//================= Hercules Script ======================================= //= _ _ _ //= | | | | | | //= | |_| | ___ _ __ ___ _ _| | ___ ___ //= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| //= | | | | __/ | | (__| |_| | | __/\__ \ //= \_| |_/\___|_| \___|\__,_|_|\___||___/ //================= License =============================================== //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= //= Copyright (C) 2012-2015 Hercules Dev Team //= Copyright (C) Vicious //= Copyright (C) Lupus //= Copyright (C) Nana //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by //= the Free Software Foundation, either version 3 of the License, or //= (at your option) any later version. //= //= This program is distributed in the hope that it will be useful, //= but WITHOUT ANY WARRANTY; without even the implied warranty of //= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //= GNU General Public License for more details. //= //= You should have received a copy of the GNU General Public License //= along with this program. If not, see . //========================================================================= //= Lord Knight Jobchanger //================= Description =========================================== //= Advance Class jobchanger after kRO Normals. //================= Current Version ======================================= //= 1.3 //========================================================================= valkyrie,44,39,5 script Lord Knight#Valkyrie 1_M_KNIGHTMASTER,{ if (ADVJOB == 0 || Upper != 1) { .@karma_d = rand(1,10); if (.@karma_d > 4) { mes "[Lord Knight]"; mes "Congratulations."; mes "Honor to the warriors!"; close; } mes "[Lord Knight]"; mes "We Knights have an"; mes "awesome responsibility..."; mes "To serve and protect."; next; mes "[Lord Knight]"; mes "Even at the cost"; mes "of our own lives,"; mes "we must safeguard the"; mes "well being of our comrades."; close; } else if (ADVJOB == Job_Lord_Knight && Class == Job_Swordman_High && JobLevel > 39) { mes "[Lord Knight]"; mes "Your time has come!"; mes "The world still needs you."; mes "Please continue your life"; mes "as a hero with a new appearance."; next; mes "[Lord Knight]"; mes "Would you like"; mes "to become a Lord Knight?"; next; if (select("No.", "Yes.") == 1) { mes "[Lord Knight]"; mes "When you're ready,"; mes "feel free to come back."; mes "Honor to the warriors!"; close; } if (SkillPoint) { mes "[Lord Knight]"; mes "It is still possible for you to learn more skills. Please use"; mes "all of your remaining Skill Points before returning to me."; close; } jobchange Job_Lord_Knight; ADVJOB = 0; mes "[Lord Knight]"; mes "Congratulations!"; mes "As a Lord Knight,"; mes "I hope that you will be"; mes "at the forefront of battle,"; mes "and lead your allies to victory!"; close; } mes "[Lord Knight]"; mes "Welcome"; mes "to Valhalla,"; mes "the Hall of Honor."; next; mes "[Lord Knight]"; mes "Please make"; mes "yourself comfortable"; mes "while you are here."; mes "Honor to the warriors!"; close; }