//================= Hercules Script ======================================= //= _ _ _ //= | | | | | | //= | |_| | ___ _ __ ___ _ _| | ___ ___ //= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| //= | | | | __/ | | (__| |_| | | __/\__ \ //= \_| |_/\___|_| \___|\__,_|_|\___||___/ //================= License =============================================== //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= //= Copyright (C) 2012-2015 Hercules Dev Team //= Copyright (C) Kisuka //= Copyright (C) Haru //= Copyright (C) Vicious //= Copyright (C) Lupus //= Copyright (C) Nana //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by //= the Free Software Foundation, either version 3 of the License, or //= (at your option) any later version. //= //= This program is distributed in the hope that it will be useful, //= but WITHOUT ANY WARRANTY; without even the implied warranty of //= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //= GNU General Public License for more details. //= //= You should have received a copy of the GNU General Public License //= along with this program. If not, see . //========================================================================= //= Creator (Biochemist) Jobchanger //================= Description =========================================== //= Advance Class jobchanger after kRO Normals. //================= Current Version ======================================= //= 1.5 //========================================================================= valkyrie,53,50,3 script Biochemist#Valkyrie 2_M_DYEINGER,{ if (ADVJOB == 0 && Upper != 1) { if (rand(1,10) > 4) { mes "[Biochemist]"; mes "Congratulations."; mes "Honor to the warriors!"; close; } mes "[Biochemist]"; mes "It's strange that"; mes "someone like me is here."; mes "But even someone skilled"; mes "in the ways of science"; mes "can manage to be a hero."; next; mes "[Biochemist]"; mes "In this instance,"; mes "it's not necessarily"; mes "the means I've used, but"; mes "the ends for which I've"; mes "fought that earned me"; mes "a place in Valhalla..."; close; } else if (ADVJOB == Job_Creator && Class == Job_Merchant_High && JobLevel > 39) { mes "[Biochemist]"; mes "Yes..."; mes "It's about time."; mes "We need more geniuses"; mes "like you on Rune-Midgard."; next; mes "[Biochemist]"; mes "Would you like to"; mes "become a Biochemist?"; next; if (select("No.", "Yes.") == 1) { mes "[Biochemist]"; mes "When you're ready,"; mes "feel free to come back."; mes "Honor to the warriors!"; close; } if (SkillPoint) { mes "[Biochemist]"; mes "It is still possible for you to learn more skills. Please use"; mes "all of your remaining Skill Points before returning to me."; close; } jobchange Job_Creator; ADVJOB = 0; mes "[Biochemist]"; mes "Congratulations!"; mes "As a Biochemist,"; mes "I hope you use your"; mes "vast knowledge for the"; mes "right purposes."; close; } else if (Class == Job_Creator && bioeth == 13 && getskilllv("AM_BIOETHICS") == 0) { mes "[Biochemist]"; mes "Ah, have you come to"; mes "retrieve the memories"; mes "lost to you? Yes, you"; mes "must be here for the"; mes "secrets of life that"; mes "were once yours..."; next; if (select("Yes", "No") == 1) { mes "[Biochemist]"; mes "Close your eyes and"; mes "put your mind at rest."; mes "We will return to your"; mes "past to recollect the"; mes "fragments of your lost"; mes "memories."; next; mes "[Biochemist]"; mes "When you open your eyes,"; mes "you will clearly remember"; mes "the secret of life. You will"; mes "also remember the weight of"; mes "responsibility in using these"; mes "secrets for the right ends..."; next; skill "AM_BIOETHICS",1,0; mes "[Biochemist]"; mes "Open your eyes..."; mes "Now that you have"; mes "remembered how to"; mes "create artificial life, I only"; mes "ask that you treat all of your"; mes "creations with respect."; close; } mes "[Biochemist]"; mes "If you wish to"; mes "retrieve your lost"; mes "memories, please"; mes "come back to me."; mes "The secret to creating"; mes "life is no trifling thing..."; close; } mes "[Biochemist]"; mes "Welcome"; mes "to Valhalla,"; mes "the Hall of Honor."; next; mes "[Biochemist]"; mes "Please make"; mes "yourself comfortable"; mes "while you are here."; mes "Honor to the warriors!"; close; }