//===== eAthena Script ======================================= //= Advanced Refiner //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== //= 1.0 //===== Compatible With: ===================================== //= Eathena SVN //===== Description: ========================================= //= [Aegis Conversion] //= Refiner that uses Enriched ores to increase upgrade success. //= After a conversation with Doddler, it's been established that //= the advanced refiner works similar the the "Bubble Gum" item. //= The success percentage is not "increased" however, if it fails //= You get a second try. This tries twice at the same time, //= effectively giving you a re-roll on your attempt. //= - Dialog is only partly official to iRO. //= - Uses the iRO position for this NPC. //===== Additional Comments: ================================= //= 1.0 First Version. [L0ne_W0lf] //= 1.1 Fixed a weird carriage return. o_o [L0ne_W0lf] //============================================================ payon,174,138,0 script Suhnbi#cash 85,{ mes "[Suhnbi]"; mes "I am the Armsith"; mes "I can refine all kinds of weapons,"; mes "armor and equipment, so let me"; mes "know what you want to refine."; next; set .@strRetPart1$,getequipname(1); set .@strRetPart2$,getequipname(2); set .@strRetPart3$,getequipname(3); set .@strRetPart4$,getequipname(4); set .@strRetPart5$,getequipname(5); set .@strRetPart6$,getequipname(6); set .@strRetPart7$,getequipname(7); set .@strRetPart8$,getequipname(8); set .@strRetPart9$,getequipname(9); set .@strRetPart10$,getequipname(10); set .@menu$,.@strRetPart1$+":"+.@strRetPart2$+":"+.@strRetPart3$+":"+.@strRetPart4$+":"+.@strRetPart5$+":"+.@strRetPart6$+":"+.@strRetPart7$+":"+.@strRetPart8$+":"+.@strRetPart9$+":"+.@strRetPart10$; switch(select(.@menu$)) { case 1: set .@part,1; if (getequipisequiped(1) == 0) { mes "[Suhnbi]"; mes "Do you want me to refine your skull?"; close; } break; case 2: set .@part,2; if (getequipisequiped(2) == 0) { mes "[Suhnbi]"; mes "I'll refine your torso with my own passionate body!"; close; } break; case 3: set .@part,3; if (getequipisequiped(3) == 0) { mes "[Suhnbi]"; mes "Sorry, there ain't any technology yet to put rockets on your left hand..."; close; } break; case 4: set .@part,4; if (getequipisequiped(4) == 0) { mes "[Suhnbi]"; mes "Sorry, there ain't any technology yet to put rockets on your right hand..."; close; } break; case 5: set .@part,5; if (getequipisequiped(5) == 0) { mes "[Suhnbi]"; mes "You're not even wearing a garment? Are you?"; close; } break; case 6: set .@part,6; if (getequipisequiped(6) == 0) { mes "[Suhnbi]"; mes "What do I look like, a makeover artist? I can't refine your bare feet!"; close; } break; case 7: set .@part,7; if (getequipisequiped(7) == 0) { mes "[Suhnbi]"; mes "Um... You're not wearing an Accessory."; close; } break; case 8: set .@part,8; if (getequipisequiped(8) == 0) { mes "[Suhnbi]"; mes "Accessory? You're not wearing one of those."; close; } break; case 9: set .@part,9; if (getequipisequiped(9) == 0) { mes "[Suhnbi]"; mes "I refine equipment. I don't give hair cuts."; close; } break; case 10: set .@part,10; if (getequipisequiped(10) == 0) { mes "[Suhnbi]"; mes "What am I, your personal hairstylist?. Go to the salon if you want work done on your precious hair."; close2; } break; } if (getequipisenableref(.@part) == 0) { mes "[Suhnbi]"; mes "I don't think I can refine this item at all."; close; } if (getequipisidentify(.@part) == 0) { mes "[Suhnbi]"; mes "This is has not been identified. So, it can't be refined..."; close; } if (getequiprefinerycnt(.@part) >= 10) { mes "[Suhnbi]"; mes "This item cannot be refined because it has already reached its maximum level..."; close; } // Make sure you have the neccessary items and Zeny to refine your items // Determines chance of failure and verifies that you want to continue. switch(getequipweaponlv(.@part)) { case 1: callsub S_RefineValidate,1,7620,50,.@part; break; case 2: callsub S_RefineValidate,2,7620,200,.@part; break; case 3: callsub S_RefineValidate,3,7620,5000,.@part; break; case 4: callsub S_RefineValidate,4,7620,20000,.@part; break; default: callsub S_RefineValidate,0,7619,2000,.@part; break; } if (getequippercentrefinery(.@part) > rand(100) || getequippercentrefinery(.@part) > rand(100)) { mes "[Suhnbi]"; mes "Clink! Clank! Clunk!"; SuccessRefItem .@part; next; Emotion e_no1; mes "[Suhnbi]"; mes "Here you are! It's done."; mes "It's been a while since I've made such a fine weapon. You must be happy because it has become stronger!"; close; } else { mes "[Suhnbi]"; mes "Clink! Clank! Clunk!"; FailedRefItem .@part; next; if (rand(5) == 1) Emotion e_cash; else Emotion e_omg; mes "[Suhnbi]"; mes "Cough!!!!"; next; mes "[Suhnbi]"; mes "Cough...Cough.."; mes "What a shame..."; mes "Your equipment broke during hte refining process. I had told you earlier this might happen!"; close; } S_RefineValidate: mes "[Suhnbi]"; if (getarg(0)) mes "A level "+getarg(0)+" weapon..."; mes "To refine this I need one ^ff9999"+getitemname(getarg(1))+"^000000 and a service fee of "+getarg(2)+" Zeny."; mes "Do you wish to continue?"; next; if (select("Yes:No") == 1) { if (getequippercentrefinery(getarg(3)) < 100) { mes "[Suhnbi]"; mes "Wow!!"; mes "This weapon, probably"; mes "looks like it's been refined..."; mes "many times..."; mes "It may break if"; mes "you refine it again."; next; mes "And if it breaks,"; mes "you can't use it anymore!"; mes "All the cards in it and the"; mes "properties"; mes "^ff0000will be lost^000000!!"; mes "^ff0000 besides, the equipment will break!^000000"; mes " "; mes "Are you sure you still want to continue?"; next; if (select("Yes:No") == 2) { mes "[Suhnbi]"; mes "I completely agree..."; mes "I might be a great refiner, but something even I make mistakes."; close; } } if (countitem(getarg(1)) > 0 && Zeny > getarg(2)) { delitem getarg(1),1; set zeny,zeny-getarg(2); return; } else { mes "[Suhnbi]"; mes "You don't seem to have enough Zeny or "+getitemname(getarg(1))+"..."; mes "Go get some more. I'll be here ll day if you need me."; close; } } else { mes "[Suhnbi]"; mes "Yeah... There's no need to rush."; mes "Take your time."; close; } }