// Advance Class jobchanger after kRO Normals. // Checks if the player have any questskills, cart\falcon, level and such. // Made by Nana. // -== White Smith ==- valkyrie.gat,44,51,6 script White Smith 725,{ if(getskilllv(153) > 0) set @qsk,1; if(getskilllv(154) > 0) set @qsk1,1; if(getskilllv(155) > 0) set @qsk2,1; if(checkcart(0) > 0) goto L_Cart; if(readparam(12) > 0) goto Skill_Points; if(readparam(19) >= 4008) goto L_Advance; if((readparam(19) == 4001) && (readparam(55) >= 10)) goto L_HNov; if((readparam(19) == 4007) && (readparam(55) >= 45)) goto L_HMERC; if(readparam(19) < 7) goto L_Class; if(readparam(19) == 4001) goto L_Class1; if(readparam(19) == 4007) goto L_Class; if((readparam(11) >= 99) && (readparam(55) >= 50) && (readparam(19) >= 7)) goto L_Change; if((readparam(11) < 99) && (readparam(55) < 50)) goto L_Levels; mes "[White Smith]"; mes "Hi there..."; close; L_Change: mes "[White Smith]"; mes "Hello there "+strcharinfo(0)+"!"; mes "You've made a brave choice in coming here to be reborn and stepping forth into the ranks of White Smith,"; mes "I wish you good fortune in the near future!"; jobchange 24; resetlvl(1); close; L_Cart: mes "[White Smith]"; mes "Please un-equip that cart before continuing."; close; L_Class1: mes "[White Smith]"; mes "You're not ready to become an High Merchant yet."; close; L_Class: mes "[White Smith]"; mes "You've come far to get here. unfortunately, you're not ready to become an White Smith yet."; close; L_Levels: mes "[White Smith]"; mes "You're doing great! keep up the good work. You'll eventually get to the point where you can be an White Smith"; close; L_HNov: mes "[White Smith]"; mes "Tread lightly ahead as you're about to enter the distinguished world of Ragnarok."; mes "Must great fortune follow you!"; jobchange 29; next; mes "[White Smith]"; mes "Let me just add in the missing Quest Skills you lost under the Reborn process if you had any, "+strcharinfo(0)+"."; next; if(@qsk > 0) goto qsk; if(@qsk1 > 0) goto qsk1; if(@qsk2 > 0) goto qsk2; next; qsk: skill 153,1,0; set @qsk,0; if(@qsk1 > 0) goto qsk1; if(@qsk2 > 0) goto qsk2; goto L_HNov_2; qsk1: skill 154,1,0; set @qsk1,0; if(@qsk > 0) goto qsk; if(@qsk2 > 0) goto qsk2; goto L_HNov_2; qsk2: skill 155,1,0; set @qsk2,0; if(@qsk > 0) goto qsk; if(@qsk1 > 0) goto qsk1; goto L_HNov_2; L_HNov_2: mes "[White Smith]"; mes "Now when the formalities are fixed, I congratulate you on your Advancement to High Merchant"; close; L_HMERC: mes "[White Smith]"; mes "Congratulations!"; mes "You're not finally after alot of hard work, able to enter the halls of Valkyrie as an White Smith!"; jobchange 34; close; Skill_Points: mes "[White Smith]"; mes "Please use all of your skillpoints before proceeding."; close; L_Advance: mes "[White Smith]"; mes "Hey there! You are already an Reborn. You cannot reach any higher"; mes "*whistles*"; close; }