; set PRIEST_Q2,0; set PRIEST_Q3,0; set WIZ_Q,0; set WIZ_Q2,0; // 2-2 Jobs ------------------------------ set ROGUE_Q,0; set ROGUE_Q2,0; set ALCH_Q,0; set ALCH_Q2,0; return; } //===================================================== // Functions used to check a players job class //---------------------------------------------------- // HOW TO USE: // i.e. We need all holy classes but monks // if ( callfunc("Is_Holy_Class") && callfunc("Is_Monk")==0 ) goto L_Start; //======================================================= //------------------------------------------------------ //returns 1 if the player is either Aco,Monk or Priest, 0 otherwise function script Is_Holy_Class { return ( Class==Job_Acolyte || Class==Job_Priest || Class==Job_Monk || Class==4005 || Class==4009 || Class==4016 ); } //------------------------------------------------------ //returns 1 if the player is either Archer,Hunter,Bard,Dancer, 0 otherwise function script Is_Bow_Class { return ( Class==Job_Archer || Class==Job_Hunter || Class==Job_Bard || Class==Job_Dancer || Class==4004 || Class==4012 || Class==4020 || Class==4021); } //------------------------------------------------------ //returns 1 if the player is either Mage,Wizard,Sage, 0 otherwise function script Is_Magic_Class { return ( Class==Job_Mage || Class==Job_Wizard || Class==Job_Sage || Class==4003 || Class==4010 || Class==4017 ); } //---------------------------------------------------- //returns 1 if the player is either Merchant,Blacksmith,Alchemist, 0 otherwise function script Is_Merc_Class { return ( Class==Job_Merchant || Class==Job_Blacksmith || Class==Job_Alchem || Class==4006 || Class==4011 || Class==4019 ); } //------------------------------------------------------ //returns 1 if the player is either Thief,Assassin,Rogue, 0 otherwise function script Is_Thief_Class { return ( Class==Job_Thief || Class==Job_Assassin || Class==Job_Rogue || Class==4007 || Class==4013 || Class==4018 ); } //----------------------------------------------------- //returns 1 if the player is either Swordsman,Knight,Crusader, 0 otherwise function script Is_Sword_Class { return ( Class==Job_Swordman || Class==Job_Knight || Class==Job_Knight2 || Class==Job_Crusader || Class==Job_Crusader2 || Class==4002 || Class==4008 || Class==4014 || Class==4015 || Class==4022 ); }