//================= Hercules Script =======================================
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2015 Hercules Dev Team
//= Copyright (C) Euphy
//= Copyright (C) Playtester
//= Copyright (C) Poki#3
//= Copyright (C) Nexon
//= Copyright (C) Lupus
//= Copyright (C) Usnul
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program. If not, see .
//=========================================================================
//= Clothes Dyer
//================= Description ===========================================
//= Clothes dyer with standard palletes
//================= Current Version =======================================
//= 2.5
//=========================================================================
prt_in,284,168,2 script Dyer Ginedin Rephere 1_M_JOBTESTER,{
function Dyes;
.@EnableDyes = 1; // Disable (set to 0) if palettes cause errors [see note v2.4]
.n$ = "[Dyer Ginedin Rephere]";
mes .n$;
mes "11... 12... Mmm... good. I think I'll be able to finish before tonight's party. Oh! I didn't notice you were here!";
while(1) {
next;
mes .n$;
mes "How may I assist you?";
next;
switch(select("- Talk", "- Dye Clothing", "- Price List", "- ^777777Cancel^000000")) {
case 1:
mes .n$;
mes "Life may have gotten a bit better, but when I look at all of the orders I've received... Whew!";
mes "It seems that the young women of Rune Midgard must be very well off these days.";
next;
mes .n$;
mes "Not that I think that they are indulging in anything luxurious, mind you.";
mes "I don't think there is anything wrong with the pursuit of beauty and being fashionable.";
next;
mes .n$;
mes "For us humans, who have no colorful fur or decorative scales, clothes are one of the few ways we have to display our personality, style, and beauty.";
next;
mes .n$;
mes "Haha... When I think about it, I really feel that my job is worthwhile. I believe that I provide a service that the people desire.";
next;
mes .n$;
mes "Can you feel it too? The energy that is released when rough fabric and leather are brought to life with color?.....";
next;
mes .n$;
mes "Although the process is very tedious and time consuming, the joy and happiness I feel when a dress is finished more than makes up for all of the hard work!!";
break;
case 2:
mes .n$;
if (!.@EnableDyes) {
mes "Sorry, I'm too busy with other jobs to dye your clothes.";
break;
}
mes "Oh... you need my work? Well... okay, sounds good.";
next;
mes .n$;
mes "Please choose a color";
mes "that suits you.";
next;
// Dyes(,{,...});
// Colors: [1]Orange, [2]Violet, [3]Red, [4]Black, [5]Green, [6]Blue, [7]White, [8]Yellow
switch(BaseJob) {
case Job_Novice:
if (Sex == SEX_MALE) Dyes(4,1,6,2,5,3); else Dyes(6,1,3,2,5,3,4,4);
case Job_Swordman:
if (Sex == SEX_MALE) Dyes(4,1,6,2,5,3); else Dyes(3,1,5,3,4,4);
case Job_Mage:
if (Sex == SEX_MALE) Dyes(3,1,2,2,1,3,7,4); else Dyes(3,1,2,2,7,3,4,4);
case Job_Archer:
if (Sex == SEX_MALE) Dyes(4,1,2,2,5,3); else Dyes(3,1,5,2,7,3,4,4);
case Job_Acolyte:
if (Sex == SEX_MALE) Dyes(6,1,3,2,7,3,4,4); else Dyes(3,1,5,3,4,4);
case Job_Merchant:
if (Sex == SEX_MALE) Dyes(4,1,6,2,5,3); else Dyes(2,1,5,3,4,4);
case Job_Thief:
if (Sex == SEX_MALE) Dyes(5,1,3,2,7,4); else Dyes(3,1,7,3,4,4);
case Job_Knight:
case Job_Crusader:
if (Sex == SEX_MALE) Dyes(2,1,3,3,4,4); else Dyes(6,1,7,3,4,4);
case Job_Priest:
case Job_Monk:
if (Sex == SEX_MALE) Dyes(6,1,5,2,3,3,7,4); else Dyes(3,1,5,2,7,3,4,4);
case Job_Wizard:
case Job_Sage:
if (Sex == SEX_MALE) Dyes(6,1,5,3,4,4); else Dyes(3,1,6,2,7,3,5,4);
case Job_Blacksmith:
case Job_Alchemist:
if (Sex == SEX_MALE) Dyes(4,4,5,2,7,3); else Dyes(3,1,5,2,2,3,4,4);
case Job_Hunter:
case Job_Bard:
case Job_Dancer:
if (Sex == SEX_MALE) Dyes(4,1,6,2,5,3); else Dyes(6,1,5,3,2,4);
case Job_Assassin:
case Job_Rogue:
if (Sex == SEX_MALE) Dyes(6,1); else Dyes(4,1,8,2,7,3);
case Job_SuperNovice:
if (Sex == SEX_MALE) Dyes(2,1,6,2,5,3,4,4); else Dyes(6,1,3,2,5,3,4,4);
default:
mes "Wow, I've never seen clothes like that before! I'm sorry, but I don't think I can paint it.";
close;
}
case 3:
mes .n$;
mes "Each color costs 10000z and 1 dye:";
mes " ";
mes " - ^FF4422Red^000000: Scarlet Dyestuffs";
mes " - ^D5A500Yellow^000000: Lemon Dyestuffs";
mes " - ^AA00AAViolet^000000: Violet Dyestuffs";
mes " - ^FF8800Orange^000000: Orange Dyestuffs";
mes " - ^4422FFBlue^000000: CobaltBlue Dyestuffs";
mes " - ^009500Green^000000: DarkGreen Dyestuffs";
mes " - Black: Black Dyestuffs";
mes " - White: White Dyestuffs";
break;
case 4:
callsub L_End;
}
}
L_End:
mes .n$;
mes "Make yourself at home. Even though I don't have time for you.";
close;
function Dyes {
setarray .@DyeName$[0],"the default color","Orange","Violet","Red","Black","Green","Blue","White","Yellow";
setarray .@DyeItems[0],0,980,981,975,983,979,978,982,976;
.@menu$ = "- Default:";
for(.@i = 0; .@i