//===== eAthena Script ======================================= //= Taekwon Job Quest //===== By: ================================================== //= Celestria //===== Current Version: ===================================== //= 1.0 //===== Compatible With: ===================================== //= eAthena 1.0 + //===== Description: ========================================= //= //===== Additional Comments: ================================= //= A temp Taekwon Job Changer based on the kRO quest. //= Quest info from RagnaInfo. Sprites from kRO screenshots //= 1.0 Optimized, updated [Lupus] //============================================================ payon.gat,157,141,5 script Monk#tktest 753,{ if(Class==Job_Novice && TAEK_Q) goto L_Continue; if(Class==Job_Taekwon || Class==Job_Star_Gladiator) { mes "[Monk]"; mes "So, how goes the kicking?"; close; } mes "[Monk]"; mes "All my life I've been punching and punching things."; mes "As such I've developed quite a lot of muscles in my arms."; next; mes "[Monk]"; mes "However in my travels I have also walked a lot, and have"; mes "developed strong muscles in my legs."; next; if(Class==Job_Novice && JobLevel==10) { mes "[Monk]"; mes "Hmmm... You seem to be the kind to walk around a lot."; mes "Perhaps you would be interested in helping me with an experiment?"; next; menu "What sort of experiment?",-,"Umm... no.",L_No; mes "[Monk]"; mes "Well you see, I've thought that since one is always"; mes "strengthening their legs by walking, if one were to"; mes "fight by kicking they would be even stronger than punching."; next; mes "[Monk]"; mes "I've already practiced a little myself, but I need"; mes "someone young to teach, who can further improve these skills."; next; mes "[Monk]"; mes "I was hoping that maybe you could help me test this theory."; next; menu "Sure, I'd love to.",-,"Sorry, but no.",L_No; set TAEK_Q,BaseLevel; mes "[Monk]"; mes "Great!"; mes "Now, before I teach what moves I've learnt, I need to ask you"; mes "to prove that you actually do walk around a lot."; next; mes "[Monk]"; mes "So go get ^0000FFone more base level^000000 and then I will teach you what I know."; close; } mes "[Monk]"; mes "Hmmm... I wonder..."; close; L_No: mes "[Monk]"; mes "I see..."; mes "Well, If you change your mind, I'll still be here."; close; L_Continue: if(TAEK_Q==BaseLevel) goto L_Nolvl; if(SkillPoint){ mes "[Monk]"; mes "You definately seem to have walked enough, but you still have skill points left over."; next; mes "[Monk]"; mes "Use them all up, then you can come talk to me again."; close; } mes "[Monk]"; mes "I see that you have walked far."; next; mes "[Monk]"; mes "Very well, I shall teach you all that I know."; next; mes "You and the monk spend several hours practicing various kicks."; mes "It soon becomes apparant why he needed you to help him."; next; mes "Wow. You're really good."; mes "I hope you continue to go on fighting with your feet,"; mes "I'd really like to see how well that works for you."; if(BaseLevel>TAEK_Q+1) { //u get bonus if leveled up more than a level //in jRO you get a Guard[0]... have to prove it later getitem 2101,1; //Guard[0] } jobchange Job_Taekwon; callfunc "F_ClearJobVar"; next; mes "Well, you should go practice some more now."; mes "Take care."; close; L_Nolvl: mes "[Monk]"; mes "Hmm..."; mes "I don't think you have walked far enough yet."; mes "Go train some more."; close; }