//===== eAthena Script ======================================= //= Bullet Dealer Tony //===== By =================================================== //= Playtester, Paradox924X //===== Version ============================================== //= 1.3 //===== Compatible With ====================================== //= eAthena SVN with jAthena scripting engine and . variables //===== Description ========================================== //= Bullet trader. //===== Comments ============================================= //= 1.0 First version [Playtester] //= 1.1 Converted from Aegis [Paradox924X] //= 1.2 More optimized conversion [Legionaire] //= 1.2a Removed .GATs [Lupus] //= 1.3 Fixed [Playtester] Optimized. Got rid of @vars [Lupus] //============================================================ que_ng,187,156,3 script Bullet Dealer Tony 86,{ mes "[Tony]"; if (BaseJob == Job_Gunslinger) { mes "I'm Bullet-tooth Tony!"; mes "Whenever your out of bullets,"; mes "Visit me!!!"; next; mes "[Tony]"; mes "Now~! Friend~Companion~ Buddy~"; mes "What do you need?!"; mes "Choose anything~!"; mes "And pay money~!"; next; switch(select("Poison Sphere:Flare Sphere:Lighting Sphere:Blind Sphere:Freezing Sphere:Cancel")) { case 1: callfunc "Bullet_Trade",937,10,13205; break; case 2: callfunc "Bullet_Trade",7097,2,13203; break; case 3: callfunc "Bullet_Trade",7053,3,13204; break; case 4: callfunc "Bullet_Trade",1024,5,13206; break; case 5: callfunc "Bullet_Trade",7054,2,13207; break; default: mes "[Tony]"; mes "Mmm~ Okay~"; mes "Please visit again~"; mes "I, Bullet-tooth Tony,"; mes "Will always be here~!!!"; close; } } mes "I'm a trader who supplies"; mes "Gunslingers with trade items."; mes "I am called Bullet-tooth Tony."; next; mes "[Tony]"; mes "I don't think you are a Gunslinger"; mes "So just look around"; mes "and go."; close; } function script Bullet_Trade { mes "[Tony]"; mes "Input the amount you wish to purchase."; next; mes "[Tony]"; mes "We trade 30 "+getitemname(getarg(2))+"s for"; mes "1 Phracon,"; mes "1 Emveretarcon,"; mes "and "+getarg(1)+" "+getitemname(getarg(0))+"."; next; mes "[Tony]"; mes "The maximum number you can trade is 500."; mes "If you want to cancel, input 0."; next; input .@amount; mes "[Tony]"; if (.@amount < 1 || .@amount > 500) { mes "Invalid Amount!"; mes "Enter again~!"; close; } else if (countitem(1010) >= .@amount && countitem(1011) >= .@amount && countitem(getarg(0)) >= (.@amount*getarg(1))) { if (checkweight(getarg(2),.@amount * 30) == 0) { mes "I cannot give it to you because your inventory is full. Come back after your inventory has more space."; close; } else { mes "Oh~ Good!"; mes "Trade number checked!"; mes "I'll trade immediately."; delitem 1010,.@amount; delitem 1011,.@amount; delitem getarg(0),.@amount * getarg(1); getitem getarg(2),.@amount * 30; close; } } else { mes "Tsk Tsk~"; mes "You do not have"; mes "enough items for the"; mes "items you want to trade."; mes "Prepare again and come back."; close; } }