//===== Hercules Script ====================================== //= Advanced Refiner //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== //= 1.4b //===== Compatible With: ===================================== //= Hercules Git //===== Description: ========================================= //= [Official Conversion] //= Refiner that uses Enriched ores to increase upgrade success. //= After a conversation with Doddler, it's been established that //= the advanced refiner works similar the the "Bubble Gum" item. //= The success percentage is not "increased" however, if it fails //= You get a second try. This tries twice at the same time, //= effectively giving you a re-roll on your attempt. //= - Dialog is only partly official to iRO. //= - Uses the iRO position for this NPC. //===== Additional Comments: ================================= //= 1.0 First Version. [L0ne_W0lf] //= 1.1 Fixed a weird carriage return. o_o [L0ne_W0lf] //= 1.2 Optimizing refine method [Zephyrus] //= 1.3 Typo fixes [Yommy] //= 1.4 Removed unnecessary dialogs [Zephyrus] //= 1.4a Added 'disable_items' command. [Euphy] //= 1.4b Fixed coordinates. [Euphy] //============================================================ payon,157,146,6 script Suhnbi#cash 85,{ disable_items; mes "[Suhnbi]"; mes "I am the Armsmith"; mes "I can refine all kinds of weapons,"; mes "armor and equipment, so let me"; mes "know what you want to refine."; next; setarray .@position$[1], "Head","Body","Left hand","Right hand","Robe","Shoes","Accessory 1","Accessory 2","Head 2","Head 3"; set .@menu$,""; for( set .@i,1; .@i <= 10; set .@i,.@i+1 ) { if( getequipisequiped(.@i) ) set .@menu$, .@menu$ + .@position$[.@i] + "-" + "[" + getequipname(.@i) + "]"; set .@menu$, .@menu$ + ":"; } set .@part,select(.@menu$); if( !getequipisequiped(.@part) ) close; if( !getequipisenableref(.@part) ) { mes "[Suhnbi]"; mes "I don't think I can refine this item at all."; close; } if( getequiprefinerycnt(.@part) >= 10 ) { mes "[Suhnbi]"; mes "This item cannot be refined because it has already reached its maximum level..."; close; } // Make sure you have the neccessary items and Zeny to refine your items // Determines chance of failure and verifies that you want to continue. switch( getequipweaponlv(.@part) ) { case 1: callsub S_RefineValidate,1,7620,50,.@part; break; case 2: callsub S_RefineValidate,2,7620,200,.@part; break; case 3: callsub S_RefineValidate,3,7620,5000,.@part; break; case 4: callsub S_RefineValidate,4,7620,20000,.@part; break; default: callsub S_RefineValidate,0,7619,2000,.@part; break; } if( getequippercentrefinery(.@part) > rand(100) || getequippercentrefinery(.@part) > rand(100) ) { mes "[Suhnbi]"; mes "Clink! Clank! Clunk!"; SuccessRefItem .@part; next; Emotion e_no1; mes "[Suhnbi]"; mes "Here you are! It's done."; mes "It's been a while since I've made such a fine weapon. You must be happy because it has become stronger!"; close; } mes "[Suhnbi]"; mes "Clink! Clank! Clunk!"; FailedRefItem .@part; next; if (rand(5) == 1){ Emotion e_cash; } else { Emotion e_omg; } mes "[Suhnbi]"; mes "Cough!!!!"; next; mes "[Suhnbi]"; mes "Cough...Cough.."; mes "What a shame..."; mes "Your equipment broke during the refining process. I had told you earlier this might happen!"; close; S_RefineValidate: mes "[Suhnbi]"; if (getarg(0)) mes "A level " + getarg(0) + " weapon..."; mes "To refine this I need one ^ff9999" + getitemname(getarg(1)) + "^000000 and a service fee of " + getarg(2) + " Zeny."; mes "Do you wish to continue?"; next; if( select("Yes:No") == 1 ) { if( getequippercentrefinery(getarg(3)) < 100 ) { mes "[Suhnbi]"; mes "Wow!!"; mes "This weapon, probably"; mes "looks like it's been refined..."; mes "many times..."; mes "It may break if"; mes "you refine it again."; next; mes "And if it breaks,"; mes "you can't use it anymore!"; mes "All the cards in it and the"; mes "properties"; mes "^ff0000will be lost^000000!!"; mes "^ff0000 besides, the equipment will break!^000000"; mes " "; mes "Are you sure you still want to continue?"; next; if( select("Yes:No") == 2 ) { mes "[Suhnbi]"; mes "I completely agree..."; mes "I might be a great refiner, but sometimes even I make mistakes."; close; } } if( countitem(getarg(1)) > 0 && Zeny > getarg(2) ) { delitem getarg(1), 1; set Zeny, Zeny - getarg(2); return; } mes "[Suhnbi]"; mes "You don't seem to have enough Zeny or " + getitemname(getarg(1)) + "..."; mes "Go get some more. I'll be here all day if you need me."; close; } mes "[Suhnbi]"; mes "Yeah... There's no need to rush."; mes "Take your time."; close; }