//===== eAthena Script ======================================= //= Ninja Job Quest //===== By: ================================================== //= Legionaire //===== Current Version: ===================================== //= 1.2 //===== Compatible With: ===================================== //= eAthena SVN that supports Ninjas //===== Description: ========================================= //= Semi-official Ninja Job Change script using dialogue from //= Mandarin Aegis Ninja script. //===== Additional Comments: ================================= //= The dialouge isn't exactly the best available, but until //= The official dialouge in English comes out, this is the //= Best that I can do. //= 1.1 Optimized, updated, checked [Lupus] //= 1.2 Added Akagi [Playtester] //============================================================ alberta,30,65,3 script Akagi#nq 730,{ if(Class == Job_Novice){ if(JobLevel > 9){ mes "[Akagi]"; mes "Hmm..."; mes "Some force must have lead your feet to this dark alley because you are needed here."; mes "Would you like to walk the path of Patience?"; next; if(select("No, I don't want to go.:Yep, I'll walk the path.") == 1){ mes "[Akagi]"; mes "Ok."; mes "....."; mes "Then farewell."; close; }else{ mes "[Akagi]"; mes "Very well, I'll send you over right away."; close2; switch (rand(3)) { case 1: warp "amatsu", 170, 229; break; case 2: warp "amatsu", 216, 188; break; default: warp "amatsu", 178, 176; break; } end; } } else{ mes "[Akagi]"; mes "This isn't where you should be."; mes "Come back after you've become stronger."; close; } } else{ mes "[Akagi]"; mes "I have nothing to say to you."; mes "Go back to where you came from."; close; } } que_ng,30,65,3 script Cool Kid#nq 730,{ set @npcname$,"[Cool Kid]"; if(Class == Job_Novice && JobLevel > 9){ switch(NINJ_Q){ case 1: mes @npcname$; mes "Mmm... This isn't a pressing matter."; mes "Though I hope you can do it soon."; mes "Wildcat Zhao, he's over in"; mes "Einbroch"; close; case 2: mes @npcname$; mes "Don't forget to get something from him."; mes "Otherwise he'll forget."; close; case 3: mes @npcname$; mes "Did you bring it back?"; next; mes "["+strcharinfo(0)+"]"; mes "Yup, right here."; next; mes @npcname$; mes "Ohh, not bad"; mes "Hand it over."; mes "Let's see... Well."; mes "- *letter opening sounds*... -"; next; mes "["+strcharinfo(0)+"]"; mes "- He's intently reading -"; mes "- the letter I brought back. -"; next; mes @npcname$; mes "Ai YA~!! How can this be?!"; mes "He rejected my offer of a ceasefire!!!"; mes "Could it be... Could it be...!"; mes "That he's already made another sword?..."; next; mes @npcname$; mes "Ohhh, my head hurts now."; mes "Hey, sorry to bother you again."; mes "I need something to fight"; mes "Zhao with,"; mes "but I don't have the materials."; next; mes @npcname$; mes "If you bring me the materials..."; mes "I'll acknowledge you..."; mes "And let you become a Ninja."; mes "I need you to get me..."; mes "One piece of Phracon."; mes "and five cyfar, quick, there's no time!"; next; mes "["+strcharinfo(0)+"]"; mes "Aahh!!"; mes "This is..."; next; mes @npcname$; mes "Hmm, what's the matter?"; next; mes "["+strcharinfo(0)+"]"; mes "These items... Were the ones"; mes "I promised to Mr. Zhao..."; next; mes @npcname$; mes "WHAT?!!!"; mes "Then the person helping him..."; mes "IS!"; mes "Aaahhh..."; mes "Ai ya, you fool!!!!"; next; mes @npcname$; mes "Oh.. Oh... Calm.. Must be calm."; mes "Haha..."; next; mes @npcname$; mes "Well, you've already promised to help me."; mes "No point in arguing now..."; mes "We can do that later."; mes "Quick, gather the items."; next; mes "["+strcharinfo(0)+"]"; mes "Oh.. Oh.. Ok.."; next; mes @npcname$; mes "Quick~~!!"; mes "Aiii~"; next; mes "["+strcharinfo(0)+"]"; mes "- I have to give him 1 Phracon... -"; mes "- and 5 Cyfars -"; set NINJ_Q,4; close; case 4: mes @npcname$; if(countitem(7053) < 5 || countitem(1010) < 1){ mes "Bring me a Phracon"; mes "and five cyfar"; mes "Right now, you still don't have enough."; mes "It's urgent.. So do it quickly."; close; } if(getskilllv(1) < 9){ mes "Come back once you have the basic skills..."; close; } delitem 1010,1; delitem 7053,5; mes "Oh... you've brought it."; mes "Let's see..."; mes "Mmm~ so you've brought it all"; mes "and followed my instructions."; next; mes @npcname$; mes "Huu... This doesn't look too bad."; mes "Better than I expected at least?"; next; mes @npcname$; mes "Ok."; mes "I'll follow through with the ritual"; mes "and change you into a Ninja."; next; mes @npcname$; mes "Well, I guess I can introduce myself to you now."; mes "I am part of the Doga Ninja clan"; mes "the top Ninja head in the clan."; mes "I'm the squad leader of the team..."; mes "trying to find our chief, Kazma"; mes "So here I am."; next; mes @npcname$; mes "Actually, there's been a bit of a distrubance"; mes "amongst our ranks"; mes "so actually, I didn't want you"; mes "to join the clan"; mes "at first."; next; mes @npcname$; mes "But Zhao, in the letter..."; mes "rate you pretty high, and you performed"; mes "orders rather well,"; mes "so I had a change of mind."; next; mes @npcname$; mes "Being a Ninja is a solitary job."; mes "We value our work above all"; mes "but not to the point of fanaticism."; next; mes @npcname$; mes "Your path will be one of hardship."; mes "Many of us live within villages..."; mes "Working away covertly."; next; mes @npcname$; mes "Our techniques and our equipmnet..."; mes "How to handle and use them..."; mes "That is all done covertly"; mes "As well, buying and selling..."; mes "is also done via special means, so,"; mes "be especially careful."; next; mes @npcname$; mes "Well, from now on"; mes "You're a member of the ..."; mes "Doga Ninja Clan."; next; mes @npcname$; mes "Speed, as that of the western wind."; mes "Movement, like the falling leaf in that wind"; mes "Soft!!!"; next; mes @npcname$; mes "Haaa!!!!"; next; nude; callfunc "Job_Change",Job_Ninja; callfunc "F_ClearJobVar"; getitem 13010,1; close; default: mes "["+strcharinfo(0)+"]"; mes "Hey."; next; mes @npcname$; mes "Oh?..."; mes "That's impossible~!!"; mes "You can see me!"; next; mes @npcname$; mes "Aaaahhh~!"; next; mes "["+strcharinfo(0)+"]"; mes "- Kick the man with the chopsticks. -"; next; mes "["+strcharinfo(0)+"]"; mes "- Huu~! -"; mes "Ahh~!"; mes "Ahh~! What are you doing?!"; next; mes @npcname$; mes "Oh?..."; mes "You aren't an assassin trying to kill me."; next; mes "["+strcharinfo(0)+"]"; mes "Oh jeez... What did I get myself into."; mes "This guy is nuts."; mes "Hasn't even seen me and is throwing stuff around..."; next; mes @npcname$; mes "ohohoh~! Anger, anger~~"; mes "My forever rival... Forever hated enemy!"; mes "Wildcat!"; next; mes "["+strcharinfo(0)+"]"; mes "........"; next; mes @npcname$; mes "Ahah~~~!!!"; mes "E~E~"; mes "Pa! Pa! Pa~"; next; mes "["+strcharinfo(0)+"]"; mes "- I'm right here... -"; next; mes @npcname$; mes "Mmm..."; mes "Oh! Who are you?!"; mes "When did you suddenly appear"; mes "beside me!"; mes "Here, TAKE THIS!"; next; mes "["+strcharinfo(0)+"]"; mes "Augh...~"; mes "Jeez, can't you stop..."; mes "What are you doing now.."; next; mes @npcname$; mes "Ohoho..."; mes "Not bad, not bad~"; mes "You managed to dodge my attacks..."; next; mes "["+strcharinfo(0)+"]"; mes "- What.. Is wrong with him... -"; mes "- Not listening to me at all. -"; next; mes @npcname$; mes "mmm~ok~"; mes "Well, why did you come find me?"; mes "What do you need?"; next; mes "["+strcharinfo(0)+"]"; mes "........."; next; mes "["+strcharinfo(0)+"]"; mes "Oh...mm..."; mes "Right."; mes "I want to become a Ninja."; next; mes @npcname$; mes "Ok, great, perfect..."; mes "BUT!"; next; mes "["+strcharinfo(0)+"]"; mes "....."; next; mes @npcname$; mes "It's not that simple."; next; mes "["+strcharinfo(0)+"]"; mes "... What now~"; next; mes @npcname$; mes "I still have no trust in you."; mes "In my opinion, you have no experience."; mes "You'll have trouble becoming a Ninja."; next; mes @npcname$; mes "So..."; mes "You should!!!Go home~!"; next; mes "["+strcharinfo(0)+"]"; mes "..........."; next; mes @npcname$; mes "Mmm..."; mes "Right!"; next; mes "["+strcharinfo(0)+"]"; mes "..........."; next; mes @npcname$; mes "Well, if you aren't deaf, leave."; mes "You've seen it for yourself, I'm a busy fellow."; mes "Aahh..."; next; mes @npcname$; mes "My opponents are everywhere..."; mes "I cannot afford to waste time!"; next; mes @npcname$; mes "Well now, I've got to run"; mes "You know, for practice and all."; mes "*prepares to leave*"; next; mes @npcname$; mes "I shall win next time!"; mes "Wait for me."; mes "Wildcat Zhao!"; next; mes "["+strcharinfo(0)+"]"; mes "Wildcat... Zhao?"; mes "You're fighting a cat?"; next; mes @npcname$; mes "Uhh..? Oh that, hahaha~"; mes "Wildcat Zhao is that fellow's..."; mes "title."; next; mes @npcname$; mes "He's a vicious and barbaric fellow."; mes "For victory..."; mes "He'll use any method."; next; mes @npcname$; mes "His ninjutsu"; mes "is also a bit too strong..."; next; mes @npcname$; mes "Right now, both of our"; mes "shuriken and scrolls..."; mes "are still in repair, so,"; mes "we're temporarily calling it a break."; next; mes @npcname$; mes "If you really..."; mes "Want to become a Ninja."; mes "Wanna help me out?"; mes "If you help me..."; mes "I probably won't be able to make you a Ninja"; mes "But I'll teach you several skills?"; next; if(select("Sure.:Reject.") == 2){ mes "["+strcharinfo(0)+"]"; mes "I'm not here to help"; mes "Just looking for someone to teach me the skills."; mes "Sorry."; mes "Find somebody else."; next; mes @npcname$; mes "Oh... I see..."; mes "Ok then."; mes "Sorry if I offended you."; mes "You may leave now."; close; } mes "["+strcharinfo(0)+"]"; mes "Mm... Ok then."; next; mes @npcname$; mes "Ok..great."; mes "Bring this letter"; mes "Over to Wildcat Zhao"; mes "Grr... That fellow."; next; mes @npcname$; mes "It basically says..."; mes "Let's have a ceasefire"; mes "While our equipment is being fixed."; mes "You must get a reply from him."; next; mes @npcname$; mes "I heard he's somewhere..."; mes "in Einbroch..."; mes "Don't know."; mes "What's he doing over there?"; mes "..."; next; mes @npcname$; mes "Zhao..."; mes "He changes his appearance..."; mes "So check everybody, since you won't know who he is."; next; mes @npcname$; mes "Don't give up though."; mes "He likes high places."; mes "Search around."; next; mes "["+strcharinfo(0)+"]"; mes "Ok~"; mes "Ok."; set NINJ_Q,1; close; } }else if(Class == Job_Novice && JobLevel < 10){ mes @npcname$; mes "Not enough training."; mes "Come back later."; close; } mes @npcname$; if(Class == Job_Ninja){ mes "Mm... How's it been?"; mes "Missions can happen at any moment"; mes "At any time"; mes "Don't slack off"; close; } mes "Oh what, this smell!!"; mes "It's coming from you!."; mes "It's been a long time since I've"; mes "smelled anybody so stinky."; mes "Away with you!"; close; } einbroch,184,194,3 script Exceptional Man 881,{ if(NINJ_Q >= 3 || Class == Job_Ninja) set @npcname$,"[Red Cougar Zhao]"; else set @npcname$,"[Exceptional Man]"; if(!NINJ_Q){ mes @npcname$; if(Class == Job_Ninja){ mes "Oh, you're a Ninja now."; mes "Stay true to the path, though there..."; mes "may be difficulties ahead, remember..."; mes "train hard."; close; } mes "Whoo... So happy."; mes "I've been to many places."; mes "But a building this tall..."; mes "First time I've seen it, and the scenery is beautiful too."; mes "Really too sad that I don't have the time to admire it"; mes "*sighs*"; close; } switch(NINJ_Q){ case 1: mes @npcname$; mes "The place I lived in..."; mes "was peaceful, the air was good, the houses were small"; mes "but warm."; next; mes "["+strcharinfo(0)+"]"; mes "Oh, it can't be!"; mes "Amatsu?!!!"; next; mes @npcname$; mes "Nope."; mes "...."; next; mes "["+strcharinfo(0)+"]"; mes "Mmm~"; mes "Wait..."; mes "You've lived in Izlude before?"; next; mes @npcname$; mes "Yes."; mes "I come from Izlude."; next; mes @npcname$; mes "Due to certain events though..."; mes "I've come here, to the mines."; next; mes "["+strcharinfo(0)+"]"; mes "Really..."; mes "Oh, do you know a person called.... Wildcat Zhao?"; mes "He's a Ninja from Amatsu"; next; mes @npcname$; mes "Hmm that's the first time I've heard that name."; mes "You have some important reason.."; mes "to meet him?"; next; mes "["+strcharinfo(0)+"]"; mes "Yes, I have a latter to give him"; mes "and I need a reply letter"; mes "before I can change class"; mes "and become a Ninja."; next; mes @npcname$; mes "Mm.. So I see, you too, are a traveller."; next; mes @npcname$; mes "Oh, I remember now"; mes "I think... I know"; mes "Who you're trying to find."; next; mes @npcname$; mes "I saw him here"; mes "or at least... I think I did."; next; mes @npcname$; mes "I'd really like to help you"; mes "but I still have..."; mes "some unfinished business."; next; mes @npcname$; mes "If you can help me do something"; mes "I'll help you find him."; next; if(select("I'll find him myself.:Ok, I'll help you.") == 1){ mes @npcname$; mes "Ahh ok."; mes "I understand."; mes "Well, good luck"; mes "if you ever are in"; mes "need of help."; mes "Before I leave"; mes "tell me..."; close; }else{ mes @npcname$; mes "Mm Ok."; mes "I came here"; mes "to find some ores."; mes "I have something that needs these ores"; mes "in order to work"; next; mes @npcname$; mes "I would come with you...."; mes "But I need to watch over this, so."; mes "If you can get me five Cyfars, and"; mes "one Phracon..."; mes "I would really appreciated it."; next; mes "["+strcharinfo(0)+"]"; mes "- I need to bring, one Phracon and five Cyfars. -"; set NINJ_Q,2; close; } case 2: if(countitem(1010) < 1 || countitem(7053) < 5){ mes @npcname$; mes "1 Phracon and 5 Cyfars."; mes "Hmm the amount isn't enough."; mes "Even though there's no hurry, still,"; mes "bring back the correct amount."; close; } mes @npcname$; mes "Very good, very good.."; mes "Mmm.... Ok."; mes "You've given me what I needed"; mes "now I need to help you in return"; mes "and find him. Mmm...."; next; mes @npcname$; mes "Let me see the letter."; next; mes "["+strcharinfo(0)+"]"; mes "?????!!"; next; mes @npcname$; mes "Oh? Can it be him..."; mes "that sent it?"; next; mes "["+strcharinfo(0)+"]"; mes "Oh.... So you are"; mes "Wildcat~!"; next; mes @npcname$; mes "No."; mes "My name is not Wildcat Zhao"; mes "It is Cougar Zhao."; mes "Wildcat is the name that kid"; mes "uses in order"; mes "to aggravate me, haha."; next; mes "["+strcharinfo(0)+"]"; mes "Hahaha... ~~"; next; set @npcname$,"[Red Cougar Zhao]"; mes @npcname$; mes "If you want to become a Ninja"; mes "then you must not trust"; mes "what you see."; next; mes @npcname$; mes "The clothing and gear you see in books."; mes "Is not used by real Ninjas"; mes "or rather, there are very few"; mes "who wear such things."; next; mes @npcname$; mes "Do not forget."; mes "Once the identity of a Ninja"; mes "has been revealed, his life is"; mes "forfeit."; next; mes @npcname$; mes "Even right now"; mes "what I say and tell you"; mes "may not be the truth."; next; mes "["+strcharinfo(0)+"]"; mes "Ohh..."; mes "..........."; next; mes @npcname$; mes "Well, can I see it?"; mes "That letter."; next; mes "["+strcharinfo(0)+"]"; mes "Oh ok."; mes "Hmm."; mes "-*Takes out letter*-"; next; mes @npcname$; mes "Mmmm.. Let's see..."; mes "Oh, and here, I thought it would be"; mes "another declaration of battle."; mes "He wants a ceasfire now."; next; mes @npcname$; mes "What to do, what to do."; mes "You've already helped me"; mes "make another sword."; mes "Haha~"; next; mes @npcname$; mes "I'll write a reply I guess."; mes "From my point of view though"; mes "based on the speed that you got what I asked for"; mes "if you want to become a Ninja"; mes "learn to become a bit faster"; mes "and more experienced"; next; mes "["+strcharinfo(0)+"]"; mes "....."; next; mes @npcname$; mes "Wait."; mes "I shall write a reply letter."; mes "Let's see..."; mes "Mm...*slides letter in*......"; next; mes @npcname$; mes "Here you go."; mes "Give it to him"; mes "and he'll understand."; next; mes "["+strcharinfo(0)+"]"; mes "- Good, got the letter -"; mes "- that Mr. Zhao wrote in a second. -"; next; mes @npcname$; mes "Well now, be on your way."; mes "If you want to become a Ninja"; mes "learn to treasure what time you have."; next; mes @npcname$; mes "When you do become a Ninja"; mes "Come have a chat with me"; mes "I will be waiting for you."; next; mes "["+strcharinfo(0)+"]"; mes "Mmm.... Then I'll...."; next; mes @npcname$; mes "Ohh.... It'll take awhile to get to Amatsu"; mes "definitely a long trip."; mes "I'll take "+strcharinfo(0)+" to Amatsu."; mes "Ok."; delitem 1010,1; delitem 7053,5; set NINJ_Q,3; close2; warp "amatsu",113,127; end; case 3: mes @npcname$; mes "Hmmm I wonder what happened"; mes "you haven't seen him yet"; mes "why are you here?"; next; mes @npcname$; mes "If you want"; mes "I'll take you back to Amatsu."; next; if(select("No thanks.:Sure.") == 1){ mes @npcname$; mes "Mm, ok then."; mes "The decision is yours to make."; close; } mes @npcname$; mes "Ok. Then I'll take you to Amatsu."; close2; warp "amatsu",113,127; end; case 4: mes @npcname$; mes "Haha, the kid seems to order you"; mes "to do lots of bothersome chores."; mes "Work hard, all of these tasks"; mes "will help you become a Ninja."; close; } }