//===== eAthena Script ======================================= //= Clothes Dyer //===== By: ================================================== //= Usnul //===== Current Version: ===================================== //= 2.4 //===== Compatible With: ===================================== //= eAthena 1.0+ //===== Description: ========================================= //= Clothes dyer with standard palletes //===== Additional Comments: ================================= //= Fully working //= 2.1 Shortened some labels to make this script loading, //= Added Black+White Colors desc [Lupus] //= 2.1a - added adv classes + abby class support [Lupus] //= 2.2 – Spell checked. [Nexon] //= 2.3 - Fixed dis $hit! [Poki#3] //= 2.4 - Disabled cloth dyeing since it's not implemented // on official servers and cause your client to crash // [Playtester] //============================================================ //Note: To enable it, replace L_Busy with L_Dye //============================================================ // Dyer Ginedin Rephere --------------------------------------------------- prt_in,284,168,2 script Dyer Ginedin Rephere 55,{ mes "[Dyer Ginedin Rephere]"; mes "11... 12... Mmm... good. I think I'll be able to finish before tonight’s party. Oh! I didn't notice that you were here. Anyway how may I assist you?"; M_Menu: next; menu "-Talk",L_Talk,"-Dye Clothing",L_Busy,"-Price list",L_PriceList,"-Cancel",L_End; L_Talk: mes "[Dyer Ginedin Rephere]"; mes "Life may have gotten a little better.... but when I look at all of the orders I've received... Whew!"; mes "It seems that the young women of Rune Midgard must be very well off these days."; next; mes "[Dyer Ginedin Rephere]"; mes "Not that I think that they are indulging in anything luxurious mind you."; mes "I don't think there is anything wrong with the pursuit of beauty and being fashionable."; next; mes "[Dyer Ginedin Rephere]"; mes "For us humans, who have no colorful fur or decorative scales, clothes are one of the few ways we have to display our personality, style, and beauty."; next; mes "[Dyer Ginedin Rephere]"; mes "Haha... When I think about it, I really feel that my job is worthwhile. I believe that I provide a service that the people desire."; next; mes "[Dyer Ginedin Rephere]"; mes "Can you feel it too? The energy that is released when rough fabric and leather are brought to life with color?....."; next; mes "[Dyer Ginedin Rephere]"; mes "Although the process is very tedious and time consuming, the joy and happiness I feel when a dress is finished....."; mes "more than makes up for all of the hard work!!"; goto M_Menu; L_Dye: mes "[Dyer Ginedin Rephere]"; mes "Oh... you need my work? Well... okay sounds good."; next; mes "[Dyer Ginedin Rephere]"; mes "Please choose a color that suits you."; next; if(Sex==0) goto Female_dye; //================================= // Clothing Dyeing for Males //================================= Male_dye: if(BaseJob==Job_Novice || BaseJob==Job_Novice_High || BaseJob==Job_Baby) goto L_Novice_M; if(BaseJob==Job_Swordman || BaseJob==Job_Swordman_High || BaseJob==Job_Baby_Swordman) goto L_Swordman_M; if(BaseJob==Job_Mage || BaseJob==Job_Mage_High || BaseJob==Job_Baby_Mage) goto L_Mage_M; if(BaseJob==Job_Archer || BaseJob==Job_Archer_High || BaseJob==Job_Baby_Archer) goto L_Archer_M; if(BaseJob==Job_Acolyte || BaseJob==Job_Acolyte_High || BaseJob==Job_Baby_Acolyte) goto L_Acolyte_M; if(BaseJob==Job_Merchant || BaseJob==Job_Merchant_High || BaseJob==Job_Baby_Merchant) goto L_Merchant_M; if(BaseJob==Job_Thief || BaseJob==Job_Thief_High || BaseJob==Job_Baby_Thief) goto L_Thief_M; if(BaseJob==Job_Knight || BaseJob==Job_Knight2 || BaseJob==Job_Crusader || BaseJob==Job_Crusader2 || BaseJob==Job_Lord_Knight || BaseJob==Job_Lord_Knight2 || BaseJob==Job_Paladin || BaseJob==Job_Paladin2 || BaseJob==Job_Stalker || BaseJob==Job_Baby_Knight || BaseJob==Job_Baby_Knight2 || BaseJob==Job_Baby_Crusader || BaseJob==Job_Baby_Crusader2) goto L_Swordman2_M; if(BaseJob==Job_Priest || BaseJob==Job_Monk || BaseJob==Job_High_Priest || BaseJob==Job_Champion || BaseJob==Job_Baby_Priest || BaseJob==Job_Baby_Monk) goto L_Acolyte2_M; if(BaseJob==Job_Wizard || BaseJob==Job_High_Wizard || BaseJob==Job_Baby_Wizard) goto L_Mage2_M; if(BaseJob==Job_Blacksmith || BaseJob==Job_Alchemist || BaseJob==Job_Whitesmith || BaseJob==Job_Creator || BaseJob==Job_Baby_Blacksmith || BaseJob==Job_Baby_Alchemist) goto L_Merchant2_M; if(BaseJob==Job_Hunter || BaseJob==Job_Bard || BaseJob==Job_Sniper || BaseJob==Job_Clown || BaseJob==Job_Baby_Hunter || BaseJob==Job_Baby_Bard) goto L_Archer2_M; if(BaseJob==Job_Assassin || BaseJob==Job_Rogue || BaseJob==Job_Assassin_Cross || BaseJob==Job_Baby_Assassin || BaseJob==Job_Baby_Rogue) goto L_Thief2_M; if(BaseJob==Job_SuperNovice || BaseJob==Job_Super_Baby) goto L_Super_Novice_M; goto sL_Sorry; //NOTE: Although Sages have pellets, they color non existent piece's of clothing. They are not listed, so players won't waste their items and zeny. //Professors also have a problem <.< The only thing that changes is a part of there Fox scarf. The Stalker Placement is not a bug! L_Novice_M: set @black, 1; set @blue, 2; set @green, 3; menu "- Default",L_Dye_Default,"- Black",L_Dye_Black,"- Blue",L_Dye_Blue,"- Green",L_Dye_Green,"- Cancel",L_End; L_Swordman_M: set @black, 1; set @blue, 2; set @green, 3; menu "- Default",L_Dye_Default,"- Black",L_Dye_Black,"- Blue",L_Dye_Blue,"- Green",L_Dye_Green,"- Cancel",L_End; L_Mage_M: set @red, 1; set @violet, 2; set @orange, 3; set @white, 4; menu "- Default",L_Dye_Default,"- Red",L_Dye_Red,"- Violet",L_Dye_Violet,"- Orange",L_Dye_Orange,"- White",L_Dye_White,"- Cancel",L_End; L_Archer_M: set @black, 1; set @violet, 2; set @green, 3; menu "- Default",L_Dye_Default,"- Black",L_Dye_Black,"- Violet",L_Dye_Violet,"- Green",L_Dye_Green,"- Cancel",L_End; L_Acolyte_M: set @blue, 1; set @red, 2; set @white, 3; set @black, 4; menu "- Default",L_Dye_Default,"- Blue",L_Dye_Blue,"- Red",L_Dye_Red,"- White",L_Dye_White,"- Black",L_Dye_Black,"- Cancel",L_End; L_Merchant_M: set @black, 1; set @blue, 2; set @green, 3; menu "- Default",L_Dye_Default,"- Black",L_Dye_Black,"- Blue",L_Dye_Blue,"- Green",L_Dye_Green,"- Cancel",L_End; L_Thief_M: set @green, 1; set @red, 2; set @white, 4; menu "- Default",L_Dye_Default,"- Green",L_Dye_Green,"- Red",L_Dye_Red,"- White",L_Dye_White,"- Cancel",L_End; L_Swordman2_M: set @violet, 1; set @red, 3; set @black, 4; menu "- Default",L_Dye_Default,"- Violet",L_Dye_Violet,"- Red",L_Dye_Red,"- Black",L_Dye_Black,"- Cancel",L_End; L_Acolyte2_M: set @blue, 1; set @green, 2; set @red, 3; set @white, 4; menu "- Default",L_Dye_Default,"- Blue",L_Dye_Blue,"- Green",L_Dye_Green,"- Red",L_Dye_Red,"- White",L_Dye_White,"- Cancel",L_End; L_Mage2_M: set @blue, 1; set @green, 3; set @black, 4; menu "- Default",L_Dye_Default,"- Blue",L_Dye_Blue,"- Green",L_Dye_Green,"- Black",L_Dye_Black,"- Cancel",L_End; L_Merchant2_M: set @black, 1; set @green, 2; set @white, 3; menu "- Default",L_Dye_Default,"- Black",L_Dye_Black,"- Green",L_Dye_Green,"- White",L_Dye_White,"- Cancel",L_End; L_Archer2_M: set @black, 1; set @blue, 2; set @green, 3; menu "- Default",L_Dye_Default,"- Black",L_Dye_Black,"- Blue",L_Dye_Blue,"- Green",L_Dye_Green,"- Cancel",L_End; L_Thief2_M: set @blue, 1; menu "- Default",L_Dye_Default,"- Blue",L_Dye_Blue,"- Cancel",L_End; L_Super_Novice_M: set @violet, 1; set @blue, 2; set @green, 3; set @black, 4; menu "- Default",L_Dye_Default,"- Violet",L_Dye_Violet,"- Blue",L_Dye_Blue,"- Green",L_Dye_Green,"- Black",L_Dye_Black,"- Cancel",L_End; //================================= // Clothing Dyeing for Females //================================= Female_dye: if(BaseJob==Job_Novice || BaseJob==Job_Novice_High || BaseJob==Job_Baby) goto L_Novice_F; if(BaseJob==Job_Swordman || BaseJob==Job_Swordman_High || BaseJob==Job_Baby_Swordman) goto L_Swordman_F; if(BaseJob==Job_Mage || BaseJob==Job_Mage_High || BaseJob==Job_Baby_Mage) goto L_Mage_F; if(BaseJob==Job_Archer || BaseJob==Job_Archer_High || BaseJob==Job_Baby_Archer) goto L_Archer_F; if(BaseJob==Job_Acolyte || BaseJob==Job_Acolyte_High || BaseJob==Job_Baby_Acolyte) goto L_Acolyte_F; if(BaseJob==Job_Merchant || BaseJob==Job_Merchant_High || BaseJob==Job_Baby_Merchant) goto L_Merchant_F; if(BaseJob==Job_Thief || BaseJob==Job_Thief_High || BaseJob==Job_Baby_Thief) goto L_Thief_F; if(BaseJob==Job_Knight || BaseJob==Job_Knight2 || BaseJob==Job_Crusader || BaseJob==Job_Crusader2 || BaseJob==Job_Lord_Knight || BaseJob==Job_Lord_Knight2 || BaseJob==Job_Paladin || BaseJob==Job_Paladin2 || BaseJob==Job_Stalker || BaseJob==Job_Baby_Knight || BaseJob==Job_Baby_Knight2 || BaseJob==Job_Baby_Crusader || BaseJob==Job_Baby_Crusader2) goto L_Swordman2_F; if(BaseJob==Job_Priest || BaseJob==Job_Baby_Priest) goto L_Acolyte2_F; if(BaseJob==Job_Wizard || BaseJob==Job_Sage || BaseJob==Job_High_Wizard || BaseJob==Job_Professor || BaseJob==Job_Baby_Wizard || BaseJob==Job_Baby_Sage) goto L_Mage2_F; if(BaseJob==Job_Blacksmith || BaseJob==Job_Alchemist || BaseJob==Job_Whitesmith || BaseJob==Job_Creator || BaseJob==Job_Baby_Blacksmith || BaseJob==Job_Baby_Alchemist) goto L_Merchant2_F; if(BaseJob==Job_Hunter || BaseJob==Job_Dancer || BaseJob==Job_Sniper || BaseJob==Job_Gypsy || BaseJob==Job_Baby_Hunter || BaseJob==Job_Baby_Dancer) goto L_Archer2_F; if(BaseJob==Job_Assassin || BaseJob==Job_Baby_Assassin) goto L_Thief2_F; if(BaseJob==Job_Rogue || BaseJob==Job_Assassin_Cross || BaseJob==Job_Baby_Rogue) goto L_Thief3_F; if(BaseJob==Job_SuperNovice || BaseJob==Job_Super_Baby) goto L_Super_Novice_F; goto sL_Sorry; //NOTE: Same problems as with Males. This time: Monk, High Priest, Champion. //Rogue and Assassin Cross have her own check, because the default dye is black <.< The Stalker Placement is not a bug! L_Novice_F: set @blue, 1; set @red, 2; set @green, 3; set @black, 4; menu "- Default",L_Dye_Default,"- Blue",L_Dye_Blue,"- Red",L_Dye_Red,"- Green",L_Dye_Green,"- Black",L_Dye_Black,"- Cancel",L_End; L_Swordman_F: set @red, 1; set @green, 3; set @black, 4; menu "- Default",L_Dye_Default,"- Red",L_Dye_Red,"- Green",L_Dye_Green,"- Black",L_Dye_Black,"- Cancel",L_End; L_Mage_F: set @red, 1; set @violet, 2; set @white, 3; set @black, 4; menu "- Default",L_Dye_Default,"- Red",L_Dye_Red,"- Violet",L_Dye_Violet,"- White",L_Dye_White,"- Black",L_Dye_Black,"- Cancel",L_End; L_Archer_F: set @red, 1; set @green, 2; set @white, 3; set @black, 4; menu "- Default",L_Dye_Default,"- Red",L_Dye_Red,"- Green",L_Dye_Green,"- White",L_Dye_White,"- Black",L_Dye_Black,"- Cancel",L_End; L_Acolyte_F: set @red, 1; set @green, 3; set @black, 4; menu "- Default",L_Dye_Default,"- Red",L_Dye_Red,"- Green",L_Dye_Green,"- Black",L_Dye_Black,"- Cancel",L_End; L_Merchant_F: set @violet, 1; set @green, 3; set @black, 4; menu "- Default",L_Dye_Default,"- Violet",L_Dye_Violet,"- Green",L_Dye_Green,"- Black",L_Dye_Black,"- Cancel",L_End; L_Thief_F: set @red, 1; set @white, 3; set @black, 4; menu "- Default",L_Dye_Default,"- Red",L_Dye_Red,"- White",L_Dye_White,"- Black",L_Dye_Black,"- Cancel",L_End; L_Swordman2_F: set @blue, 1; set @white, 3; set @black, 4; menu "- Default",L_Dye_Default,"- Blue",L_Dye_Blue,"- White",L_Dye_White,"- Black",L_Dye_Black,"- Cancel",L_End; L_Acolyte2_F: set @red, 1; set @green, 2; set @white, 3; set @black, 4; menu "- Default",L_Dye_Default,"- Red",L_Dye_Red,"- Green",L_Dye_Green,"- White",L_Dye_White,"- Black",L_Dye_Black,"- Cancel",L_End; L_Mage2_F: set @red, 1; set @blue, 2; set @white, 3; set @green, 4; menu "- Default",L_Dye_Default,"- Red",L_Dye_Red,"- Blue",L_Dye_Blue,"- White",L_Dye_White,"- Green",L_Dye_Green,"- Cancel",L_End; L_Merchant2_F: set @red, 1; set @green, 2; set @violet, 3; set @black, 4; menu "- Default",L_Dye_Default,"- Red",L_Dye_Red,"- Green",L_Dye_Green,"- Violet",L_Dye_Violet,"- Black",L_Dye_Black,"- Cancel",L_End; L_Archer2_F: set @blue, 1; set @green, 3; set @violet, 4; menu "- Default",L_Dye_Default,"- Blue",L_Dye_Blue,"- Green",L_Dye_Green,"- Violet",L_Dye_Violet,"- Cancel",L_End; L_Thief2_F: set @black, 1; set @yellow, 2; set @white, 3; menu "- Default",L_Dye_Default,"- Black",L_Dye_Black,"- Yellow",L_Dye_Yellow,"- White",L_Dye_White,"- Cancel",L_End; L_Thief3_F: set @yellow, 2; set @white, 3; menu "- Default",L_Dye_Default,"- Yellow",L_Dye_Yellow,"- White",L_Dye_White,"- Cancel",L_End; L_Super_Novice_F: set @blue, 1; set @red, 2; set @green, 3; set @black, 4; menu "- Default",L_Dye_Default,"- Blue",L_Dye_Blue,"- Red",L_Dye_Red,"- Green",L_Dye_Green,"- Black",L_Dye_Black,"- Cancel",L_End; //================================= // Rest of the script //================================= L_Dye_Default: mes "[Dyer Ginedin Rephere]"; mes "I can change your dye to the default one for free."; mes "Are you sure?"; next; menu "Yes",-,"No",L_End; mes "[Dyer Ginedin Rephere]"; mes "OK. Here goes nothing."; setlook 7,0; close; L_Dye_Orange: mes "[Dyer Ginedin Rephere]"; if(countitem(980) < 1) goto sL_NoDye; if(Zeny < 10000) goto sL_Zeny; delitem 980,1; set Zeny, Zeny - 10000; mes "Ok. I will dye you clothes orange."; setlook 7,@orange; close; L_Dye_Violet: mes "[Dyer Ginedin Rephere]"; if(countitem(981) < 1) goto sL_NoDye; if(Zeny < 10000) goto sL_Zeny; delitem 981,1; set Zeny, Zeny - 10000; mes "Ok. I will dye you clothes Violet."; setlook 7,@violet; close; L_Dye_Red: mes "[Dyer Ginedin Rephere]"; if(countitem(975) < 1) goto sL_NoDye; if(Zeny < 10000) goto sL_Zeny; delitem 975,1; set Zeny, Zeny - 10000; mes "Ok. I will dye you clothes red."; setlook 7,@red; close; L_Dye_Black: mes "[Dyer Ginedin Rephere]"; if(countitem(983) < 1) goto sL_NoDye; if(Zeny < 10000) goto sL_Zeny; delitem 983,1; set Zeny, Zeny - 10000; mes "Ok. I will dye you clothes black."; setlook 7,@black; close; L_Dye_Green: mes "[Dyer Ginedin Rephere]"; if(countitem(979) < 1) goto sL_NoDye; if(Zeny < 10000) goto sL_Zeny; delitem 979,1; set Zeny, Zeny - 10000; mes "Ok. I will dye you clothes green."; setlook 7,@green; close; L_Dye_Blue: mes "[Dyer Ginedin Rephere]"; if(countitem(978) < 1) goto sL_NoDye; if(Zeny < 10000) goto sL_Zeny; delitem 978,1; set Zeny, Zeny - 10000; mes "Ok. I will dye you clothes blue."; setlook 7,@blue; close; L_Dye_White: mes "[Dyer Ginedin Rephere]"; if(countitem(982) < 1) goto sL_NoDye; if(Zeny < 10000) goto sL_Zeny; delitem 982,1; set Zeny, Zeny - 10000; mes "Ok. I will dye you clothes white."; setlook 7,@white; close; L_Dye_Yellow: mes "[Dyer Ginedin Rephere]"; if(countitem(976) < 1) goto sL_NoDye; if(Zeny < 10000) goto sL_Zeny; delitem 976,1; set Zeny, Zeny - 10000; mes "Ok. I will dye you clothes yellow."; setlook 7,@yellow; close; sL_Sorry: mes "Wow, your clothes is very strange, I haven't seen anything like it before. Hmmm... I'm sorry, but there is no way I can paint it."; close; sL_Zeny: mes "I'm sorry but you don't have enough money."; close; sL_NoDye: mes "For me to dye your clothes, I'll need the appropriate Dyestuffs. Please check my price list for the information."; next; L_Busy: mes "Sorry, I'm too busy with other jobs to dye your clothes."; goto M_Menu; L_PriceList: mes "[Dyer Ginedin Rephere]"; mes "Here is the list of colors you can choose from and their prices:"; mes " "; mes " - ^FF4422Red^000000: 10000 zeny, 1 Scarlet Dyestuffs"; mes " - ^D5A500Yellow^000000: 10000 zeny, 1 Lemon Dyestuffs"; mes " - ^AA00AAViolet^000000: 10000 zeny, 1 Violet Dyestuffs"; mes " - ^FF8800Orange^000000: 10000 zeny, 1 Orange Dyestuffs"; mes " - ^4422FFBlue^000000: 10000 zeny, 1 CobaltBlue Dyestuffs"; mes " - ^009500Green^000000: 10000 zeny, 1 DarkGreen Dyestuffs"; mes " - Black: 10000 zeny, 1 Black Dyestuffs"; mes " - White: 10000 zeny, 1 White Dyestuffs"; goto M_Menu; L_End: mes "[Dyer Ginedin Rephere]"; mes "Make yourself at home. Even though I don't have time for you."; close; }