//================= Hercules Script ======================================= //= _ _ _ //= | | | | | | //= | |_| | ___ _ __ ___ _ _| | ___ ___ //= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| //= | | | | __/ | | (__| |_| | | __/\__ \ //= \_| |_/\___|_| \___|\__,_|_|\___||___/ //================= License =============================================== //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= //= Copyright (C) 2012-2015 Hercules Dev Team //= Copyright (C) Vicious //= Copyright (C) Lupus //= Copyright (C) Nana //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by //= the Free Software Foundation, either version 3 of the License, or //= (at your option) any later version. //= //= This program is distributed in the hope that it will be useful, //= but WITHOUT ANY WARRANTY; without even the implied warranty of //= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //= GNU General Public License for more details. //= //= You should have received a copy of the GNU General Public License //= along with this program. If not, see . //========================================================================= //= Assassin Cross Jobchanger //================= Description =========================================== //= Advance Class jobchanger after kRO Normals. //================= Current Version ======================================= //= 1.3 //========================================================================= valkyrie,44,58,5 script Assassin Cross#Valkyrie 4_F_JOB_ASSASSIN,{ if (ADVJOB == 0 || Upper != 1) { .@karma_d = rand(1,10); if (.@karma_d > 4) { mes "[Assassin Cross]"; mes "Congratulations..."; next; mes "[Assassin Cross]"; mes "..."; next; mes "[Assassin Cross]"; mes "..."; mes "......"; next; mes "[Assassin Cross]"; mes "..."; mes "......"; mes "Honor to"; mes "the warriors."; close; } mes "[Assassin Cross]"; mes "We are the warriors"; mes "of the desert. Nobody"; mes "looks down upon us."; mes "Nobody..."; close; } else if (ADVJOB == Job_Assassin_Cross && Class == Job_Thief_High && JobLevel > 39) { mes "[Assassin Cross]"; mes "The time has come."; mes "The world needs you..."; mes "More than ever."; next; mes "[Assassin Cross]"; mes "I ask that you continue to live in the shadows, but as an even greater Assassin with a new appearance."; next; mes "[Assassin Cross]"; mes "Will you become"; mes "an Assassin Cross?"; next; if (select("No.", "Yes.") == 1) { mes "[Assassin Cross]"; mes "When you are"; mes "ready, come back."; next; mes "[Assassin Cross]"; mes "Honor to"; mes "the warriors."; close; } if (SkillPoint) { mes "[Assassin Cross]"; mes "You still haven't"; mes "learned everything"; mes "that you can."; next; mes "[Assassin Cross]"; mes "Use all your"; mes "Skill Points"; mes "and then come back."; close; } jobchange Job_Assassin_Cross; ADVJOB = 0; mes "[Assassin Cross]"; mes "Congratulations."; mes "As an Assassin Cross,"; mes "I hope that you fight for a brighter future within the darkness."; close; } mes "[Assassin Cross]"; mes "Welcome"; mes "to Valhalla,"; mes "the Hall of Honor."; next; mes "[Assassin Cross]"; mes "Please make"; mes "yourself comfortable"; mes "while you are here."; mes "Honor to the warriors."; close; }