//===== eAthena Script ======================================= //= Inn Npcs //===== By: ================================================== //= Darkchild (1.1) //= Playtester (1.2) //===== Current Version: ===================================== //= 2.1a //===== Compatible With: ===================================== //= eAthena 1.0+ //===== Description: ========================================= //= Inn Npcs, Save and Heal //============================================================ //= variables: //= arg0 - name of npc //= arg1 - name of the inn //= arg2 - map to save at //= arg3, arg4 - x and y cord. to save at //= @cost - cost of renting a room //===== Additional Comments: ================================= //= 1.1 Blind Effect By Kobra_k88 (Taken from his old script) //= I added it to all of them though [Darkchild] //= 1.1a Minor bug fixes and optimizations. Switched from @variables //= to arguments.[kobra_k88] //= 1.2 Rewrote inn script [Playtester] //= 1.3 Added (finally) Rachel Inn Maid. Official warp //= and save points[erKURITA] //= 1.4 Added Hugel inn [erKurita] //= 1.5 Added "end;" after warping the player. [L0ne_W0lf] //= - Small corrections to the prontera Inns. //= - Removed the Cancel dialog. //= 1.6 More fixes, changed progression of "Rest"ing. //= - Corrected Morroc NPCs. [L0ne_W0lf] //= 1.7 Corrected Payon NPC. [L0ne_W0lf] //= 1.8 Corrected Geffen NPC. [L0ne_W0lf] //= 1.9 Added the Inn for Al De baran. [L0ne_W0lf] //= 2.0 Added Inn for the Town of Veins. [L0ne_W0lf] //= 2.1 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf] //= 2.1a Corrected a little Typo error. (bugreport:536 & 537) [Samuray22] //============================================================ //======================== Prontera =================================== // West Side Inn ------------------- prt_in,244,135,2 script Inn Employee#Sammy 53,{ callfunc "F_InnMaid","[Employee Sammy]","Nenkaras","prt_in",238,130; warp "prt_in",247,104; end; } // East Side Inn ------------------ prt_in,61,141,2 script Inn Employee#Ahlma 53,{ callfunc "F_InnMaid","[Employee Ahlma]","Nenkaras","prt_in",64,136; warp "prt_in",64,136; end; } //======================== Alberta ==================================== // North -------------------------- alberta_in,32,142,5 script Inn Maid#Moira 53,{ callfunc "F_InnMaid","[Moira]","North Inn","alberta_in",26,138; warp "alberta_in",18,188; end; } // South ----------------------------- alberta_in,55,142,8 script Inn Maid#Tina 53,{ callfunc "F_InnMaid","[Tina]","South Inn","alberta_in",60,140; warp "alberta_in",68,188; end; } //====================== Geffen ====================================== geffen_in,70,64,5 script Inn Employee#Cena 53,{ callfunc "F_InnMaid","[Employee Cena]","'Ifrit,' the only Inn in the city of Geffen.","geffen_in",70,59; warp "geffen_in",31,31; end; } //======================= Payon ====================================== payon_in01,132,62,5 script Inn Employee#Ahee 53,{ callfunc "F_InnMaid","[Employee Ahee]","Payon Inn","payon_in01",136,61; warp "payon_in01",132,11; end; } //======================== Morocc ==================================== // North East -------------------------- morocc_in,147,141,3 script Inn Employee#Hasna 53,{ callfunc "F_InnMaid","[Employee Hasna]","Morroc Inn","morocc_in",142,140; warp "morocc_in",173,135; end; } // South -------------------------------- morocc_in,80,100,5 script Inn Employee#Manar 53,{ callfunc "F_InnMaid","[Employee Manar]","Morroc Inn","morocc_in",78,95; warp "morocc_in",79,123; end; } //====================== Aldebaran =================================== aldeba_in,92,58,5 script Inn Maid#Rilim 53,{ callfunc "F_InnMaid","[Rilim]","Al De Baran Inn","aldeba_in",92,50; warp "aldeba_in",92,112; end; } //======================== Rachel ==================================== ra_in01,376,69,4 script Inn Keeper#Annie 931,{ callfunc "F_InnMaid","[Annie]","Rachel Inn","ra_in01",375,58; warp "ra_in01",384,128; end; } //======================== Hugel ==================================== hu_in01,246,107,3 script Inn Maid#Receptionist 53,{ callfunc "F_InnMaid","[Receptionist]","Hugel Inn","hu_in01",263,95; warp "hu_in01",267,5; end; } //======================== Veins ==================================== ve_in,157,219,5 script Inn Master#Receptionist 709,{ mes "[Inn Master]"; mes "Good day~"; mes "Welcome to the"; mes "most comfortable"; mes "inn here in Veins~"; next; menu "Save",Msave, "Take a Rest -> 5000 zeny",Mrent, "Cancel",Mend; Msave: mes "[Inn Master]"; mes "Your respawn point"; mes "has been saved in Veins."; mes "Enjoy your stay in town~"; savepoint "ve_in",157,209; close; Mrent: mes "[Inn Master]"; if(Zeny < 5000){ mes "I'm sorry, but the service charge"; mes "is 5,000 zeny. Please make sure"; mes "that you have enough money to check"; mes "in next time, okay?"; close; } mes "Enjoy your stay~"; close2; set Zeny,Zeny - 5000; percentheal 100,100; warp "ve_in",184,228; Mend: close; } //======================= Inn Function ============================== function script F_InnMaid { mes getarg(0); mes "Welcome to"; mes getarg(1) + "."; mes "How may I help you?"; next; menu "Save",Msave, "Take a Rest -> 5000 zeny",Mrent, "Cancel",Mend; Msave: mes getarg(0); mes "Your respawn point"; mes "has been saved."; mes "Thank you,"; mes "please come again."; savepoint getarg(2),getarg(3),getarg(4); close; Mrent: mes getarg(0); if(Zeny < 5000){ mes "I'm sorry, but the service charge"; mes "is 5,000 zeny. Please make sure"; mes "that you have enough money to check"; mes "in next time, okay?"; close; } mes "Thank you."; mes "I hope you"; mes "enjoy your rest~"; close2; set Zeny,Zeny - 5000; percentheal 100,100; return; Mend: close; }