//================= Hercules Script ======================================= //= _ _ _ //= | | | | | | //= | |_| | ___ _ __ ___ _ _| | ___ ___ //= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| //= | | | | __/ | | (__| |_| | | __/\__ \ //= \_| |_/\___|_| \___|\__,_|_|\___||___/ //================= License =============================================== //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= //= Copyright (C) 2012-2015 Hercules Dev Team //= Copyright (C) Euphy //= Copyright (C) Playtester //= Copyright (C) Poki#3 //= Copyright (C) Nexon //= Copyright (C) Lupus //= Copyright (C) Usnul //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by //= the Free Software Foundation, either version 3 of the License, or //= (at your option) any later version. //= //= This program is distributed in the hope that it will be useful, //= but WITHOUT ANY WARRANTY; without even the implied warranty of //= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //= GNU General Public License for more details. //= //= You should have received a copy of the GNU General Public License //= along with this program. If not, see . //========================================================================= //= Clothes Dyer //================= Description =========================================== //= Clothes dyer with standard palletes //================= Current Version ======================================= //= 2.5 //========================================================================= prt_in,284,168,2 script Dyer Ginedin Rephere 1_M_JOBTESTER,{ function Dyes; .@EnableDyes = 1; // Disable (set to 0) if palettes cause errors [see note v2.4] .n$ = "[Dyer Ginedin Rephere]"; mes .n$; mes "11... 12... Mmm... good. I think I'll be able to finish before tonight's party. Oh! I didn't notice you were here!"; while(1) { next; mes .n$; mes "How may I assist you?"; next; switch(select("- Talk", "- Dye Clothing", "- Price List", "- ^777777Cancel^000000")) { case 1: mes .n$; mes "Life may have gotten a bit better, but when I look at all of the orders I've received... Whew!"; mes "It seems that the young women of Rune Midgard must be very well off these days."; next; mes .n$; mes "Not that I think that they are indulging in anything luxurious, mind you."; mes "I don't think there is anything wrong with the pursuit of beauty and being fashionable."; next; mes .n$; mes "For us humans, who have no colorful fur or decorative scales, clothes are one of the few ways we have to display our personality, style, and beauty."; next; mes .n$; mes "Haha... When I think about it, I really feel that my job is worthwhile. I believe that I provide a service that the people desire."; next; mes .n$; mes "Can you feel it too? The energy that is released when rough fabric and leather are brought to life with color?....."; next; mes .n$; mes "Although the process is very tedious and time consuming, the joy and happiness I feel when a dress is finished more than makes up for all of the hard work!!"; break; case 2: mes .n$; if (!.@EnableDyes) { mes "Sorry, I'm too busy with other jobs to dye your clothes."; break; } mes "Oh... you need my work? Well... okay, sounds good."; next; mes .n$; mes "Please choose a color"; mes "that suits you."; next; // Dyes(,{,...}); // Colors: [1]Orange, [2]Violet, [3]Red, [4]Black, [5]Green, [6]Blue, [7]White, [8]Yellow switch(BaseJob) { case Job_Novice: if (Sex == SEX_MALE) Dyes(4,1,6,2,5,3); else Dyes(6,1,3,2,5,3,4,4); case Job_Swordman: if (Sex == SEX_MALE) Dyes(4,1,6,2,5,3); else Dyes(3,1,5,3,4,4); case Job_Mage: if (Sex == SEX_MALE) Dyes(3,1,2,2,1,3,7,4); else Dyes(3,1,2,2,7,3,4,4); case Job_Archer: if (Sex == SEX_MALE) Dyes(4,1,2,2,5,3); else Dyes(3,1,5,2,7,3,4,4); case Job_Acolyte: if (Sex == SEX_MALE) Dyes(6,1,3,2,7,3,4,4); else Dyes(3,1,5,3,4,4); case Job_Merchant: if (Sex == SEX_MALE) Dyes(4,1,6,2,5,3); else Dyes(2,1,5,3,4,4); case Job_Thief: if (Sex == SEX_MALE) Dyes(5,1,3,2,7,4); else Dyes(3,1,7,3,4,4); case Job_Knight: case Job_Crusader: if (Sex == SEX_MALE) Dyes(2,1,3,3,4,4); else Dyes(6,1,7,3,4,4); case Job_Priest: case Job_Monk: if (Sex == SEX_MALE) Dyes(6,1,5,2,3,3,7,4); else Dyes(3,1,5,2,7,3,4,4); case Job_Wizard: case Job_Sage: if (Sex == SEX_MALE) Dyes(6,1,5,3,4,4); else Dyes(3,1,6,2,7,3,5,4); case Job_Blacksmith: case Job_Alchemist: if (Sex == SEX_MALE) Dyes(4,4,5,2,7,3); else Dyes(3,1,5,2,2,3,4,4); case Job_Hunter: case Job_Bard: case Job_Dancer: if (Sex == SEX_MALE) Dyes(4,1,6,2,5,3); else Dyes(6,1,5,3,2,4); case Job_Assassin: case Job_Rogue: if (Sex == SEX_MALE) Dyes(6,1); else Dyes(4,1,8,2,7,3); case Job_SuperNovice: if (Sex == SEX_MALE) Dyes(2,1,6,2,5,3,4,4); else Dyes(6,1,3,2,5,3,4,4); default: mes "Wow, I've never seen clothes like that before! I'm sorry, but I don't think I can paint it."; close; } case 3: mes .n$; mes "Each color costs 10000z and 1 dye:"; mes " "; mes " - ^FF4422Red^000000: Scarlet Dyestuffs"; mes " - ^D5A500Yellow^000000: Lemon Dyestuffs"; mes " - ^AA00AAViolet^000000: Violet Dyestuffs"; mes " - ^FF8800Orange^000000: Orange Dyestuffs"; mes " - ^4422FFBlue^000000: CobaltBlue Dyestuffs"; mes " - ^009500Green^000000: DarkGreen Dyestuffs"; mes " - Black: Black Dyestuffs"; mes " - White: White Dyestuffs"; break; case 4: callsub L_End; } } L_End: mes .n$; mes "Make yourself at home. Even though I don't have time for you."; close; function Dyes { setarray .@DyeName$[0],"the default color","Orange","Violet","Red","Black","Green","Blue","White","Yellow"; setarray .@DyeItems[0],0,980,981,975,983,979,978,982,976; .@menu$ = "- Default:"; for(.@i = 0; .@i