//===== Hercules Script ====================================== //= Monk Job Quest //===== By: ================================================== //= Dino9021, Edited / Translated by Celest //===== Current Version: ===================================== //= 2.5 //===== Description: ========================================= //= [Official Conversion] //= Job quest for Monk classes //===== Additional Comments: ================================= //= 2.2 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf] //= No longer uses function "F_BlockHigh" //= 2.3 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf] //= 2.3a Deleted unused variables. [Samuray22] //= 2.4 Added Quest Log commands. [Kisuka] //= 2.5 Removed the need for use of 'goto.' [L0ne_W0lf] //============================================================ prt_monk,59,247,1 script Guarding Monk#mk 120,6,2,{ if (Upper == 1) { mes "[Tohobu]"; mes "Hmm? What business do you have here?"; mes "If you wish to enter this sacred area,"; mes "you must give me your name and job level!"; next; mes "[Tohobu]"; mes "....Eh?"; mes "Oh!^FF0000gosh^000000! I am sorry, I think I misunderstood you from someone I know."; next; mes "[Tohobu]"; mes "......."; mes "........"; next; mes "[Tohobu]"; mes "It is odd...I never misunderstand people...oh, well. Have a good day."; close; } if (BaseJob == Job_Acolyte && MONK_Q == 0) { mes "[Tohobu]"; mes "Hmm? What business do you have here?"; mes "If you wish to enter this sacred area,"; mes "you must give me your name and job level!"; next; mes "[Tohobu]"; mes "Now, please tell me your name and job level."; next; if (select("Ignore him.:Tell him.") == 1) { mes "[Tohobu]"; mes "To ignore another is disrespectful, get out!"; close2; warp "prt_fild03",357,256; end; } mes "[Tohobu]"; mes "Hmm... " + strcharinfo(0) + " is your name?"; mes "...did I say it right?"; mes "Okay, and your job level is " + JobLevel + " correct?"; next; mes "[Tohobu]"; mes "Very well... why have you come here"; mes "" + strcharinfo(0) + "?"; next; switch(select("To visit and learn about monks.:I wish to become a monk...:I'm tired and need to rest...")) { case 1: mes "[Tohobu]"; mes "I see..."; mes "We monks live our lives for spiritual enlightenment."; mes "We improve our bodies as well as our minds to reach true inner peace."; mes "May you find your inner peace as well."; set MONK_Q,1; close; case 2: if (BaseJob == Job_Acolyte && JobLevel > 39) { mes "[Tohobu]"; mes "Hmm you seem as though you have been training for this..."; mes "That is good. Go see our sensei Moohae. Speak with him."; mes "He will help you start your training."; set MONK_Q,2; setquest 3016; close; } else if (BaseJob == Job_Acolyte && JobLevel < 40) { mes "[Tohobu]"; mes "Hmm, you do not seem ready to become a monk."; mes "To become a monk you must be,"; mes "at least a job level 40 Acolyte."; mes "If not, you are not yet ready to become a monk."; next; mes "[Tohobu]"; mes "Come back to me when you have trained more"; mes "and I will let you know if you are ready."; next; mes "[Tohobu]"; mes "I hope that you will soon join us on our"; mes "path of inner peace and enlightenment."; mes "I'll be waiting here for you."; set MONK_Q,1; close; } else { mes "[Tohobu]"; mes "Hahahha that was a good joke!"; close; } case 3: mes "[Tohobu]"; mes "Yes, we all need to take a rest once in a while..."; mes "It is a good idea not to stress your self."; mes "Come in and make yourself comfortable."; mes "Rest as long as you need to."; next; mes "[Tohobu]"; mes "I hope that you become energized"; mes "when observing our brothers in their"; mes "pursuit of spiritual enlightenment."; mes "I hope you reach it too."; set MONK_Q,1; close; } } else { if (MONK_Q == 1 && BaseJob == Job_Acolyte) { mes "[Tohobu]"; mes "What do you think? Did your visit reveal anything to your spirit?"; next; switch(select("No...:I wish to become a monk.:I need to rest...")) { case 1: mes "[Tohobu]"; mes "I see, there is no shame in that."; mes "I hope that your experience here with"; mes "our brothers has helped you become one"; mes "step closer to true enlightenment."; set MONK_Q,1; close; case 2: if (BaseJob == Job_Acolyte && JobLevel > 39) { mes "[Tohobu]"; mes "Hmm you seem as though you have been training for this..."; mes "That is good. Go see our sensei Moohae. Speak with him."; mes "He will help you start your training."; set MONK_Q,2; setquest 3016; close; } else if (BaseJob == Job_Acolyte && JobLevel < 40) { mes "[Tohobu]"; mes "Hmm, you do not seem ready to become a monk."; mes "To become a monk you must be,"; mes "at least a job level 40 Acolyte."; mes "If not, you are not yet ready to become a monk."; next; mes "[Tohobu]"; mes "Come back to me when you have trained more on your own"; mes "and I will let you know if you are ready."; next; mes "[Tohobu]"; mes "I hope that you will soon join us in our"; mes "path to inner peace and enlightenment."; mes "I'll be waiting here for you."; set MONK_Q,1; close; } else { mes "[Tohobu]"; mes "Hahahha that was a good joke!"; close; } case 3: mes "[Tohobu]"; mes "Yes, we all need to take a rest once in a while..."; mes "It is a good idea not to stress your self."; mes "Come in and make yourself comfortable."; mes "Rest as long as you need to."; next; mes "[Tohobu]"; mes "I hope that you become energized"; mes "when observing our brothers in their"; mes "pursuit of spiritual enlightenment."; mes "I hope you reach it too."; set MONK_Q,1; close; } } if (MONK_Q == 0) { mes "[Tohobu]"; mes "Hmm? What business do you have here?"; mes "If you wish to enter this sacred area,"; mes "You must give me your name, job level, and level!"; next; mes "[Tohobu]"; mes "Now, please tell me your name as well as your job level!"; next; if (select("Ignore.:Tell him.") == 1) { mes "[Tohobu]"; mes "To ignore another is disrespectful, get out!"; close2; warp "prt_fild03",357,256; end; } mes "[Tohobu]"; mes "Hmm... " + strcharinfo(0) + " is your name?"; mes "...did I say it right?"; mes "Okay, and your job level is " + JobLevel + " correct?"; next; mes "[Tohobu]"; mes "Okay, Now, why have you come here"; mes "" + strcharinfo(0) + "?"; next; switch(select("To visit and learn about monks.:I wish to become a monk...:I'm tired and need to rest...")) { case 1: mes "[Tohobu]"; mes "I see..."; mes "We monks live our lives for God and spiritual enlightenment."; mes "We improve our bodies as well as our minds to reach true inner peace."; mes "May you find your inner peace as well."; set MONK_Q,1; close; case 2: if (BaseJob == Job_Acolyte && JobLevel > 39) { mes "[Tohobu]"; mes "Hmm you seem as though you have been training for this..."; mes "That is good. Go see our sensei Moohae, speak with him"; mes "and he will help you start new training."; set MONK_Q,2; setquest 3016; close; } else if (BaseJob == Job_Acolyte && JobLevel < 40) { mes "[Tohobu]"; mes "Hmm, you do not seem ready to become a monk."; mes "To become a monk you must be,"; mes "at least a job level 40 Acolyte."; mes "If not, you are not yet ready to become a monk."; next; mes "[Tohobu]"; mes "Come back to me when you have trained more on your own"; mes "and I will let you know if you are ready."; next; mes "[Tohobu]"; mes "I hope that you will soon join us in our"; mes "path to inner peace and enlightenment."; mes "I'll be waiting here for you."; set MONK_Q,1; close; } else { mes "[Tohobu]"; mes "Hahahha that was a good joke!"; close; } case 3: mes "[Tohobu]"; mes "Yes, we all need to take a rest once in a while..."; mes "It is a good idea not to stress your self."; mes "Come in and make yourself comfortable."; mes "Rest as long as you need to."; next; mes "[Tohobu]"; mes "I hope that you become energized"; mes "when observing our brothers in their"; mes "pursuit of spiritual enlightenment."; mes "I hope you reach it too."; set MONK_Q,1; close; } } else if (MONK_Q == 1) { mes "[Tohobu]"; mes "Listen carefully on your journey."; mes "There is much to learn."; close; } else if (BaseJob == Job_Acolyte && MONK_Q == 2) { mes "[Tohobu]"; mes "Hmm... would you like to meet sensei Moohae?"; mes "He is in the south east area in 'The Hall of Monks'."; close; } else if (BaseJob == Job_Acolyte && MONK_Q > 2) { mes "[Tohobu]"; mes "I hope you do well in your training and I look forward to seeing you again."; close; } else { mes "[Tohobu]"; mes "Welcome to the central chamber of our Church."; mes "Please, try not to disturb the other monks."; mes "Even if you are a monk yourself."; close; } } OnTouch: if (MONK_Q == 0) { mes "[Tohobu]"; mes "How dare you set foot in"; mes "this holy building! ! !"; mes "Where is your respect?!"; next; mes "[Tohobu]"; mes "Leave this place ! ! !"; close; } if (MONK_Q == 1) { mes "[Tohobu]"; mes "Hmmm... come in."; mes "You may learn something..."; close; } if (BaseJob == Job_Acolyte && MONK_Q == 2) { mes "[Tohobu]"; mes "Hmm.....you wish to see our sensei Moohae?"; mes "He is in the south east section of this building."; close; } if (BaseJob == Job_Acolyte && MONK_Q > 2) { mes "[Tohobu]"; mes "I look forward to seeing you become a monk and joining us."; close; } end; } monk_in,99,58,1 script Sensei Moohae#mk 60,{ mes "[Sensei Moohae]"; mes "Greetings, you seem to be on a pure path."; mes "Come in, come in, what can I do for you today?"; next; if (SkillPoint) { mes "[Sensei Moohae]"; mes "If you have free skill points, you will lose them during a job change."; mes "Make sure to use any skill points you have."; close; } if (BaseJob == Job_Acolyte && MONK_Q == 2 && JobLevel > 39) { mes "[Sensei Moohae]"; mes "I sense a fighting spirit, do you wish to become a monk? "; next; if (select("Yes.:No.") == 2) { mes "[Sensei Moohae]"; mes "My apologies... It has been some time since"; mes "I have sensed someone with your strength."; mes "I hope you find your path young one."; close; } mes "[Sensei Moohae]"; mes "There are still those who wish to follow the old ways."; if (Sex) mes "A strong young man. I am pleased of your will to join us."; else mes "Such a delicate flower. I am pleased to see your will to join us."; next; mes "[Sensei Moohae]"; mes "Oh, you are the new pupil that wishes to join us..."; mes "Well there are a few things that you should know prior to beginning your training."; next; mes "[Sensei Moohae]"; mes "We monks are on a path of inner peace and enlightenment."; mes "We strive to bring such peace to all others with great care."; next; mes "[Sensei Moohae]"; mes "We monks achieve this from mental and physical training."; mes "We search for enlightenment in our surroundings and in nature."; next; mes "[Sensei Moohae]"; mes "It is, of course, important to always keep our original faith in God."; next; mes "[Sensei Moohae]"; mes "This is not an easy life and the true test of becoming a monk is having the ability to endure all of which I said..."; mes "The life of a monk is not for everybody, only those strong enough can become a monk."; next; mes "[Sensei Moohae]"; mes "Now, that you understand all of this,"; mes "prepare yourself to train"; mes "your strength and spirit."; next; mes "[Sensei Moohae]"; mes "Let us start with a simple task."; next; switch(rand(1,7)) { case 1: setarray .@items[0], 938,5, 1055,10, 511,20, 3; changequest 3016,3017; break; case 2: setarray .@items[0], 942,20, 1002,5, 510,3, 4; changequest 3016,3018; break; case 3: setarray .@items[0], 905,30, 909,5, 955,10, 5; changequest 3016,3019; break; case 4: setarray .@items[0], 943,5, 935,20, 912,5, 6; changequest 3016,3020; break; case 5: setarray .@items[0], 7053,5, 509,10, 508,10, 7; changequest 3016,3021; break; case 6: setarray .@items[0], 913,10, 948,4, 7033,20, 8; changequest 3016,3022; break; case 7: setarray .@items[0], 1027,5, 1025,20, 1042,10, 9; changequest 3016,3023; break; } mes "[Sensei Moohae]"; mes .@items[1]+" "+getitemname(.@items[0])+","; mes .@items[3]+" "+getitemname(.@items[2])+","; mes .@items[5]+" "+getitemname(.@items[4])+"."; mes "Find these items and return to me."; set MONK_Q,.@items[6]; next; mes "[Sensei Moohae]"; switch (.@items[6]) { case 3: mes "Why the face? This is a test of your abilities."; break; case 4: mes "What's wrong? This is a test of your abilities."; break; case 5: mes "You do understand don't you? This is a test of your abilities."; break; case 6: mes "Don't look at me like that. This is a test of your abilities."; break; case 7: mes "You don't seem concerned, this is a test of your abilities You should take this seriously."; break; case 8: mes "It is a test of your abilities so make sure you acquire these on your own."; break; case 9: mes "Don't be concerned, I believe you can do it. This is only to test your abilities."; break; } next; mes "[Sensei Moohae]"; mes "If you are unable to return with these items, you are not yet ready to become a monk."; mes "Be sure to collect all the items I listed."; mes "May God be with you."; close; } else if (MONK_Q == 3) { mes "[Sensei Moohae]"; mes "You are back, did you bring what I asked?"; next; if (countitem(938) > 4 && countitem(1055) > 9 && countitem(511) > 19) { mes "[Sensei Moohae]"; mes "Well done, you found all the items."; mes "I will tell this to the elders."; set MONK_Q,10; changequest 3017,3024; delitem 938,5; //Sticky_Mucus delitem 1055,10; //Earthworm_Peeling delitem 511,20; //Green_Herb next; mes "[Sensei Moohae]"; mes "Let's see who is to see you next.."; mes "Ah... go find elder Touha."; mes "He is in the north west."; close; } else { mes "[Sensei Moohae]"; mes "How can you think to be done?"; mes "You do not have what I asked for!"; mes "5 Sticky Mucus,"; mes "10 Earthworm Peeling,"; mes "20 Green Herb."; mes "These are the items I require, go find them all."; close; } } else if (MONK_Q == 4) { mes "[Sensei Moohae]"; mes "...eh?"; next; if (countitem(942) > 19 && countitem(1002) > 4 && countitem(510) > 2) { mes "[Sensei Moohae]"; mes "Very good, you found all the items."; mes "I will tell this to the elders."; set MONK_Q,10; changequest 3018,3024; delitem 942,20; //Yoyo_Tail delitem 1002,5; //Iron_Ore delitem 510,3; //Blue_Herb next; mes "[Sensei Moohae]"; mes "Let's see who is to see you next.."; mes "Ah... go find elder Touha."; mes "He is in the north west."; close; } else { mes "[Sensei Moohae]"; mes "Why did you return?"; mes "You do not have what I asked for!"; mes "20 Yoyo Tail,"; mes "5 Iron Ore,"; mes "3 Blue Herb."; mes "These are the items I require, go find them all."; close; } } else if (MONK_Q == 5) { mes "[Sensei Moohae]"; mes "Hmm?"; next; if (countitem(905) > 29 && countitem(909) > 4 && countitem(955) > 9) { mes "[Sensei Moohae]"; mes "See, that wasn't so bad you real found all the items."; mes "I will tell this to the elders."; set MONK_Q,10; changequest 3019,3024; delitem 905,30; //Stem delitem 909,5; //Jellopy delitem 955,10; //Worm_Peelings next; mes "[Sensei Moohae]"; mes "The next step will be given"; mes "to you by Touha."; mes "He is in the north west."; close; } else { mes "[Sensei Moohae]"; mes "How can you think to be done?"; mes "You do not have what I asked for!"; mes "30 Stem,"; mes "5 Jellopy"; mes "10 Worm Peelings"; mes "These are the items I require, go find them all."; close; } } else if (MONK_Q == 6) { mes "[Sensei Moohae]"; mes "I have been waiting for you."; next; if (countitem(943) > 4 && countitem(935) > 19 && countitem(912) > 4) { mes "[Sensei Moohae]"; mes "Impressive, you really found all the items."; mes "I will tell this to the elders."; set MONK_Q,10; changequest 3020,3024; delitem 943,5; //Solid_Shell delitem 935,20; //Shell delitem 912,5; //Zargon next; mes "[Sensei Moohae]"; mes "Your next step will be with.."; mes "elder Touha. Go find him."; mes "He is in the north west."; close; } else { mes "[Sensei Moohae]"; mes "How can you think to be done?"; mes "You do not have what I asked for!"; mes "5 Solid Shell,"; mes "20 Shell,"; mes "5 Zargon."; mes "These are the items I require, go find them all."; close; } } else if (MONK_Q == 7) { mes "[Sensei Moohae]"; mes "Hello again. Back so soon?"; next; if (countitem(7053) > 4 && countitem(509) > 9 && countitem(508) > 9) { mes "[Sensei Moohae]"; mes "Very nice, you found all the items."; mes "I will tell this to the elders."; set MONK_Q,10; changequest 3021,3024; delitem 7053,5; //Cyfar delitem 509,10; //White_Herb delitem 508,10; //Yellow_Herb next; mes "[Sensei Moohae]"; mes "Let's see who is to see you next.."; mes "Ah... go find elder Touha."; mes "He is in the north west."; close; } else { mes "[Sensei Moohae]"; mes "Where are the items...?"; mes "You do not have what I asked for!"; mes "5 Cyfar,"; mes "10 White Herb,"; mes "10 Yellow Herb."; mes "These are the items I require, go find them all."; close; } } else if (MONK_Q == 8) { mes "[Sensei Moohae]"; mes "Hmm?"; next; if (countitem(913) > 9 && countitem(948) > 4 && countitem(7033) > 19) { mes "[Sensei Moohae]"; mes "Excellent, all the items I asked for."; mes "I will tell this to the elders."; set MONK_Q,10; changequest 3022,3024; delitem 913,10; //Tooth_Of_Bat delitem 948,5; //Bear's_Foot delitem 7033,20; //Poison_Spore next; mes "[Sensei Moohae]"; mes "Let's see who is to see you next.."; mes "Ah... go find elder Touha."; mes "He is in the north west."; close; } else { mes "[Sensei Moohae]"; mes "How can you think to be done?"; mes "You do not have what I asked for!"; mes "10 Tooth of Bat,"; mes "5 Bear's Foot skin"; mes "20 Poison Spore"; mes "These are the items I require, go find them all."; close; } } else if (MONK_Q == 9) { mes "[Sensei Moohae]"; mes "Welcome back."; next; if (countitem(1027) > 4 && countitem(1025) > 19 && countitem(1042) > 9) { mes "[Sensei Moohae]"; mes "Wow, you found all the items!!"; mes "I will tell this to the elders."; set MONK_Q,10; changequest 3023,3024; delitem 1027,5; //Porcupine_Spike delitem 1025,20; //Spiderweb delitem 1042,10; //Short_Leg next; mes "[Sensei Moohae]"; mes "Let's see who is to see you next.."; mes "Ah... go find elder Touha."; mes "He is in the north west."; close; } else { mes "[Sensei Moohae]"; mes "How can you think to be done?"; mes "You do not have what I asked for!"; mes "5 Porcupine Quill,"; mes "20 Cobweb,"; mes "10 Bug Leg."; mes "These are the items I require, go find them all."; close; } } else if (MONK_Q > 9 && MONK_Q < 14) { mes "[Sensei Moohae]"; mes "I told you already."; mes "Go find ^CC0000Touha^000000."; mes "He is a little north west of here."; close; } else if (MONK_Q > 13 && MONK_Q < 26) { mes "[Sensei Moohae]"; mes "Oh, are you still in the process of training?"; mes "Hurry and finish!"; close; } else if (MONK_Q > 25 && MONK_Q < 27) { mes "[Sensei Moohae]"; mes "I hear good things coming from your training."; mes "Good luck and work hard. You will do great things as a monk."; close; } else if (MONK_Q == 27 && BaseJob == Job_Acolyte) { mes "[Sensei Moohae]"; mes ".......Hmmm....."; mes "Go to Tomoon, get a special potion from him. It will look like a green potion, but it isn't. Bring it to me..."; close; } else if (MONK_Q == 28 && BaseJob == Job_Acolyte) { if (countitem(506) > 0) { mes "[Sensei Moohae]"; mes "Do you still have the medicine you were supposed to bring?"; mes "You must drink that green potion to strengthen yourself for becoming a monk."; } else if (countitem(506) == 0) { mes "[Sensei Moohae]"; mes "Have you finished the task? Good, so you do have what it takes to become a monk."; mes "You didn't throw away the precious potion did you?"; next; mes "[Sensei Moohae]"; mes "The potion you drank earlier must be taking its effect by now."; mes "Now that you drank the potion your training to become a monk will begin shortly..."; next; mes "[Sensei Moohae]"; mes "But first, answer me these questions."; mes "Do you dedicate the remainder of your life to the pursuit of purity?"; next; if (select("Yes.:No.") == 2) { mes "[Sensei Moohae]"; mes "....with that kind of reply..."; mes "Have you not enough heart to become a monk?"; mes "Do you feel you have not suffered enough?"; next; mes "[Sensei Moohae]"; mes "Think about it a little more and return!"; mes "We cannot accept a monk who is tainted with doubt..."; close; } mes "[Sensei Moohae]"; mes "Will you take advantage of the abilities gained through our training to use for personal benefit?"; next; if (select("Yes.:No.") == 1) { mes "[Sensei Moohae]"; mes "...then we cannot accept you as a monk. We, monks do not practice for personal benefit."; mes "We lead our lives honorably and as holy executioners to the damned."; next; mes "[Sensei Moohae]"; mes "Go back where you're from and reconsider what it means to be a monk..."; mes "How you stand before me now, you will never last as a monk and will be tainted by that which is evil..."; close; } mes "[Sensei Moohae]"; mes "Will you punishing those who are against"; mes "veritas and aequitas? ^CCCCCC(Truth and Justice)^000000"; next; if (select("Yes.:No.") == 2) { mes "[Sensei Moohae]"; mes "Who do you think we, the monks are for!"; mes "Any creature that is against the will of such spawns from the dregs of the world!"; mes "They are not worthy to exist!"; next; mes "[Sensei Moohae]"; mes "Return when you are ready to face and eliminate that which is evil."; mes "Then you will know what you have to do next without my instructions."; close; } mes "[Sensei Moohae]"; mes "Will you cooperate with others who have the same goal as yours and sacrifice yourself as a means to an end?"; next; if (select("Yes.:No.") == 2) { mes "[Sensei Moohae]"; mes "Did you say no...? This is unacceptable..."; mes "If you can help your comrades by sacrificing yourself that is a true display of purity."; next; mes "[Sensei Moohae]"; mes "Go back and contemplate upon what it means to sacrifice yourself for those you care for."; mes "Sacrificing yourself for others may seem easy, but it's the most difficult thing to do as a human being."; close; } mes "[Sensei Moohae]"; mes "Will you assist your comrades by gathering monsters to follow you?"; next; if (select("Yes.:No.") == 1) { mes "[Sensei Moohae]"; mes "That is not acceptable. Purposely taunting monsters to follow you can be very dangerous and harmful to others. This is not the way of a monk."; mes "... that behavior is regarded as careless and is not tolerated."; next; mes "[Sensei Moohae]"; mes "Even though you may be nearly invincible when hardening your body that skill is meant to be used for emergency situation not to be used for such disrespectful use!"; next; mes "[Sensei Moohae]"; mes "You might feel that's helping others, but it's not true."; mes "Consider what it is you must do as a monk for others again."; close; } mes "[Sensei Moohae]"; mes "Will you yell and shout the same things over and over again in towns or in fields?"; next; if (select("Yes.:No.") == 1) { mes "[Sensei Moohae]"; mes "You are not allowed to do so. This doesn't apply only to monks but to everyone."; mes "Nobody wants their peace disturbed!"; mes "Even if you mean well by it, it is disrespectful and not allowed."; close; } mes "[Sensei Moohae]"; mes "Are you willing to die for others on your monk's path of being a holy executioner?"; next; if (select("Yes.:No.") == 2) { mes "[Sensei Moohae]"; mes "You cannot become a monk with such an attitude!!!"; mes "If we can eliminate at least one more enemy of ours by sacrificing ourselves, that's what is expected of you as a holy executioner in whom we are trained to be."; next; mes "[Sensei Moohae]"; mes "If you are unwilling to sacrifice yourself for those you care about,"; mes "how can you expect to reach true enlightenment?"; mes "Ponder upon the real meaning of life and death!!"; close; } mes "Lastly, make your oath that you will keep these vows."; next; if (select(" I vow to keep these oaths.:...eh...no...") == 2) { mes "[Sensei Moohae]"; mes ".............."; next; mes "[Sensei Moohae]"; mes "Then your training isn't completed."; if (Sex) mes "You will not be accepted as a monk my boy."; else mes "You will not be accepted as a monk little girl."; next; mes "[Sensei Moohae]"; mes "In light of this, your training will start again from the beginning...."; next; mes "Calm down yourself... I reconsidered... perhaps you are simply not ready for the commitment yet."; mes "Come back later when you're ready..."; next; mes "[Sensei Moohae]"; if (Sex) mes "I hope that you are able to realize what you are to become soon my boy..."; else mes "I hope that you are able to realize what you are to become soon my girl..."; close; } mes "[Sensei Moohae]"; mes "Then your training is complete..."; mes "Please come closer."; if (Sex) mes "We welcome you brother, in our holy battle against evil!"; else mes "We welcome you sister, in our holy battle against evil!"; next; mes "[Sensei Moohae]"; if (Sex) mes "My brother, your oath has been heard by all around us."; else mes "My sister, your oath has been heard by all around us."; next; mes "[Sensei Moohae]"; mes "I will now perform the ultimate techniques upon your body..."; next; mes "[Sensei Moohae]"; mes "I will use these ancient techniques to amplify your strength through the use of pressure points on your body."; next; mes "[Sensei Moohae]"; mes "Close your eyes........."; next; mes "[Sensei Moohae]"; mes "And relax your body......."; next; mes "["+ strcharinfo(0) +"]"; mes "^00CCCC- You breathe in deeply -^000000"; next; mes "["+ strcharinfo(0) +"]"; mes "^CC0000- You feel fingers poking you all over your body with swiftness -^000000"; next; mes "[Sensei Moohae]"; mes "Kiiii~~~Yahahhhhhhh!!!"; next; mes "[Sensei Moohae]"; mes "Ooooohaaa!!!"; next; mes "[Sensei Moohae]"; mes "Kiii~~~Yahahhhhhhh!!!"; next; mes "[Sensei Moohae]"; mes "Haa~ Haa~ Haa~!!!!!"; next; mes "[Sensei Moohae]"; mes ".... now open your eyes......"; next; mes "[Sensei Moohae]"; mes "....and see life through the eyes of a monk."; next; set .@jlevel,JobLevel; completequest 3032; callfunc "Job_Change",Job_Monk; callfunc "F_ClearJobVar"; mes "[Sensei Moohae]"; mes "....You are a monk."; next; mes "[Sensei Moohae]"; mes "...heh."; next; mes "[Sensei Moohae]"; mes "Well...I guess I am too old to do that anymore...I was better when I was younger..."; next; mes "[Sensei Moohae]"; mes "...anyways, you are a monk now."; mes "Welcome!"; next; mes "[Sensei Moohae]"; mes "I hope you will keep your vow.."; next; mes "[Sensei Moohae]"; mes "continue your training on your path and practice harder."; next; mes "[Sensei Moohae]"; mes "Now...you may leave where the wind may take you."; mes "Oh and I have a gift for you before you leave."; if (.@jlevel == 50) getitem 1804,1; //Knuckle_Duster_ else getitem 1801,1; //Waghnakh } close; } else if (BaseJob == Job_Acolyte) { mes "[Sensei Moohae]"; mes "You are...an acolyte..?"; mes "If you seek consultation, go to the Sanctuary in Prontera. This place is for Monks, not for you."; mes "Unless you intend to become a monk....please leave."; close; } else if (BaseJob == Job_Monk) { mes "[Sensei Moohae]"; mes "How's your practice going?"; mes "I hope you are still training and keeping your vows."; next; mes "[Sensei Moohae]"; mes "We must always continue our training in life and stay true to our path."; mes "Otherwise evil will come and taint our mind with impurities."; next; mes "[Sensei Moohae]"; mes "Don't forget your vows, stay on your path and"; mes "do not let any evil taint your pure heart."; close; } else { mes "[Sensei Moohae]"; mes "If you seek consultation, go to the Sanctuary in Prontera."; mes "We do not have anything of interest to you here, please leave and do not disturb the other monks."; close; } } prt_monk,251,255,1 script Touha#mk 79,{ if (MONK_Q >= 10 && MONK_Q < 14) { if (MONK_Q == 10) { mes "[Touha]"; mes "What brings you to me."; mes "Do you wish to share a conversation with me?"; next; mes "[Touha]"; mes "Oh, I see. You're on the monk in training."; mes "You already possess a similar spirit as a monk's."; next; mes "[Touha]"; mes "By the looks of you, it seems, you"; mes "have already visited Sensei Moohae. Good."; next; mes "[Touha]"; mes "Let me inform you about certain things you must know as a monk."; mes "Then I will help you to strengthen your body so that you can bear your next training."; next; mes "[Touha]"; mes "Calm your mind."; mes "Relax your body...are you ready?"; next; if (select("Yes.:No.") == 2) { mes "[Touha]"; mes "Please come back when you're ready."; close; } mes "[Touha]"; mes "Ok...then."; next; mes "[Touha]"; mes "Please repeat after me."; next; changequest 3024,3025; } else { mes "[Touha]"; mes "Now, pay attention this time..."; next; } mes "[Touha]"; set .@rand,rand(1,3); if ((.@rand == 1) || (MONK_Q == 11)) { set MONK_Q,11; mes "I seek the path"; next; mes "[Touha]"; mes "of enlightenment."; next; mes "[Touha]"; mes "We monks"; next; mes "[Touha]"; mes "shall hold true"; next; mes "[Touha]"; mes "to what we believe"; next; mes "[Touha]"; mes "and will help protect others"; next; mes "[Touha]"; mes "through the teachings"; next; mes "[Touha]"; mes "we learn through our lives."; next; mes "[Touha]"; mes "In nomine Patris, et Filii"; next; mes "[Touha]"; mes "et Spiritus Sancti."; } else if ((.@rand == 2) || (MONK_Q == 12)) { set MONK_Q,12; mes "I commit myself to"; next; mes "[Touha]"; mes "veritas and aequitas."; next; mes "[Touha]"; mes "I will follow my path"; next; mes "[Touha]"; mes "to enlightenment and purity."; next; mes "[Touha]"; mes "I will protect my"; next; mes "[Touha]"; mes "brothers with my life."; next; mes "[Touha]"; mes "Evil shall never be"; next; mes "[Touha]"; mes "victorious while I breathe."; next; mes "[Touha]"; mes "In nomine Patris, et Filii"; next; mes "[Touha]"; mes "et Spiritus Sancti."; } else if ((.@rand == 3) || (MONK_Q == 13)) { set MONK_Q,13; mes "And shepherds we shall be,"; next; mes "[Touha]"; mes "for thee my lord for thee."; next; mes "[Touha]"; mes "Power hath descended forth"; next; mes "[Touha]"; mes "from the hand"; next; mes "[Touha]"; mes "so our feet may swiftly carry"; next; mes "[Touha]"; mes "out thy command. And we shall"; next; mes "[Touha]"; mes "flow a river forth to thee and"; next; mes "[Touha]"; mes "teeming with souls shall it ever be"; next; mes "[Touha]"; mes "In nomine Patris, et Filii"; next; mes "[Touha]"; mes "et Spiritus Sancti."; } next; if (MONK_Q == 10) { mes "[Touha]"; mes "Ok, that is all. Now repeat what I have spoken."; mes "" + strcharinfo(0) + ", your turn."; next; } if (MONK_Q == 11) { switch(select("shall hold true:We monks:and will help protect others:through the teachings:In nomine Patris, et Filii:to what we believe:I seek the path:we learn through our lives.:et Spiritus Sancti.:of enlightenment.")) { case 1: mes "[" + strcharinfo(0) + "]"; mes "shall hold true"; break; case 2: mes "[" + strcharinfo(0) + "]"; mes "We monks"; break; case 3: mes "[" + strcharinfo(0) + "]"; mes "and will help protect others"; break; case 4: mes "[" + strcharinfo(0) + "]"; mes "through the teachings"; break; case 5: mes "[" + strcharinfo(0) + "]"; mes "In nomine Patris, et Filii"; break; case 6: mes "[" + strcharinfo(0) + "]"; mes "to what we believe"; break; case 7: set .@monk_t,.@monk_t+10; mes "[" + strcharinfo(0) + "]"; mes "I seek the path"; break; case 8: mes "[" + strcharinfo(0) + "]"; mes "we learn through our lives."; break; case 9: mes "[" + strcharinfo(0) + "]"; mes "et Spiritus Sancti."; break; case 10: mes "[" + strcharinfo(0) + "]"; mes "of enlightenment."; break; } switch(select("We monks:In nomine Patris, et Filii:I seek the path:shall hold true:of enlightenment.:and will help protect others:we learn through our lives.:through the teachings:to what we believe:et Spiritus Sancti.")) { case 1: mes "We monks"; break; case 2: mes "In nomine Patris, et Filii"; break; case 3: mes "I seek the path"; break; case 4: mes "shall hold true"; break; case 5: set .@monk_t,.@monk_t+10; mes "of enlightenment."; break; case 6: mes "and will help protect others"; break; case 7: mes "we learn through our lives."; break; case 8: mes "through the teachings"; break; case 9: mes "to what we believe"; break; case 10: mes "et Spiritus Sancti."; break; } switch(select("to what we believe:We monks:I seek the path:shall hold true:of enlightenment.:we learn through our lives.:In nomine Patris, et Filii:and will help protect others:through the teachings:et Spiritus Sancti.")) { case 1: mes "to what we believe"; break; case 2: set .@monk_t,.@monk_t+10; mes "We monks"; break; case 3: mes "I seek the path"; break; case 4: mes "shall hold true"; break; case 5: mes "of enlightenment."; break; case 6: mes "we learn through our lives."; break; case 7: mes "In nomine Patris, et Filii"; break; case 8: mes "and will help protect others"; break; case 9: mes "through the teachings"; break; case 10: mes "et Spiritus Sancti."; break; } switch(select("shall hold true:I seek the path:We monks:In nomine Patris, et Filii:of enlightenment.:et Spiritus Sancti.:to what we believe:we learn through our lives.:and will help protect others:through the teachings")) { case 1: set .@monk_t,.@monk_t+10; mes "shall hold true"; break; case 2: mes "I seek the path"; break; case 3: mes "We monks"; break; case 4: mes "In nomine Patris, et Filii"; break; case 5: mes "of enlightenment."; break; case 6: mes "et Spiritus Sancti."; break; case 7: mes "to what we believe"; break; case 8: mes "we learn through our lives."; break; case 9: mes "and will help protect others"; break; case 10: mes "through the teachings"; break; } switch(select("of enlightenment.:I seek the path:We monks:shall hold true:and will help protect others:through the teachings:we learn through our lives.:In nomine Patris, et Filii:to what we believe:et Spiritus Sancti.")) { case 1: mes "of enlightenment."; break; case 2: mes "I seek the path"; break; case 3: mes "We monks"; break; case 4: mes "shall hold true"; break; case 5: mes "and will help protect others"; break; case 6: mes "through the teachings"; break; case 7: mes "we learn through our lives."; break; case 8: mes "In nomine Patris, et Filii"; break; case 9: set .@monk_t,.@monk_t+10; mes "to what we believe"; break; case 10: mes "et Spiritus Sancti."; break; } switch(select("I seek the path:through the teachings:and will help protect others:of enlightenment.:shall hold true:et Spiritus Sancti.:In nomine Patris, et Filii:to what we believe:We monks:we learn through our lives.")) { case 1: mes "I seek the path"; break; case 2: mes "through the teachings"; break; case 3: set .@monk_t,.@monk_t+10; mes "and will help protect others"; break; case 4: mes "of enlightenment."; break; case 5: mes "shall hold true"; break; case 6: mes "et Spiritus Sancti."; break; case 7: mes "In nomine Patris, et Filii"; break; case 8: mes "to what we believe"; break; case 9: mes "We monks"; break; case 10: mes "we learn through our lives."; break; } switch(select("we learn through our lives.:In nomine Patris, et Filii:et Spiritus Sancti.:I seek the path:of enlightenment.:to what we believe:We monks:shall hold true:and will help protect others:through the teachings")) { case 1: mes "we learn through our lives."; break; case 2: mes "In nomine Patris, et Filii"; break; case 3: mes "et Spiritus Sancti."; break; case 4: mes "I seek the path"; break; case 5: mes "of enlightenment."; break; case 6: mes "to what we believe"; break; case 7: mes "We monks"; break; case 8: mes "shall hold true"; break; case 9: mes "and will help protect others"; break; case 10: set .@monk_t,.@monk_t+10; mes "through the teachings"; break; } switch(select("we learn through our lives.:In nomine Patris, et Filii:through the teachings:I seek the path:We monks:shall hold true:to what we believe:and will help protect others:of enlightenment.:et Spiritus Sancti.")) { case 1: set .@monk_t,.@monk_t+10; mes "we learn through our lives."; break; case 2: mes "In nomine Patris, et Filii"; break; case 3: mes "through the teachings"; break; case 4: mes "I seek the path"; break; case 5: mes "We monks"; break; case 6: mes "shall hold true"; break; case 7: mes "to what we believe"; break; case 8: mes "and will help protect others"; break; case 9: mes "of enlightenment."; break; case 10: mes "et Spiritus Sancti."; break; } switch(select("I seek the path:of enlightenment.:We monks:shall hold true:to what we believe:et Spiritus Sancti.:and will help protect others:through the teachings:we learn through our lives.:In nomine Patris, et Filii")) { case 1: mes "I seek the path"; break; case 2: mes "of enlightenment."; break; case 3: mes "We monks"; break; case 4: mes "shall hold true"; break; case 5: mes "to what we believe"; break; case 6: mes "et Spiritus Sancti."; break; case 7: mes "and will help protect others"; break; case 8: mes "through the teachings"; break; case 9: mes "we learn through our lives."; break; case 10: set .@monk_t,.@monk_t+10; mes "In nomine Patris, et Filii"; break; } switch(select("I seek the path:of enlightenment.:We monks:shall hold true:to what we believe:and will help protect others:through the teachings:we learn through our lives.:In nomine Patris, et Filii:et Spiritus Sancti.")) { case 1: mes "I seek the path"; break; case 2: mes "of enlightenment."; break; case 3: mes "We monks"; break; case 4: mes "shall hold true"; break; case 5: mes "to what we believe"; break; case 6: mes "and will help protect others"; break; case 7: mes "through the teachings"; break; case 8: mes "we learn through our lives."; break; case 9: mes "In nomine Patris, et Filii"; break; case 10: set .@monk_t,.@monk_t+10; mes "et Spiritus Sancti."; break; } } else if (MONK_Q == 12) { switch(select("I will follow my path:veritas and aequitas.:to enlightenment and purity.:I commit myself to:I will protect my:victorious while I breathe.:brothers with my life.:Evil shall never be:In nomine Patris, et Filii:et Spiritus Sancti.")) { case 1: mes "[" + strcharinfo(0) + "]"; mes "I will follow my path"; break; case 2: mes "[" + strcharinfo(0) + "]"; mes "veritas and aequitas."; break; case 3: mes "[" + strcharinfo(0) + "]"; mes "to enlightenment and purity."; break; case 4: mes "[" + strcharinfo(0) + "]"; set .@monk_t,.@monk_t+10; mes "I commit myself to"; break; case 5: mes "[" + strcharinfo(0) + "]"; mes "I will protect my"; break; case 6: mes "[" + strcharinfo(0) + "]"; mes "victorious while I breathe."; break; case 7: mes "[" + strcharinfo(0) + "]"; mes "brothers with my life."; break; case 8: mes "[" + strcharinfo(0) + "]"; mes "Evil shall never be"; break; case 9: mes "[" + strcharinfo(0) + "]"; mes "In nomine Patris, et Filii"; break; case 10: mes "[" + strcharinfo(0) + "]"; mes "et Spiritus Sancti."; break; } switch(select("I will follow my path:I will protect my:brothers with my life.:to enlightenment and purity.:Evil shall never be:victorious while I breathe.:et Spiritus Sancti.:I commit myself to:veritas and aequitas.:In nomine Patris, et Filii")) { case 1: mes "I will follow my path"; break; case 2: mes "I will protect my"; break; case 3: mes "brothers with my life."; break; case 4: mes "to enlightenment and purity."; break; case 5: mes "Evil shall never be"; break; case 6: mes "victorious while I breathe."; break; case 7: mes "et Spiritus Sancti."; break; case 8: mes "I commit myself to"; break; case 9: set .@monk_t,.@monk_t+10; mes "veritas and aequitas."; break; case 10: mes "In nomine Patris, et Filii"; break; } switch(select("I will follow my path:veritas and aequitas.:I commit myself to:et Spiritus Sancti.:Evil shall never be:to enlightenment and purity.:In nomine Patris, et Filii:I will protect my:brothers with my life.:victorious while I breathe.")) { case 1: set .@monk_t,.@monk_t+10; mes "I will follow my path"; break; case 2: mes "veritas and aequitas."; break; case 3: mes "I commit myself to"; break; case 4: mes "et Spiritus Sancti."; break; case 5: mes "Evil shall never be"; break; case 6: mes "to enlightenment and purity."; break; case 7: mes "In nomine Patris, et Filii"; break; case 8: mes "I will protect my"; break; case 9: mes "brothers with my life."; break; case 10: mes "victorious while I breathe."; break; } switch(select("veritas and aequitas.:Evil shall never be:I will follow my path:I will protect my:victorious while I breathe.:to enlightenment and purity.:brothers with my life.:In nomine Patris, et Filii:et Spiritus Sancti.:I commit myself to")) { case 1: mes "veritas and aequitas."; break; case 2: mes "Evil shall never be"; break; case 3: mes "I will follow my path"; break; case 4: mes "I will protect my"; break; case 5: mes "victorious while I breathe."; break; case 6: set .@monk_t,.@monk_t+10; mes "to enlightenment and purity."; break; case 7: mes "brothers with my life."; break; case 8: mes "In nomine Patris, et Filii"; break; case 9: mes "et Spiritus Sancti."; break; case 10: mes "I commit myself to"; break; } switch(select("victorious while I breathe.:I commit myself to:to enlightenment and purity.:brothers with my life.:Evil shall never be:In nomine Patris, et Filii:et Spiritus Sancti.:I will follow my path:veritas and aequitas.:I will protect my")) { case 1: mes "victorious while I breathe."; break; case 2: mes "I commit myself to"; break; case 3: mes "to enlightenment and purity."; break; case 4: mes "brothers with my life."; break; case 5: mes "Evil shall never be"; break; case 6: mes "In nomine Patris, et Filii"; break; case 7: mes "et Spiritus Sancti."; break; case 8: mes "I will follow my path"; break; case 9: mes "veritas and aequitas."; break; case 10: set .@monk_t,.@monk_t+10; mes "I will protect my"; break; } switch(select("to enlightenment and purity.:I will follow my path:veritas and aequitas.:I commit myself to:brothers with my life.:I will protect my:victorious while I breathe.:Evil shall never be:et Spiritus Sancti.:In nomine Patris, et Filii")) { case 1: mes "to enlightenment and purity."; break; case 2: mes "I will follow my path"; break; case 3: mes "veritas and aequitas."; break; case 4: mes "I commit myself to"; break; case 5: set .@monk_t,.@monk_t+10; mes "brothers with my life."; break; case 6: mes "I will protect my"; break; case 7: mes "victorious while I breathe."; break; case 8: mes "Evil shall never be"; break; case 9: mes "et Spiritus Sancti."; break; case 10: mes "In nomine Patris, et Filii"; break; } switch(select("veritas and aequitas.:Evil shall never be:brothers with my life.:victorious while I breathe.:I will follow my path:to enlightenment and purity.:I will protect my:In nomine Patris, et Filii:et Spiritus Sancti.:I commit myself to")) { case 1: mes "veritas and aequitas."; break; case 2: set .@monk_t,.@monk_t+10; mes "Evil shall never be"; break; case 3: mes "brothers with my life."; break; case 4: mes "victorious while I breathe."; break; case 5: mes "I will follow my path"; break; case 6: mes "to enlightenment and purity."; break; case 7: mes "I will protect my"; break; case 8: mes "In nomine Patris, et Filii"; break; case 9: mes "et Spiritus Sancti."; break; case 10: mes "I commit myself to"; break; } switch(select("victorious while I breathe.:to enlightenment and purity.:I will protect my:veritas and aequitas.:brothers with my life.:I will follow my path:Evil shall never be:In nomine Patris, et Filii:I commit myself to:et Spiritus Sancti.")) { case 1: set .@monk_t,.@monk_t+10; mes "victorious while I breathe."; break; case 2: mes "to enlightenment and purity."; break; case 3: mes "I will protect my"; break; case 4: mes "veritas and aequitas."; break; case 5: mes "brothers with my life."; break; case 6: mes "I will follow my path"; break; case 7: mes "Evil shall never be"; break; case 8: mes "In nomine Patris, et Filii"; break; case 9: mes "I commit myself to"; break; case 10: mes "et Spiritus Sancti."; break; } switch(select("I commit myself to:I will follow my path:veritas and aequitas.:I will protect my:to enlightenment and purity.:brothers with my life.:Evil shall never be:In nomine Patris, et Filii:victorious while I breathe.:et Spiritus Sancti.")) { case 1: mes "I commit myself to"; break; case 2: mes "I will follow my path"; break; case 3: mes "veritas and aequitas."; break; case 4: mes "I will protect my"; break; case 5: mes "to enlightenment and purity."; break; case 6: mes "brothers with my life."; break; case 7: mes "Evil shall never be"; break; case 8: set .@monk_t,.@monk_t+10; mes "In nomine Patris, et Filii"; break; case 9: mes "victorious while I breathe."; break; case 10: mes "et Spiritus Sancti."; break; } switch(select("I commit myself to:veritas and aequitas.:I will follow my path:to enlightenment and purity.:I will protect my:brothers with my life.:Evil shall never be:victorious while I breathe.:In nomine Patris, et Filii:et Spiritus Sancti.")) { case 1: mes "I commit myself to"; break; case 2: mes "veritas and aequitas."; break; case 3: mes "I will follow my path"; break; case 4: mes "to enlightenment and purity."; break; case 5: mes "I will protect my"; break; case 6: mes "brothers with my life."; break; case 7: mes "Evil shall never be"; break; case 8: mes "victorious while I breathe."; break; case 9: mes "In nomine Patris, et Filii"; break; case 10: set .@monk_t,.@monk_t+10; mes "et Spiritus Sancti."; break; } } else if (MONK_Q == 13) { switch(select("for thee my lord for thee.:And shepherds we shall be,:Power hath descended forth:out thy command. And we shall:from the hand:flow a river forth to thee and:so our feet may swiftly carry:teeming with souls shall it ever be:et Spiritus Sancti.:In nomine Patris, et Filii")) { case 1: mes "[" + strcharinfo(0) + "]"; mes "for thee my lord for thee."; break; case 2: mes "[" + strcharinfo(0) + "]"; set .@monk_t,.@monk_t+10; mes "And shepherds we shall be,"; break; case 3: mes "[" + strcharinfo(0) + "]"; mes "Power hath descended forth"; break; case 4: mes "[" + strcharinfo(0) + "]"; mes "out thy command. And we shall"; break; case 5: mes "[" + strcharinfo(0) + "]"; mes "from the hand"; break; case 6: mes "[" + strcharinfo(0) + "]"; mes "flow a river forth to thee and"; break; case 7: mes "[" + strcharinfo(0) + "]"; mes "so our feet may swiftly carry"; break; case 8: mes "[" + strcharinfo(0) + "]"; mes "teeming with souls shall it ever be"; break; case 9: mes "[" + strcharinfo(0) + "]"; mes "et Spiritus Sancti."; break; case 10: mes "[" + strcharinfo(0) + "]"; mes "In nomine Patris, et Filii"; break; } switch(select("teeming with souls shall it ever be:flow a river forth to thee and:so our feet may swiftly carry:In nomine Patris, et Filii:et Spiritus Sancti.:Power hath descended forth:And shepherds we shall be,:for thee my lord for thee.:from the hand:out thy command. And we shall")) { case 1: mes "teeming with souls shall it ever be"; break; case 2: mes "flow a river forth to thee and"; break; case 3: mes "so our feet may swiftly carry"; break; case 4: mes "In nomine Patris, et Filii"; break; case 5: mes "et Spiritus Sancti."; break; case 6: mes "Power hath descended forth"; break; case 7: mes "And shepherds we shall be,"; break; case 8: set .@monk_t,.@monk_t+10; mes "for thee my lord for thee."; break; case 9: mes "from the hand"; break; case 10: mes "out thy command. And we shall"; break; } switch(select("And shepherds we shall be,:for thee my lord for thee.:Power hath descended forth:from the hand:teeming with souls shall it ever be:et Spiritus Sancti.:In nomine Patris, et Filii:so our feet may swiftly carry:out thy command. And we shall:flow a river forth to thee and")) { case 1: mes "And shepherds we shall be,"; break; case 2: mes "for thee my lord for thee."; break; case 3: set .@monk_t,.@monk_t+10; mes "Power hath descended forth"; break; case 4: mes "from the hand"; break; case 5: mes "teeming with souls shall it ever be"; break; case 6: mes "et Spiritus Sancti."; break; case 7: mes "In nomine Patris, et Filii"; break; case 8: mes "so our feet may swiftly carry"; break; case 9: mes "out thy command. And we shall"; break; case 10: mes "flow a river forth to thee and"; break; } switch(select("for thee my lord for thee.:And shepherds we shall be,:Power hath descended forth:so our feet may swiftly carry:from the hand:flow a river forth to thee and:out thy command. And we shall:In nomine Patris, et Filii:teeming with souls shall it ever be:et Spiritus Sancti.")) { case 1: mes "for thee my lord for thee."; break; case 2: mes "And shepherds we shall be,"; break; case 3: mes "Power hath descended forth"; break; case 4: mes "so our feet may swiftly carry"; break; case 5: set .@monk_t,.@monk_t+10; mes "from the hand"; break; case 6: mes "flow a river forth to thee and"; break; case 7: mes "out thy command. And we shall"; break; case 8: mes "In nomine Patris, et Filii"; break; case 9: mes "teeming with souls shall it ever be"; break; case 10: mes "et Spiritus Sancti."; break; } switch(select("And shepherds we shall be,:for thee my lord for thee.:Power hath descended forth:so our feet may swiftly carry:from the hand:so our feet may swiftly carry:flow a river forth to thee and:In nomine Patris, et Filii:teeming with souls shall it ever be:et Spiritus Sancti.")) { case 1: mes "And shepherds we shall be,"; break; case 2: mes "for thee my lord for thee."; break; case 3: mes "Power hath descended forth"; break; case 4: set .@monk_t,.@monk_t+10; mes "so our feet may swiftly carry"; break; case 5: mes "from the hand"; break; case 6: mes "so our feet may swiftly carry"; break; case 7: mes "flow a river forth to thee and"; break; case 8: mes "In nomine Patris, et Filii"; break; case 9: mes "teeming with souls shall it ever be"; break; case 10: mes "et Spiritus Sancti."; break; } switch(select("for thee my lord for thee.:Power hath descended forth:And shepherds we shall be,:from the hand:so our feet may swiftly carry:flow a river forth to thee and:out thy command. And we shall:teeming with souls shall it ever be:In nomine Patris, et Filii:et Spiritus Sancti.")) { case 1: mes "for thee my lord for thee."; break; case 2: mes "Power hath descended forth"; break; case 3: mes "And shepherds we shall be,"; break; case 4: mes "from the hand"; break; case 5: mes "so our feet may swiftly carry"; break; case 6: mes "flow a river forth to thee and"; break; case 7: set .@monk_t,.@monk_t+10; mes "out thy command. And we shall"; break; case 8: mes "teeming with souls shall it ever be"; break; case 9: mes "In nomine Patris, et Filii"; break; case 10: mes "et Spiritus Sancti."; break; } switch(select("for thee my lord for thee.:teeming with souls shall it ever be:flow a river forth to thee and:In nomine Patris, et Filii:et Spiritus Sancti.:Power hath descended forth:And shepherds we shall be,:so our feet may swiftly carry:from the hand:out thy command. And we shall")) { case 1: mes "for thee my lord for thee."; break; case 2: mes "teeming with souls shall it ever be"; break; case 3: set .@monk_t,.@monk_t+10; mes "flow a river forth to thee and"; break; case 4: mes "In nomine Patris, et Filii"; break; case 5: mes "et Spiritus Sancti."; break; case 6: mes "Power hath descended forth"; break; case 7: mes "And shepherds we shall be,"; break; case 8: mes "so our feet may swiftly carry"; break; case 9: mes "from the hand"; break; case 10: mes "out thy command. And we shall"; break; } switch(select("teeming with souls shall it ever be:In nomine Patris, et Filii:And shepherds we shall be,:for thee my lord for thee.:Power hath descended forth:from the hand:so our feet may swiftly carry:out thy command. And we shall:flow a river forth to thee and:et Spiritus Sancti.")) { case 1: set .@monk_t,.@monk_t+10; mes "teeming with souls shall it ever be"; break; case 2: mes "In nomine Patris, et Filii"; break; case 3: mes "And shepherds we shall be,"; break; case 4: mes "for thee my lord for thee."; break; case 5: mes "Power hath descended forth"; break; case 6: mes "from the hand"; break; case 7: mes "so our feet may swiftly carry"; break; case 8: mes "out thy command. And we shall"; break; case 9: mes "flow a river forth to thee and"; break; case 10: mes "et Spiritus Sancti."; break; } switch(select("Power hath descended forth:for thee my lord for thee.:And shepherds we shall be,:In nomine Patris, et Filii:so our feet may swiftly carry:from the hand:teeming with souls shall it ever be:flow a river forth to thee and:out thy command. And we shall:et Spiritus Sancti.")) { case 1: mes "Power hath descended forth"; break; case 2: mes "for thee my lord for thee."; break; case 3: mes "And shepherds we shall be,"; break; case 4: set .@monk_t,.@monk_t+10; mes "In nomine Patris, et Filii"; break; case 5: mes "so our feet may swiftly carry"; break; case 6: mes "from the hand"; break; case 7: mes "teeming with souls shall it ever be"; break; case 8: mes "flow a river forth to thee and"; break; case 9: mes "out thy command. And we shall"; break; case 10: mes "et Spiritus Sancti."; break; } switch(select("And shepherds we shall be,:for thee my lord for thee.:Power hath descended forth:from the hand:out thy command. And we shall:so our feet may swiftly carry:flow a river forth to thee and:teeming with souls shall it ever be:In nomine Patris, et Filii:et Spiritus Sancti.")) { case 1: mes "And shepherds we shall be,"; break; case 2: mes "for thee my lord for thee."; break; case 3: mes "Power hath descended forth"; break; case 4: mes "from the hand"; break; case 5: mes "out thy command. And we shall"; break; case 6: mes "so our feet may swiftly carry"; break; case 7: mes "flow a river forth to thee and"; break; case 8: mes "teeming with souls shall it ever be"; break; case 9: mes "In nomine Patris, et Filii"; break; case 10: set .@monk_t,.@monk_t+10; mes "et Spiritus Sancti."; break; } } next; mes "[Touha]"; mes "..."; next; mes "[Touha]"; mes "Hmm..."; next; if (.@monk_t > 90) { set MONK_Q,14; changequest 3025,3026; mes "[Touha]"; mes "...well done, that was perfect. You pay attention well..."; next; mes "[Touha]"; mes "However, now is not the time to relax. Your path is still long ahead of you."; next; mes "[Touha]"; mes "Now as I promised, I will help strengthen your body."; next; mes "Focus your mind and do not move."; next; mes "^33CCFFYou feel wind all around your body.^000000"; next; mes "^33CCFFAn energy within you grows.^000000"; next; mes "[Touha]"; mes "I feel what grows within you."; mes "You may now continue on..."; next; mes "[Touha]"; mes "...the next course will be with Boohae."; next; mes "[Touha]"; mes "I wish you well on your journey."; mes "Don't forget, his name is ^CC0000Boohae^000000."; close; } else { mes "[Touha]"; mes "I see you did not pay attention.. If you wish to become a monk, you must take this seriously."; next; mes "[Touha]"; mes "Perhaps the path of a monk is too difficult for you?"; mes "You must take this seriously if you wish to continue..."; next; mes "[Touha]"; mes "I will give you another chance."; next; mes "[Touha]"; mes "If you cannot pay attention and repeat what I ask you to, I will not allow you to continue your training here.."; close; } } else if (MONK_Q == 14) { mes "[Touha]"; mes "Hmm... did you forget who to visit?"; next; mes "[Touha]"; mes "I wonder about your abilities if you cannot remember such a simple thing."; next; mes "[Touha]"; mes "...are you testing my patience?"; next; mes "[Touha]"; mes "You wear my patience thin..."; mes "... go visit Boohae."; close; } else if (MONK_Q > 14 && BaseJob == Job_Acolyte) { mes "[Touha]"; mes "...do your best for the final test."; close; } else { mes "[Touha]"; mes "Never shall innocent blood be shed."; next; mes "[Touha]"; mes "Yet the blood of the wicked shall flow like a river."; next; mes "[Touha]"; mes "We shall spread our blackened wings and be the vengeful striking hammer of god."; next; mes "[Touha]"; mes "We shall flow a river forth to thee, and teeming with souls shall it ever be."; next; mes "[Touha]"; mes "In nomine Patris, et Filii, et Spiritus Sancti."; next; mes "[Touha]"; mes "...You don't have to be afraid of me..."; close; } } prt_monk,57,179,1 script Boohae#mk 110,{ if (MONK_Q == 14 && BaseJob == Job_Acolyte) { mes "[Boohae]"; mes "..."; next; mes "[Boohae]"; mes "......"; next; mes "[Boohae]"; mes "........."; next; mes "[Boohae]"; mes "............"; next; select("...excuse me...?"); mes "[Boohae]"; mes "..."; mes "You just interrupted my meditation, I should break your legs..."; next; mes "[Boohae]"; mes "........"; mes "I will give you a chance to explain why you interrupted me."; next; mes "[Boohae]"; mes "....."; next; mes "[Boohae]"; mes "Well, start explaining... or you'll be crawling soon..."; next; if (select("Touha sent me.:Sorry, nothing.") == 2) { mes "[Boohae]"; mes "........"; mes "...you must have a death wish to have interrupted me intentionally..."; close; } mes "[Boohae]"; mes "I see..."; mes "Well then, let's see...."; next; mes "[Boohae]"; mes "....your body seems.."; mes "strengthened. Good..."; next; mes "[Boohae]"; mes "What did you do with Touha?"; next; switch(select("Umm... well...ah..:We recited a holy pledge.:He diagnosed my physical status.")) { case 1: mes "[Boohae]"; mes "You are not ready if you"; mes "cannot answer a simple question."; mes "Leave me to my prayers."; close; case 2: mes "[Boohae]"; mes "... I see..."; mes "Didn't he do anything for you?"; next; switch(select("Umm... well...ah..:He diagnosed my physical status.:He taught me about being a monk.:He modified my body.")) { case 1: mes "[Boohae]"; mes "You are not ready if you"; mes "cannot answer a simple question."; mes "Leave me to my prayers."; close; case 2: mes "[Boohae]"; mes "That is unimportant to me..."; mes "Stop disturbing me and go away!"; close; case 3: mes "[Boohae]"; mes "The teachings of becoming a monk are learned after becoming one."; mes "This is not what I am looking for..."; close; case 4: mes "[Boohae]"; mes "Very well, you seem to realize your body has something new inside."; mes "Well then, we shall move on to the next step..."; next; break; } break; case 3: mes "[Boohae]"; mes "...You interrupted me to tell me that...?"; mes "Get lost before I break your legs..."; close; } mes "[Boohae]"; mes "Alright... well we have two tests..."; mes "Choose which one you want to do..."; next; if (select("Gathering mushrooms:Marathon") == 1) { set MONK_Q,15; changequest 3026,3027; mes "[Boohae]"; mes "Hmm....gathering mushrooms. So you want to test your tolerance huh?"; mes "Go prepare and come back later when you're ready."; close; } set MONK_Q,16; changequest 3026,3028; mes "[Boohae]"; mes "Good choice. Forcing your physical limits to their boundaries and grants a higher amount of self control."; mes "Go prepare and come back later when you're ready."; close; } if (MONK_Q == 15) { mes "[Boohae]"; mes "So, are you ready? You won't need anything but a great deal of determination."; next; mes "[Boohae]"; mes "The gathering mushroom test is intended,"; mes "to test your patience."; next; mes "[Boohae]"; mes "Go inside the building near this abbey."; next; mes "[Boohae]"; mes "Other monk candidates will be with you for the same test,"; next; mes "[Boohae]"; mes "The more people that are there, the less mushrooms they'll find."; mes "So I hope you will understand that they are testing their patience, just like you."; close; } if (MONK_Q == 16) { mes "[Boohae]"; mes "Welcome back, did you prepare? You won't need anything except strong legs."; next; mes "[Boohae]"; mes "The marathon is intended,"; mes "to test your self-control ability."; next; mes "[Boohae]"; mes "Go inside the building near this abbey."; next; mes "[Boohae]"; mes "All you have to do is run around the building as many times as you're required."; mes "Well... get going."; close; } if (MONK_Q == 17) { mes "[Boohae]"; mes "Now, go visit 'Tomoon'. How many times should I tell you this?"; mes "Now you have a lot of chance to damage your body because you're so exhausted right now."; mes "'Tomoon' is staying in a deepest place inside a building near this abbey."; close; } if (MONK_Q > 17 && MONK_Q < 24) { mes "[Boohae]"; mes "..........."; next; mes "-He seems to be in meditation.-"; close; } else { mes "[Boohae]"; mes "Hmmmm....!!"; next; mes "-He seems to be in meditation.-"; close; } } prt_monk,199,169,3 script Door Keeper#mk 746,{ mes "[Keeper Chorip]"; mes "....this place is for those"; mes " in testing for becoming a monk."; next; if (MONK_Q == 14) { mes "[Keeper Chorip]"; mes "Huh? Did you just say Boohae?"; next; mes "[Keeper Chorip]"; mes "Boohae... tends to hide in some quite places, so you might not be able to find him. For instance... a corner..."; close; } else if (MONK_Q > 14 && MONK_Q < 25) { mes "[Keeper Chorip]"; mes "Is your name " + strcharinfo(0) + "?"; next; if (select("Yes.:No.") == 1) { mes "[Keeper Chorip]"; mes "Alright you're cool... go on in. Your test is waiting for you. Good luck."; close; } mes "[Keeper Chorip]"; mes "Yeah right, I know who you are... get in there... your test is ready."; close; } else { mes "[Keeper Chorip]"; mes "...please be quiet inside."; close; } } monk_test,329,61,3 script Bashu#mk 753,{ if (MONK_Q > 14 && MONK_Q < 25) { if (MONK_Q == 15) { mes "[Bashu]"; mes "So, which test do you want to do...?"; next; mes "[Bashu]"; mes "From what I've heard, you chose the mushroom test..."; mes "Oh well, it's still your choice."; } else if (MONK_Q == 16) { mes "[Bashu]"; mes "Which test hall do you wish to enter?"; next; mes "[Bashu]"; mes "Well, as far as I've been told, you chose the marathon test..."; mes "Oh well, it's your choice."; } else { mes "[Bashu]"; mes "Which test hall do you wish to enter?"; mes "You can choose which one you want."; next; } next; if (select("Tolerance - Gathering Mushrooms:Self-Control - Marathon") == 1) { mes "You have decided to take the test of tolerance by ^FF0000gathering mushrooms^000000."; close2; warp "job_monk",226,175; end; } mes "You have decided to take the test of self control by taking a ^FF0000marathon^000000."; close2; warp "monk_test",386,387; end; } else { mes "[Bashu]"; mes "Welcome... this place is a training place for monks, Saint Capitolina Abbey."; mes "When you go inside....you will meet Tomoon the oldest monk who succeeds to the predecessors,"; next; mes "[Bashu]"; mes "Please be advised and do not touch anything."; mes "And please avoid talking loud in front of Tomoon."; next; mes "[Bashu]"; mes "I hope you will have a great time in here."; close; } } monk_test,386,388,4 script Apprentice Monk#mk 110,{ mes "[Monk Apprentice]"; mes "W... welcome!"; mes "Th... this place is for testing the tolerance of monk candidates!"; next; mes "[Monk Apprentice]"; mes "Ju... just run..."; mes "until you're told to stop,"; mes "Ru...ruu....run!"; next; mes "[Monk Apprentice]"; mes "M... m... me? I'll run one of these days!"; next; mes "[Monk Apprentice]"; mes "M... monk... are you going to be... a... m...m...monk??"; next; mes "[Monk Apprentice]"; mes "Ar...are...you...sure you are.. aren't... going to quit?"; next; if (select("Quit.:Keep running.") == 1) { mes "[Monk Apprentice]"; mes "" + strcharinfo(0) + "...q.q..q. .quit! ...the marathon!! Y...you do not have what it takes to be a m... monk!"; mapannounce "monk_test","" + strcharinfo(0) + "...q.q..q. .quit! ...the marathon!! Y...you do not have what it takes to be a m... monk!",bc_map; close2; set MONK_Q,15; changequest 3028,3027; warp "prt_monk",194,168; end; } mes "[Monk Apprentice]"; mes "Until you're told to stop,"; mes "Ru...ruu....run!"; close; } monk_test,387,350,0 script Supervisor#race_monk 45,2,2,{ OnTouch: if (MONK_Q >= 15 && MONK_Q <= 23) { set MONK_Q,MONK_Q+1; warp "monk_test",385,388; end; } else if (MONK_Q == 24) { set MONK_Q,25; changequest 3028,3029; mapannounce "monk_test","Now! This is the last lap!! If you make it you need to go visit Tomoon for the next test!",bc_map; warp "monk_test",385,388; end; } else if (MONK_Q == 25) { mes "[Supervisor]"; mes "Now...you may go visit Tomoon."; mes "Tomoon is in the deepest room inside a building near this abbey."; mapannounce "monk_test","Congratulations!" + strcharinfo(0) +"!! You completed the marathon!",bc_map; close2; warp "prt_monk",194,168; end; } } monk_test,82,384,0 script Trap#t_monk1_1::MonkTrap -1,{ OnTouch: mapannounce "monk_test",""+ strcharinfo(0) + ", you're trapped. You will be returned.",bc_map; warp "monk_test",387,387; end; } monk_test,83,384,0 duplicate(MonkTrap) Trap#t_monk1_2 -1 monk_test,82,385,0 duplicate(MonkTrap) Trap#t_monk1_3 -1 monk_test,83,385,0 duplicate(MonkTrap) Trap#t_monk1_4 -1 monk_test,38,388,0 duplicate(MonkTrap) Trap#t_monk2_1 -1,0,1 monk_test,39,388,0 duplicate(MonkTrap) Trap#t_monk2_2 -1,0,1 monk_test,38,386,0 duplicate(MonkTrap) Trap#t_monk2_3 -1 monk_test,39,386,0 duplicate(MonkTrap) Trap#t_monk2_4 -1 monk_test,11,158,0 duplicate(MonkTrap) Trap#t_monk3_1 -1,1,0 monk_test,11,159,0 duplicate(MonkTrap) Trap#t_monk3_2 -1,1,0 monk_test,13,159,0 duplicate(MonkTrap) Trap#t_monk3_3 -1 monk_test,13,158,0 duplicate(MonkTrap) Trap#t_monk3_4 -1 monk_test,11,30,0 duplicate(MonkTrap) Trap#t_monk4_1 -1,3,0 monk_test,11,31,0 duplicate(MonkTrap) Trap#t_monk4_2 -1,3,0 monk_test,15,30,0 duplicate(MonkTrap) Trap#t_monk4_3 -1 monk_test,15,31,0 duplicate(MonkTrap) Trap#t_monk4_4 -1 monk_test,70,12,0 duplicate(MonkTrap) Trap#t_monk5_1 -1,0,1 monk_test,71,12,0 duplicate(MonkTrap) Trap#t_monk5_2 -1,0,1 monk_test,70,10,0 duplicate(MonkTrap) Trap#t_monk5_3 -1 monk_test,71,10,0 duplicate(MonkTrap) Trap#t_monk5_4 -1 monk_test,186,11,0 duplicate(MonkTrap) Trap#t_monk6_1 -1,2,3 monk_test,189,11,0 duplicate(MonkTrap) Trap#t_monk6_2 -1,0,3 monk_test,387,43,0 duplicate(MonkTrap) Trap#t_monk7_1 -1,1,0 monk_test,387,42,0 duplicate(MonkTrap) Trap#t_monk7_2 -1,1,0 monk_test,389,43,0 duplicate(MonkTrap) Trap#t_monk7_3 -1 monk_test,389,42,0 duplicate(MonkTrap) Trap#t_monk7_4 -1 job_monk,225,180,1 script Hyunmoo#mk 89,{ if ((countitem(1069) > 0 || countitem(1070) > 0) && (countitem(1069) < 30 || countitem(1070) < 30)) { mes "[Hyunmoo]"; mes "You didn't bring enough mushrooms... go get some more."; next; mes "[Hyunmoo]"; mes "Or is it you want to quit... do you want to quit?"; next; switch(select("No.:Yes.") == 1) { mes "[Hyunmoo]"; mes "Then move!"; close; } mes "[Hyunmoo]"; mes ".....I figured as much....you don't have a spirit."; mapannounce "job_monk","" + strcharinfo(0) + ", has quit his testing to become a monk.",bc_map; close2; set MONK_Q,16; changequest 3027,3028; warp "prt_monk",194,168; end; } else if (MONK_Q > 14 && MONK_Q < 25 && (countitem(1069) == 0 || countitem(1070) == 0)) { mes "[Hyunmoo]"; mes "Nice to meet you. My name is Hyunmoo. I am in charge of the mushroom test."; next; mes "[Hyunmoo]"; mes "Your task will be to gather mushrooms."; mes "Understand?"; next; mes "[Hyunmoo]"; mes "Picking the mushrooms is to train your tolerance."; mes "We planted a garden in order to survive as well as to discipline our minds."; next; mes "[Hyunmoo]"; mes "I believe there is no better way to find true inner peace then to be one with nature."; mes "So we created our garden, however these mushrooms started sprouting up everywhere!"; next; mes "[Hyunmoo]"; mes "What we ask of you as part of your training is to remove these mushrooms."; mes "Go help the others remove as many mushrooms as you can and bring me back"; mes "enough ^FF0000Orange Net Mushrooms^000000 and ^FF0000Orange Gooey Mushroom^000000 as proof."; next; mes "[Hyunmoo]"; mes "Now, go get some mushrooms."; mes "Check back with me when you have picked some, I will tell you if it is enough."; mes "And remember, find peace when gardening."; next; mes "[Hyunmoo]"; mes "...or do you want to quit?"; next; if (select("No.:Yes.") == 1) { mes "[Hyunmoo]"; mes "Alright then, keep going."; close; } mes "[Hyunmoo]"; mes ".....yeah I thought as much....you don't have the spirit needed to become a monk."; mapannounce "job_monk","" + strcharinfo(0) + ", has quit his testing to become a monk.",bc_map; delitem 1069,countitem(1069); //Mushroom_Of_Thief_1 delitem 1070,countitem(1070); //Mushroom_Of_Thief_2 close2; mapannounce "job_monk","" + strcharinfo(0) + ", has quit his training to become a monk.",bc_map; warp "prt_monk",194,168; set MONK_Q,16; changequest 3027,3028; end; } else if (MONK_Q > 14 && MONK_Q < 25 && (countitem(1069) > 29 || countitem(1070) > 29)) { mes "[Hyunmoo]"; mes "...hmm... not bad."; mes "Ok, you passed."; next; mes "[Hyunmoo]"; mes "Go meet Tomoon for your next test."; mes "Tomoon is staying in the deepest room inside a building near this abbey."; set MONK_Q,25; changequest 3027,3029; delitem 1069,countitem(1069); //Mushroom_Of_Thief_1 delitem 1070,countitem(1070); //Mushroom_Of_Thief_2 close2; warp "prt_monk",194,168; end; } else if (MONK_Q > 24) { mes "[Hyunmoo]"; mes "Didn't I tell you to go meet ^FF0000Tomoon^000000? Or do you want to pick some more mushrooms?"; mes "Tomoon is staying in the deepest room inside a building near this abbey."; close; } } prt_monk,225,180,1 script Hyunmoo#mk2 89,{ if (MONK_Q < 25) { mes "[Hyunmoo]"; mes "As I see vegetables growing, I feel myself growing within."; next; mes "[Hyunmoo]"; mes "As I see other monks working hard on growing vegetables,"; mes "it warms my heart to see others enjoying gardening as I do."; next; mes "[Hyunmoo]"; mes "To be honest with you, I think gardening is the greatest thing ever..."; mes "We should give thanks to the brothers who prepare our food for us through their hard work."; next; mes "[Hyunmoo]"; mes "Don't forget to thank them as you go by for their hard work."; close; } else if (MONK_Q > 24 && BaseJob == Job_Acolyte) { mes "[Hyunmoo]"; mes "Didn't I tell you to go meet Tomoon? Or do you want to pick more mushrooms?"; mes "Tomoon is staying in the deepest room inside a building near this abbey."; close; } else { mes "[Hyunmoo]"; mes "As I see vegetables growing, I feel myself growing within."; next; mes "[Hyunmoo]"; mes "As I see other monks working hard on growing vegetables,"; mes "it warms my heart to see others enjoying gardening as I do."; next; mes "[Hyunmoo]"; mes "To be honest with you, I think gardening is the greatest thing ever..."; mes "We should give thanks to the brothers who prepare our food for us through their hard work."; next; mes "[Hyunmoo]"; mes "Don't forget to thank them as you go by for their hard work."; close; } } monk_test,319,139,1 script Tomoon#mk 52,{ if (MONK_Q == 25) { mes "[Tomoon]"; mes "Welcome young one."; mes "My name is Tomoon, I am in charge of the last test of spiritual training!"; next; mes "[Tomoon]"; mes "Now you don't need to be instructed any more then this:"; mes "^990000Terminate every living thing in your way!^000000 That's all!"; next; mes "[Tomoon]"; mes "While you're wandering around within the maze, if you encounter any evil creatures, just kill them! Release their tortured souls!!"; next; mes "[Tomoon]"; mes "Do not compare us to the weakling priests! We are monks and we will always be the strongest!!"; next; mes "[Tomoon]"; mes "We are not like priests who cower behind the strength of others!"; next; mes "[Tomoon]"; mes "Now, focus!! Keep your fists tight and your eyes open! It's time to show me what you got."; next; mes "[Tomoon]"; mes "Let's see if you got what it takes to be a true monk!!"; close2; set MONK_Q,26; changequest 3029,3031; warp "monk_test",88,74; end; } else if (MONK_Q == 26) { mes "[Tomoon]"; mes "Hmm... you failed?"; mes "Cheer up! Failure is but a process to success!"; mes "Go! Start again! Kill them all!!"; close2; warp "monk_test",88,74; end; } else if (MONK_Q == 27) { mes "[Tomoon]"; mes "Excellent job!!"; mes "I knew you'd make it through!"; mes "Now...I will give you a secret potion which will double your physical strength."; next; getitem 506,1; //Green_Potion mes "Drink this potion and you will be able to become a monk!!!"; mes "... now go back to sensei Moohae!!!"; set MONK_Q,28; changequest 3031,3032; close; } else if (MONK_Q == 28) { mes "[Tomoon]"; mes "I already told you, go back to sensei Moohae!!!"; close; } else { mes "[Tomoon]"; mes "....be quiet."; mes "....."; next; mes "[Tomoon]"; mes "I will not allow anyone to cause any trouble in this abbey."; next; mes "[Tomoon]"; mes "You'd better not be thinking about causing any trouble."; close; } } monk_test,82,85,1 script Proctor#mk 95,{ mes "[Proctor]"; mes "So, are you ready to undergo the spiritual training?"; next; switch(select("Yes!:No.:What do I have to do?")) { case 1: mes "[Proctor]"; mes "Alright! I wish you luck. If you get lost and can't find a way out, simply log out and log back in."; mes "Then you will return to your save point. What's that mean? Heck if I know, I'm just told to say that. Oh yes and also, please cooperate with your comrades."; close2; set MONK_Q,26; warp "monk_test",125,277; end; case 2: mes "[Proctor]"; mes "I see. Take your time."; close; case 3: mes "[Proctor]"; mes "Inside this test hall is the maze of spirits."; mes "There are spirits inside which will block you from moving freely."; next; mes "[Proctor]"; mes "If you want to exit the test hall, you must make your way to the warp portal located at the opposite side from the start point."; next; mes "[Proctor]"; mes "....Oh yes and also there are monsters wandering around in the maze, please clear them."; mes "Good luck."; close; } } monk_test,144,277,0 script mob_monk#1_1 -1,1,1,{ OnTouch: monster "monk_test",144,277,"Zombie",1015,1; monster "monk_test",144,277,"Zombie",1015,1; monster "monk_test",144,277,"Zombie",1015,1; monster "monk_test",144,277,"Zombie",1015,1; end; OnDisable: killmonsterall "monk_test"; end; } monk_test,134,291,0 script mob_monk#1_2 -1,1,1,{ OnTouch: monster "monk_test",134,291,"Zombie",1015,1; monster "monk_test",134,291,"Zombie",1015,1; monster "monk_test",134,291,"Zombie",1015,1; monster "monk_test",134,291,"Zombie",1015,1; end; OnDisable: killmonsterall "monk_test"; end; } monk_test,157,284,0 script mob_monk#1_3 -1,1,1,{ OnTouch: monster "monk_test",157,284,"Mummy",1041,1; end; OnDisable: killmonsterall "monk_test"; end; } monk_test,156,261,0 script mob_monk#1_4 -1,1,1,{ OnTouch: monster "monk_test",156,261,"Mummy",1041,1; end; OnDisable: killmonsterall "monk_test"; end; } monk_test,149,268,0 script mob_monk#1_5 -1,1,1,{ OnTouch: monster "monk_test",149,268,"Zombie",1015,1; monster "monk_test",149,268,"Zombie",1015,1; monster "monk_test",149,268,"Zombie",1015,1; monster "monk_test",149,268,"Zombie",1015,1; monster "monk_test",149,268,"Zombie",1015,1; end; OnDisable: killmonsterall "monk_test"; end; } monk_test,166,278,0 script exit_monk#1 45,1,1,{ OnTouch: mes "[Proctor]"; mes "You did well. Please return to Tomoon, he's waiting for you."; set MONK_Q,27; donpcevent "mob_monk#1_5::OnDisable"; donpcevent "mob_monk#1_4::OnDisable"; donpcevent "mob_monk#1_3::OnDisable"; donpcevent "mob_monk#1_2::OnDisable"; donpcevent "mob_monk#1_1::OnDisable"; close2; warp "prt_monk",196,168; end; } monk_test,88,91,1 script Proctor#mk2 52,{ mes "[Proctor]"; mes "So, are you ready to undergo this spiritual training?"; next; switch(select("Yes!:No.:Check the caution for the test.")) { case 1: mes "[Proctor]"; mes "Alright! I wish you luck. If you get lost and can't find a way out, simply log out and log back in."; mes "Then you will return to your save point. What's that mean? Heck if I know, I'm just told to say that. Oh yes and also, please cooperate with your comrades."; close2; set MONK_Q,26; warp "monk_test",125,177; end; case 2: mes "[Proctor]"; mes "I see. Take your time."; close; case 3: mes "[Proctor]"; mes "Inside this test hall is the maze of spirits."; mes "There are spirits inside which will block you from moving freely."; next; mes "[Proctor]"; mes "If you want to exit the test hall, you must make your way to the warp portal located at the opposite side from the start point."; next; mes "[Proctor]"; mes "....Oh yes and also there are monsters wandering around in the maze, please clear them."; mes "Good luck."; close; } } monk_test,140,181,0 script mob_monk#2_1 -1,1,1,{ OnTouch: monster "monk_test",140,181,"Zombie",1015,1; monster "monk_test",140,181,"Zombie",1015,1; monster "monk_test",140,181,"Zombie",1015,1; monster "monk_test",140,181,"Zombie",1015,1; end; OnDisable: killmonsterall "monk_test"; end; } monk_test,150,164,0 script mob_monk#2_2 -1,1,1,{ OnTouch: monster "monk_test",150,164,"Zombie",1015,1; monster "monk_test",150,164,"Zombie",1015,1; monster "monk_test",150,164,"Zombie",1015,1; monster "monk_test",150,164,"Zombie",1015,1; end; OnDisable: killmonsterall "monk_test"; end; } monk_test,158,192,0 script mob_monk#2_3 -1,1,1,{ OnTouch: monster "monk_test",158,192,"Mummy",1041,1; end; OnDisable: killmonsterall "monk_test"; end; } monk_test,165,186,0 script mob_monk#2_4 -1,1,1,{ OnTouch: monster "monk_test",165,186,"Mummy",1041,1; end; OnDisable: killmonsterall "monk_test"; end; } monk_test,162,182,0 script mob_monk#2_5 -1,1,1,{ OnTouch: monster "monk_test",162,182,"Zombie",1015,1; monster "monk_test",162,182,"Zombie",1015,1; monster "monk_test",162,182,"Zombie",1015,1; monster "monk_test",162,182,"Zombie",1015,1; monster "monk_test",162,182,"Zombie",1015,1; end; OnDisable: killmonsterall "monk_test"; end; } monk_test,166,178,0 script exit_monk#2 45,1,1,{ OnTouch: mes "[Proctor]"; mes "You did well. Please return to Tomoon, he's waiting for you."; set MONK_Q,27; donpcevent "mob_monk#2_5::OnDisable"; donpcevent "mob_monk#2_4::OnDisable"; donpcevent "mob_monk#2_3::OnDisable"; donpcevent "mob_monk#2_2::OnDisable"; donpcevent "mob_monk#2_1::OnDisable"; close2; warp "prt_monk",196,168; end; } monk_test,95,85,1 script Proctor#btl#3 79,{ mes "[Proctor]"; mes "So, are you ready to undergo this spiritual training?"; next; switch(select("Yes!:No.:Check the caution for the test.")) { case 1: mes "[Proctor]"; mes "Alright! I wish you luck. If you get lost and can't find a way out, simply log out and log back in."; mes "Then you will return to your save point. What's that mean? Heck if I know, I'm just told to say that. Oh yes and also, please cooperate with your comrades."; close2; set MONK_Q,26; warp "monk_test",230,277; end; case 2: mes "[Proctor]"; mes "I see. Take your time."; close; case 3: mes "[Proctor]"; mes "Inside this test hall is the maze of spirits."; mes "There are spirits inside which will block you from moving freely."; next; mes "[Proctor]"; mes "If you want to exit the test hall, you must make your way to the warp portal located at the opposite side from the start point."; next; mes "[Proctor]"; mes "....Oh yes and also there are monsters wandering around in the maze, please clear them."; mes "Good luck."; close; } } monk_test,249,277,0 script mob_monk#3_1 -1,1,1,{ OnTouch: monster "monk_test",249,277,"Zombie",1015,1; monster "monk_test",249,277,"Zombie",1015,1; monster "monk_test",249,277,"Zombie",1015,1; monster "monk_test",249,277,"Zombie",1015,1; end; OnDisable: killmonsterall "monk_test"; } monk_test,231,296,0 script mob_monk#3_2 -1,1,1,{ OnTouch: monster "monk_test",231,296,"Zombie",1015,1; monster "monk_test",231,296,"Zombie",1015,1; monster "monk_test",231,296,"Zombie",1015,1; monster "monk_test",231,296,"Zombie",1015,1; end; OnDisable: killmonsterall "monk_test"; end; } monk_test,264,292,0 script mob_monk#3_3 -1,1,1,{ OnTouch: monster "monk_test",264,292,"Mummy",1041,1; end; OnDisable: killmonsterall "monk_test"; end; } monk_test,252,284,0 script mob_monk#3_4 -1,1,1,{ OnTouch: monster "monk_test",252,284,"Mummy",1041,1; end; OnDisable: killmonsterall "monk_test"; end; } monk_test,257,285,0 script mob_monk#3_5 -1,1,1,{ OnTouch: monster "monk_test",257,285,"Zombie",1015,1; monster "monk_test",257,285,"Zombie",1015,1; monster "monk_test",257,285,"Zombie",1015,1; monster "monk_test",257,285,"Zombie",1015,1; monster "monk_test",257,285,"Zombie",1015,1; monster "monk_test",257,285,"Zombie",1015,1; end; OnDisable: killmonsterall "monk_test"; end; } monk_test,270,278,0 script exit_monk#3 45,1,1,{ OnTouch: mes "[Proctor]"; mes "You did well. Please return to Tomoon, he's waiting for you."; set MONK_Q,27; donpcevent "mob_monk#3_5::OnDisable"; donpcevent "mob_monk#3_4::OnDisable"; donpcevent "mob_monk#3_3::OnDisable"; donpcevent "mob_monk#3_2::OnDisable"; donpcevent "mob_monk#3_1::OnDisable"; close2; warp "prt_monk",196,168; end; } monk_test,3,3,0 script resetter#monk -1,{ OnTimer500000: donpcevent "mob_monk#1_1::OnDisable"; donpcevent "mob_monk#1_2::OnDisable"; donpcevent "mob_monk#1_3::OnDisable"; donpcevent "mob_monk#1_4::OnDisable"; donpcevent "mob_monk#1_5::OnDisable"; donpcevent "mob_monk#2_1::OnDisable"; donpcevent "mob_monk#2_2::OnDisable"; donpcevent "mob_monk#2_3::OnDisable"; donpcevent "mob_monk#2_4::OnDisable"; donpcevent "mob_monk#2_5::OnDisable"; donpcevent "mob_monk#3_1::OnDisable"; donpcevent "mob_monk#3_2::OnDisable"; donpcevent "mob_monk#3_3::OnDisable"; donpcevent "mob_monk#3_4::OnDisable"; donpcevent "mob_monk#3_5::OnDisable"; initnpctimer; end; OnInit: OnEnable: initnpctimer; end; } monk_test,137,338,1 script switchreset#monkmonk 79,{ mes "Grrrr..."; mes "All monsters in the monk job chance place have been reset."; mes "Timer's activated."; donpcevent "mob_monk#1_1::OnDisable"; donpcevent "mob_monk#1_2::OnDisable"; donpcevent "mob_monk#1_3::OnDisable"; donpcevent "mob_monk#1_4::OnDisable"; donpcevent "mob_monk#1_5::OnDisable"; donpcevent "mob_monk#2_1::OnDisable"; donpcevent "mob_monk#2_2::OnDisable"; donpcevent "mob_monk#2_3::OnDisable"; donpcevent "mob_monk#2_4::OnDisable"; donpcevent "mob_monk#2_5::OnDisable"; donpcevent "mob_monk#3_1::OnDisable"; donpcevent "mob_monk#3_2::OnDisable"; donpcevent "mob_monk#3_3::OnDisable"; donpcevent "mob_monk#3_4::OnDisable"; donpcevent "mob_monk#3_5::OnDisable"; donpcevent "resetter#monk::OnEnable"; close; } //============================================================ // Monsters of Mushroom Collecting //============================================================ job_monk,0,0,0,0 monster Thief Mushroom 1182,70,0,0,0 job_monk,0,0,0,0 monster Thief Bug Larva 1051,20,0,0,0 //============================================================ // Old changelog //============================================================ //= 1.1 Fixed missing '";'. Now it's loading fine [Lupus] //= 1.1+ Edited/Translated 5% [Celest] //= 1.2 Made Poetry Quiz passable, Fixed Marathon Part [Lupus] //= 1.3 Added Baby Class Support [Lupus] //= 1.5 Fixed possible EXP abuse [Lupus] //= 1.6 Added a func which prevent advanced classes passing //= 2nd Job Quests again. It also guides adv classes where //= to go. [Lupus] //= 1.7 Fixed warps19/20 [Yor] //= 1.8 Fixed bugs. Fixed Green Potion exploit. Getting rid of Jfunc mess [Lupus] //= 1.9 Added a missing check in Fuhai and fixed a LOT of Engrish. [Zephiris] //= 1.9b Fixed another bug in Fuhai. [Zephiris] //= 2.0 Changed numbers to constants. [Vicious] //= 2.1 Removed Duplicates [Silent] //============================================================