//===== eAthena Script ======================================== //= Shuriken Blacksmith //===== By: ================================================== //= Au{R}oN //===== Current Version: ===================================== //= 1.2c //===== Compatible With: ===================================== //= eAthena 1.0+ //===== Description: ========================================= //= Shuriken Weapon Maker. //===== Additional Comments: ================================= //= Converted from Aegis //= 1.0 Added the 4 Shuriken. [Au{R}oN] //= 1.1 Fix getitem bugs and add if ninja job check. [Au{R}oN] //= 1.2 more bugs fixed,wrong labels, missing stuf, etc[Lupus] //= 1.2a added missing next; //= 1.2b Thanks to $ephiroth, fixed wrong ingredient lists //============================================================ que_ng.gat,22,62,3 script Taitsu 709,{ mes "[Taitsu]"; if(Class!=Job_Ninja){ mes "Sorry, but I can use my ability only for Ninja Class."; close; } mes "Hello"; mes "I'm Taitsu, the Blacksmith of Fuuma Ninja."; next; mes "[Taitsu]"; mes "Due to a burst of interest, my life became very miserable."; mes "So, I'm taking everything from the beginning, but haven't made weapon in a long time..."; next; mes "[Taitsu]"; mes "However, in terms of making Fuuma weapons, no one can make them any better then mine."; mes "Here, take a look."; next; menu "Fuuma Shuriken Beneki",M_BENEKI,"Fuuma Shuriken Daisharin",M_DAIS, "Fuuma Shuriken Daisharin [4]",M_DAIS4,"Fuuma Shuriken Rekka",M_REKKA; //=====================BENEKI======================== M_BENEKI: mes "[Taitsu]"; mes "For making ^FF0000Fuuma Shuriken Beneki^000000"; mes "you need these items:"; mes "50 Steel, 20 Harpy's Feathers, 5 Oridecon, and 90.000z."; mes "Do you want it?"; next; menu "Yes",-,"No Thanks",M_NOPE; mes "[Taitsu]"; mes "So let me check for your items..."; set @z,90000; if(Zeny < @z) goto L_NOZENY; if(countitem(999)<50 || countitem(7115)<20 || countitem(984)<5) goto L_NOITEMS; set Zeny,Zeny-@z; delitem 999,50; delitem 7115,20; delitem 984,5; next; getitem 13300,1; mes "[Taitsu]"; mes "Ok, enjoy with your new weapon."; close; //=====================DAISHARIN======================== M_DAIS: mes "[Taitsu]"; mes "For making ^FF0000Fuuma Shuriken Daisharin^000000"; mes "you need these items:"; mes "30 Steel, 100 Tassels, 2 Oridecon, and 40.000z."; mes "Do you want it?"; next; menu "Yes",-,"No Thanks",M_NOPE; mes "[Taitsu]"; mes "So let me check for your items..."; set @z,40000; if(Zeny < @z) goto L_NOZENY; if(countitem(999)<30 || countitem(7301)<100 || countitem(984)<2) goto L_NOITEMS; set Zeny,Zeny-@z; delitem 999,30; delitem 7301,100; delitem 984,2; next; getitem 13301,1; mes "[Taitsu]"; mes "Ok, enjoy with your new weapon."; close; //=====================DAISHARIN4======================== M_DAIS4: mes "[Taitsu]"; mes "For making ^FF0000Fuuma Shuriken Daisharin[4]^000000"; mes "you need these items:"; mes "20 Cracked Diamonds, 1 Fuuma Shuriken Daisharin, 3 Oridecon, and 40.000z."; mes "Do you want it?"; next; menu "Yes",-,"No Thanks",M_NOPE; mes "[Taitsu]"; mes "So let me check for your items..."; set @z,40000; if(Zeny < @z) goto L_NOZENY; if(countitem(733)<20 || countitem(13301)<1 || countitem(984)<3) goto L_NOITEMS; set Zeny,Zeny-@z; delitem 733,20; delitem 13301,1; delitem 984,3; next; getitem 13302,1; mes "[Taitsu]"; mes "Ok, enjoy with your new weapon."; close; //=====================REKKA======================== M_REKKA: mes "[Taitsu]"; mes "For making ^FF0000Fuuma Shuriken Rekka^000000"; mes "you need these items:"; mes "50 Steel, 100 Live Coal, 100 Burning Heart, 50 Burning Stone and 78.000z."; mes "Do you want it?"; next; menu "Yes",-,"No Thanks",M_NOPE; mes "[Taitsu]"; mes "So let me check for your items..."; set @z,78000; if(Zeny < @z) goto L_NOZENY; if(countitem(999)<50 || countitem(7098)<100 || countitem(7097)<100 || countitem(7521)<50) goto L_NOITEMS; set Zeny,Zeny-@z; delitem 999,50; delitem 7098,100; delitem 7097,100; delitem 7521,50; next; getitem 13303,1; mes "[Taitsu]"; mes "Ok, enjoy with your new weapon."; close; //=====================I'M SORRY======================== L_NOITEMS: next; mes "[Taitsu]"; mes "Sorry, but you don't have all the required items."; emotion e_sry; close; L_NOZENY: next; mes "[Taitsu]"; mes "I'm sorry, but you need "+@z+"z"; emotion e_cash; close; M_NOPE: mes "[Taitsu]"; mes "OK, came back when you want."; close; }