//===== rAthena Script ======================================= // Royal Guard Job change Quest //===== By: ================================================== //= brAthena //===== Current Version: ===================================== //= 1.0 //===== Compatible With: ===================================== //= Any rAthena or brAthena SVN //===== Description: ========================================= //= [AEGIS Conversion] //= Job change Quest from Crusader / Paladin -> Royal Guard. //===== Additional Comments: ================================= //= 1.0 First Version. //============================================================ prt_castle,48,163,3 script Gentleman#4386457567 57,{ if(!checkweight(1201,1)) { mes "You have too many items. please arrange them then try again."; close; } if(MaxWeight - Weight < 1000) { mes "You have too much items, please make more light."; close; } if(upper == 2 || upper == 6) { mes "[Middle-aged Gentleman]"; mes "Cute child, what is your name eh?"; close; } if(Class == 4066 || Class == 4073) { mes "[Middle-aged Gentleman]"; mes "Uh? What am I doing? I came here for an errand..."; next; mes "^000099Maybe my feeling has moved to another body^000000"; close; } if(JobLevel < 50 || SkillPoint || BaseLevel < 99) { mes "[Middle-aged Gentleman]"; mes "Oh you are so young. Keep working hard."; close; } if(checkriding() || checkcart() || checkfalcon()) { mes "[Middle-aged Gentleman]"; mes "You are dragging something. If you're riding something you better dismount it before proceeding."; close; } if(Class != 14 && Class != 4015) { mes "[Middle-aged Gentleman]"; mes "I don't have anything to say to you. Find another person."; close; } if(job_royal < 1) { mes "[Middle-aged Gentleman]"; mes "What was I saying... (mumble) the remaining segment is in Glass Heim around 13......."; next; mes "[Middle-aged Gentleman]"; mes "Uhh?"; mes "Did you need something?"; next; select "I haven't seen you before."; mes "[Middle-aged Gentleman]"; mes "Hehehe, don't worry about me."; next; mes "[Middle-aged Gentleman]"; mes "If you don't have business with me, just keep going my friend."; next; select "You don't look like a Knight..."; mes "[Middle-aged Gentleman]"; mes "You're a curious one. Who are you? What do you want?"; next; select "Just looking around!:This is my office!:Who am I? Who are you?"; mes "[Middle-aged Gentleman]"; mes "Do you want to argue with me? Do you know who I am?"; next; if(select("Not really, who are you?:Sorry, I won't hurt your feelings.") == 2) { mes "["+strcharinfo(0)+"]"; mes "Sorry. I had to be sure. I didn't know that you are from the royal palace."; next; mes "[Middle-aged Gentleman]"; mes "That's enough. Don't make this mistake again."; close; } mes "["+strcharinfo(0)+"]"; mes "I'm a member here and have the authority to find out what your business is here."; next; mes "["+strcharinfo(0)+"]"; mes "You are a stranger and I'm not sure if you belog here."; next; mes "["+strcharinfo(0)+"]"; mes "If you tell me your identity, I will apologize."; next; mes "[Middle-aged Gentleman]"; mes "You are so persistent."; mes "If you really want, I will introduce myself."; next; mes "[Middle-aged Gentleman]"; mes "I am Heinrich."; mes "I'm collecting information about King Schmidtz's trace which has disappeared."; next; select "Schmidzt's trace? Is it a treasure?"; mes "[Heinrich]"; mes "Most archaeologists are eager to get treasure. I'm looking for traces of the ^000099Royal Guard^000000 and their sons who belong to the Schmidtz line."; next; select "Royal Guard?"; mes "[Heinrich]"; mes "Sounds interesting doesn't it? I can't really say but their history and files are under strict security."; next; select "Can't you tell me?"; mes "[Heinrich]"; mes "I can't really talk about the Royal Guard to just anyone who asks about them."; next; mes "[Heinrich]"; mes "BUT!! I want to believe you..."; next; if(select("I want to know more.:Stop talking.") == 2) { mes "[Heinrich]"; mes "Good idea."; next; mes "[Heinrich]"; mes "Just forget it and let your mind do more worthy things."; close; } mes "[Heinrich]"; mes "You are impetuous."; next; mes "[Heinrich]"; mes "It's not a simple story to tell a person like you. Go back."; set job_royal,1; setquest 12090; close; } mes "[Heinrich]"; if(job_royal == 1) { mes "You are persistent friend."; mes "Do you have more things to talk to me about?"; next; select "If you can't trust me, test me pal."; mes "[Heinrich]"; mes "Test?"; mes "Did you say the test? Huhu!"; next; mes "[Heinrich]"; mes "Friend, you have shown your interest about my job, are you sure? Or are you kidding me?"; next; select "I'm serious!"; mes "[Heinrich]"; mes "Really?"; mes "Good. You might have the wrong idea about what a Royal Guard is. So, in your opinion, what do you think is the key to being a Royal Guard?"; next; select "Decision and Bravery:Calm Judgment:Sharp wisdom:Benevolent spirit"; mes "[Heinrich]"; mes "Good choice."; mes "Actually, the other 3 are also needed to have the Royal Guard spirit, friend."; next; mes "[Heinrich]"; mes "But according to research documents about the Royal Guard, the best belief is 'asceticism and endurance'."; next; mes "[Heinrich]"; mes "Did you get it?"; mes "Asceticism and Endurance young one. It is a bit different from what you answered."; next; mes "[Heinrich]"; mes "You seem to have a large interest about this story but I can't tell you more."; next; mes "[Heinrich]"; mes "Only those who have qualification can hear the Royal Guard history."; next; select "What can I do to hear that story?"; mes "^000099Heinrich has an agonized look on his face. Then he looked like he fell asleep. Finally he says with wreckless abandon.^000000"; next; mes "[Heinrich]"; mes "You are too stubborn."; mes "If so I will test you to see your asceticism and endurance."; next; mes "[Heinrich]"; mes "Long ago King Schmidtz gave a title to a brave soldier who come back with 100 Sacred Marks."; next; mes "[Heinrich]"; mes "If you want to hear more story, you have to show me your similar attitude."; next; if(select("That's an unfair demand.:I will try.") == 2) { mes "[Heinrich]"; mes "Good idea, it would better to find something more worthy."; close; } mes "[Heinrich]"; mes "Ok, let's do it this way. Actually it's too difficult to collect 100 Sacred Marks, just show your ambition by collecting 100 Burning Hearts."; next; mes "[Heinrich]"; mes "If you bring them I can tell you more of the story. That means you show your endurance to me."; next; mes "[Heinrich]"; mes "Don't forget to bring the 100 Burning Hearts."; set job_royal,2; changequest 12090,12091; close; } if(job_royal == 2) { if(countitem(7097) < 100) { mes "Don't forget to bring 100 Burning Heart."; close; } mes "Did you get all of them?"; mes "Most people just ignore me or give up the mission."; next; mes "[Heinrich]"; mes "Wait while I arrange the stuff that you brought."; delitem 7097,100; set job_royal,3; changequest 12091,12092; close; } if(job_royal == 3) { mes "..."; mes "Good. I can feel truth from your heart. Now I can tell you more of the story."; next; select "Ok tell me more."; mes "[Heinrich]"; mes "The best members of the Crusader and Paladin classes can gain the qualification of the Royal Guard."; next; mes "[Heinrich]"; mes "They are agents of the divine order and judge with swift punishment."; next; mes "[Heinrich]"; mes "We still have many opinions about how they could have survived. Surely someone had to have believed that their history was not false."; next; select "Are there still documents?"; mes "[Heinrich]"; mes "Hmm, documents you say..."; next; mes "[Heinrich]"; mes "Unfortunately after King Schmidtz disappeared, traces of the Royal Guard disappeared."; next; mes "[Heinrich]"; mes "Their history, belief, vision and fighting skill seemingly disappeared without any of the documents being saved."; next; mes "[Heinrich]"; mes "It's like it disappeared with the king."; next; select "So the reason of finding their traces..."; mes "[Heinrich]"; mes "I was worried about past Royal Guards that might not have been able to pass down their history."; next; mes "[Heinrich]"; mes "The mysterious power... can't appear anymore in the world. How disappointing is it~!"; next; mes "[Heinrich]"; mes "That's why I'm concentrating to revive their job."; next; select "How much progress have you made?"; mes "[Heinrich]"; mes "Fortunately, I excavated most of the treasures and interpreted them. I just have one trace left to find."; next; select "The rest of the traces?"; mes "[Heinrich]"; mes "The Royal Guard carved the mark of King Schmidtz on their clothes. The trace of this custom is the last clue."; next; mes "[Heinrich]"; mes "According to reports from other cities the last trace possibly exists in a monastery inside of Glass Heim."; next; mes "[Heinrich]"; mes "But it is too dangerous for me there so I almost gave up."; next; mes "[Heinrich]"; mes "Now I can't tell you why the trace is there."; next; if(select("Interesting. Can I go there?:Seems really dangerous.") == 2) { mes "[Heinrich]"; mes "Good idea, that's useless work to explore there."; close; } mes "[Heinrich]"; mes "Are you kidding?"; mes "You shouldn't treat it like it's just some normal chore."; next; select "I'm not kidding. I'm serious."; mes "[Heinrich]"; mes "If you say it like that I don't have anymore options."; next; mes "[Heinrich]"; mes "I don't know if it will be helpful or not. I will write an explanation in detail."; next; mes "^000099Here's the last trace of the Royal Guard. Open the quest window and check the position.^000000"; set job_royal,4; changequest 12092,12093; close; } if(job_royal == 4) { if(!countitem(6274)) { mes "Our staff has already left to find the last trace, so don't work too hard."; close; } mes "You surprised me. How did you get it? So far no one could get it."; next; mes "[Heinrich]"; mes "Thank you so much."; mes "Thanks to your effort I can find the last clue. How amazing~!"; next; mes "^000099Heinrich hesitated and brought an old shield from the side of the office.^000000"; next; mes "[Heinrich]"; mes "Our staff excavated it. They assumed that King Schmidtz used it. But it wasn't used by him."; next; select "Sure it's wasn't used by the King?"; mes "[Heinrich]"; mes "I can't be entirely sure."; mes "Maybe you are right but, according to when we did the initial identification we can be sure it wasn't used."; next; mes "[Heinrich]"; mes "But it's an old treasure so, somehow it will be useful. I might know how to use it."; next; select "Can I keep it?"; mes "[Heinrich]"; mes "Of course."; mes "Someday it might be useful to you."; next; mes "^000099You get the shield from Heinrich. There are some letters carved on the inside of the shield."; next; mes "If you want to see the letters, please check the quest window.^000000"; next; mes "[Heinrich]"; mes "Ok~~ now."; mes "I'll be deciphering the cloth for now so I will be very busy!"; delitem 6274,1; getitem 6275,1; set job_royal,5; changequest 12093,12094; close; } if(!countitem(6275)) { mes "What? Did you lose the shield? What is the one on your back?"; getitem 6275,1; close; } mes "Thanks to your help I can finish the excavation work. Thanks a lot."; close; } glast_01,240,366,5 script Memory of King Schmidtz 844,{ if(!checkweight(1201,1) || MaxWeight - Weight < 1000) { mes "You are too heavy. Make yourself lighter."; close; } if(job_royal == 5 && (Class == 14 || Class == 4015)) { if(countitem(6275) < 1) { mes "^000099You seem to have lost the shield. Go back to Heinrich and ask for help^000000."; close; } mes "[Memory of King Schmidtz]"; mes "Who are you?"; next; select "I brought a relic..."; mes "[Memory of King Schmidtz]"; mes "My relic?"; next; mes "[Memory of King Schmidtz]"; mes "Too bad. Here is one more friend who has been cheated by Heinrich."; next; select "Do you know Heinrich?"; mes "[Memory of King Schmidtz]"; mes "He was my faithful adjutant. And he has continued to be so for hundreds of years."; next; select "How has he lived for hundreds..."; mes "[Memory of King Schmidtz]"; mes "Maybe his body is just a cast. He found a way to move from body to body in order to stay alive."; next; mes "[Memory of King Schmidtz]"; mes "He doesn't want to accept my death and wanders the world, continuing to find Royal Guards."; next; select "What's the meaning of this shield?"; mes "[Memory of King Schmidtz]"; mes "The shield from Heinrich is our contract before I died."; next; mes "[Memory of King Schmidtz]"; mes "Heinrich was charged with finding the proper people to become Royal Guards, the shield was to be the contract."; next; mes "[Memory of King Schmidtz]"; mes "To him, this was the last order that I gave to him."; next; mes "[Memory of King Schmidtz]"; mes "Now he doesn't need to do it anymore, but will remain as a fool whom can't forget his King's final order."; next; select "So what now? Can I leave?"; mes "[Memory of King Schmidtz]"; mes "Sorry but I can't send you now."; next; mes "[Memory of King Schmidtz]"; mes "This is a contract with Heinrich so I have to keep it. You look faithful and brave."; next; mes "[Memory of King Schmidtz]"; mes "Now, it's time to keep the promise with Heinrich. It's up to you."; next; mes "[Memory of King Schmidtz]"; mes "I'm planning to accept you as a member of the Royal Guard to continue their lost traditions. Are you ready to do it?"; next; if(select("Sure, of course:Not yet") == 2) { mes "[Memory of King Schmidtz]"; mes "Umm, maybe Heinrich had wrong judgement."; close; } mes "[Memory of King Schmidtz]"; mes "If so, I will proceed to making you a Royal Guard."; next; if(select("Great.:Not yet.") == 2) { mes "[Memory of King Schmidtz]"; mes "Perhaps Heinrich had the wrong image of you."; close; } mes "[Memory of King Schmidtz]"; mes "Congratulations! Young Royal Guard."; mes "Be a symbol of honor and continue the great tradition of your new name."; close2; specialeffect2 EF_MAPPILLAR; progressbar "FFFF00",7; specialeffect2 EF_LORD; delitem 6275,1; erasequest 12094; if(class == 14) jobchange 4066; else jobchange 4073; getitem 5757,1; getitem 2795,1; end; } } gl_church,173,88,0 script Delicate trace#01 844,{ if(job_royal == 4 && !countitem(6274)) { progressbar "ffff00",5; if(set(.@rand,rand(70)) >= 65) { mes "While investigating, the topography breaks. It would be better to dig other places for a while."; disablenpc strnpcinfo(0); initnpctimer; close; } getitem (.@rand >= 5 ? 7049:6274),1; end; } mes "There is a trace that someone has already dug here."; close; OnTimer60000: enablenpc strnpcinfo(0); stopnpctimer; OnTimer1000: OnTimer20000: OnTimer40000: specialeffect EF_MAPPILLAR; end; } gl_church,158,103,0 duplicate(Delicate trace#01) Delicate trace#02 844 gl_church,139,90,0 duplicate(Delicate trace#01) Delicate trace#03 844 gl_church,126,62,0 duplicate(Delicate trace#01) Delicate trace#04 844 gl_church,148,5,0 duplicate(Delicate trace#01) Delicate trace#05 844 gl_church,185,72,0 duplicate(Delicate trace#01) Delicate trace#06 844 gl_church,185,72,0 duplicate(Delicate trace#01) Delicate trace#07 844 gl_church,211,94,0 duplicate(Delicate trace#01) Delicate trace#08 844 gl_church,185,125,0 duplicate(Delicate trace#01) Delicate trace#09 844 gl_church,143,125,0 duplicate(Delicate trace#01) Delicate trace#10 844 gl_church,105,115,0 duplicate(Delicate trace#01) Delicate trace#11 844 gl_church,158,100,0 script #Clue of traces 111,4,4,{ end; OnTouch: if(job_royal == 4 && !countitem(6274)) { specialeffect2 EF_FREEZE; mes "I can feel strong power around here. It would be better to explore around here."; viewpoint 1,173,88 ,1, "0xFFFF00"; viewpoint 1,158,103,2, "0xFFFF00"; viewpoint 1,139,90 ,3, "0xFFFF00"; viewpoint 1,126,62 ,4, "0xFFFF00"; viewpoint 1,148,5 ,5, "0xFFFF00"; viewpoint 1,185,72 ,6, "0xFFFF00"; viewpoint 1,211,94 ,7, "0xFFFF00"; viewpoint 1,185,125,8, "0xFFFF00"; viewpoint 1,143,125,9, "0xFFFF00"; viewpoint 1,105,115,10,"0xFFFF00"; close; } } sec_in02,12,43,3 script Caller 57,1,1,{ switch(select("Royal Guard:Rune Knight:Call Player")) { case 1: mes "1~5"; next; if(input(.@val,1,5)) { mes "Set item to adjust the Royal Guard"; mes "You can only set a bumber betweeen 1 to 5."; close; } set job_royal,.@val; mes "Completed"; close; case 2: mes "1~24"; next; if(input(1,24)) { mes "Set item to adjust the Rune Knight"; mes "You can only set a bumber betweeen 1 to 24."; close; } set job_rune_edq,.@val; mes "Completed"; close; case 3: mes "1~5"; next; if(input(1,5)) { mes "Item Adjust call"; mes "You can only set a bumber betweeen 1 to 5."; close; } set job_soc,.@val; mes "Completed"; close; } }