//===== Hercules Script ====================================== //= Inn Npcs //===== By: ================================================== //= Darkchild (1.1) //= Playtester (1.2) //===== Current Version: ===================================== //= 2.9a //===== Description: ========================================= //= Inn Npcs, Save and Heal //============================================================ //= variables: //= arg0 - name of npc //= arg1 - name of the inn //= arg2 - map to save at //= arg3, arg4 - x and y cord. to save at //= @cost - cost of renting a room //===== Additional Comments: ================================= //= 1.1 Blind Effect By Kobra_k88 (Taken from his old script) //= I added it to all of them though [Darkchild] //= 1.1a Minor bug fixes and optimizations. Switched from @variables //= to arguments.[kobra_k88] //= 1.2 Rewrote inn script [Playtester] //= 1.3 Added (finally) Rachel Inn Maid. Official warp //= and save points[erKURITA] //= 1.4 Added Hugel inn [erKurita] //= 1.5 Added "end;" after warping the player. [L0ne_W0lf] //= - Small corrections to the prontera Inns. //= - Removed the Cancel dialog. //= 1.6 More fixes, changed progression of "Rest"ing. //= - Corrected Morroc NPCs. [L0ne_W0lf] //= 1.7 Corrected Payon NPC. [L0ne_W0lf] //= 1.8 Corrected Geffen NPC. [L0ne_W0lf] //= 1.9 Added the Inn for Al De baran. [L0ne_W0lf] //= 2.0 Added Inn for the Town of Veins. [L0ne_W0lf] //= 2.1 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf] //= 2.1a Corrected a little Typo error. (bugreport:536 & 537) [Samuray22] //= 2.2 Small update to Vein's Inn Master. [L0ne_W0lf] //= 2.3 Added Lighthalzen Inn from Lighthalzen town file. [L0ne_W0lf] //= 2.4 Fixed Inn Employee#Ahlma warping to same destination as save point, bugreport: 191. //= 2.5 Added Moskovia Gostinitsa (Inn) from jA //= 2.6 Updated Alberta inn to official. [L0ne_W0lf] //= 2.7 Removed Morroc Inns as per episode 12.1. [L0ne_W0lf] //= 2.8 Removed Moscovia Inn; Its in quests/quest_moscovia.txt [Kisuka] //= 2.9 Added switch menus, updated to match AEGIS scripts. [Kisuka] //= 2.9a Added 'npcskill' command. [Euphy] //============================================================ //========================Prontera =================================== // West Side Inn ------------------- prt_in,244,135,2 script Inn Employee#Sammy 1_M_INNKEEPER,{ callfunc "F_InnMaid","[Employee Sammy]","Nenkaras","prt_in",238,130; warp "prt_in",247,104; end; } // East Side Inn ------------------ prt_in,61,141,2 script Inn Employee#Ahlma 1_M_INNKEEPER,{ callfunc "F_InnMaid","[Employee Ahlma]","Nenkaras","prt_in",64,136; warp "prt_in",60,166; end; } //========================Alberta ==================================== alberta_in,32,142,3 script Inn Employee#Jennie 1_M_INNKEEPER,{ callfunc "F_InnMaid","[Employee Jennie]","'Fisherman Inn'!","alberta_in",26,142; warp "alberta_in",18,188; end; } //======================Geffen ====================================== geffen_in,70,64,5 script Inn Employee#Cena 1_M_INNKEEPER,{ callfunc "F_InnMaid","[Employee Cena]","'Ifrit,' the only Inn in the city of Geffen.","geffen_in",70,59; warp "geffen_in",31,31; end; } //=======================Payon ====================================== payon_in01,132,62,5 script Inn Employee#Ahee 1_M_INNKEEPER,{ callfunc "F_InnMaid","[Employee Ahee]","Payon Inn","payon_in01",136,61; warp "payon_in01",132,11; end; } //========================Morocc ==================================== // North East -------------------------- /* morocc_in,147,141,3 script Inn Employee#Hasna 1_M_INNKEEPER,{ callfunc "F_InnMaid","[Employee Hasna]","Morroc Inn","morocc_in",142,140; warp "morocc_in",173,135; end; } // South -------------------------------- morocc_in,80,100,5 script Inn Employee#Manar 1_M_INNKEEPER,{ callfunc "F_InnMaid","[Employee Manar]","Morroc Inn","morocc_in",78,95; warp "morocc_in",79,123; end; } */ //======================Aldebaran =================================== aldeba_in,92,58,5 script Inn Maid#Rilim 1_M_INNKEEPER,{ callfunc "F_InnMaid","[Rilim]","Al De Baran Inn","aldeba_in",92,50; warp "aldeba_in",92,112; end; } //========================Rachel ==================================== ra_in01,376,69,4 script Inn Keeper#Annie 4_M_RACHMAN1,{ callfunc "F_InnMaid","[Annie]","Rachel Inn","ra_in01",375,58; warp "ra_in01",384,128; end; } //======================Lighthalzen ================================= lhz_in02,230,284,4 script Hotel Employee#01 4_M_04,{ mes "[Hotel Employee]"; mes "Welcome to"; mes "the Royal Dragon,"; mes "where you can find the"; mes "finest accomodations"; mes "and the best service."; next; switch(select("Save Point:Rest - 5,000 zeny:Cancel")) { case 1: savepoint "lhz_in02",209,275; mes "[Hotel Employee]"; mes "Thank you, your"; mes "Respawn Point has"; mes "been saved here in"; mes "the Royal Dragon."; close; case 2: if(Zeny < 5000) { mes "[Hotel Employee]"; mes "I'm sorry, but"; mes "you need 5,000 zeny"; mes "in order to check in."; close; } Zeny -= 5000; mes "[Hotel Employee]"; mes "Thank you~"; mes "I hope you enjoy"; mes "your stay in the"; mes "Royal Dragon."; close2; warp "lhz_in02",219,150; percentheal 100,100; npcskill "AL_BLESSING",10,99,99; end; case 3: mes "[Hotel Employee]"; mes "Thank you and"; mes "have a nice day."; close; } } //========================Hugel ==================================== hu_in01,246,107,3 script Inn Maid#Receptionist 1_M_INNKEEPER,{ callfunc "F_InnMaid","[Receptionist]","Hugel Inn","hu_in01",263,95; warp "hu_in01",267,5; end; } //========================Veins ==================================== ve_in,157,219,5 script Inn Master#Receptionist 4_M_SEAMAN,{ mes "[Inn Master]"; mes "Good day~"; mes "Welcome to the"; mes "most comfortable"; mes "inn here in Veins~"; next; switch(select("Save:Take a Rest -> 5000 zeny:Quit")) { case 1: mes "[Inn Master]"; mes "Your Respawn Point"; mes "has been saved in Veins."; mes "Enjoy your stay in town~"; savepoint "ve_in",157,209; close; case 2: mes "[Inn Master]"; if(Zeny < 5000){ mes "I'm sorry, but I don't"; mes "think you have enough"; mes "money to check in. The"; mes "service charge is 5,000 zeny."; close; } mes "Enjoy your stay~"; close2; Zeny -= 5000; percentheal 100,100; warp "ve_in",184,228; end; case 3: mes "[Inn Master]"; mes "Please come again."; close; } } //=======================Inn Function ============================== function script F_InnMaid { mes getarg(0); mes "Welcome to"; mes getarg(1) + "."; mes "How may I help you?"; next; switch(select("Save:Take a Rest -> 5000 zeny:Cancel")) { case 1: mes getarg(0); mes "Your respawn point"; mes "has been saved."; mes "Thank you,"; mes "please come again."; savepoint getarg(2),getarg(3),getarg(4); close; case 2: mes getarg(0); if(Zeny < 5000){ mes "I'm sorry, but the service charge is 5,000 zeny. Please make sure that you have enough money to check in next time, okay?"; close; } mes "Thank you."; mes "I hope you"; mes "enjoy your rest~"; close2; Zeny -= 5000; percentheal 100,100; return; case 3: close; } }