//===== eAthena Script ======================================= //= Clothes Dyer //===== By: ================================================== //= Usnul //===== Current Version: ===================================== //= 2.0 //===== Compatible With: ===================================== //= eAthena 1.0+ //===== Description: ========================================= //= Clothes dyer with standard palletes //===== Additional Comments: ================================= //= Fully working //============================================================ // Dyer Ginedin Rephere --------------------------------------------------- prt_in.gat,284,168,2 script Dyer Ginedin Rephere 55,{ mes "[Dyer Ginedin Rephere]"; mes "11... 12... Mmm... good. I think I'll be able ot finish before tonights party. Oh! I didn't notice that you were here. Anyway how may I assist you?"; M_Menu: next; menu "-Talk",L_Talk, "-Dye Clothing",L_Dye, "-Price list",L_PriceList, "-Cancel",L_End; L_Talk: mes "[Dyer Ginedin Rephere]"; mes "Life may have gotten a little better.... but when I look at all of the orders I've recieved... Whew!"; mes "It seems that the young women of Rune Midgard must be very well off these days."; next; mes "[Dyer Ginedin Rephere]"; mes "Not that I think that they are indulging in anything luxurious mind you."; mes "I don't think there is anything wrong with the pursuit of beauty and being fashionable."; next; mes "[Dyer Ginedin Rephere]"; mes "For us humans, who have no colorful fur or decorative scales, clothes are one of the few ways we have to display our personality, style, and beauty."; next; mes "[Dyer Ginedin Rephere]"; mes "Haha... When I think about it, I really feel that my job is worthwhile. I believe that I provide a service that the people desire."; next; mes "[Dyer Ginedin Rephere]"; mes "Can you feel it too? The energy that is released when rough fabric and leather are brought to life with color?....."; next; mes "[Dyer Ginedin Rephere]"; mes "Although the process is very tedious and time consuming, the joy and happiness I feel when a dress is finished....."; mes "more than makes up for all of the hard work!!"; goto M_Menu; L_Dye: mes "[Dyer Ginedin Rephere]"; if(Class==0) goto sL_Novice; mes "Oh... you need my work? Well... okay sounds good."; next; mes "[Dyer Ginedin Rephere]"; mes "Please choose a color that suits you."; next; if(Sex==0) goto Female_dye; //================================= // Clothing Dyeing for Males //================================= Male_dye: //1 Class if(Class==5 || Class==1) goto L_Wiz_Hunt_Bard_SN_M; if(Class==2) goto L_Mage_M; if(Class==3) goto L_Archer_M; if(Class==4) goto L_Aco_M; if(Class==6) goto L_Thief_M; //2 Class if(Class==7 || Class==14) goto L_Knight_Crus_M; if(Class==8 || Class==15) goto L_Priest_Monk_M; if(Class==9 || Class==11 || Class==19 || Class==23) goto L_Wiz_Hunt_Bard_SN_M; if(Class==10 || Class==18) goto L_BlackSmith_Alchemist_M; if(Class==12) goto L_Assassin_M; if(Class==17) goto L_Rogue_M; //1 Class L_Mage_M: set @red, 1; set @violet, 2; set @orange, 3; set @white, 4; menu "- Red",L_Dye_Red,"- Violet",L_Dye_Violet,"- Orange",L_Dye_Orange,"- White",L_Dye_White,"- Cancel",L_End; L_Archer_M: set @red, 1; set @violet, 2; set @green, 3; set @black, 4; menu "- Red",L_Dye_Red,"- Violet",L_Dye_Violet,"- Green",L_Dye_Green,"- Black",L_Dye_Black,"- Cancel",L_End; L_Aco_M: set @blue, 1; set @red, 2; set @white, 3; set @black, 4; menu "- Red",L_Dye_Red,"- Blue",L_Dye_Blue,"- White",L_Dye_White,"- Black",L_Dye_Black,"- Cancel",L_End; L_Thief_M: set @blue, 1; set @red, 2; set @green, 3; set @white, 4; menu "- Red",L_Dye_Red,"- Blue",L_Dye_Blue,"- Green",L_Dye_Green,"- White",L_Dye_White,"- Cancel",L_End; //2 Class L_Knight_Crus_M: set @orange, 1; set @violet, 2; set @red, 3; set @black, 4; menu "- Orange",L_Dye_Orange,"- Violet",L_Dye_Violet,"- Red",L_Dye_Red,"- Black",L_Dye_Black,"- Cancel",L_End; L_Priest_Monk_M: set @blue, 1; set @green, 2; set @red, 3; set @white, 4; menu "- Blue",L_Dye_Blue,"- Green",L_Dye_Green,"- Red",L_Dye_Red,"- White",L_Dye_White,"- Cancel",L_End; L_Wiz_Hunt_Bard_SN_M: set @red, 1; set @blue, 2; set @green, 3; set @black, 4; menu "- Red",L_Dye_Red,"- Blue",L_Dye_Blue,"- Green",L_Dye_Green,"- Black",L_Dye_Black,"- Cancel",L_End; L_BlackSmith_Alchemist_M: set @red, 1; set @green, 2; set @white, 3; set @black, 4; menu "- Red",L_Dye_Red,"- Green",L_Dye_Green,"- White",L_Dye_White,"- Black",L_Dye_Black,"- Cancel",L_End; L_Assassin_M: set @blue, 1; set @red, 2; set @green, 3; set @black, 4; menu "- Red",L_Dye_Red,"- Blue",L_Dye_Blue,"- Green",L_Dye_Green,"- Black",L_Dye_Black,"- Cancel",L_End; L_Rogue_M: set @red, 2; set @green, 3; menu "- Red",L_Dye_Red,"- Green",L_Dye_Green,"- Cancel",L_End; //================================= // Clothing Dyeing for Females //================================= Female_dye: //1 Class if(Class==1 || Class==4) goto L_Sword_Aco_F; if(Class==2) goto L_Knight_Crus_F; if(Class==3) goto L_Priest_F; if(Class==5) goto L_Merch_F; //2 Class if(Class==7 || Class==14) goto L_Knight_Crus_F; if(Class==8) goto L_Priest_F; if(Class==9 || Class==16) goto L_Wiz_Sage_F; if(Class==10 || Class==18) goto L_BlackSmith_Alchemist_F; if(Class==11 || Class==20) goto L_Hunt_Dancer_F; if(Class==12 || Class==17) goto L_Assassin_Rogue_F; if(Class==23) goto L_SN_F; //1 Class L_Sword_Aco_F: set @blue, 1; set @red, 2; set @green, 3; set @black, 4; menu "- Red",L_Dye_Red,"- Blue",L_Dye_Blue,"- Green",L_Dye_Green,"- Black",L_Dye_Black,"- Cancel",L_End; L_Merch_F: set @violet, 1; set @blue, 2; set @green, 3; set @black, 4; menu "- Violet",L_Dye_Violet,"- Blue",L_Dye_Blue,"- Green",L_Dye_Green,"- Black",L_Dye_Black,"- Cancel",L_End; L_Thief_F: set @blue, 1; set @red, 2; set @white, 3; set @black, 4; menu "- Red",L_Dye_Red,"- Blue",L_Dye_Blue,"- White",L_Dye_White,"- Black",L_Dye_Black,"- Cancel",L_End; //2 Class L_Knight_Crus_F: set @red, 1; set @blue, 2; set @white, 3; set @black, 4; menu "- Red",L_Dye_Red,"- Blue",L_Dye_Blue,"- White",L_Dye_White,"- Black",L_Dye_Black,"- Cancel",L_End; L_Priest_F: set @red, 1; set @green, 2; set @white, 3; set @black, 4; menu "- Red",L_Dye_Red,"- Green",L_Dye_Green,"- White",L_Dye_White,"- Black",L_Dye_Black,"- Cancel",L_End; L_Wiz_Sage_F: set @red, 1; set @blue, 2; set @white, 3; set @green, 4; menu "- Red",L_Dye_Red,"- Blue",L_Dye_Blue,"- White",L_Dye_White,"- Green",L_Dye_Green,"- Cancel",L_End; L_Hunt_Dancer_F: set @red, 1; set @blue, 2; set @green, 3; set @violet, 4; menu "- Red",L_Dye_Red,"- Blue",L_Dye_Blue,"- Green",L_Dye_Green,"- Violet",L_Dye_Violet,"- Cancel",L_End; L_BlackSmith_Alchemist_F: set @red, 1; set @green, 2; set @violet, 3; set @black, 4; menu "- Red",L_Dye_Red,"- Green",L_Dye_Green,"- Violet",L_Dye_Violet,"- Black",L_Dye_Black,"- Cancel",L_End; L_Assassin_Rogue_F: set @red, 1; set @yellow, 2; set @white, 3; set @black, 4; menu "- Red",L_Dye_Red,"- Yellow",L_Dye_Yellow,"- White",L_Dye_White,"- Black",L_Dye_Black,"- Cancel",L_End; L_SN_F: set @blue, 1; set @red, 2; set @white, 3; set @black, 4; menu "- Red",L_Dye_Red,"- Blue",L_Dye_Blue,"- White",L_Dye_White,"- Black",L_Dye_Black,"- Cancel",L_End; L_Dye_Orange: mes "[Dyer Ginedin Rephere]"; if(countitem(980) < 1) goto sL_NoDye; if(Zeny < 10000) goto sL_Zeny; mes "Ok. I will dye you clothes Orange."; setlook 7,@orange; delitem 980,1; set Zeny, Zeny - 10000; close; L_Dye_Violet: mes "[Dyer Ginedin Rephere]"; if(countitem(981) < 1) goto sL_NoDye; if(Zeny < 10000) goto sL_Zeny; mes "Ok. I will dye you clothes Violet."; setlook 7,@violet; delitem 981,1; set Zeny, Zeny - 10000; close; L_Dye_Red: mes "[Dyer Ginedin Rephere]"; if(countitem(975) < 1) goto sL_NoDye; if(Zeny < 10000) goto sL_Zeny; mes "Ok. I will dye you clothes red."; setlook 7,@red; delitem 975,1; set Zeny, Zeny - 10000; close; L_Dye_Black: mes "[Dyer Ginedin Rephere]"; if(countitem(983) < 1) goto sL_NoDye; if(Zeny < 10000) goto sL_Zeny; mes "Ok. I will dye you clothes black."; setlook 7,@black; delitem 983,1; set Zeny, Zeny - 10000; close; L_Dye_Green: mes "[Dyer Ginedin Rephere]"; if(countitem(979) < 1) goto sL_NoDye; if(Zeny < 10000) goto sL_Zeny; mes "Ok. I will dye you clothes green."; setlook 7,@green; delitem 979,1; set Zeny, Zeny - 10000; close; L_Dye_Blue: mes "[Dyer Ginedin Rephere]"; if(countitem(978) < 1) goto sL_NoDye; if(Zeny < 10000) goto sL_Zeny; mes "Ok. I will dye you clothes blue."; setlook 7,@blue; delitem 978,1; set Zeny, Zeny - 10000; close; L_Dye_White: mes "[Dyer Ginedin Rephere]"; if(countitem(982) < 1) goto sL_NoDye; if(Zeny < 10000) goto sL_Zeny; mes "Ok. I will dye you clothes white."; setlook 7,@white; delitem 982,1; set Zeny, Zeny - 10000; close; L_Dye_Yellow: mes "[Dyer Ginedin Rephere]"; if(countitem(976) < 1) goto sL_NoDye; if(Zeny < 10000) goto sL_Zeny; mes "Ok. I will dye you clothes yellow."; setlook 7,@yellow; delitem 976,1; set Zeny, Zeny - 10000; close; sL_Sorry: mes "Wow, your clothes is very strange, I haven't seen anything like it before . Hmmm... I'm sorry, but there is no way I can paint it."; close; sL_NoDye: mes "For me to dye your clothes, I'll need the appropriate Dyestuff. Please check my price list for the information."; next; goto L_PriceList; sL_Zeny: mes "I'm sorry but you don't have enough money."; close; sL_Novice: mes "I'm sorry, but first you need to get a job."; close; L_PriceList: mes "[Dyer Ginedin Rephere]"; mes "Here is the list of colors you can choose from and their prices:"; mes " - Red: 10000 zeny, 1 Scarlet Dyestuff"; mes " - Yellow: 10000 zeny, 1 Lemon Dyestuff"; mes " - Violet: 10000 zeny, 1 Violet Dyestuff"; mes " - Orange: 10000 zeny, 1 Orange Dyestuff"; mes " - Blue: 10000 zeny, 1 CobaltBlue Dyestuff"; mes " - Green: 10000 zeny, 1 DarkGreen Dyestuff"; goto M_Menu; L_End: mes "[Dyer Ginedin Rephere]"; mes "Make yourself at home. Even though I don't have time for you."; close; }