//===== eAthena Script ======================================= //= Renters //===== By: ================================================== //= kobra_k88, mod by Lupus //===== Current Version: ===================================== //= 1.6a //===== Compatible With: ===================================== //= eAthena 7.15 + //===== Description: ========================================= //= PecoPeco Breeder, Grand PecoPeco Breeder, Falcon tamer scripts //===== Additional Comments: ================================= //= Fully working //= Added another Falcon Master into the Hunters Guild [Lupus] //= 1.2: replaced checkoption(x) with checkriding,checkfalcon [Lupus] //= 1.3: Added support Adv Classes + Baby Class [Lupus] //= 1.4: Added different prices for normal, advanced and baby classes //= but you could set them to the same [Lupus] //= 1.5: Fixed spelling mistakes [Nexon] //= 1.5a: Small fix (Falcon Taming -> Falcon Mastery) [Komurka] //= 1.6: Moved the Falcon Master to Hugel [Poki#3] //============================================================ // PecoPeco Breeder (for Knights)------------------------------------------- prontera,61,338,3 script PecoPeco Breeder 86,{ if(Upper==0) set @price,2500; //Normal Peco - default price if(Upper==1) set @price,4000; //Armored Peco if(Upper==2) set @price,2000; //Baby Peco mes "[PecoPeco Breeder]"; if(BaseJob == Job_Knight || BaseJob == Job_Knight2 ) goto L_Start; if(Upper==0)mes "I'm a PecoPeco breeder and I rent out PecoPecos for ^4444FF Knights ^000000 to ride on."; if(Upper==1)mes "I'm a PecoPeco breeder and I rent out Armored PecoPecos for ^4444FF Lord Knights ^000000 to ride on."; if(Upper==2)mes "I'm a PecoPeco breeder and I rent out Baby PecoPecos for ^4444FF Baby Knights ^000000 to ride on."; close; L_Start: if(Upper==0)mes "Good day. Would you like to ride a PecoPeco?"; if(Upper==1)mes "Good day. Would you like to ride an Armored PecoPeco?"; if(Upper==2)mes "Good day. Would you like to ride a Baby PecoPeco?"; next; mes "[PecoPeco Breeder]"; mes "You can rent one PecoPeco for "+@price+" Zeny, provided that you have the PecoPeco Riding skill."; next; menu "Lend me a trusty steed!... err... bird!",M_0,"Hmm...It's a bit too expensive.",M_1; M_0: if(getskilllv(63) == 0) goto sL_NeedSkill; if(Zeny < @price) goto sL_Zeny; if(checkriding() != 0) goto sL_GotPeco; set Zeny, Zeny - @price; setriding; mes "Thank you and good day."; emotion 15; close; sL_NeedSkill: mes "[PecoPeco Breeder]"; mes "As I mentioned earlier, you need the ^3333FFRiding^000000 skill in order to rent a PecoPeco."; close; sL_Zeny: mes "[PecoPeco Breeder]"; mes "As I said before it will be "+@price+"z. Come back when you have enough zeny."; close; sL_GotPeco: mes "[PecoPeco Breeder]"; mes "Umm... aren't you already riding a PecoPeco??...."; emotion 20; close; M_1: mes "[PecoPeco Breeder]"; mes "Alright. Good day to you."; close; } // Grand PecoPeco Breeder (for Crusaders)------------------------------------------- prontera,238,312,5 script Grand PecoPeco Breeder 86,{ if(Upper==0) set @price,3000; //Normal Peco - default price if(Upper==1) set @price,5000; //Armored Peco if(Upper==2) set @price,2500; //Baby Peco mes "[Grand PecoPeco Breeder]"; if(BaseJob == Job_Crusader || BaseJob == Job_Crusader2 ) goto L_Start; if(Upper==0)mes "I'm a Grand PecoPeco breeder and I rent out Grand PecoPecos for ^4444FF Crusaders^000000 to ride on."; if(Upper==1)mes "I'm a Grand PecoPeco breeder and I rent out Armored Grand PecoPecos for ^4444FF Paladins^000000 to ride on."; if(Upper==2)mes "I'm a Grand PecoPeco breeder and I rent out Baby Grand PecoPecos for ^4444FF Baby Crusaders^000000 to ride on."; close; L_Start: if(Upper==0)mes "Good day. Would you like to ride a Grand PecoPeco?"; if(Upper==1)mes "Good day. Would you like to ride an Armored Grand PecoPeco?"; if(Upper==2)mes "Good day. Would you like to ride a Baby Grand PecoPeco?"; next; mes "[Grand PecoPeco Breeder]"; mes "You can rent one Grand PecoPeco for "+@price+" Zeny, provided that you have the PecoPeco Riding skill."; next; menu "Lend me a trusty steed!... err... bird!",M_0,"Hmm...It's a bit too expensive.",M_1; M_0: if(getskilllv(63) == 0) goto sL_NeedSkill; if(Zeny < @price) goto sL_Zeny; if(checkriding() != 0) goto sL_GotPeco; set Zeny, Zeny - @price; setriding; mes "Thank you and good day."; emotion 15; close; sL_NeedSkill: mes "[Grand PecoPeco Breeder]"; mes "As I mentioned earlier, you need the ^3333FFRiding^000000 skill in order to rent a Grand PecoPeco."; close; sL_Zeny: mes "[Grand PecoPeco Breeder]"; mes "As I said before it will be "+@price+"z. Come back when you have enough zeny."; close; sL_GotPeco: mes "[Grand PecoPeco Breeder]"; mes "Umm... aren't you already riding a Grand PecoPeco??...."; emotion 20; close; M_1: mes "[Grand PecoPeco Breeder]"; mes "Alright. Good day to you."; close; } // Falcon Master-------------------------------------------------------------- hu_in01,375,318,5 script Falcon Master 59,{ if(Upper==0) set @price,800; //Normal Falcon - default price if(Upper==1) set @price,1000; //Scarf Falcon if(Upper==2) set @price,600; //Baby Falcon mes "[Falcon Master]"; mes "Hellooooo, I am the Falcon Master."; next; menu "Speak with him",M_0, "Politely back away",M_End; M_0: mes "[Falcon Master]"; if(Upper==0)mes "I can train a Falcon for you, but you need "+@price+"z and be a Hunter with mastered ^5555FF'Falcon Mastery'^000000 skill."; if(Upper==1)mes "I can train a Scarf Falcon for you, but you need "+@price+"z and be a Sniper with mastered ^5555FF'Falcon Mastery'^000000 skill."; if(Upper==2)mes "I can train a Baby Falcon for you, but you need "+@price+"z and be a Baby Hunter with mastered ^5555FF'Falcon Mastery'^000000 skill."; next; menu "Ok",sM_0, "No thanks",M_End; sM_0: if(BaseJob != Job_Hunter) goto sL_NotHunter; if(checkfalcon() != 0) goto sL_GotFalc; if(Zeny < @price) goto sL_Zeny; if(getskilllv(127)==0) goto sL_NoSkill; set Zeny, Zeny - @price; mes "[Falcon Master]"; mes "It looks like you meet all the requirements to handle a Falcon. Here you are"; setfalcon; next; mes "[Falcon Master]"; mes "Please take very good care of it. It will prove to be a valuable companion."; close; sL_NotHunter: mes "[Falcon Master]"; mes "As I said, Falcons can only be given to Hunters. Falcons are very picky about who they travel with you know."; close; sL_GotFalc: mes "[Falcon Master]"; mes "You can only have 1 Falcon at a time."; close; sL_NoSkill: mes "[Falcon Master]"; mes "I'm sorry but you do not have the Falcon Mastery skill. Please come back when you have learned it."; close; sL_Zeny: mes "[Falcon Master]"; mes "As I said before it will be "+@price+"z. Come back when you aquire enough zeny."; close; M_End: mes "[Falcon Master]"; mes "Have a nice day."; close; }