//================= Hercules Script ======================================= //= _ _ _ //= | | | | | | //= | |_| | ___ _ __ ___ _ _| | ___ ___ //= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| //= | | | | __/ | | (__| |_| | | __/\__ \ //= \_| |_/\___|_| \___|\__,_|_|\___||___/ //================= License =============================================== //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= //= Copyright (C) 2012-2015 Hercules Dev Team //= Copyright (C) rAthena Dev Team //= Copyright (C) Euphy //= Copyright (C) eAthena Dev Team //= Copyright (C) Kisuka //= Copyright (C) ultramage //= Copyright (C) Playtester //= Copyright (C) erKURITA //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by //= the Free Software Foundation, either version 3 of the License, or //= (at your option) any later version. //= //= This program is distributed in the hope that it will be useful, //= but WITHOUT ANY WARRANTY; without even the implied warranty of //= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //= GNU General Public License for more details. //= //= You should have received a copy of the GNU General Public License //= along with this program. If not, see . //========================================================================= //= Kunai Merchant Kashin //================= Description =========================================== //= Trades a few shurikens + ninja stones for elemental kunai. //================= Current Version ======================================= //= 1.3a //========================================================================= que_ng,72,29,3 script Kunai Merchant Kashin 4_M_01,{ if(BaseClass == Job_Ninja) { mes "[Kashin]"; mes "I am Kashin, distributor"; mes "of Kunai for Ninjas. Take"; mes "a look around and let me"; mes "know if you're interested"; mes "in any of my wares."; next; switch(select("10 Fell Poison Kunai", "10 Icicle Kunai", "10 High Wind Kunai", "10 Black Earth Kunai", "10 Heat Wave Kunai", "Cancel")) { case 1: callfunc "Kunai_Trade",13250,20,7524,1,13259; break; case 2: callfunc "Kunai_Trade",13251,8,7522,2,13255; break; case 3: callfunc "Kunai_Trade",13252,4,7523,2,13257; break; case 4: callfunc "Kunai_Trade",13253,2,7524,1,13256; break; case 5: callfunc "Kunai_Trade",13254,1,7521,2,13258; break; case 6: mes "[Kashin]"; mes "Well then, thank you"; mes "for visiting my shop."; mes "Please come to me when"; mes "you need to buy some"; mes "Kunais. Goodbye for now~"; close; } } mes "[Kashin]"; mes "I am Kashin, distributor"; mes "of Kunai for Ninjas. If you"; mes "have any friends that are"; mes "Ninjas, then you might"; mes "want to tell them about me."; close; } function script Kunai_Trade { mes "[Kashin]"; mes "You can exchange"; mes ""+getarg(1)+" "+getitemname(getarg(0))+" and"; mes ""+getarg(3)+" "+getitemname(getarg(2))+" for every"; mes "set of 10 "+getitemname(getarg(4))+"."; next; mes "[Kashin]"; mes "I can only give you a maximum of 500 sets of Kunais at a time."; mes "If you want to cancel the trade, then please enter ''0.'' How many"; mes "Kunai sets would you like?"; next; input .@amount; if(.@amount < 1 || .@amount > 500) { mes "[Kashin]"; mes "Eh? I'm sorry, but"; mes "I can't give you that"; mes "many Kunai sets. Please"; mes "enter a value less than 500."; close; } if(countitem(getarg(0)) < .@amount*getarg(1) || countitem(getarg(2)) < .@amount*getarg(3)) { mes "[Kashin]"; mes "Hmm, you don't have"; mes "enough items for this"; mes "Kunai exchange. Please"; mes "check your items again."; close; } if(checkweight(getarg(4), .@amount*10) == 0) { mes "[Kashin]"; mes "Hmm, it seems like your"; mes "Inventory doesn't have"; mes "enough space to store"; mes "more items. You better"; mes "free up some space first."; close; } mes "[Kashin]"; mes "Great, everything is in"; mes "order, so let's go ahead"; mes "and complete this trade."; mes "I'm sure that you'll be"; mes "quite satisfied with"; mes "these Kunais."; delitem getarg(0),getarg(1)*.@amount; delitem getarg(2),getarg(3)*.@amount; getitem getarg(4),10*.@amount; close; }