//================= Hercules Script ======================================= //= _ _ _ //= | | | | | | //= | |_| | ___ _ __ ___ _ _| | ___ ___ //= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| //= | | | | __/ | | (__| |_| | | __/\__ \ //= \_| |_/\___|_| \___|\__,_|_|\___||___/ //================= License =============================================== //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= //= Copyright (C) 2012-2020 Hercules Dev Team //= Copyright (C) Vicious //= Copyright (C) Lupus //= Copyright (C) Nana //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by //= the Free Software Foundation, either version 3 of the License, or //= (at your option) any later version. //= //= This program is distributed in the hope that it will be useful, //= but WITHOUT ANY WARRANTY; without even the implied warranty of //= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //= GNU General Public License for more details. //= //= You should have received a copy of the GNU General Public License //= along with this program. If not, see . //========================================================================= //= Stalker Jobchanger //================= Description =========================================== //= Advance Class jobchanger after kRO Normals. //================= Current Version ======================================= //= 1.3 //========================================================================= valkyrie,53,58,3 script Stalker#Valkyrie 4_F_ROGUE,{ if (ADVJOB == 0 || Upper != 1) { .@karma_d = rand(1,10); if (.@karma_d > 4) { mes "[Stalker]"; mes "Congratulations."; mes "Honor to the warriors!"; close; } mes "[Stalker]"; mes "Heh..."; mes "It's tough"; mes "being a hero"; mes "and being shady,"; mes "untrustworthy,"; mes "sneaky..."; next; mes "[Stalker]"; mes "But when the"; mes "going gets rough"; mes "my pals know they"; mes "can count on me."; mes "I need them and"; mes "they need me."; close; } else if (ADVJOB == Job_Stalker && Class == Job_Thief_High && JobLevel > 39) { mes "[Stalker]"; mes "This world needs"; mes "more heroes who are"; mes "willing to walk the line"; mes "between order and lawlessness."; next; mes "[Stalker]"; mes "Are you ready"; mes "to join the ranks"; mes "of the sneakiest of"; mes "warriors? Are you ready"; mes "to become a Stalker?"; next; if (select("No.", "Yes.") == 1) { mes "[Stalker]"; mes "When you're ready,"; mes "feel free to come back."; mes "Honor to the warriors!"; close; } if (SkillPoint) { mes "[Stalker]"; mes "It is still possible for you to learn more skills. Please use"; mes "all of your remaining Skill Points before returning to me."; close; } jobchange Job_Stalker; ADVJOB = 0; mes "[Stalker]"; mes "Congratulations!"; mes "As a Stalker, I hope"; mes "you stab the right people"; mes "in the back. Banish the"; mes "wicked using their own"; mes "dastardly methods!"; close; } mes "[Stalker]"; mes "Welcome"; mes "to Valhalla,"; mes "the Hall of Honor."; next; mes "[Stalker]"; mes "Please make"; mes "yourself comfortable"; mes "while you are here."; mes "Honor to the warriors!"; close; }