//================= Hercules Script ======================================= //= _ _ _ //= | | | | | | //= | |_| | ___ _ __ ___ _ _| | ___ ___ //= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| //= | | | | __/ | | (__| |_| | | __/\__ \ //= \_| |_/\___|_| \___|\__,_|_|\___||___/ //================= License =============================================== //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= //= Copyright (C) 2012-2015 Hercules Dev Team //= Copyright (C) Xantara //= Copyright (C) Maud_Dib //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by //= the Free Software Foundation, either version 3 of the License, or //= (at your option) any later version. //= //= This program is distributed in the hope that it will be useful, //= but WITHOUT ANY WARRANTY; without even the implied warranty of //= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //= GNU General Public License for more details. //= //= You should have received a copy of the GNU General Public License //= along with this program. If not, see . //========================================================================= //= Headgear Dyer (Cash) //================= Description =========================================== //= Change headgear's color. Cost is a Mysterious Dyestuff //================= Current Version ======================================= //= 1.0 //========================================================================= prt_in,253,168,4 script Alora 4_F_LGTGIRL,{ // Mysterious Dyestuff .@dyeID = 6220; // Headgear Choices setarray .@hgn$[1], "Mage Hat","Beanie","Drooping Cat","Deviruchi Hat","Wig","Ribbon","Magestic Goat"; // Mage Hats - Normal, Yellow, Blue, Brown, Gray, Red setarray .@hg_1[1], 5027, 5242, 5241, 5240, 5239, 5238; // Beanies - Normal, Pink, Blue, Brown setarray .@hg_2[1], 5076, 5237, 5236, 5235; // Drooping Cats - Normal, Blue, Brown, Gray, Pink, Yellow setarray .@hg_3[1], 5058, 5233, 5231, 5230, 5232, 5234; // Deviruchi Hats - Normal, Red, Gray, Brown setarray .@hg_4[1], 5038, 5227, 5228, 5229; // Wigs - Happy, Shiny, Marvelous, Fantastic setarray .@hg_5[1], 5273, 5274, 5275, 5276; // Ribbons - Normal, Black, Yellow, Green, Pink, Red, Orange, White setarray .@hg_6[1], 2208, 5191, 5192, 5193, 5194, 5195, 5196, 5197; // Magestic Goats - Normal, Evolved setarray .@hg_7[1], 2256, 5217; mes "[Alora]"; mes "Hello, I can change your headgear's color if you bring me a Mysterious Dyestuff."; next; mes "[Alora]"; mes "Do you have a headgear that you would like to dye?"; next; for(.@i = 1; .@i < getarraysize(.@hgn$); ++.@i) { if(.@i == 1) .@menu$ = .@hgn$[.@i]; else .@menu$ += ":"+ .@hgn$[.@i]; } .@menu$ += ":Cancel"; .@t = select(.@menu$); if(.@t == getarraysize(.@hgn$)) { mes "[Alora]"; mes "Have a good journey adventurer!"; mes "If you ever are curious to try a new color on your Kafra headgear or the ones you found on your adventures please come to me!"; close; } mes "[Alora]"; mes "Okay, what color do you want to change it to?"; next; for(.@i = 1; .@i < getarraysize(getd(".@hg_"+.@t+"")); ++.@i) { if(.@i == 1 && .@t != 5) .@menu$ = "Normal"; else if(.@i == 1 && .@t == 5) .@menu$ = getitemname(getd(".@hg_"+.@t+"["+.@i+"]")); else { sscanf(getitemname(getd(".@hg_"+.@t+"["+.@i+"]")),"%s "+ .@hgn$[.@t],.@colour$); .@menu$ += ":"+ .@colour$; } } .@menu$ += ":Cancel"; .@c = select(.@menu$); if(.@c == getarraysize(getd(".@hg_"+.@t+""))) { mes "[Alora]"; mes "Oh, okay no problem!"; close; } .@dyHG = getd(".@hg_"+.@t+"["+.@c+"]"); mes "[Alora]"; mes "Oh I'm so excited aren't you?"; mes "And just to be sure, what color is the "+ .@hgn$[.@t] +" you want me to use?"; next; mes "[Alora]"; mes "Please understand that I'm going to use the ^FF00001st "+ .@hgn$[.@t] +" of that color in your inventory!^000000"; next; mes "[Alora]"; mes "Any upgrades and cards will be dissolved by the mysterious dye, so be sure you are ok with having a ^0000FF+0 "+ getitemname(.@dyHG) +" without any cards.^000000"; next; mes "["+ strcharinfo(PC_NAME) +"]"; mes "Ok, thanks for the warning, I think I'll give you my"; next; .@menu$ = "Nevermind"; for(.@i = 1; .@i < getarraysize(getd(".@hg_"+.@t+"")); ++.@i) { if(.@i == 1) .@menu$ += ":Normal "+ getitemname(getd(".@hg_"+.@t+"["+.@i+"]")); else .@menu$ += ":"+ getitemname(getd(".@hg_"+.@t+"["+.@i+"]")); } .@mine = select(.@menu$) - 1; if(!.@mine) { mes "[Alora]"; mes "It's best to be very sure, have a safe journey."; close; } .@myHG = getd(".@hg_"+.@t+"["+.@mine+"]"); if(.@dyHG == .@myHG) { mes "[Alora]"; mes "Woah what happened?"; close; } if(!countitem(.@dyeID) || !countitem(.@myHG)) { mes "[Alora]"; mes "Oh my, you seem to be missing something."; close; } mes "[Alora]"; mes "Looks great doesn't it?!"; mes "I hope you'll come back to dye more pretty headgears!"; delitem .@dyeID,1; // Dyestuff delitem .@myHG,1; // Your headgear getitem .@dyHG,1; // Dyed headgear close; }