//================= Hercules Script ======================================= //= _ _ _ //= | | | | | | //= | |_| | ___ _ __ ___ _ _| | ___ ___ //= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| //= | | | | __/ | | (__| |_| | | __/\__ \ //= \_| |_/\___|_| \___|\__,_|_|\___||___/ //================= License =============================================== //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= //= Copyright (C) 2012-2015 Hercules Dev Team //= Copyright (C) Euphy //= Copyright (C) L0ne_W0lf //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by //= the Free Software Foundation, either version 3 of the License, or //= (at your option) any later version. //= //= This program is distributed in the hope that it will be useful, //= but WITHOUT ANY WARRANTY; without even the implied warranty of //= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //= GNU General Public License for more details. //= //= You should have received a copy of the GNU General Public License //= along with this program. If not, see . //========================================================================= //= Gemstone Trader //================= Description =========================================== //= Trade various colors of gemstones for other color gemstones. //================= Current Version ======================================= //= 1.3 //========================================================================= payon,173,238,5 script Jade#pay 4_M_SAGE_A,{ if (checkweight(Knife,1) == 0) { mes "^3355FFWait a second! Right now, you're carrying too many items with you. Please come back after putting some of your things into Kafra Storage.^000000"; close; } mes "[Jade]"; mes "Bring me two"; mes "Gemstones of the"; mes "same color, and I will"; mes "change them to Gemstones"; mes "of a different color."; next; switch(select("Blue Gemstones into Red ones!", "Red Gemstones into Yellow ones!", "Yellow Gemstones into Blue ones!")) { case 1: callsub S_TradeGems,717,716; case 2: callsub S_TradeGems,716,715; case 3: callsub S_TradeGems,715,717; } S_TradeGems: if (countitem(getarg(0)) < 2) { mes "[Jade]"; mes "Hah...!"; mes "You're kidding me, right?"; mes "I can't provide you with this"; mes "service if you don't"; mes "give me at least"; mes "2 "+getitemname(getarg(0))+"s!"; close; } else { .@gems = countitem(getarg(0))/2; mes "[Jade]"; mes "I believe I can create"; mes "a total of " + .@gems + " " + getitemname(getarg(1)) + "s"; mes "using the "+getitemname(getarg(0))+"s"; mes "that you currently have."; mes "What do you want to do?"; next; switch(select("Give me as many as you can.", "I want to set the amount.", "I quit.")) { case 1: delitem getarg(0),.@gems * 2; getitem getarg(1),.@gems; break; case 2: mes "[Jade]"; mes "So how many"; mes "do you want?"; mes "The maximum number"; mes "that you can enter is 100."; next; while(1) { input(.@input); if (.@input <= 0) { mes "[Jade]"; mes "None at all?"; mes "I guess you"; mes "changed your mind..."; close; } if (.@input > 100) { mes "[Jade]"; mes "Errm..."; mes "I asked you to enter"; mes "an amount no greater"; mes "than 100, remember...?"; next; continue; } if (.@gems < .@input) { // Custom dialogue mes "[Jade]"; mes "Errm..."; mes "You don't have that"; mes "many gems to trade..."; next; continue; } break; } delitem getarg(0),.@input * 2; getitem getarg(1),.@input; break; case 3: mes "[Jade]"; mes "Sure, no problem."; mes "Come back any time."; close; } mes "[Jade]"; mes "There you go."; mes "Feel free to come"; mes "back any time."; mes "Hm, what's that look for?"; mes "Is there something on my face?"; close; } }