//===== rAthena Script ======================================= //= Lighthalzen Dungeon(Biolabs) Monster Spawn Script //===== By: ================================================== // The Prometheus Project, rAthena dev team //===== Current Version: ===================================== //= 1.9a //===== Compatible With: ===================================== //= Any Athena //===== Additional Comments: ================================= //= 1.9 Added Bio4 spawns. [Chilly] //= 1.9a Moved Bio4 spawns to separate file. [Kenpachi] //============================================================ //======================================================================================== // lhz_dun04 - Bio-life Labs 4F //======================================================================================== lhz_dun04,0,0,0,0 monster Randel 2221,50,5000,0,0 lhz_dun04,0,0,0,0 monster Flamel 2222,50,5000,0,0 lhz_dun04,0,0,0,0 monster Celia 2223,50,5000,0,0 lhz_dun04,0,0,0,0 monster Chen 2224,50,5000,0,0 lhz_dun04,0,0,0,0 monster Gertie 2225,50,5000,0,0 lhz_dun04,0,0,0,0 monster Alphoccio 2226,50,5000,0,0 lhz_dun04,0,0,0,0 monster Trentini 2227,50,5000,0,0 lhz_dun04,0,0,0,0 monster Paladin Randel 2228,1,2700000,2400000,1 lhz_dun04,0,0,0,0 monster Creator Flamel 2229,1,3000000,2700000,1 lhz_dun04,0,0,0,0 monster Professor Celia 2230,1,2580000,2340000,1 lhz_dun04,0,0,0,0 monster Champion Chen 2231,1,2700000,2500000,1 lhz_dun04,0,0,0,0 monster Stalker Gertie 2232,1,3300000,3000000,1 lhz_dun04,0,0,0,0 monster Clown Alphoccio 2233,1,2580000,2460000,1 lhz_dun04,0,0,0,0 monster Gypsy Trentini 2234,1,2580000,2460000,1 lhz_dun04,0,0,0 script mvp_lhz_dun04 -1,{ OnTimer6000000: // delay1 = 6000000 ms (100 min) stopnpctimer; sleep rand(0,30)*60000; // 0 to 30 minutes OnInit: // Select Coordinates to summon a random MVP on switch(rand(1,7)) { case 1: set .@x,77; set .@y,251; break; case 2: set .@x,147; set .@y,224; break; case 3: set .@x,219; set .@y,219; break; case 4: set .@x,244; set .@y,120; break; case 5: set .@x,149; set .@y,41; break; case 6: set .@x,53; set .@y,109; break; case 7: set .@x,149; set .@y,151; break; } set .@mob,rand(2235,2241); monster "lhz_dun04",.@x,.@y,strmobinfo(1,.@mob),.@mob,1,strnpcinfo(3)+"::OnMyMVPDead"; // Select Coordinates to summon a random 99 on switch(rand(1,7)) { case 1: set .@x2,77; set .@y2,251; break; case 2: set .@x2,147; set .@y2,224; break; case 3: set .@x2,219; set .@y2,219; break; case 4: set .@x2,244; set .@y2,120; break; case 5: set .@x2,149; set .@y2,41; break; case 6: set .@x2,53; set .@y2,109; break; case 7: set .@x2,149; set .@y2,151; break; } set .@mob2,rand(2228,2234); monster "lhz_dun04",.@x2,.@y2,strmobinfo(1,.@mob2),.@mob2,1,strnpcinfo(3)+"::OnMy99Dead"; end; OnMyMVPDead: killmonster "lhz_dun04",strnpcinfo(3)+"::OnMy99Dead"; initnpctimer; OnMy99Dead: end; }