//================= Hercules Script ======================================= //= _ _ _ //= | | | | | | //= | |_| | ___ _ __ ___ _ _| | ___ ___ //= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| //= | | | | __/ | | (__| |_| | | __/\__ \ //= \_| |_/\___|_| \___|\__,_|_|\___||___/ //================= License =============================================== //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= //= Copyright (C) 2012-2016 Hercules Dev Team //= Copyright (C) Kisuka //= Copyright (C) L0ne_W0lf //= Copyright (C) Vicious //= Copyright (C) Lupus //= Copyright (C) kobra_k88 //= Copyright (C) Darkchild //= Copyright (C) nestor_zulueta (Fusion) //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by //= the Free Software Foundation, either version 3 of the License, or //= (at your option) any later version. //= //= This program is distributed in the hope that it will be useful, //= but WITHOUT ANY WARRANTY; without even the implied warranty of //= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //= GNU General Public License for more details. //= //= You should have received a copy of the GNU General Public License //= along with this program. If not, see . //========================================================================= //= Alchemist Job Quest //================= Description =========================================== //= Job quest for Alchemist classes //================= Current Version ======================================= //= 3.1 //========================================================================= alde_alche,27,185,5 script Alchemist Guildsman#am 4_F_ALCHE,{ mes "[Parmy Gianino]"; if (Upper == 1) { mes "Welcome to the\r" "Alchemist Unio--"; mes "I-Impossible! How c-can\r" "something like this happen?"; next; mes "[Parmy Gianino]"; mes "Wait, wait..."; mes "I'm sorry. I was confused,\r" "that's all. You look just like\r" "someone I used to know."; mes "Still, I get this weird\r" "feeling about you..."; close; } if (BaseJob != Job_Merchant) { if (BaseJob == Job_Alchemist) { mesf("Welcome, %s.", strcharinfo(PC_NAME)); mes "The Alchemist Union\r" "is busy today, like always."; next; mes "[Parmy Gianino]"; mes "Everyone is busy with their\r" "own research, but recently, some headway has been made in the field of biotechnology."; next; mes "[Parmy Gianino]"; mes "Everyone is hoping that the biotechnological studies will yield positive results. " "Speaking of which, I wonder how the Alchemists working on artificial life are " "doing..."; close; } else if (BaseClass == Job_Novice) { mes "Welcome to the\r" "Alchemist Union."; mes "We are recruiting\r" "talented people\r" "with novel ideas."; next; mes "[Parmy Gianino]"; mes "If you're interested in working with chemistry, visit us later when you become more " "knowledgable."; next; mes "[Parmy Gianino]"; mes "Just one thing:\r" "You've got to have\r" "knowledge of items\r" "as a Merchant first."; close; } mes "Welcome to the\r" "Alchemist Union."; mes "We are recruiting\r" "talented people\r" "with novel ideas."; next; mes "[Parmy Gianino]"; mes "If you know any exceptional Merchants, by all means, please refer them to us. Those types of " "people tend to have a talent for Alchemy and experimentation~"; close; } if (ALCH_Q == 0) { mes "Welcome to the\r" "Alchemist Union."; mes "How may I help you?"; next; switch (select("I would like to learn about Alchemists.", "I want to become an Alchemist.", "Nothing.")) { case 1: mes "[Parmy Gianino]"; mes "Alchemists study and create new substances and items out of existing materials. Our " "knowledge allows us to change the properties of chemicals at the atomic level."; next; mes "[Parmy Gianino]"; mes "Most people think our final goal\r" "is to create gold, but that's not the entire truth. We also want to create things " "like medicines\r" "and new materials."; next; mes "[Parmy Gianino]"; mes "A few of us research the\r" "creation of life, although many of us consider that god's territory. That field is so " "complex, most of us deal with slightly less complicated projects anyway."; next; mes "[Parmy Gianino]"; mes "If you are interested in becoming an Alchemist, I recommend that you first get a lot of " "experience as a Merchant. Being a Merchant is a great opportunity to learn about " "materials as you deal with them."; next; mes "[Parmy Gianino]"; mes "Whether or not you try to become an Alchemist is your decision. The road to becoming an " "Alchemist is very challenging, and you'll need to focus on experimentation and " "research, instead of commerce."; close; case 2: mes "[Parmy Gianino]"; mes "Is that so?"; mes "Nice to meet you."; mes "My name is Parmy Gianino\r" "of the Alchemist Union."; next; mes "[Parmy Gianino]"; mes "If you join our Union and\r" "complete the training, you\r" "will be officially recognized\r" "as an Alchemist and be able\r" "to contribute to our research."; next; mes "[Parmy Gianino]"; mes "But we don't accept everyone."; mes "You must have a lot of tenacity\r" "and sincere devotion in exploring\r" "the various fields of science."; next; mes "[Parmy Gianino]"; mes "There are a couple\r" "of requirements to join\r" "the Alchemist Union, but\r" "we'll discuss that\r" "after you apply."; next; mes "[Parmy Gianino]"; mes "Well then, would\r" "you like to apply\r" "for registration?"; next; if (select("I would like to apply.", "I'll do it later.") == 1) { if (JobLevel < 40) { mes "[Parmy Gianino]"; mes "Hmmm..."; mes "Just a moment."; mes "I'm sorry to say that\r" "you're not experienced\r" "enough as a Merchant to\r" "join us right now."; next; mes "[Parmy Gianino]"; mes "You must be at least\r" "^551A8BJob Level 40^000000 to become\r" "an Alchemist. Come back\r" "later when you meet the\r" "Job Level requirement, okay?"; close; } mes "[Parmy Gianino]"; mes "Alright, your application has been accepted. Now, you must pay the 50,000 Zeny " "application fee and bring some items before you can begin your formal " "training."; next; mes "[Parmy Gianino]"; mesf("But if you bring an ^551A8B%s^000000 and ^551A8B%s^000000,\r" "we will accept that as a substitute for the item requirement.", getitemname(Old_Magic_Book), getitemname(Hammer_Of_Blacksmith)); next; mes "[Parmy Gianino]"; mes "Now..."; mes "Please sign\r" "the application."; next; select(strcharinfo(PC_NAME)); mes "[Parmy Gianino]"; mes "Good, good. Now, if you have\r" "the Zeny for your application fee ready, I will tell you which items you will " "need to bring. Now, pay attention."; next; if (Zeny < 50000) { mes "[Parmy Gianino]"; mes "Uh oh. You don't\r" "seem to have enough Zeny.\r" "Come back to me when you have 50,000 Zeny, otherwise we can't process " "your application."; close; } Zeny -= 50000; mes "[Parmy Gianino]"; mes "Let's see."; mesf("%s\r" "needs to bring...", strcharinfo(PC_NAME)); switch(rand(1,3)) { case 1: ALCH_Q = 1; setquest 2028; mesf("^551A8B7 %s^000000.", getitemname(Berserk_Potion)); break; case 2: ALCH_Q = 2; setquest 2029; mesf("^551A8B100 %s^000000.", getitemname(Portable_Furnace)); break; case 3: ALCH_Q = 3; setquest 2030; mesf("^551A8B7,500 %s^000000.", getitemname(Fire_Arrow)); } next; mes "[Parmy Gianino]"; mes "Once you've gathered\r" "those items, come back\r" "to me and your training\r" "as an Alchemist will begin."; mes "See you soon~"; close; } mes "[Parmy Gianino]"; mes "Talented Merchants\r" "are always welcome here."; mes "Please come back soon."; close; case 3: mes "[Parmy Gianino]"; mes "Umm..."; mes "Please let me know\r" "if you need anything."; close; } } else if (ALCH_Q >= 1 && ALCH_Q <= 3) { if (countitem(Old_Magic_Book) > 0 && countitem(Hammer_Of_Blacksmith) > 0) { mes "Well now~!"; mesf("You've brought an\r" "%s and\r" "a %s.", getitemname(Old_Magic_Book), getitemname(Hammer_Of_Blacksmith)); mes "We'll put these items\r" "to good use."; next; delitem Old_Magic_Book,1; delitem Hammer_Of_Blacksmith,1; mes "[Parmy Gianino]"; mes "Okay, now you need to learn\r" "the basics to being an Alchemist and learn the procedures for mixing chemicals and " "medicines."; ALCH_Q = 4; if (questprogress(2028)) { changequest 2028,2031; } else if (questprogress(2029)) { changequest 2029,2031; } else { changequest 2030,2031; } next; mes "[Parmy Gianino]"; mes "But before all of that, you need to speak to Raspuchin. I'm not really sure what you'll " "be talking about with him..."; next; mes "[Parmy Gianino]"; mes "It shouldn't be anything extraordinary, but you're still required to speak to Raspuchin, " "since apparently he's a part of the Alchemist selection process."; close; } switch(ALCH_Q) { case 1: setarray .@items[0],657,7; break; case 2: setarray .@items[0],612,100; break; case 3: setarray .@items[0],1752,7500; break; } if (countitem(.@items[0]) >= .@items[1]) { mes "Seems like\r" "you're all ready."; mes "The Union will put\r" "these items to good use."; next; delitem .@items[0],.@items[1]; mes "[Parmy Gianino]"; mes "Okay, now you need to learn\r" "the basics to being an Alchemist and learn the procedures for mixing chemicals and " "medicines."; ALCH_Q = 4; if (questprogress(2028)) { changequest 2028,2031; } else if (questprogress(2029)) { changequest 2029,2031; } else { changequest 2030,2031; } next; mes "[Parmy Gianino]"; mes "But before all of that, you need to speak to Raspuchin. I'm not really sure what you'll " "be talking about with him..."; next; mes "[Parmy Gianino]"; mes "It shouldn't be anything extraordinary, but you're still required to speak to Raspuchin, " "since apparently he's a part of the Alchemist selection process."; close; } mes "Aren't you ready?"; mesf("Like I said before,\r" "you must bring\r" "^551A8B%d %s^000000.", .@items[1], getitemname(.@items[0])); next; mes "[Parmy Gianino]"; mes "Come back when you\r" "have prepared the\r" "required items."; close; } else if (ALCH_Q == 4) { mes "Go and talk to\r" "Mr. Raspuchin."; mes "He's involved in the\r" "Alchemist selection process, whatever that might mean."; next; mes "[Parmy Gianino]"; mes "Hopefully, it\r" "won't be too much of\r" "a problem. I guess he'll just interview you, and ask you\r" "some simple questions."; close; } else { mes "Ah, I'm sorry, but\r" "I'm busy right now~"; next; mes "[Parmy Gianino]"; mes "Why don't you ask\r" "someone else if you're\r" "not sure who to visit\r" "next? Good luck~"; close; } } alde_alche,175,107,3 script Fastidious Alchemist#am 4_M_ALCHE_B,{ mes "[Raspuchin Gregory]"; if (BaseJob != Job_Merchant) { if (BaseJob == Job_Alchemist) { mes "Heeheehee\r" "keheheh~!"; mes "Eh? What do you want?!"; next; mes "[Raspuchin Gregory]"; mes "You're not here to steal my experimental results or plagiarize my work, are you? How dare " "you consider intellectual theft!"; next; mes "[Raspuchin Gregory]"; mes "You're not, are you?"; mes "Well, as a colleague,\r" "let me just warn you\r" "that such tricks aren't\r" "tolerated here in the\r" "Alchemist Union!"; close; } else if (BaseClass == Job_Novice) { mes "Heeheehee\r" "keheheh~!"; mes "How cute, you've come\r" "all this way just to play..."; next; mes "[Raspuchin Gregory]"; mes "I'll let you\r" "go this time..."; mes "But next time, don't\r" "expect to leave so easily..."; close; } else { mes "What is it?!"; mes "You're curious as\r" "to what I'm doing?"; next; mes "[Raspuchin Gregory]"; mes "Heehee\r" "keheheh~!"; mes "Why, I'm busy\r" "researching,\r" "of course!"; next; mes "[Raspuchin Gregory]"; mes "Once this\r" "potion is complete..."; mes "You can use it to take\r" "over an entire nation!"; next; mes "[Raspuchin Gregory]"; mes "Hee hee hee!"; mes "Something this\r" "dangerous has to\r" "be kept a secret!"; mes "Understand?"; close; } } if (ALCH_Q == 0) { mes "Heeheehee\r" "keheheh~!"; mes "What do you\r" "want, kid?"; next; mes "[Raspuchin Gregory]"; mes "A Merchant should go and set up shop and vend items. Why are you wandering in a place like this?"; next; mes "[Raspuchin Gregory]"; mes "Heheheh~!"; mes "Go vend somwhere else!"; mes "And leave me to my\r" "dark enterprise!"; close; } else if (ALCH_Q >= 1 && ALCH_Q <= 3) { mes "Heeheehee\r" "keheheh~!"; mes "What do you\r" "want, kid?"; next; mes "[Raspuchin Gregory]"; mes "What...?"; mes "Learn Alchemy?!"; mes "Don't even speak\r" "such nonsense!"; next; mes "[Raspuchin Gregory]"; mes "Even if you tried studying for a thousand years, maybe even more, it'd be useless to you! Forget " "about it and just worry about your store!"; close; } else if ((ALCH_Q == 4) || (ALCH_Q == 5)) { if (ALCH_Q == 4) { mes "Heeheehee"; mes "keheheh~!"; mes "What do you\r" "want, kid?"; next; mes "[Raspuchin Gregory]"; mes "What...?"; mes "Join the Union!?"; mes "I don't like it..."; mes "I just don't...!"; next; mes "[Raspuchin Gregory]"; mes "Nowadays, anyone thinks they can\r" "be Alchemists just by knowing how to mix a few herbs. That's why my interview is " "necessary."; next; mes "[Raspuchin Gregory]"; mes "Heeheehee\r" "keheheh~!"; mes "I plan on weeding out all the dumb and incompetent, and chase them\r" "all away! We don't need morons!"; next; if (JobLevel == 50) { mes "[Raspuchin Gregory]"; mes "Wait..."; mes "Maybe I've\r" "misjudged you."; if (Sex == SEX_MALE) { mes "You might be a pretty boy,\r" "but I can tell you're smart\r" "from your eyes."; } else { mes "Huh. You're a cutie alright,\r" "but I can tell you've got brains."; } next; mes "[Raspuchin Gregory]"; mes "You're not just some stupid kid."; mes "I can tell youve gone through some rough times as a Merchant. Excellent. Keh heh " "heh~"; next; mes "[Raspuchin Gregory]"; mes "Fine, just so we don't insult each other's intelligence, I'll just let you pass " "the interview."; next; mes "[Raspuchin Gregory]"; mes "So hurry up, become an Alchemist, do some good research, and you might turn out " "to be of some help to me. Hahahahahaha~!"; next; mes "[Raspuchin Gregory]"; mes "Now go to Darwin!"; mes "He'll teach you how to do the experiments. Just tell him that\r" "I sent you."; ALCH_Q = 6; changequest 2031,2032; close; } else { mes "[Raspuchin Gregory]"; mes "Surprised, are you?"; mes "Keheheh~ If you thought\r" "becoming an Alchemist was\r" "just a matter of changing\r" "your clothes, then you're\r" "sadly mistaken."; next; mes "[Raspuchin Gregory]"; mes "Now, try solving\r" "all these problems."; mes "Let's see how smart\r" "really are."; } } else if (ALCH_Q == 5) { mes "What...?!"; mes "You want to take\r" "the test again?!"; mes "I thought I told\r" "you to leave!"; next; mes "[Raspuchin Gregory]"; mes "I don't like it..."; mes "I don't like this!"; next; mes "[Raspuchin Gregory]"; mes "Fine..."; mes "I'll try to overlook your pitiful performance last time and give\r" "you another chance. Don't screw\r" "up again, got it?"; next; mes "[Raspuchin Gregory]"; mes "Now then,\r" "give me all the\r" "^551A8Bright^000000 answers\r" "this time."; } next; switch(rand(1,3)) { case 1: mes "[Raspuchin Gregory]"; mes "12 + 23 + 34 + 45 = ?"; next; input .@input; if (.@input != 114) .@w_point += 1; mes "[Raspuchin Gregory]"; mes "1000 - 36 - 227 - 348 = ?"; next; input .@input; if (.@input != 389) .@w_point += 1; mes "[Raspuchin Gregory]"; mes "14 * 17 * 3 = ?"; next; input .@input; if (.@input != 714) .@w_point += 1; mes "[Raspuchin Gregory]"; mes "9765 / 3 / 5 / 7 = ?"; next; input .@input; if (.@input != 93) .@w_point += 1; mes "[Raspuchin Gregory]"; mes "(47 * 28) - (1376 / 4) = ?"; next; input .@input; if (.@input != 972) .@w_point += 1; mes "[Raspuchin Gregory]"; mes "(2646 / 7) + (13 * 28) = ?"; next; input .@input; if (.@input != 742) .@w_point += 1; mes "[Raspuchin Gregory]"; mesf("How much do\r" "12 %s,\r" "1 %s\r" "and 5 %s cost\r" "after a 24%% discount?", getitemname(Red_Potion), getitemname(Wing_Of_Butterfly), getitemname(Wing_Of_Fly)); next; input .@input; if (.@input != 909) .@w_point += 1; mes "[Raspuchin Gregory]"; mesf("What is the\r" "total weight of\r" "3 %s, 2 %s\r" "and 1 %s?", getitemname(Scimiter), getitemname(Helm), getitemname(Coat)); next; input .@input; if (.@input != 450) .@w_point += 1; mes "[Raspuchin Gregory]"; mesf("What is the\r" "total defense of\r" "a %s, %s,\r" "%s, %s,\r" "%s, %s, and\r" "%s?", getitemname(Biretta), getitemname(Mantle), getitemname(Phantom_Of_Opera), getitemname(Ribbon), getitemname(Muffler), getitemname(Boots), getitemname(Ear_Mufs)); next; input .@input; if (.@input != 20) .@w_point += 1; mes "[Raspuchin Gregory]"; mesf("If you buy 5 %s\r" "with a 24%% discount\r" "and sell it at 20\r" "how much profit\r" "do you earn?", getitemname(Helm)); next; input .@input; if (.@input != 8800) .@w_point += 1; break; case 2: mes "[Raspuchin Gregory]"; mes "13 + 25 + 37 + 48 = ?"; next; input .@input; if (.@input != 123) .@w_point += 1; mes "[Raspuchin Gregory]"; mes "1000 - 58 - 214 - 416 = ?"; next; input .@input; if (.@input != 312) .@w_point += 1; mes "[Raspuchin Gregory]"; mes "12 * 24 * 3 = ?"; next; input .@input; if (.@input != 864) .@w_point += 1; mes "[Raspuchin Gregory]"; mes "10530 / 3 / 5 / 2 = ?"; next; input .@input; if (.@input != 351) .@w_point += 1; mes "[Raspuchin Gregory]"; mes "(35 * 19) - (1792 / 7) = ?"; next; input .@input; if (.@input != 409) .@w_point += 1; mes "[Raspuchin Gregory]"; mes "(2368 / 8) + (24 * 17) = ?"; next; input .@input; if (.@input != 704) .@w_point += 1; mes "[Raspuchin Gregory]"; mes "(2646 / 7) + (13 * 28) = ?"; next; input .@input; if (.@input != 742) .@w_point += 1; mes "[Raspuchin Gregory]"; mesf("What is the\r" "total price of\r" "15 %s,\r" "6 %s and\r" "4 %s after\r" "a 24%% discount?", getitemname(Green_Potion), getitemname(Spectacles), getitemname(Booby_Trap)); next; input .@input; if (.@input != 934) .@w_point += 1; mes "[Raspuchin Gregory]"; mesf("What is the\r" "total weight of\r" "3 %s,\r" "4 %s, and 2 %s?", getitemname(Ring_Pommel_Saber), getitemname(Cap), getitemname(Boots)); next; input .@input; if (.@input != 550) .@w_point += 1; mes "[Raspuchin Gregory]"; mesf("What is the\r" "total defense of\r" "a %s, %s,\r" "%s, %s.\r" "%s, %s,\r" "and %s?", getitemname(Buckler), getitemname(Coat), getitemname(Gas_Mask), getitemname(Big_Sis_Ribbon), getitemname(Fillet), getitemname(Sahkkat), getitemname(Glasses)); next; input .@input; if (.@input != 16) .@w_point += 1; mes "[Raspuchin Gregory]"; mesf("How much profit do you\r" "make if you buy %s\r" "at a 24%% discount and\r" "sell it at 20%% of\r" "the normal price?", getitemname(Tights)); next; input .@input; if (.@input != 8520) .@w_point += 1; break; case 3: mes "[Raspuchin Gregory]"; mes "12 + 23 + 34 + 45 = ?"; next; input .@input; if (.@input != 114) .@w_point += 1; mes "[Raspuchin Gregory]"; mes "1000 - 58 - 214 - 416 = ?"; next; input .@input; if (.@input != 312) .@w_point += 1; mes "[Raspuchin Gregory]"; mes "14 * 17 * 3 = ?"; next; input .@input; if (.@input != 714) .@w_point += 1; mes "[Raspuchin Gregory]"; mes "10530 / 3 / 5 / 2 = ?"; next; input .@input; if (.@input != 351) .@w_point += 1; mes "[Raspuchin Gregory]"; mes "(47 * 28) - (1376 / 4) = ?"; next; input .@input; if (.@input != 972) .@w_point += 1; mes "[Raspuchin Gregory]"; mes "(2646 / 7) + (13 * 28) = ?"; next; input .@input; if (.@input != 742) .@w_point += 1; mes "[Raspuchin Gregory]"; mesf("What is the\r" "total cost of\r" "6 %s,\r" "7 %s,\r" "and 8 %s\r" "after a 24%% discount?", getitemname(Red_Potion), getitemname(Green_Potion), getitemname(Wing_Of_Fly)); next; input .@input; if (.@input != 798) .@w_point += 1; mes "[Raspuchin Gregory]"; mesf("What is the\r" "total weight of\r" "2 %s,\r" "3 %s, and 3 %s?", getitemname(Ring_Pommel_Saber), getitemname(Cap), getitemname(Boots)); next; input .@input; if (.@input != 480) .@w_point += 1; mes "[Raspuchin Gregory]"; mesf("What is the\r" "total defense of\r" "a %s, %s, %s, %s, %s, %s, and %s?", getitemname(Mirror_Shield), getitemname(Mr_Smile), getitemname(Leather_Jacket), getitemname(Silk_Robe), getitemname(Wedding_Veil), getitemname(Muffler), getitemname(Eye_Bandage)); next; input .@input; if (.@input != 12) .@w_point += 1; mes "[Raspuchin Gregory]"; mesf("If you buy 4 Padded Armors\r" "at a 24%% discount and sell\r" "them at 20%% of the original\r" "price, how much profit would\r" "you make from this sale?", getitemname(Padded_Armor)); next; input .@input; if (.@input != 7680) .@w_point += 1; } if (.@w_point == 0) { mes "[Raspuchin Gregory]"; mes "Ooh..."; mes "Excellent! Great!"; mes "You got them all correct!?"; mes "Keheheh, I have no choice but to acknowledge you..."; next; } else if (.@w_point == 1) { mes "[Raspuchin Gregory]"; mes "You got one wrong!"; mes "But I'll let it slide."; mes "You pass the interview!"; next; } else if (.@w_point == 2 && ALCH_Q == 5) { mes "[Raspuchin Gregory]"; mes "You've got serious\r" "weaknesses in math,\r" "but I'll let you go this time..."; next; } else { ALCH_Q = 5; mes "[Raspuchin Gregory]"; mes "Keheheh! Idiot!"; mes "Just listening to your\r" "answers is making me feel\r" "stupider! You might as well\r" "have got them all wrong!"; next; mes "[Raspuchin Gregory]"; mes "How can a person that\r" "can't even answer all of\r" "these simple questions think\r" "of becoming an Alchemist?!"; next; mes "[Raspuchin Gregory]"; mes "Hm...?"; mes "Did you get\r" "any right?"; next; mes "[Raspuchin Gregory]"; mes "Fool! Even if you make one little mistake, everything goes wrong\r" "in Alchemy! Now get out of here!"; mes "You make me sick!"; close; } mes "[Raspuchin Gregory]"; mes "So hurry up, become an Alchemist, do some good research, and you might turn out to be of some " "help to me. Hahahahahaha~!"; next; mes "[Raspuchin Gregory]"; mes "Now go to Darwin!"; mes "He'll teach you how to do the experiments. Just tell him that\r" "I sent you."; ALCH_Q = 6; changequest 2031,2032; close; } else if (ALCH_Q == 6) { mes "What are you doing?"; mes "Go and find Darwin now."; next; mes "[Raspuchin Gregory]"; mes "Keheheheheheheheh~"; mes "Don't think this is the end of it!"; close; } mes "Keheheheheheheheh~"; mes "Don't think this is the end of it!"; close; } alde_alche,13,15,7 script Studying Man#am 4_M_ALCHE_C,{ if (checkweight(Knife,1) == 0) { mes "- Wait a minute! -"; mes "- Currently you are carrying -"; mes "- too many items with you. -"; mes "- Please come back again -"; mes "- after you store some items into kafra storage. -"; close; } mes "[Darwin]"; if (BaseJob != Job_Merchant) { if (BaseJob == Job_Alchemist) { mes "Ah..."; mes "You..."; mes "You've become\r" "an Alchemist."; next; mes "[Darwin]"; mes "Remember..."; mes "In your quest\r" "to make your\r" "dreams come true,\r" "do not lose what\r" "you cherish."; next; mes "[Darwin]"; mes "Ah..."; mes "Harmona..."; mes "My love..."; close; } else { mes "When you have\r" "your dreams, you\r" "have everything."; mes "Without them, you have\r" "nothing more to lose."; next; mes "[Darwin]"; mes "These cursed eyes..."; mes "They've lost sight of\r" "my dreams a long time ago."; mes "Ha ha ha ha..."; next; mes "[Darwin]"; mes "Does paradise\r" "really exist...?"; mes "Not without my love...\r" "Not without Harmona..."; close; } } if (ALCH_Q == 6) { mes "..."; next; mes "[Darwin]"; mes "..."; mes "......"; next; mes "[Darwin]"; mes "..."; mes "......"; mes "Who is it...?"; next; monster("alde_alche", 13, 15, getmonsterinfo(WOLF, MOB_NAME), WOLF, 1); killmonsterall "alde_alche"; mes "[Darwin]"; mes "A wolf?"; mes "Or a human?"; mes "You must be seeking\r" "something, are you not?"; next; mes "[Darwin]"; mes "After all..."; mes "Everyone has desires\r" "to fulfill. Be be careful."; mes "Do not be like the wild\r" "wolf drawn to the flowers."; next; mes "[Darwin]"; mes "In your efforts to gain something else, you may end up sacrificing something precious to you."; next; mes "[Darwin]"; mes "Cultivating joy and happiness\r" "is much like cultivating flowers."; mes "If something is missing, the\r" "flower will wilt away..."; next; mes "[Darwin]"; mes "What brings you\r" "to this kind of place?"; next; switch (select("I want to learn how to experiment.", "Tell me more about flowers.", "Nothing.")) { case 1: mes "[Darwin]"; mes "You wish to\r" "learn Alchemy?"; mes "Everything I know,\r" "I've learned for the\r" "sake of making my\r" "dream come true..."; next; mes "[Darwin]"; mes "I'll teach\r" "you the basics..."; mes "But everything you\r" "learn afterwards must\r" "be directed through\r" "your own motivations."; next; mes "[Darwin]"; mes "I will teach you\r" "how to make simple\r" "medicine. So please\r" "bring the following\r" "materials right away."; next; mes "[Darwin]"; mesf("^551A8B3 %s^000000,", getitemname(Medicine_Bowl)); mesf("^551A8B3 %s^000000,", getitemname(Empty_Bottle)); mesf("^551A8B1 %s^000000,", getitemname(Red_Herb)); mesf("^551A8B1 %s^000000 and", getitemname(Yellow_Herb)); mesf("^551A8B1 %s^000000.", getitemname(White_Herb)); ALCH_Q = 7; changequest 2032,2033; next; mes "[Darwin]"; mes "Once you have\r" "prepared everything,\r" "return to me."; close; case 2: mes "[Darwin]"; mes "Flowers...?"; mes "In the darkest\r" "recesses of my mind,\r" "there is a blossum\r" "that I faintly remember..."; next; mes "[Darwin]"; mes "For the one that\r" "I love, I put all\r" "of my efforts into\r" "researching that one thing."; next; mes "[Darwin]"; mes "I won't tell you the details,\r" "but I was basically researching\r" "the relationship between\r" "wolves and flowers."; next; mes "[Darwin]"; mes "But yes..."; mes "It was a flower."; mes "With its shine, it was said\r" "to let you see paradise."; mesf("The ^551A8B%s^000000...", getitemname(Illusion_Flower)); next; mes "[Darwin]"; mes "I even made"; mes "a Homunculus,"; mes "but no one believed that I could create new life from a flower..."; next; mes "[Darwin]"; mes "Then..."; mes "Well, some other things happened, and now I have nothing left. Time no longer has any meaning for me."; next; mes "[Darwin]"; mes "Ahh..."; mes "Harmona..."; mes "Where have you gone?"; mes "I hope you're in a field"; mes "of beautiful flowers..."; close; case 3: mes "[Darwin]"; mes "Consider what"; mes "is most precious"; mes "to you. It cannot"; mes "be protected if you"; mes "do not recognize it."; close; } } else if (ALCH_Q == 7) { mes "..."; mes "......"; next; mes "[Darwin]"; mes "..."; mes "......"; mes "Who is it...?"; next; mes "[Darwin]"; mes "Ah..."; mes "You are the one who\r" "wishes to learn Alchemy."; mes "Have you prepared everything?"; next; if (countitem(Illusion_Flower) > 0) { mes "[Darwin]"; mes "Wait."; mesf("That %s.", getitemname(Illusion_Flower)); mes "How did you get that?"; next; mes "[Darwin]"; mes "Where did you find it?!"; mes "The flower that slowly\r" "blooms under the\r" "moonlight?"; mes "It's beautiful...!"; next; mes "[Darwin]"; mes "Th-That flower..."; mes "Please let me see it."; mesf("The %s!", getitemname(Illusion_Flower)); mes "Uwaaaaaaah!!"; next; mes "[Darwin]"; mes "Would you be so kind\r" "as to let me have this flower?"; mes "I'm sure that this is the Moonlight Flower that I've been seeking!"; next; if (select("Sorry, I can't give it to you.", "I brought it to give to you.") == 1) { mes "[Darwin]"; mes "I understand."; mes "You can't give\r" "such a precious\r" "flower to just anyone."; mes "Well... It's okay."; next; mes "[Darwin]"; mes "It just brought back old memories. I shouldn't have asked in the first place. In " "any case, please bring what is needed for the experiment."; next; mes "[Darwin]"; mes "Please leave that flower\r" "somewhere else. It brings\r" "back too many memories..."; close; } mes "[Darwin]"; mes "Are you\r" "serious?!"; mes "Thank you!"; mes "Such a precious flower."; mes "Ah, Harmona, my love..."; next; mes "[Darwin]"; mes "Yes..."; mes "I shall repay you for this."; mes "I shall plant all of my knowledge of Alchemy directly into your mind..."; next; mes "[Darwin]"; mes "Open your eyes wide,\r" "and look into my eyes!!"; mes "Don't stop until the end!!"; next; mes "Lorem ipsum dolor sit amet,"; next; mes "Lorem ipsum dolor sit amet,\r" "consectetuer adipiscing elit."; next; mes "Lorem ipsum dolor sit amet,\r" "consectetuer adipiscing elit."; mes "Aenean fermentum ullamcorper."; next; mes "Lorem ipsum dolor sit amet,\r" "consectetuer adipiscing elit."; mes "Aenean fermentum ullamcorper."; mes "Vestibulum ante ipsum primis in"; next; mes "Lorem ipsum dolor sit amet,\r" "consectetuer adipiscing elit."; mes "Aenean fermentum ullamcorper."; mes "Vestibulum ante ipsum primis in\r" "faucibus orci luctus et ultrices"; next; mes "Lorem ipsum dolor sit amet,\r" "consectetuer adipiscing elit."; mes "Aenean fermentum ullamcorper."; mes "Vestibulum ante ipsum primis in\r" "faucibus orci luctus et ultrices\r" "posuere cubilia Curae; Morbi"; next; mes "Lorem ipsum dolor sit amet,\r" "consectetuer adipiscing elit."; mes "Aenean fermentum ullamcorper."; mes "Vestibulum ante ipsum primis in\r" "faucibus orci luctus et ultrices\r" "posuere cubilia Curae; Morbi\r" "massa, fermentum vitae..."; next; delitem Illusion_Flower,1; mes "[Darwin]"; mes "^666666*Gasp...*^000000"; mes "You are now\r" "an Alchemist!!"; mes "Go to the Union\r" "and cast away the last\r" "vestiges of Merchant life!!"; ALCH_Q = 40; changequest 2033,2034; close; } else if (countitem(Medicine_Bowl) > 2 && countitem(Empty_Bottle) > 2 && countitem(Red_Herb) > 0 && countitem(Yellow_Herb) > 0 && countitem(White_Herb) > 0) { mes "[Darwin]"; mes "Seems like you have everything ready. As promised, I will teach you how to make simple " "medicine."; next; mes "[Darwin]"; mesf("First, prepare the %s. Then, you put the Herbs inside, like this, and slowly " "crush them.", getitemname(Medicine_Bowl)); next; mes "[Darwin]"; mes "Pour small amounts\r" "of clean water and stir\r" "the mixture until it thickens."; mes "Afterwards, add some more Herbs."; next; mes "[Darwin]"; mes "That's how you make it. If you think you have enough, gently pour the mixture into an " "empty bottle."; delitem Medicine_Bowl,3; delitem Empty_Bottle,3; delitem Red_Herb,1; delitem Yellow_Herb,1; delitem White_Herb,1; next; mes "[Darwin]"; mes "There you go,\r" "it's complete."; mes "Now, make some medicine\r" "using the simple procedure\r" "I just explained to you."; .@w_point = 0; next; switch (select(sprintf(_$("Prepare the %s."), getitemname(Medicine_Bowl)), sprintf(_$("Put the %s on your head."), getitemname(Medicine_Bowl)), sprintf(_$("Kick the %s."), getitemname(Medicine_Bowl)))) { case 1: break; case 2: ++.@w_point; mes "[Darwin]"; mes "What...?"; next; break; case 3: ++.@w_point; mes "[Darwin]"; mes "No!"; next; break; } switch (select(sprintf(_$("Put some dirt in the %s."), getitemname(Medicine_Bowl)), sprintf(_$("Put some Herbs in the %s."), getitemname(Medicine_Bowl)), sprintf(_$("Put a Harp in the %s."), getitemname(Medicine_Bowl)))) { case 1: ++.@w_point; mes "[Darwin]"; mes "...Eh!?"; mes "That's not\r" "medicine!"; next; break; case 2: break; case 3: ++.@w_point; mes "[Darwin]"; mes "A Harp?"; mes "And how would\r" "you do that?"; next; break; } switch (select("Crush the Herbs.", sprintf(_$("Crush the %s."), getitemname(Medicine_Bowl)), "Crush Darwin's foot.")) { case 1: break; case 2: ++.@w_point; mes "[Darwin]"; mes "Wh-What are\r" "you doing!?"; next; break; case 3: ++.@w_point; mes "[Darwin]"; mes "Agh...!"; mes "What do you\r" "think you're\r" "doing?!"; next; break; } switch (select("Spray clean water.", "Drink clean water.", "Pour clean water.")) { case 1: ++.@w_point; mes "[Darwin]"; mes "Huh?"; mes "What are you doing?"; next; break; case 2: ++.@w_point; mes "[Darwin]"; mes "W-wait..."; mes "Are you\r" "taking a break?"; next; break; case 3: break; } switch (select("Continue crushing the Herbs.", "Continue eating the Herbs.", "Continue dancing and singing.")) { case 1: break; case 2: ++.@w_point; mes "[Darwin]"; mes "Eat the Herbs?"; mes "I think you need\r" "to focus on the\r" "task at hand..."; next; break; case 3: ++.@w_point; mes "[Darwin]"; mes "Singing and\r" "dancing? Alchemists\r" "don't do that, have\r" "you gone crazy?"; next; break; } switch (select("Put noodles in and fry it.", "Pour it in an empty bottle.", sprintf(_$("Hold the %s and drink it."), getitemname(Medicine_Bowl)))) { case 1: ++.@w_point; mes "[Darwin]"; mes "We're Alchemists,\r" "not restaurant chefs."; next; break; case 2: break; case 3: ++.@w_point; mes "[Darwin]"; mes "Huh..."; mes "Pretty sloppy..."; next; break; } if (.@w_point > 0) { mes "[Darwin]"; mes "..."; mes "......"; next; mes "[Darwin]"; mes "You messed up the mixture\r" "since you didn't follow the procedure! Get some more ingredients so you can " "try it again until you get it right."; close; } getitem Red_Potion,1; getitem Yellow_Potion,1; getitem White_Potion,1; mes "[Darwin]"; mes "Good job."; mes "It came out pretty well considering it's your first time. Go ahead and keep the medicines " "that you've just made."; ALCH_Q = 8; changequest 2033,2035; next; mes "[Darwin]"; mes "Now, go into the next room\r" "and speak to Van Helmont to\r" "continue your training."; next; mes "[Darwin]"; mes "Never forget..."; mes "You must always protect\r" "what is most precious to you."; close; } else { mes "[Darwin]"; mes "Have you forgotten\r" "what you need to bring?"; mes "Let me remind you once\r" "again. You must come\r" "back with..."; next; mes "[Darwin]"; mesf("^551A8B3 %s^000000,", getitemname(Medicine_Bowl)); mesf("^551A8B3 %s^000000,", getitemname(Empty_Bottle)); mesf("^551A8B1 %s^000000,", getitemname(Red_Herb)); mesf("^551A8B1 %s^000000 and", getitemname(Yellow_Herb)); mesf("^551A8B1 %s^000000.", getitemname(White_Herb)); next; mes "[Darwin]"; mes "Come back\r" "when you are\r" "ready..."; close; } } else if (ALCH_Q == 8) { mes "I said to go\r" "to Van Helmont."; mes "I'd like to teach you\r" "more, but I can't."; next; mes "[Darwin]"; mes "Aah..."; mes "Harmona, my love."; mes "I can't even see the flower anymore. My soul quietly\r" "withers as well.."; close; } else if (ALCH_Q == 40) { mes "I have already given you all of my knowledge and have nothing more\r" "to teach you."; next; mes "[Darwin]"; mes "Go to the second floor and talk to speak to our Union Leader. Once\r" "you do that, your life as an Alchemist will begin."; close; } else { mes "When you have"; mes "your dreams, you\r" "have everything."; mes "Without them, you have\r" "nothing more to lose."; next; mes "[Darwin]"; mes "These cursed eyes..."; mes "They've lost sight of\r" "my dreams a long time ago."; mes "Ha ha ha ha..."; next; mes "[Darwin]"; mes "Does paradise\r" "really exist...?"; mes "Not without my love..."; mes "Not without Harmona..."; close; } } alde_alche,79,19,5 script Experiment Expert#am 4_M_ALCHE_A,{ mes "[Van Helmont]"; if (BaseJob != Job_Merchant) { if (BaseJob == Job_Alchemist) { mes "What do you want?"; mes "I'm busy!! Don't\r" "bother me and get\r" "on your way."; next; mes "[Van Helmont]"; mes "Now, come on..."; mes "You'll never get\r" "any research completed if you just slack off. Go out and learn all that you can."; next; mes "[Van Helmont]"; mes "Reading science journals and performing experiments. That's what Alchemy is all about. " "Now, let me get back to work!"; close; } else { mes "Just a little..."; mes "A little bit more..."; mes "Nooo! Just a little\r" "bit more and it\r" "would've been done!"; next; mes "[Van Helmont]"; mes "Why...?!"; mes "Why, another failure?!"; mes "My calculations were\r" "all correct! W-Wait...!"; next; mes "[Van Helmont]"; mes "Perhaps, if I capacitated the thermal flux by using the neutronic gradient, it just might " "work...!"; close; } } if (ALCH_Q == 8) { mes "Arrrrgh...!"; mes "Why isn't this formula working? What's wrong? In theory, it's all correct, but there must be an " "error in the formula somewhere..."; next; mes "[Van Helmont]"; mes "I pour it in here, and it should stop. Wait, this is the wrong solution! How could I make such\r" "a dumb mistake?! When did these\r" "get switched?!"; next; mes "[Van Helmont]"; mes "Okay, okay..."; mes "I just need to fix this part."; mes "No need to start over. I just\r" "need to fix it... But wait. Wait..."; next; mes "[Van Helmont]"; mes "................."; next; mes "[Van Helmont]"; mes "Um..."; mes "Who are you?"; next; if (select("I want to become an Alchemist.", ".......") == 2) { mes "[Van Helmont]"; mes "Hmm...?"; mes "What, did you just want to watch? Fine, fine, but do it quietly and leave right when " "you're done."; next; mes "[Van Helmont]"; mes "Stay out of my way and don't go around touching stuff. There might be some volatile " "materials, so it'd be dangerous to have any accidents."; close; } mes "[Van Helmont]"; mes "You...?"; mes "An Alchemist?"; mes "What a funny Merchant."; next; mes "[Van Helmont]"; mes "Well, that's nice, but I have very urgent experiments that require\r" "my attention, so don't get\r" "in the way."; next; if (select("Teach me something.", "...") == 1) { mes "[Van Helmont]"; mes "Argh...!"; mes "Didn't I just tell you not to bother me? What's so hard to understand about that?"; next; mes "[Van Helmont]"; mes "Fine, fine. I'll give you an assignment. Learn something\r" "new and come back. Let's see."; mes "What would be good..."; next; mes "[Van Helmont]"; mes "Okay, I got it."; mesf("Go learn how to make\r" "a %s and %s\r" "from Molgenstein.", getitemname(Counteragent), getitemname(Mixture)); next; mes "[Van Helmont]"; mes "You don't need to bring anything. Just go watch him at work and have him tell you how he " "makes those solutions. Got it?"; next; mes "[Van Helmont]"; ALCH_Q = 9; changequest 2035,2036; mes "Well then, see you later."; mes "You'd better get going as\r" "soon as you can."; close; } mes "[Van Helmont]"; mes "..."; next; mes "[Van Helmont]"; mes "..."; mes "......"; next; mes "[Van Helmont]"; mes "..."; mes "......"; next; mes "[Van Helmont]"; mes "So if I recalibrate the combustion rate of this compound, that should negate any cohesive " "tendencies in this particle flux..."; next; mes "[Van Helmont]"; mes "But what am I going to do\r" "about all of this spontaneous\r" "crystallization?! I can't very well remove this matrix, I need it for the catalyst to reach " "the triple point."; next; mes "[Van Helmont]"; mes "Damn!"; mes "What am\r" "I going to do?!"; close; } else if (ALCH_Q == 9) { mesf("Alright, if I make an incision here in the %s, and add a %s and %s solution into the... " "Where the hell did my %s go?", getitemname(Tentacle), getitemname(Jellopy), getitemname(Sticky_Mucus), getitemname(Medicine_Bowl)); next; mes "[Van Helmont]"; mes "Did I use them all at a time like this?! I wonder if Nicholas has any left. Ugh, what a pain. " "Wait. Wait a minute..."; next; mes "[Van Helmont]"; mes "..."; next; mes "[Van Helmont]"; mes "..."; mes "......"; mes "Who are you?"; next; if (select("I want to become an Alchemist?", ".......") == 2) { mes "[Van Helmont]"; mes "Hmm...?"; mes "What, did you just want to watch? Fine, fine, but do it quietly and leave right when " "you're done."; next; mes "[Van Helmont]"; mes "Stay out of my way and don't go around touching stuff. There might be some volatile " "materials, so it'd be dangerous to have any accidents."; close; } mes "[Van Helmont]"; mes "Ah, of course. The Merchant from before. So what did you learn from Molgenstein? I didn't just " "send you there for fun, you know."; next; mes "[Van Helmont]"; mes "Let me ask you\r" "some questions to\r" "check what you've\r" "learned."; next; if(MISC_QUEST & 4) { mes "[Van Helmont]"; mesf("Which item is not\r" "necessary to make\r" "a %s?", getitemname(Counteragent)); next; if (select(getitemname(Karvodailnirol), getitemname(Detrimindexta), getitemname(Alchol)) != 1) .@w_point += 1; mes "[Van Helmont]"; mesf("What item is not\r" "necessary to make\r" "a %s?", getitemname(Mixture)); next; if (select(getitemname(Karvodailnirol), getitemname(Detrimindexta), getitemname(Alchol)) != 2) .@w_point += 1; if (.@w_point > 0) { mes "[Van Helmont]"; mes "Weren't you listening to Molgenstein at all? Maybe you\r" "have to watch him make it again."; next; mes "[Van Helmont]"; mes "If you can't tell the exact items that you need in an experiment,\r" "you might end up hurting yourself!"; close; } mes "[Van Helmont]"; mes "Good, you've learned well."; mes "Okay, now you know something about experimentation. You're done here, so now I can " "continue with my experiments."; next; mes "[Van Helmont]"; mes "Go out and find the room next\r" "to this one and talk to Nicholas. He'll continue your training."; next; ALCH_Q = 20; changequest 2036,2037; mes "[Van Helmont]"; mes "What are you\r" "still doing here?"; mes "Go! We both have\r" "more important\r" "things to do!"; close; } else { mes "[Van Helmont]"; mesf("What item do\r" "you need to make\r" "a %s?", getitemname(Counteragent)); next; select(getitemname(Feather), getitemname(Sticky_Mucus), getitemname(Animal_Blood)); mes "[Van Helmont]"; mesf("What item do\r" "you need to make\r" "a %s?", getitemname(Mixture)); next; select(getitemname(Monsters_Feed), getitemname(Lip_Of_Ancient_Fish), getitemname(Rotten_Bandage)); mes "[Van Helmont]"; mes "Be honest. You don't know, do you?! Didn't I say to go to Molgenstein and have him teach " "you?!"; next; mes "[Van Helmont]"; mes "Don't even think about coming back until you talk to him! Now stop bothering me and get " "out of here!"; close; } } else if (ALCH_Q == 20) { mes "What...?"; mes "I thought I told you to\r" "talk to Nicholas next door?"; next; mes "[Van Helmont]"; mes "I need to continue my research,\r" "and you need to finish becoming an Alchemist. Come on, get moving!"; close; } else { mes "Just a little..."; mes "A little bit more..."; mes "Nooo! Just a little\r" "bit more and it\r" "would've been done!"; next; mes "[Van Helmont]"; mes "Why...?!"; mes "Why, another failure?!"; mes "My calculations were\r" "all correct! Wait..."; next; mes "[Van Helmont]"; mes "Perhaps, if I capacitated the thermal flux by using the neutronic gradient, it just might " "work..."; close; } } alde_alche,101,184,4 script Master Alchemist#am 2_M_DYEINGER,{ cutin "job_alche_vincent",2; mes "[Vincent Carsciallo]"; if (Upper == 1) { mes "You have transcended..."; mes "Excellent, excellent."; next; mes "[Vincent Carsciallo]"; mes "You don't belong here."; mes "Go and explore the wide world, my friend."; close2; cutin "",255; end; } if (BaseJob != Job_Merchant) { if (BaseJob == Job_Alchemist) { mes "Welcome!"; mes "So how is your\r" "research coming along?"; next; mes "[Vincent Carsciallo]"; mes "At times you get results that are unexpected from an experiment. Although these may be " "setbacks in your research, such results can also lead to new discoveries."; next; mes "[Vincent Carsciallo]"; mes "If you discover something new,\r" "come and tell us. Don't forget that we are all working together to unlock the " "mysteries of science!"; } else if (BaseClass == Job_Novice) { mes "Hm..."; mes "A Novice?"; mes "You shouldn't be\r" "playing in a place\r" "like this."; next; mes "[Vincent Carsciallo]"; mes "There are a lot of volatile chemicals and dangerous\r" "materials in this building. It'd be a lot better if you just played outside."; } else { mes "Hmm...?"; mes "What's an adventurer\r" "doing here in the\r" "Alchemist Union?"; next; mes "[Vincent Carsciallo]"; mes "I'm afraid there's\r" "not much we can offer\r" "you here if you're not\r" "a member of our Union."; } close2; cutin "",255; end; } if (ALCH_Q == 0) { mes "Hmm...?"; mes "A Merchant?"; mes "Are you interested\r" "in learning Alchemy?"; next; mes "[Vincent Carsciallo]"; mes "This is the Alchemist Union."; mes "We research and experiment with many different substances in order to create new materials " "without using magic."; next; mes "[Vincent Carsciallo]"; mes "Someday, we hope to unlock\r" "the secret of life, as well as the other mysteries of science."; next; mes "[Vincent Carsciallo]"; mes "After being traveling as a Merchant for a long time, you must have developed some scientific " "curiosity. If you'd like to learn Alchemy, why don't you try joining the Alchemist Union?"; close2; cutin "",255; end; } else if (ALCH_Q == 40) { if (JobLevel < 40) { ALCH_Q = 0; mes "Hmm...you don't seem to be qualified yet."; mes "Remember, you must reach at least job level 40 to become an Alchemist."; close2; cutin "",255; end; } if (SkillPoint) { mes "Ah, you're almost\r" "ready to become an\r" "Alchemist, but you must\r" "first allocate your unused\r" "Skill Points."; next; mes "[Vincent Carsciallo]"; mes "Talk to me again\r" "once you have spent\r" "all of your extra\r" "Skill Points."; close2; cutin "",255; end; } if (questprogress(2039)) { changequest 2039,2040; } if (questprogress(2034)) { changequest 2034,2040; } mes "Ah, well done."; mes "I can see that you\r" "have learned all of" "the basics of Alchemy."; next; ALCH_Q = 0; completequest 2040; .@jlevel = JobLevel; callfunc "Job_Change",Job_Alchemist; callfunc "F_ClearJobVar"; mes "[Vincent Carsciallo]"; mes "Henceforth, you are\r" "now a member of our\r" "illustrious Union."; mes "I hope you learn a lot..."; next; if (.@jlevel == 50) { getitem Slim_Potion_Create_Book,1; mes "[Vincent Carsciallo]"; mes "Let me give you\r" "something special."; mes "You can use this to" "begin your life" "of research."; } else { switch(rand(1,6)) { case 1: getitem Alcol_Create_Book,1; break; case 2: getitem FireBottle_Create_Book,1; break; case 3: getitem Acid_Create_Book,1; break; case 4: getitem Plant_Create_Book,1; break; case 5: getitem Mine_Create_Book,1; break; case 6: getitem Normal_Potion_Book,1; } mes "[Vincent Carsciallo]"; mes "And..."; mes "Here's a little\r" "something to help\r" "you begin your\r" "research."; } next; mes "[Vincent Carsciallo]"; mes "I'll see\r" "you later then..."; mes "Remember to carry\r" "yourself with pride\r" "as an Alchemist!"; close2; cutin "",255; end; } else { mes "Ah..."; mes "I believe you've\r" "already registered\r" "for training to become\r" "an Alchemist."; next; mes "[Vincent Carsciallo]"; mes "Please listen to the\r" "other Alchemists and follow their instructions carefully. You will learn much from them."; close2; cutin "",255; end; } } alde_alche,145,19,1 script Chief Researcher#am 1_M_LIBRARYMASTER,{ if (checkweight(Knife,1) == 0) { mes "- Wait a minute! -"; mes "- Currently you are carrying -"; mes "- too many items with you. -"; mes "- Please come back again -"; mes "- after you store some items into kafra storage. -"; close; } if (ALCH_Q > 19 && ALCH_Q < 22) { if (ALCH_Q == 20) { mes "[Nicholas Flamel]"; mes "Ooh..."; mes "You're the upstart\r" "Merchant that wants\r" "to become an Alchemist?"; next; mes "[Nicholas Flamel]"; mes "Not just anyone can become an Alchemist, you know. You've got to have motivation and " "clear goals and a strong sense of focus."; next; mes "[Nicholas Flamel]"; mes "Alchemists must memorize many chemical equations, scientific laws and a lot of other " "information. It's actually pretty tough."; next; mes "[Nicholas Flamel]"; mes "If you can't focus, you'll be confused later when you look at Alchemy charts. My test " "will judge your ability to do just that."; next; } mes "[Nicholas Flamel]"; mes "Find the words scrambled\r" "in the group of letters I give you. They can be made by using some\r" "or all of the letters."; next; mes "[Nicholas Flamel]"; mes "You pass if you\r" "choose the word\r" "that is ^551A8BIN^000000 the puzzle."; next; switch(rand(1,3)) { case 1: mes "t m y a n y e o b n e g p r i"; next; if (select("Brake", "Brass", "Bug", "Broken", "Brigan?") == 5) .@alch_t += 10; mes "o n c u t a p j l e r s v m u"; next; if (select("vendor", "storage", "weapon", "simple", "streetshop") == 1) .@alch_t += 10; mes "t v a r m e g p h e u b o y l"; next; if (select("molasses", "party", "leader", "sweets", "treacle") == 2) .@alch_t += 10; mes "q z a h n a i n b r d p t n c"; next; if (select("partisan", "partizan", "pato", "paros", "pack") == 2) .@alch_t += 10; break; case 2: mes "m p d i c f a r o g n k w a s"; next; if (select("packman", "sunshine", "ragnarok", "wonderland", "frost") == 1) .@alch_t += 10; mes "g b n o p r e f a r e t a s k"; next; if (select("purple", "smoker", "ragnarok", "bolt", "burnt wood") == 3) .@alch_t += 10; mes "u g n i s j e k c e o g n d p"; next; if (select("scab", "kinship", "donate", "source", "opening") == 5) .@alch_t += 10; mes "r o e h n r o m c a i n p t t"; next; if (select("forgemerchant", "potionmerchant", "dcmerchant", "vendingmerchant", "battlemerchant") == 2) .@alch_t += 10; break; case 3: mes "s m i e x b w u n e t a g l r"; next; if (select("tiger", "wolf", "pumpkin", "tripped", "tore") == 1) .@alch_t += 10; mes "n i e g b o p d s o a u w r v"; next; if (select("bash", "provoke", "endure", "stun", "abracadabra") == 3) .@alch_t += 10; mes "l r m g r e x t a v i n e d e"; next; if (select("alberta", "latifoliate", "crimson", "maple", "evergreen") == 5) .@alch_t += 10; mes "r o e h n r o m c a i n p t t"; next; if (select("forgemerchant", "potionmerchant", "dcmerchant", "vendingmerchant", "battlemerchant") == 2) .@alch_t += 10; break; } mes "[Nicholas Flamel]"; mes "Ah, you finished."; mes "Now, let's see..."; if (.@alch_t > 30) { ALCH_Q = 22; mes "Excellent job!"; next; mes "[Nicholas Flamel]"; mes "Great, you found all of those hidden words. With that kind of concentration, you should " "have no problem memorizing information."; next; mes "[Nicholas Flamel]"; mes "Come back in a little bit while\r" "I prepare the next assignment\r" "for your training."; next; mes "[Nicholas Flamel]"; mes "Oh, and before you talk to\r" "me again, make sure you have\r" "^551A8Bplenty of room in your inventory^000000."; close; } else { ALCH_Q = 21; mes "^666666*Gasp!*^000000 H-horrible!"; next; mes "[Nicholas Flamel]"; mes "Judging from these results, you obviously have a problem with concentrating."; next; mes "[Nicholas Flamel]"; mes "If you can't even solve these easy word puzzles, how can you keep track of your " "experiments and research?"; next; mes "[Nicholas Flamel]"; mes "Why don't you relax\r" "and rest a bit before\r" "you take the test again?"; close; } } else if (ALCH_Q == 22) { if (MaxWeight - Weight < 1370) { mes "[Nicholas Flamel]"; mes "Whoa..."; mes "You're carrying too much stuff! First, put some of your things in Kafra Storage."; close; } mes "[Nicholas Flamel]"; mes "Alright..."; mes "For your next\r" "assignment, you'll\r" "need to travel to ^551A8BJuno^000000."; next; mes "[Nicholas Flamel]"; mes "There, you'll need to talk to ^551A8BBain^000000 and ^551A8BBajin^000000. Those two are doing " "Alchemy research with the Sages\r" "in Juno. You'll learn something by assisting them with their project."; next; mes "[Nicholas Flamel]"; mes "Come back here to me after you\r" "help them out. They'll need all of these items to continue their experiments."; next; ALCH_Q = 23; changequest 2037,2038; mes "[Nicholas Flamel]"; mesf("1 %s,", getitemname(Mixture)); mesf("5 %s,", getitemname(Burn_Tree)); mesf("5 %s,", getitemname(Fine_Sand)); mesf("3 %s", getitemname(Oridecon_Stone)); mesf("and 3 %s.", getitemname(Elunium_Stone)); getitem Mixture,1; getitem Burn_Tree,5; getitem Fine_Sand,5; getitem Oridecon_Stone,3; getitem Elunium_Stone,3; next; mes "[Nicholas Flamel]"; mes "Alright."; mes "Have a safe trip\r" "and come back in\r" "one piece."; close; } else if (ALCH_Q == 23) { mes "[Nicholas Flamel]"; mes "Didn't I say to\r" "go to Juno and help\r" "Bain and Bajin with\r" "their Alchemy research?"; close; } else if (ALCH_Q == 24) { ALCH_Q = 40; changequest 2038,2039; mes "[Nicholas Flamel]"; mes "Ah, you're back!"; mes "I just got a message from Bain\r" "and Bajin. They let me know that they were very happy with your assistance."; next; mes "[Nicholas Flamel]"; mes "If you were good enough\r" "to help out those brothers,\r" "you definitely qualify to be\r" "an Alchemist."; next; mes "[Nicholas Flamel]"; mes "Good work!"; mes "All you have to do now is speak to the Union Leader on the 2nd floor! Congratulations, you'll " "become an Alchemist very soon!"; close; } else if (ALCH_Q == 40 && BaseJob == Job_Merchant) { mes "[Nicholas Flamel]"; mes "All you have to do now is speak to the Union Leader on the 2nd floor! Congratulations, you'll " "become an Alchemist very soon!"; close; } else { mes "[Nicholas Flamel]"; mes "Lorem ipsum dolor sit amet,\r" "consectetuer adipiscing elit.\r" "Vivamus sem. Sed metus\r" "lacus, viverra id, rutrum eget,\r" "rhoncus sit amet, lectus."; next; mes "[Nicholas Flamel]"; mes "Suspendisse sit amet urna in\r" "nisl fringilla faucibus. Nulla scelerisque eros..."; mes "^666666*Mumble Mumble*^000000"; close; } }