//===== eAthena Script ======================================= //= Old Pharmacist //===== By: ================================================== //= DZeroX //===== Current Version: ===================================== //= 1.4 //===== Compatible With: ===================================== //= eAthena SVN Trunk //===== Description: ========================================= //= Trade in items for potions //=============================== //= Breakdown of arguments used //= arg(0): Herb required. //= arg(1): Zeny cost. //= arg(2): Potion given. //===== Additional Comments: ================================= //= 1.0 - Fully working. [DZeroX] //= 1.0a - Minor fixes [Lupus] //= 1.1 - Added changed the dialogs and name to fit the //= the official information. [DZeroX] //= 1.1a Removed .GATs [Lupus] //= 1.1b Fixed a bug in Orange Potion creating. Copy&Pasting = bad. [L0ne_W0lf] //= 1.2 Added checkweight, and input min/max values. [L0ne_W0lf] //= 1.3 Fixed minor condition check bug. (bugreport:597) [L0ne_W0lf] //= 1.4 Updated to match AEGIS script. [Kisuka] //============================================================ alberta_in,16,28,4 script Pharmacist 61,{ if (checkweight(1201,1) == 0) { mes "- Wait a moment! -"; mes "- Currently you're carrying -"; mes "- too many items with you. -"; mes "- Please come back later -"; mes "- after you put some items into kafra storage. -"; close; } mes "[Old Pharmacist]"; mes "Ummmm..."; mes "What brings you here...?"; switch(select("Make Potion","Talk.","Mixing Information","Cancel")) { case 1: next; set .@weight,MaxWeight-Weight; if ((.@weight) < 5000) { mes "[Old Pharmacist]"; mes "Why are you carrying these so many!"; mes "Don't be greedy, carry only as much you need!"; next; mes "[Old Pharmacist]"; mes "You are too heavy to receive potions from me..."; mes "Go store some items in your storage first!"; close; } else { mes "[Old Pharmacist]"; mes "You have all the stuff ready, right? Which one would you like?"; switch(select("Red Potion.","Orange Potion.","Yellow Potion.","White Potion.","Blue Potion.","Green Potion.","Actually, I don't want anything.")) { case 1: callsub L_making,507,3,501; case 2: next; mes "[Old Pharmacist]"; if (countitem(507) < countitem(713)) { set .@max,countitem(507); } else if (countitem(508) < countitem(713)) { set .@max,countitem(508); } else { set .@max,countitem(713); } if ((countitem(507) < 1) || (countitem(508) < 1) || (countitem(713) == 0)) { mes "You rascal! What did you expect?! Coming here with nothing. Tsk!"; mes "Get lost!"; close; } if (Zeny < 3) { mes "You rascal! What did you expect?! Coming here with nothing. Tsk!"; mes "Get lost!"; close; } mes "How many?"; switch(select("Make as many as I can.","I want to choose an amount.","Actually, I don't want anything.")) { case 1: next; if ((countitem(507) < .@max) || (countitem(508) < .@max) || (countitem(713) < .@max) || (Zeny < .@max*3)) { mes "[Old Pharmacist]"; mes "You rascal! You don't even have all the materials and you want me to make you potions?!"; close; } set Zeny,Zeny-(.@max*5); delitem 507,.@max; // Red_Herb delitem 508,.@max; // Yellow_Herb delitem 713,.@max; // Empty_Bottle getitem 502,.@max; // Orange_Potion break; case 2: next; mes "[Old Pharmacist]"; mes "Then pick a number below 100. If you don't want any, just enter '0'. With the materials you have, you can make about "+.@max+" potions."; input .@amount,0,101; if (.@amount == 0) { next; mes "[Old Pharmacist]"; mes "Make up your mind, will you?!"; close; } if (.@amount > 100) { next; mes "[Old Pharmacist]"; mes "Are you deaf? I said less than 100!"; close; } if ((countitem(507) < .@amount) || (countitem(508) < .@amount) || (countitem(713) < .@amount) || (Zeny < .@amount*3)) { next; mes "[Old Pharmacist]"; mes "You rascal! You don't even have all the materials and you want me to make you potions?!"; close; } next; set Zeny,Zeny-(.@amount*5); delitem 507,.@amount; // Red_Herb delitem 508,.@amount; // Yellow_Herb delitem 713,.@amount; // Empty_Bottle getitem 502,.@amount; // Orange_Potion break; case 3: next; mes "[Old Pharmacist]"; mes "What?!"; mes "Grrr..."; mes "Bleh!"; mes "Get lost!"; close; } mes "[Old Pharmacist]"; mes "Here you go. It's all done so you can take it. But remember! Abusing medicine is not good."; close; case 3: callsub L_making,508,10,503; case 4: callsub L_making,509,20,504; case 5: callsub L_making,510,30,505; case 6: callsub L_making,511,3,506; case 7: mes "[Old Pharmacist]"; mes "What?!"; mes "Grrr..."; mes "Bleh!"; mes "Get lost!"; close; } } case 2: mes "[Old Pharmacist]"; mes "With medicine, you can increase a person's ability to regenerate. But, they're only good up to a point. *Sigh* I'm starting to think of the days when I was young. I must be getting old."; next; mes "[Old Pharmacist]"; mes "Anyways, a potion is merely a potion. Nothing more and nothing less."; close; case 3: mes "[Old Pharmacist]"; mes "Hrrrmm..."; mes "You young ones can be quite annoying. But, since you asked, I'll explain."; next; mes "[Old Pharmacist]"; mes "Herbs work well by themselves, but if you use my special techniques and skills to make potions out of them, the effect is much much greater."; next; mes "[Old Pharmacist]"; mes "If you ask eagerly and politely, I will make them for you. But, not for free... Don't worry though, I only charge a small fee, so it's not that expensive."; next; mes "[Old Pharmacist]"; mes "Red Potion - ^0098E52 Red Herbs, 1 Empty Bottle, 2 zeny fee.^000000"; mes "Orange Potion - ^0098E51 Red Herb, 1 Yellow Herb, 1 Empty Bottle, 5 zeny fee.^000000"; mes "Yellow Potion - ^0098E52 Yellow Herbs, 1 Empty Bottle, 10 zeny.^000000"; next; mes "[Old Pharmacist]"; mes "White Potion - ^0098E52 White Herbs, 1 Empty Bottle, 20 zeny fee.^000000"; mes "Blue Potion - ^0098E52 Blue Herbs, 1 Empty Bottle, 30 zeny fee.^000000"; mes "Green Potion - ^0098E52 Green Herbs, 1 Empty Bottle, 3 zeny fee.^000000"; close; case 4: mes "[Old Pharmacist]"; mes "What a boring person. If you have something to say, why don't you say it?!"; close; } L_making: next; mes "[Old Pharmacist]"; if ((countitem(getarg(0))/2) < countitem(713)) { set .@max,countitem(getarg(0))/2; } else { set .@max,countitem(713); } if ((countitem(getarg(0)) < 2) || (countitem(713) == 0)) { mes "You rascal! What did you expect?! Coming here with nothing. Tsk!"; mes "Get lost!"; close; } if (Zeny < 3) { mes "You rascal! What did you expect?! Coming here with nothing. Tsk!"; mes "Get lost!"; close; } mes "How many?"; switch(select("Make as many as I can.","I want to choose an amount.","Actually, I don't want anything.")) { case 1: next; if ((countitem(getarg(0)) < .@max*2) || (countitem(713) < .@max) || (Zeny < .@max*getarg(1))) { mes "[Old Pharmacist]"; mes "You rascal! You don't even have all the materials and you want me to make you potions?!"; close; } set Zeny,Zeny-(.@max*getarg(1)); delitem getarg(0),.@max*2; delitem 713,.@max; // Empty_Bottle getitem getarg(2),.@max; break; case 2: next; mes "[Old Pharmacist]"; mes "Then pick a number below 100. If you don't want any, just enter '0'. With the materials you have, you can make about "+.@max+" potions."; input .@amount; if (.@amount == 0) { next; mes "[Old Pharmacist]"; mes "Make up your mind, will you?!"; close; } if (.@amount > 100) { next; mes "[Old Pharmacist]"; mes "Are you deaf? I said less than 100!"; close; } if ((countitem(getarg(0)) < .@amount*2) || (countitem(713) < .@amount) || (Zeny < .@amount*getarg(1))) { next; mes "[Old Pharmacist]"; mes "You rascal! You don't even have all the materials and you want me to make you potions?!"; close; } next; set Zeny,Zeny-(.@amount*getarg(1)); delitem getarg(0),.@amount*2; delitem 713,.@amount; // Empty_Bottle getitem getarg(2),.@amount; break; case 3: next; mes "[Old Pharmacist]"; mes "What?!"; mes "Grrr..."; mes "Bleh!"; mes "Get lost!"; close; } mes "[Old Pharmacist]"; mes "Here you go. It's all done so you can take it. But remember! Abusing medicine is not good."; close; }