//===== Hercules Script ====================================== //= Headgear Dyer (Cash) //===== By: ================================================== //= Xantara //= Maud_Dib //===== Current Version: ===================================== //= 1.0 //===== Description: ========================================= //= [Aegis Conversion] //= Change headgear's color. Cost is a Mysterious Dyestuff //===== Additional Comments: ================================= //= v1.0 First / Optimized Version //============================================================ prt_in,253,168,4 script Alora 862,{ // Mysterious Dyestuff set .@dyeID, 6220; // Headgear Choices setarray .@hgn$[1], "Mage Hat","Beanie","Drooping Cat","Deviruchi Hat","Wig","Ribbon","Magestic Goat"; // Mage Hats - Normal, Yellow, Blue, Brown, Gray, Red setarray .@hg_1[1], 5027, 5242, 5241, 5240, 5239, 5238; // Beanies - Normal, Pink, Blue, Brown setarray .@hg_2[1], 5076, 5237, 5236, 5235; // Drooping Cats - Normal, Blue, Brown, Gray, Pink, Yellow setarray .@hg_3[1], 5058, 5233, 5231, 5230, 5232, 5234; // Deviruchi Hats - Normal, Red, Gray, Brown setarray .@hg_4[1], 5038, 5227, 5228, 5229; // Wigs - Happy, Shiny, Marvelous, Fantastic setarray .@hg_5[1], 5273, 5274, 5275, 5276; // Ribbons - Normal, Black, Yellow, Green, Pink, Red, Orange, White setarray .@hg_6[1], 2208, 5191, 5192, 5193, 5194, 5195, 5196, 5197; // Magestic Goats - Normal, Evolved setarray .@hg_7[1], 2256, 5217; mes "[Alora]"; mes "Hello, I can change your headgear's color if you bring me a Mysterious Dyestuff."; next; mes "[Alora]"; mes "Do you have a headgear that you would like to dye?"; next; for(set .@i,1; .@i < getarraysize(.@hgn$); set .@i,.@i+1) { if(.@i == 1) set .@menu$, .@hgn$[.@i]; else set .@menu$, .@menu$ +":"+ .@hgn$[.@i]; } set .@menu$, .@menu$ +":Cancel"; set .@t, select(.@menu$); if(.@t == getarraysize(.@hgn$)) { mes "[Alora]"; mes "Have a good journey adventurer!"; mes "If you ever are curious to try a new color on your Kafra headgear or the ones you found on your adventures please come to me!"; close; } mes "[Alora]"; mes "Okay, what color do you want to change it to?"; next; for(set .@i,1; .@i < getarraysize(getd(".@hg_"+.@t+"")); set .@i,.@i+1) { if(.@i == 1 && .@t != 5) set .@menu$, "Normal"; else if(.@i == 1 && .@t == 5) set .@menu$, getitemname(getd(".@hg_"+.@t+"["+.@i+"]")); else { sscanf(getitemname(getd(".@hg_"+.@t+"["+.@i+"]")),"%s "+ .@hgn$[.@t],.@colour$); set .@menu$, .@menu$ +":"+ .@colour$; } } set .@menu$, .@menu$ +":Cancel"; set .@c, select(.@menu$); if(.@c == getarraysize(getd(".@hg_"+.@t+""))) { mes "[Alora]"; mes "Oh, okay no problem!"; close; } set .@dyHG, getd(".@hg_"+.@t+"["+.@c+"]"); mes "[Alora]"; mes "Oh I'm so excited aren't you?"; mes "And just to be sure, what color is the "+ .@hgn$[.@t] +" you want me to use?"; next; mes "[Alora]"; mes "Please understand that I'm going to use the ^FF00001st "+ .@hgn$[.@t] +" of that color in your inventory!^000000"; next; mes "[Alora]"; mes "Any upgrades and cards will be dissolved by the mysterious dye, so be sure you are ok with having a ^0000FF+0 "+ getitemname(.@dyHG) +" without any cards.^000000"; next; mes "["+ strcharinfo(0) +"]"; mes "Ok, thanks for the warning, I think I'll give you my"; next; set .@menu$, "Nevermind"; for(set .@i,1; .@i < getarraysize(getd(".@hg_"+.@t+"")); set .@i,.@i+1) { if(.@i == 1) set .@menu$, .@menu$ +":Normal "+ getitemname(getd(".@hg_"+.@t+"["+.@i+"]")); else set .@menu$, .@menu$ +":"+ getitemname(getd(".@hg_"+.@t+"["+.@i+"]")); } set .@mine, select(.@menu$) - 1; if(!.@mine) { mes "[Alora]"; mes "It's best to be very sure, have a safe journey."; close; } set .@myHG, getd(".@hg_"+.@t+"["+.@mine+"]"); if(.@dyHG == .@myHG) { mes "[Alora]"; mes "Woah what happened?"; close; } if(!countitem(.@dyeID) || !countitem(.@myHG)) { mes "[Alora]"; mes "Oh my, you seem to be missing something."; close; } mes "[Alora]"; mes "Looks great doesn't it?!"; mes "I hope you'll come back to dye more pretty headgears!"; delitem .@dyeID,1; // Dyestuff delitem .@myHG,1; // Your headgear getitem .@dyHG,1; // Dyed headgear close; }