//===== Hercules Script ====================================== //= Episode 11.1 Socket Enchant NPC //===== By: ================================================== //= rAthena Dev Team //===== Current Version: ===================================== //= 2.0a //===== Compatible With: ===================================== //= Hercules Git //===== Description: ========================================= //= [Aegis Conversion] //= Adds slots to selected weapons and armor. //===== Additional Comments: ================================= //= 0.1a added missing L_No: to 2 funcs [Lupus] //= 0.1b Removed duplicates [Toms] //= 0.2 Added missing next;'s [Evera] //= 0.3 Fixed Zweihander[+] id [Lupus] //= 1.0 Fixed ingredients check [Lupus] //= 1.1 Updated to official. [SinSloth] //= 1.1b Optimized/cleaned [ultramage] //= 1.2 Fixed some typos and a nasty bug. [SinSloth] //= 1.3 Fixed a wrong item ID with Sphinx Hat. [SinSloth] //= 1.4 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf] //= 1.5 Removed Ontouch trigger area from NPCs. [L0ne_W0lf] //= 1.6 Replaced effect numerics with constants. [Samuray22] //= 1.7 Adjusted prices on some armor and weapons. [L0ne_W0lf] //= 1.8 Added missing Gae Bolg and Dragon Slayer. [Kisuka] //= 1.9 Moved Episode 12 items to separate NPC. //= Some cleanup & optimization. [Gepard] //= 2.0 Duplicates now spawn from floating NPCs. [L0ne_W0lf] //= 2.0a Added 'disable_items' command. [Euphy] //============================================================ - script Seiyablem#dummy::SocketEnchant -1,{ if (checkweight(1201,1) == 0) { mes "- Wait a minute !! -"; mes "- Currently you're carrying -"; mes "- too many items with you. -"; mes "- Please try again -"; mes "- after you lose some weight. -"; close; } mes "[Seiyablem]"; mes "I'm an engineer that specializes in adding Slots to normal Weapons and Armor."; mes "My service fee, the required materials and the chance of success all depend on the specific item I'm working on."; next; mes "[Seiyablem]"; mes "Adding Slots may seem simple, but it's far more complicated than it looks."; mes "If you're interested in my service, let me know."; next; switch(select("Add Slot to Weapon:Add Slot to Armor:Slot Attempt Info:Cancel")) { case 1: mes "[Seiyablem]"; mes "You want to add a Slot to a weapon?"; mes "I categorize weapons by their difficulty in adding a Slot, C Class being easiest and S Class the most difficult."; mes "Which class would you like to try?"; next; switch(select("C Class:B Class:A Class:S Class")) { case 1: mes "[Seiyablem]"; mes "C Class, eh?"; mes "Now, I can only upgrade certain equipment in that class, so please choose one of the following items, so we can try to add a Slot to it."; next; switch(select("Trident:Rope:Violin")) { case 1: callfunc "Func_Socket",1460,1461,40,66,200,1010,10; case 2: callfunc "Func_Socket",1950,1951,40,66,200,1010,10; case 3: callfunc "Func_Socket",1901,1902,40,66,200,1010,10; } case 2: mes "[Seiyablem]"; mes "B Class?"; mes "Alright, this is the average equipment category."; mes "Please choose the weapon to which you'd like me to try to add a Slot."; next; switch(select("Chain:Gladius:Gakkung Bow:Pike:Haedonggum:Lute:Wire:Waghnakh:Arbalest Bow")) { case 1: callfunc "Func_Socket",1519,1520,40,61,300,1010,10; case 2: callfunc "Func_Socket",1219,1220,40,61,300, 984, 1,999,5; case 3: callfunc "Func_Socket",1714,1716,40,61,300, 984, 2,999,5; case 4: callfunc "Func_Socket",1407,1408,40,61,200,1010,10; case 5: callfunc "Func_Socket",1123,1128,40,61,300, 984, 2,999,5; case 6: callfunc "Func_Socket",1905,1906,40,61,300,1011,10; case 7: callfunc "Func_Socket",1954,1955,40,61,300,1011,10; case 8: callfunc "Func_Socket",1801,1802,40,61,300,1010,10; case 9: callfunc "Func_Socket",1713,1715,40,61,300, 984, 2,999,5; } case 3: mes "[Seiyablem]"; mes "Ooh, A Class."; mes "This is some high risk territory!"; mes "Alright, which weapon would you like me to try adding a Slot?"; next; switch(select("Hunter Bow:Survivor's Rod(INT):Zweihander:Flamberge:Infiltrator:Ballista:Stunner:Berserk:Claymore")) { case 1: callfunc "Func_Socket",1718,1726,40,61,500,984,2,999,10; case 2: callfunc "Func_Socket",1619,1620,40,61,500,984,5,999,10; case 3: callfunc "Func_Socket",1168,1171,40,61,800,984,5,999,10; case 4: callfunc "Func_Socket",1129,1149,40,61,500,984,2,999,10; case 5: callfunc "Func_Socket",1261,1266,40,61,700,984,5,999,10; case 6: callfunc "Func_Socket",1722,1727,40,61,500,984,5,999,10; case 7: callfunc "Func_Socket",1522,1532,40,61,500,984,2,999,10; case 8: callfunc "Func_Socket",1814,1816,40,61,500,984,5,999,10; case 9: callfunc "Func_Socket",1163,1172,40,61,500,984,2,999,10; // NPC says "5 Oridecon" (Aegis) but takes only 2 } case 4: mes "[Seiyablem]"; mes "Whoa, whoa, whoa..."; mes "S class? Alright..."; mes "It'd be a near miracle if I can actually pull this off."; mes "Okay... Which weapon shall we try adding a Slot to?"; next; switch(select("Gungnir:Poison Knife:Ice Pick:Sucsamad:Ginnungagap:Cutlas:Crescent Scythe:Survivor's Rod(DEX)")) { case 1: callfunc "Func_Socket", 1413, 1418,40,51,1000,984,5,999,10; case 2: callfunc "Func_Socket", 1239,13016,40,51,1000,984,5,999,10; case 3: callfunc "Func_Socket", 1230,13017,40,51,2000,984,5,999,10; case 4: callfunc "Func_Socket", 1236,13018,40,51,1000,984,5,999,10; case 5: callfunc "Func_Socket",13002,13019,40,51,1000,984,5,999,10; case 6: callfunc "Func_Socket", 1135,13400,40,51,1000,984,5,999,10; case 7: callfunc "Func_Socket", 1466, 1476,40,51,1000,984,5,999,10; case 8: callfunc "Func_Socket", 1617, 1618,40,51,2000,984,5,999,10; } } case 2: mes "[Seiyablem]"; mes "Armor, you said?"; mes "Sure, no problem."; mes "Armor is divided into 4 different classes, depending on the work difficulty."; mes "C Class is the easiest one, and S Class he hardest one."; mes "Which class would you like to try?"; next; switch(select("C Class:B Class:A Class:S Class")) { case 1: mes "[Seiyablem]"; mes "C Class Armor, eh?"; mes "Sounds reasonable."; mes "Which armor would you like to try adding a Slot?"; next; switch(select("Mantle:Coat:Circlet:Biretta")) { case 1: callfunc "Func_Socket",2307,2308,40,66,200,999,3; case 2: callfunc "Func_Socket",2309,2310,40,66,200,999,3; case 3: callfunc "Func_Socket",2232,2233,40,66,200,999,3; case 4: callfunc "Func_Socket",2216,2217,40,66,200,999,3; } case 2: mes "[Seiyablem]"; mes "You have chosen average B Class."; mes "So, what kind of armor do you have?"; next; switch(select("Mirror Shield:Chain Mail:Saint Robe:Silk Robe:Boots:Shoes:Muffler:Guard:Buckler:Shield:Bongun Hat")) { case 1: callfunc "Func_Socket",2107,2108,40,61,250,999,5; case 2: callfunc "Func_Socket",2314,2315,40,61,250,999,5; case 3: callfunc "Func_Socket",2325,2326,40,61,300,999,5; case 4: callfunc "Func_Socket",2321,2322,40,61,300,999,5; case 5: callfunc "Func_Socket",2405,2406,40,61,300,999,5; case 6: callfunc "Func_Socket",2403,2404,40,61,300,999,5; case 7: callfunc "Func_Socket",2503,2504,40,61,300,999,5; case 8: callfunc "Func_Socket",2101,2102,40,61,300,999,5; case 9: callfunc "Func_Socket",2103,2104,40,61,300,999,5; case 10: callfunc "Func_Socket",2105,2106,40,61,250,999,5; case 11: callfunc "Func_Socket",5046,5168,40,61,250,999,5; } case 3: mes "[Seiyablem]"; mes "Ooh, A Class."; mes "This is some high risk territory!"; mes "Alright, which armor would you like me to try adding a Slot?"; next; switch(select("Gemmed Sallet:Bucket Hat:Memory Book:Tights:Legion Plate Armor:Full Plate:Thief Clothes:Greaves:Coif:Manteau:Helm:Ninja Suit:Orc Helm:Ancient Cape:Monk Hat:Golden Gear:Brooch:Munak Hat")) { case 1: callfunc "Func_Socket",2230,2231,40,61,400,985,1; case 2: callfunc "Func_Socket",5114,5120,40,61,400,985,1; case 3: callfunc "Func_Socket",2109,2121,40,61,400,985,1; case 4: callfunc "Func_Socket",2330,2331,40,61,400,985,1; case 5: callfunc "Func_Socket",2341,2342,40,61,400,985,1; case 6: callfunc "Func_Socket",2316,2317,40,61,400,985,1; case 7: callfunc "Func_Socket",2335,2336,40,61,400,985,1; case 8: callfunc "Func_Socket",2411,2412,40,61,400,985,1; case 9: callfunc "Func_Socket",5092,5093,40,61,400,985,1; case 10: callfunc "Func_Socket",2505,2506,40,61,400,985,1; case 11: callfunc "Func_Socket",2228,2229,40,61,400,985,1; case 12: callfunc "Func_Socket",2337,2359,40,61,400,985,1; case 13: callfunc "Func_Socket",2299,5157,40,61,400,985,1; case 14: callfunc "Func_Socket",2507,2525,40,61,400,985,1; case 15: callfunc "Func_Socket",2251,5158,40,61,400,985,1; case 16: callfunc "Func_Socket",2246,5159,40,61,400,985,1; case 17: callfunc "Func_Socket",2605,2625,40,61,400,985,1; case 18: callfunc "Func_Socket",2264,5167,40,61,300,985,1; } case 4: mes "[Seiyablem]"; mes "Um... S Class?"; mes "You sure about this?"; mes "Alright... Let me know the Armor to which you'd like to add a Slot, and I'll tell what I need to try it."; next; switch(select("Majestic Goat:Spiky Band:Bone Helm:Corsair:Crown:Tiara:Sphinx Hat:Robe of Cast:Earring:Ring:Bow Thimble")) { case 1: callfunc "Func_Socket",2256,5160,40,51,2000,985,2; case 2: callfunc "Func_Socket",2258,5161,40,51,2000,985,2; case 3: callfunc "Func_Socket",5017,5162,40,51,2000,985,2; case 4: callfunc "Func_Socket",5019,5163,40,51,2000,985,2; case 5: callfunc "Func_Socket",2235,5165,40,51,2000,985,2; case 6: callfunc "Func_Socket",2234,5164,40,51,2000,985,2; case 7: callfunc "Func_Socket",5053,5166,40,51,1000,985,2; case 8: callfunc "Func_Socket",2343,2360,40,51,1000,985,2; case 9: callfunc "Func_Socket",2602,2622,40,51,1000,985,2; case 10: callfunc "Func_Socket",2601,2621,40,51,1000,985,2; case 11: callfunc "Func_Socket",2619,2671,40,51,1000,985,2; } } case 3: mes "[Seiyablem]"; mes "Well, I haven't really refined the art of Slot Addition."; mes "It's so complicated that I'd be lying if I told you that I knew every factor that affected the process."; mes "Still, I do notice a few trends..."; next; mes "[Seiyablem]"; mes "In some towns, Slot addition attempts are more successful for equipment with fewer upgrades."; mes "In other towns, the opposite is true."; mes "isn't that really peculiar?"; next; mes "[Seiyablem]"; mes "Oh, there's also something really important that you should know."; mes "If you ask me to add a Slot to something, make sure that you don't have multiples of it in your inventory."; next; mes "[Seiyablem]"; mes "Here's an example: if you have a +7 Manteau and a normal Manteau in your inventory, then I will randomly pick one of them for my Slot Addition attempt."; mes "Just remember to be careful."; next; mes "[Seiyablem]"; mes "Again, ^FF0000only carry one of the equipment to which you want me to add a Slot^000000."; mes "All other equipment with the same name should be placed in your Kafra Storage, got it?"; close; case 4: mes "[Seiyablem]"; mes "Take it easy, adventurer."; mes "If you ever want to try adding a Slot to some of your equipment, come back and let me know."; mes "Seeya~"; close; } } function script Func_Socket { disable_items; mes "[Seiyablem]"; mes "You want to add a Slot to a " + getitemname(getarg(0)) + "?"; mes "Alright, please bring me ^FF0000" + getarg(6) + " " + getitemname(getarg(5)) + (getarg(6) > 1 && getarg(5) != 999 ? "s":"") + "^000000, " + (getarg(7,0) != 0 && getarg(8,0) != 0 ? ("^FF0000" + getarg(8,0) + " " + getitemname(getarg(7,0)) + (getarg(8,0) > 1 && getarg(7,0) != 999 ? "s":"") + "^000000 ") : "") + "and my ^FF0000" + (getarg(4) >= 1000 ? (getarg(4)/1000 + ",000") : getarg(4)) + ",000 zeny^000000 service fee."; mes "Ah, and don't forget to bring that " + getitemname(getarg(0)) + "!"; next; mes "[Seiyablem]"; if (getiteminfo(getarg(0),5)&2) // EQP_HAND_R = 2, it's a weapon { mes "I can try to add a slot now if you have the required items and zeny."; mes "However, you should know that there's a chance that I might fail."; mes "Therefore, I need to give you a fair warning..."; next; mes "[Seiyablem]"; mes "If this attempt to add a Slot to your Weapon fails, then the ^FF0000Weapon^000000, ^FF0000and any Cards compounded to it will be destroyed^000000."; } else // armor { mes "If you have all the required materials, my zeny service fee and the Armor, then we can go ahead with the Slot Addition attempt."; mes "But before that, I must warn you of the risk."; next; mes "[Seiyablem]"; mes "If this attempt to add a Slot to your Armor fails, then the ^FF0000Armor^000000, ^FF0000it's upgrades^000000 ^FF0000and any Cards compounded to it will be destroyed^000000."; } mes "Do you still want to try to add a Slot?"; next; switch(select("Attempt Slot Addition:Cancel")) { case 1: if ((Zeny >= getarg(4)*1000) && (countitem(getarg(5)) >= getarg(6)) && (countitem(getarg(7,512)) >= getarg(8,0)) && (countitem(getarg(0)) > 0)) // if there's no getarg(7) and getarg(8) provided, check itemcount against 0 (we still need a valid item ID though) { mes "[Seiyablem]"; mes "Alright then, let the work begin!"; mes "You'd better pray for a successful result."; next; set .@a, rand(1,100); if ((.@a > getarg(2)) && (.@a < getarg(3))) { specialeffect getarg(3) == 51 ? EF_LORD : EF_SANCTUARY; // only S Class items have Lord of Vermillion effect mes "[Seiyablem]"; mes "Great, it seems to be successful."; mes "It looks pretty well done. Congratulations!"; delitem getarg(0),1; delitem getarg(5),getarg(6); if (getarg(7,0) != 0 && getarg(8,0) != 0) delitem getarg(7),getarg(8); set Zeny, Zeny - getarg(4)*1000; getitem getarg(1),1; next; mes "[Seiyablem]"; mes "See you again, buddy!"; close; } else { specialeffect EF_SUI_EXPLOSION; mes "[Seiyablem]"; mes "Wah! ...I am so sorry, it failed."; mes "However, I am completely innocent."; mes "This is your luck, and it is destined by god, okay?"; mes "Don't be so disappointed, and try next time."; delitem getarg(0),1; delitem getarg(5),getarg(6); if (getarg(7,0) != 0 && getarg(8,0) != 0) delitem getarg(7),getarg(8); set Zeny, Zeny - getarg(4)*1000; next; mes "[Seiyablem]"; mes "I wish you good luck next time!"; close; } } else { mes "[Seiyablem]"; mes "I'd like to go ahead with this Slot Addition attempt, but you're missing a few things."; mes "You sure that you have the equipment, required materials and the zeny?"; close; } case 2: mes "[Seiyablem]"; mes "Need some time to think about it, huh?"; mes "Alright, I can understand."; mes "Just remember that life's no fun if you're always playing it safe~"; close; } } payon,140,151,5 duplicate(SocketEnchant) Seiyablem#pay 84 lhz_in02,281,35,5 duplicate(SocketEnchant) Seiyablem#lhz 84 prt_in,33,70,5 duplicate(SocketEnchant) Seiyablem#prt 84 morocc,51,41,4 duplicate(SocketEnchant) Seiyablem#moc 84 - script Young Man#dummy::SocketMan -1,{ mes "[Young Man]"; mes "I'm considering becoming a Slotting Engineer."; mes "It's a new field where you can add Slots to equipment, and it'd be cool if I can work in such a lucrative career."; next; mes "[Young Man]"; mes "There's a huge element of luck involved in successfully adding Slots from what I can understand."; mes "You fail sometimes, but if you're super lucky, you can add two Slots."; mes "Crazy. Huh?"; next; mes "[Young Man]"; mes "But don't get too excited."; mes "Only certain equipment can handle the addition of two extra Slots."; mes "There's so much more I have to learn before I can even be an apprentice..."; close; } prt_in,31,57,1 duplicate(SocketMan) Young Man#prt 97 payon,143,143,7 duplicate(SocketMan) Young Man#pay 97 morocc,60,42,3 duplicate(SocketMan) Young Man#moc 97 lhz_in02,269,33,5 duplicate(SocketMan) Young Man#lhz 97