//===== eAthena Script ======================================= //= Grandpa Pharmacist //===== By: ================================================== //= kobra_k88 //===== Current Version: ===================================== //= 1.2 //===== Compatible With: ===================================== //= eAthena 7.15 + //===== Description: ========================================= //= Trade in items for potions //=============================== //= Breakdown of arguments used //= arg(0): first item id# //= arg(1): 2nd item id# if needed, or else use 0 //= arg(2): zeny cost //= arg(3): potion id# //= arg(4): potion name //===== Additional Comments: ================================= //= Fully working //= 1.1 Negative input bug fixed [Lupus] //= 1.2 Created a subfunc for the potion making part. Added more //= input/zeny exploit checks. Added Lupus's "loopless" technique.[kobra_k88] //============================================================ alberta_in.gat,16,28,4 script Grampa Pharmacist 61,{ mes "[Grampa Pharmacist]"; mes "Hmmm... what do you want...?"; next; menu "Make Potion",M_Make, "Talk",M_Talk, "Information",M_Info, "Cancel",M_End; M_Make: mes "[Grampa Pharmacist]"; mes "Did you prepare all the items needed? If so what potion do you want?"; M_Menu: next; menu "Red Potion",M_0, "Orange Potion",M_1, "Yellow Potion",M_2, "White Potion",M_3, "Blue Potion",M_4, "Green Potion",M_5, "Nah, I change my mind.",M_End; M_0: callsub sF_Make, 507, 0, 2, 501, "red"; goto M_Menu; M_1: callsub sF_Make, 507, 508, 5, 502, "orange"; goto M_Menu; M_2: callsub sF_Make, 508, 0, 10, 503, "yellow"; goto M_Menu; M_3: callsub sF_Make, 509, 0, 20, 504, "white"; goto M_Menu; M_4: callsub sF_Make, 510, 0, 30, 505, "blue"; goto M_Menu; M_5: callsub sF_Make, 511, 0, 3, 506, "green"; goto M_Menu; M_Talk: mes "[Grampa Pharmacist]"; mes "The right type of medicinal Herbs can replenish a person's HP or SP"; mes ". ~Sigh~ I'm starting to reminisce about my youth.... a sign that I"; mes "must be getting old....."; next; mes "[Grampa Pharmacist]"; mes "... A potion is merely an, 'easy to use', form of medicinal Herbs"; mes "..... nothing more and nothing less."; close; M_Info: mes "[Grampa Pharmacist]"; mes "~Sigh~... you young ones can be quite bothersome.. Fine, I will"; mes "explain to you how potions work...."; next; mes "[Grampa Pharmacist]"; mes "Though the bennefits from consuming the various Herbs found around"; mes "Rune-Midgard are great... by refining them into potions, the"; mes "effects of the Herbs are dramatically enhanced."; next; mes "[Grampa Pharmacist]"; mes "The process of refining herbs into potions is a special one that I"; mes "created. For a small fee I can make any potion you desire."; next; mes "[Grampa Pharmacist]"; mes "^FF5533Red Potion^000000 - 2 Red Herbs, 1 Empty Bottle, 2 Zeny fee."; mes "^FF8000Orange Potion^000000 - 1 Red Herb, 1 Yellow Herb, 1 Empty Bottle, 5 Zeny fee."; mes "^E8CF20Yellow Potion^000000 - 2 Yellow Herbs, 1 Empty Bottle, 10 Zeny fee."; next; mes "[Grampa Pharmacist]"; mes "^999999White Potion^000000 - 2 White Herbs, 1 Empty Bottle, 20 Zeny fee."; mes "^3355FFBlue Potion^000000 - 2 Blue Herbs, 1 Empty Bottle, 30 Zeny fee."; mes "^00B000Green Potion^000000 - 2 Green Herbs, 1 Empty Bottle, 3 Zeny fee."; close; M_End: mes "[Grampa Pharmacist]"; mes "Didn't you have something to say?!"; close; // Subfunction for making potions //================================ sF_Make: set @herbnum, 2; if(getarg(1) != 0) set @herbnum, 1; if(countitem(getarg(0)) < @herbnum) goto L_NdHerbs; if((countitem(getarg(1)) < @herbnum) && (getarg(1) != 0)) goto L_NdHerbs; if(countitem(713) < 1) goto L_NdBottle; if(Zeny < getarg(2)) goto L_NdZeny; mes "[Grampa Pharmacist]"; mes "How many?"; next; menu "As many as possible.",sM_0a, "I will set the amount.",sM_0b, "Nah, forget about it",M_End; sM_0a: set @amount, 1000; if(zeny/getarg(2) < @amount) set @amount, zeny/getarg(2); if(countitem(getarg(0))/@herbnum < @amount) set @amount, countitem(getarg(0))/@herbnum; if((countitem(getarg(1))/@herbnum < @amount) && (countitem(getarg(1)) != 0)) set @amount, countitem(getarg(1))/@herbnum; if(countitem(713) < @amount) set @amount, countitem(713); if(@amount > 0) goto L_End; mes "[Grampa Pharmacist]"; mes "Jeez... you don't even have the right items....."; close; sM_0b: input @amount; if(@amount<1 || @amount>1000) goto L_BadAmnt; if(countitem(getarg(0))/@herbnum < @amount) goto L_NdHerbs; if((countitem(getarg(1))/@herbnum < @amount) && (countitem(getarg(1)) != 0)) goto L_NdHerbs; if(countitem(713) < @amount) goto L_NdBottle; if(Zeny < (getarg(2)*@amount)) goto L_NdZeny; L_End: mes "[Grampa Pharmacist]"; mes "Here are your " +getarg(4)+ " potions."; delitem getarg(0), (@amount*@herbnum); if(getarg(1) != 0) delitem getarg(1), (@amount*@herbnum); delitem 713, @amount; set Zeny, Zeny - (getarg(2)*@amount); getitem getarg(3), @amount; close; L_NdBottle: mes "[Grampa Pharmacist]"; mes "You don't have enough empty bottles to put the medicine in you idiot!!"; return; L_NdHerbs: mes "[Grampa Pharmacist]"; mes "You rascal! What did you expect from me? You didn't even bring all of the right herbs!"; return; L_NdZeny: mes "[Grampa Pharmacist]"; mes "You don't have enough zeny for that many potions."; return; L_BadAmnt: mes "[Grampa Pharmacist]"; mes "What?! That's not a valid amount!"; return; }