//================= Hercules Script ======================================= //= _ _ _ //= | | | | | | //= | |_| | ___ _ __ ___ _ _| | ___ ___ //= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| //= | | | | __/ | | (__| |_| | | __/\__ \ //= \_| |_/\___|_| \___|\__,_|_|\___||___/ //================= License =============================================== //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= //= Copyright (C) 2012-2015 Hercules Dev Team //= Copyright (C) rAthena Dev Team //= Copyright (C) Euphy //= Copyright (C) eAthena Dev Team //= Copyright (C) Gepard //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by //= the Free Software Foundation, either version 3 of the License, or //= (at your option) any later version. //= //= This program is distributed in the hope that it will be useful, //= but WITHOUT ANY WARRANTY; without even the implied warranty of //= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //= GNU General Public License for more details. //= //= You should have received a copy of the GNU General Public License //= along with this program. If not, see . //========================================================================= //= Coin Merchants //================= Description =========================================== //= Coin redemption NPCs. //================= Current Version ======================================= //= 1.2 //========================================================================= //== Manuk & Splendide ===================================== - script ::merchant_13_2 FAKE_NPC,{ .@n$ = "["+strnpcinfo(NPC_NAME_VISIBLE)+"]"; mes .@n$; if (isequipped(2782) && ep13_2_rhea == 100) { if (!checkweight(Knife,1)) { mes "It looks like you're carrying too many things."; mes "Why not put some of your items in storage and come back?"; close; } mes "Hello."; mes "What are you looking for?"; next; if (strnpcinfo(NPC_NAME_VISIBLE) == "Merchant of Manuk") { setarray .@items[2],12342,12343,12348; .@Book = 11019; //Manuk_Selling_Item .@coin = 6080; //Manuk_Coin .@i = select("View item description", "Manuk's Opportunity", "Manuk's Courage", "Manuk's Faith", "Cancel"); } else { setarray .@items[2],12344,12345,12349; .@Book = 11018; //Splendide_Selling_Item .@coin = 6081; //Splendide_Coin .@i = select("View item description", "Buy Pinguicula's Fruit Jam", "Buy Luciola's Honey Jam", "Buy Cornus' Tears", "Do nothing"); } mes .@n$; if (.@i == 1) { mes "Here are the item descriptions."; close2; readbook .@Book,1; end; } else if (.@i < 5) { mes "I can sell you 3 "+getitemname(.@items[.@i])+" for ^3131FF1 coin^000000."; next; switch(select("Purchase", "Do not purchase")) { case 1: if (countitem(.@coin)) { mes .@n$; mes "Thank you for coming."; delitem .@coin,1; getitem .@items[.@i],3; close; } else { mes .@n$; mes "You don't have enough coins."; close; } case 2: mes .@n$; break; } } mes "Come again if you change your mind."; close; } else { if (strnpcinfo(NPC_NAME_VISIBLE) == "Merchant of Manuk") { mes "Rtt od d"; mes "Qwo hd is d irr"; } else { mes "BurWehAla"; mes "tasnarAndu Ie Ru"; } close; } } man_in01,286,16,1 duplicate(merchant_13_2) Merchant of Manuk 4_MAN_PIOM spl_in01,110,326,5 duplicate(merchant_13_2) Merchant of Splendide 4_F_FAIRYKID4