//===== eAthena Script ======================================= //= Grandpa Pharmacist //===== By: ================================================== //= kobra_k88 //===== Current Version: ===================================== //= 1.1 //===== Compatible With: ===================================== //= eAthena 7.15 + //===== Description: ========================================= //= trade in items for potions //===== Additional Comments: ================================= //= Fully working //= 1.1 Negative input bug fixed [Lupus] //============================================================ alberta_in.gat,16,28,4 script Grampa Pharmacist 61, { set @count, 0; mes "[Grampa Pharmacist]"; mes "Hmmm... what do you want...?"; next; menu "Make Potion",M_Make, "Talk",M_Talk, "Information",M_Info, "Cancel",M_End; M_Make: if(countitem(713) < 1) goto ssL_NdBottle; mes "[Grampa Pharmacist]"; mes "Did you prepare all the items needed? If so what potion do you want?"; M_Menu: next; menu "Red Potion",M_0, "Orange Potion",M_1, "Yellow Potion",M_2, "White Potion",M_3, "Blue Potion",M_4, "Green Potion",M_5, "Nah, I change my mind.",M_End; M_0: set @pot$, "red"; set @pot, 501; set @item1, 507; set @zeny, 3; goto sL_Make; M_1: if(countitem(507)<1 || countitem(508)<1) goto ssL_NdHerbs; if(Zeny < 5) goto ssL_NdZeny; set @pot$, "orange"; set @pot, 502; mes "[Grampa Pharmacist]"; mes "How many?"; next; menu "As many as possible.",sM_1a, "I will set the amount.",sM_1b, "Nah, forget about it",M_Menu; sM_1a: if(countitem(507)<1 || countitem(508)<1 || countitem(713)<1 || Zeny< 5) goto ssL_End; set @count, @count +1; delitem 507, 1; delitem 508, 1; delitem 713, 1; set Zeny, Zeny - 5; goto sM_1a; sM_1b: input @count; if(@count<1) goto ssL_NdNegative; if(countitem(507)<@count || countitem(508)<@count) goto ssL_NdHerbs; if(countitem(713) < @count) goto ssL_NdBottle; if(Zeny<(5*@count)) goto ssL_NdZeny; delitem 507, @count; delitem 508, @count; delitem 713, @count; set Zeny, Zeny - (@zeny*@count); goto ssL_End; M_2: set @pot$, "yellow"; set @pot, 503; set @item1, 508; set @zeny, 10; goto sL_Make; M_3: set @pot$, "white"; set @pot, 504; set @item1, 509; set @zeny, 20; goto sL_Make; M_4: set @pot$, "blue"; set @pot, 505; set @item1, 510; set @zeny, 30; goto sL_Make; M_5: set @pot$, "green"; set @pot, 506; set @item1, 511; set @zeny, 3; sL_Make: if(countitem(@item1) < 2) goto ssL_NdHerbs; if(Zeny < @zeny) goto ssL_NdZeny; mes "[Grampa Pharmacist]"; mes "How many?"; next; menu "As many as possible.",sM_0a, "I will set the amount.",sM_0b, "Nah, forget about it",M_Menu; sM_0a: if((countitem(@item1) < 2) || (countitem(713) < 1) || (Zeny < @zeny)) goto ssL_End; set @count, @count +1; delitem @item1, 2; delitem 713, 1; set Zeny, Zeny - @zeny; goto sM_0a; sM_0b: input @count; if(@count<1) goto ssL_NdNegative; if(countitem(@item1) < (2*@count)) goto ssL_NdHerbs; if(countitem(713) < @count) goto ssL_NdBottle; if(Zeny < (@zeny*@count)) goto ssL_NdZeny; delitem @item1, (2*@count); delitem 713, @count; set Zeny, Zeny - (@zeny*@count); ssL_End: mes "[Grampa Pharmacist]"; mes "Here are your "+@pot$+" potions."; getitem @pot, @count; close; ssL_NdBottle: mes "[Grampa Pharmacist]"; mes "You don't have enough empty tubes to put the medicine in you idiot!!"; close; ssL_NdHerbs: mes "[Grampa Pharmacist]"; mes "You rascal! What did you expect from me? You didn't even bring all of the right herbs!"; mes "Get lost!"; close; ssL_NdNegative: mes "[Grampa Pharmacist]"; mes "You dirty cheater! What did you expect from me? Next time set positive amount of the potions!"; mes "Get off!"; close; ssL_NdZeny: mes "[Gramp Pharmacist]"; mes "You don't have enough zeny for potions."; close; M_Talk: mes "[Grampa Pharmacist]"; mes "The right type of medicinal Herbs can replenish a person's HP or SP."; mes "~Sigh~ I'm starting to reminisce about my youth.... a sign that I must be getting old....."; next; mes "[Grampa Pharmacist]"; mes "Anyways, a potion is merely an, 'easy to use', form of medicinal Herbs..... nothing more and nothing less."; close; M_Info: mes "[Grampa Pharmacist]"; mes "~Sigh~... you young ones can be quite bothersome... Fine, I will explain to you how potions work...."; next; mes "[Grampa Pharmacist]"; mes "Though the bennefits from consuming the various Herbs found around Rune-Midgard are great......"; mes "By refining them into potions, the effects of the Herbs are dramatically enhanced."; next; mes "[Grampa Pharmacist]"; mes "The process of refining herbs into potions is a special one that I created. For a small fee I can make any potion you desire."; next; mes "[Grampa Pharmacist]"; mes "^FF5533Red Potion^000000 - 2 Red Herbs, 1 Empty Bottle, 2 Zeny fee."; mes "^FF8000Orange Potion^000000 - 1 Red Herb, 1 Yellow Herb, 1 Empty Bottle, 5 Zeny fee."; mes "^E8CF20Yellow Potion^000000 - 2 Yellow Herbs, 1 Empty Bottle, 10 Zeny fee."; next; mes "[Grampa Pharmacist]"; mes "^999999White Potion^000000 - 2 White Herbs, 1 Empty Bottle, 20 Zeny fee."; mes "^3355FFBlue Potion^000000 - 2 Blue Herbs, 1 Empty Bottle, 30 Zeny fee."; mes "^00B000Green Potion^000000 - 2 Green Herbs, 1 Empty Bottle, 3 Zeny fee."; close; M_End: mes "[Grampa Pharmacist]"; mes "Didn't you have something to say?!"; close; }