//===== Hercules Script ====================================== //= Alchemist Shop //===== By: ================================================== //= rAthena Team //===== Current Version: ===================================== //= 1.7 //===== Description: ========================================= //= Selling Alchemist Materials and Manuals //===== Additional Comments: ================================= //= 1.1 fixed Medicine Bowl issue, thanx 2 MasterOfMuppets //= 1.2 Reddozen's fixes of typos. added optional Elemental //= Potion Guide. [Lupus] //= 1.3 Deleted Elemental Potions Guide due to original quest [Lupus] //= 1.4 Alchemists can now purchase 2000 Medicine Bowls at once. [SinSloth] //= 1.5 Updated to Aegis 10.3 Standards. [L0ne_W0lf] //= 1.6 Corrected canceling purchase. [L0ne_W0lf] //= 1.7 Updated to match AEGIS script. [Masao] //============================================================ alde_alche,31,186,3 script Craft Book Salesman#alde 883,{ mes "[Craft Book Salesman]"; mes "Welcome."; mes "I'm here to sell"; mes "^0000FFspecial craft books^000000 for Geneticists."; next; mes "[Craft Book Salesman]"; mes "Geneticists have some skills"; mes "that require craft books to activate."; next; mes "[Craft Book Salesman]"; mes "The more craft books you have,"; mes "the more skills you can use."; next; mes "[Craft Book Salesman]"; mes "Please understand that"; mes "I specialize in the sale of these special books and"; mes "I ^FF0000don't sell other items^000000."; next; mes "[Craft Book Salesman]"; mes "Okay then, here's the list of available craft books."; next; switch(select("[Apple Bomb Craft Book] 100,000 zeny:[Pineapple Bomb Craft Book] 100,000 zeny:[Coconut Bomb Craft Book] 100,000 zeny:[Melon Bomb Craft Book] 100,000 zeny:[Banana Bomb Craft Book] 100,000 zeny:[Plant Gene Cultivation Method] 100,000 zeny:[Superior Potion Craft Manual] 100,000 zeny:[Mix Cooking Book] 100,000 zeny:[Health Improvement Research Book] 100,000 zeny:[Vigor Drink Recipe] 100,000 zeny:Close")){ case 1: callsub S_SellManual,6279,100000; break; case 2: callsub S_SellManual,6280,100000; break; case 3: callsub S_SellManual,6281,100000; break; case 4: callsub S_SellManual,6282,100000; break; case 5: callsub S_SellManual,6283,100000; break; case 6: callsub S_SellManual,6284,100000; break; case 7: callsub S_SellManual,6285,100000; break; case 8: callsub S_SellManual,11022,100000; break; case 9: callsub S_SellManual,11023,100000; break; case 10: callsub S_SellManual,11024,100000; break; case 11: mes "[Craft Book Salesman]"; mes "Thank you for your patronage."; mes "Please come again."; close; } S_SellManual: mes "[Craft Book Salesman]"; mes ""+getitemname(getarg(0))+"?"; mes "That'll be "+getarg(1)+" zeny ea."; mes "How many of these books would you like to purchase?"; next; input .@amount; if (.@amount == 0) { mes "[Craft Book Salesman]"; mes "Would you like to see some different books?"; close; } if (.@amount < 1 || .@amount > 99 ){ mes "[Craft Book Salesman]"; mes "You cannot purchase more than 100 at a time."; close; } mes "[Craft Book Salesman]"; mes "You've entered "+.@amount+"x "+getitemname(getarg(0))+"."; mes "That'll be "+getarg(1) * .@amount+" Zeny."; mes "Would you like to continue?"; next; if (select("Yes:No") == 1) { if (Zeny < getarg(1) * .@amount) { mes "[Craft Book Salesman]"; mes "You don't"; mes "have enough zeny."; mes "Check how much zeny"; mes "you have first."; close; } if (checkweight(getarg(0),.@amount) == 0){ mes "[Craft Book Salesman]"; mes "It doesn't seem like you can carry everything."; mes "Please check the space in your inventory."; close; } mes "[Craft Book Salesman]"; mes "Thank you for your patronage."; set Zeny,Zeny - getarg(1) * .@amount; getitem getarg(0),.@amount; close; } mes "[Craft Book Salesman]"; mes "Please take your time"; mes "before you make your decision."; close; } alde_alche,24,188,3 script Guild Dealer 740,{ if (checkweight(1201,1) == 0) { mes "- Wait a minute! -"; mes "- Currently you are carrying -"; mes "- too many items with you. -"; mes "- Please come back again -"; mes "- after you store some items into kafra storage. -"; close; } mes "[Gever Al Sharp]"; mes "Welcome to the"; mes "Alchemist Union."; mes "How can I assist you today?"; next; switch(select("Purchase materials.:Purchase a production manual.:Quit.")) { case 1: mes "[Gever Al Sharp]"; mes "What would you like?"; next; if (select("Medicine Bowl - 8 Zeny:Cancel.") == 1) { mes "[Gever Al Sharp]"; mes "How many do you want?"; mes "Enter '0' if you want to quit."; next; while(1) { input .@input,0,2001; if (.@input == 0) { mes "[Gever Al Sharp]"; mes "The deal was cancelled."; mes "Come again next time."; close; } else if (.@input < 1 || .@input > 2000) { mes "[Gever Al Sharp]"; mes "The number must"; mes "be less than 2000."; next; } else { break; } } set .@sell,.@input * 8; set .@item_weight,.@input * 10; if (Zeny < .@sell) { mes "[Gever Al Sharp]"; mes "You don't"; mes "have enough zeny."; mes "Check how much zeny"; mes "you have first."; close; } if ((MaxWeight - Weight) < .@item_weight) { mes "[Gever Al Sharp]"; mes "It doesn't seem like"; mes "you can carry everything."; mes "Please check the space"; mes "in your inventory."; close; } set zeny,zeny-.@sell; getitem 7134,.@input; //Medicine_Bowl mes "[Gever Al Sharp]"; mes "Thank you."; mes "Come again."; close; } mes "[Gever Al Sharp]"; mes "Well then,"; mes "come again when"; mes "you need to purchase"; mes "materials related to"; mes "Alchemy, alright?"; close; case 2: mes "[Gever Al Sharp]"; mes "What do you need?"; mes "Manuals are generally 100,000 zeny. But there are a couple of special manuals that will cost more."; next; switch(select("Potion Creation Guide:Alcohol Creation Guide:Bottle Grenade Creation Guide:Acid Bottle Creation Guide:Plant Bottle Creation Guide:Marine Sphere Bottle Creation Guide:Glistening Coat Creation Guide:Condensed Potion Creation Guide:Cancel Deal.")) { case 1: callsub S_SellManual,7144,100000; //Normal_Potion_Book break; case 2: callsub S_SellManual,7127,100000; //Alcol_Create_Book break; case 3: callsub S_SellManual,7128,100000; //FireBottle_Create_Book break; case 4: callsub S_SellManual,7129,100000; //Acid_Create_Book break; case 5: callsub S_SellManual,7130,100000; //Plant_Create_Book break; case 6: callsub S_SellManual,7131,100000; //Mine_Create_Book break; case 7: callsub S_SellManual,7132,100000; //Coating_Create_Book break; case 8: callsub S_SellManual,7133,240000; //Slim_Potion_Create_Book break; case 9: mes "[Gever Al Sharp]"; mes "Well then..."; mes "Come back if you"; mes "ever need to buy"; mes "a production manual."; close; } case 3: mes "[Gever Al Sharp]"; mes "Alright then,"; mes "have a good day."; close; } S_SellManual: if (Zeny < getarg(1)) { mes "[Gever Al Sharp]"; mes "You don't"; mes "have enough zeny."; mes "Check how much zeny"; mes "you have first."; close; } mes "[Gever Al Sharp]"; mes ""+getitemname(getarg(0))+"?"; mes "That'll be "+getarg(1)+" zeny."; next; if (select("Purchase.:Quit.") == 1) { set zeny,zeny-getarg(1); getitem getarg(0),1; mes "[Gever Al Sharp]"; mes "Thank you for"; mes "your patronage."; close; } mes "[Gever Al Sharp]"; mes "Come again"; mes "next time."; close; }