//===== eAthena Script ======================================= //= Orc's Memory //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== //= 1.0 //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= //= [Aegis Conversion] //= Relive the memory of an orc. //===== Additional Comments: ================================= //= 1.0 First version. [L0ne_W0lf] //============================================================ // Entrance gef_fild10,242,202,0 script Dimensional Gorge Piece 406,{ if ((BaseLevel < 30) || (BaseLevel > 80)) { mes "Only users between Levels ^ff000030 ~ 80^000000 can enter this Dungeon."; close; } set .@party_id,getcharid(1); set .@ins_mas,getpartyleader(.@party_id,2); set .@p_name$,getpartyname(.@party_id); set .@p_reader,strcharinfo(0); set .@md_name$,"Orc's Memory"; getpartymember(.@party_id); set .@partymembercount,$@partymembercount; copyarray .@partymembername$[0],$@partymembername$[0],.@partymembercount; set .@orctime,checkquest(12059,PLAYTIME); if ((.@party_id > 0) && ((.@partymembercount > 1))) { if (.@orctime == -1) { if (.@ins_mas == getcharid(0)) { mes "Party generation confirmed. Would you like to book entrance to the " + .@md_name$ + "?"; next; switch(select("Reserve the " + .@md_name$ + ":Enter the Dungeon:Cancel")) { case 1: set .@instance, instance_create(.@md_name$, .@party_id); if (.@instance < 0) { mes "Party Name: "+.@p_name$+""; mes "Party Leader: "+p_reader+""; mes "^0000ff"+.@md_name$+" ^000000 - Reservation Failed."; close; } else { mes "^0000ff"+.@md_name$+"^000000- Attempting to book an entrance"; mes "After making a reservation, you have to select the menu 'Enter the Dungeon' if you wish to enter the " + .@md_name$ + "."; for( set .@i, 1; .@i <= 2; set .@i, .@i + 1 ) { if( instance_attachmap(.@i + "@orcs", .@instance) == "" ) break; } if( .@i < 2 ) { instance_destroy(.@instance); close; } instance_attach(.@instance); instance_set_timeout 14400,300,.@instance; instance_init(.@instance); // First Floor donpcevent instance_npcname("#Resurrect Monsters1", instance_id())+"::OnInstanceInit"; donpcevent instance_npcname("#Resurrect Monsters2", instance_id())+"::OnInstanceInit"; donpcevent instance_npcname("#Resurrect Monsters3", instance_id())+"::OnInstanceInit"; donpcevent instance_npcname("#Resurrect Monsters4", instance_id())+"::OnInstanceInit"; donpcevent instance_npcname("B1 Area 1", instance_id())+"::OnInstanceInit"; donpcevent instance_npcname("B1 Area 2", instance_id())+"::OnInstanceInit"; donpcevent instance_npcname("B1 Area 3", instance_id())+"::OnInstanceInit"; donpcevent instance_npcname("B1 Area 4", instance_id())+"::OnInstanceInit"; disablenpc instance_npcname("Kurger#1-2", instance_id()); // Second Floor donpcevent instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnInstanceInit"; donpcevent instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnInstanceInit"; donpcevent instance_npcname("#2Resurrect Monsters4", instance_id())+"::OnInstanceInit"; donpcevent instance_npcname("Torch#1-1", instance_id())+"::OnInstanceInit"; donpcevent instance_npcname("Torch#1-2", instance_id())+"::OnInstanceInit"; donpcevent instance_npcname("Torch#1-3", instance_id())+"::OnInstanceInit"; donpcevent instance_npcname("Torch#1-4", instance_id())+"::OnInstanceInit"; donpcevent instance_npcname("Torch#2-2", instance_id())+"::OnInstanceInit"; donpcevent instance_npcname("Torch#2-3", instance_id())+"::OnInstanceInit"; donpcevent instance_npcname("Torch#2-4", instance_id())+"::OnInstanceInit"; donpcevent instance_npcname("Torch#3-2", instance_id())+"::OnInstanceInit"; donpcevent instance_npcname("Torch#3-3", instance_id())+"::OnInstanceInit"; donpcevent instance_npcname("Torch#3-4", instance_id())+"::OnInstanceInit"; donpcevent instance_npcname("#Warp2-1", instance_id())+"::OnInstanceInit"; donpcevent instance_npcname("#Warp2-2", instance_id())+"::OnInstanceInit"; donpcevent instance_npcname("#Warp2-3", instance_id())+"::OnInstanceInit"; donpcevent instance_npcname("#Boss Control", instance_id())+"::OnInstanceInit"; donpcevent instance_npcname("#Warp Outside Orc Dungeon", instance_id())+"::OnInstanceInit"; donpcevent instance_npcname("Kruger#", instance_id())+"::OnInstanceInit"; close; } case 2: //if (move_md == 3) { // mes "An unidentified error has occured."; // close; //} //else if (move_md == 2) { if (has_instance("1@orcs") == "") { mes "Memorial Dungeon " + .@md_name$ + " does not exist."; mes "The party leader has not reserved entrance to the dungeon yet."; next; mes "Once reservation is complete, the dungeon will be generated."; mes "If your dungeon has been destroyed you must wait 7 days before re-entering."; close; } //else if (move_md == 0) { else if ((has_instance("1@orcs") != "") && (.@partymembercount < 2)) { mes "Only party members may enter the Memorial Dungeon."; close; } //else if (move_md == 0) { else { mapannounce "gef_fild10", .@p_reader$ + " of the party, " + .@p_name$ + " is entering the " + .@md_name$ + ".",bc_map,"0x00ff99"; warp "1@orcs",179,29; setquest 12059; close; } case 3: close; } } else { switch(select(.@md_name$ + " Enter the Memorial Dungeon:Cancel")) { case 1: //if (move_md == 3) { // mes "An unidentified error has occured."; // close; //} //else if (move_md == 2) { if (has_instance("1@orcs") == "") { mes "Memorial Dungeon " + .@md_name$ + " does not exist."; mes "Memorial Dungeon has been destroyed by the Party Leader, or because of the time limit. Please try again after 2 hours."; close; } //else if (move_md == 1) { else if ((has_instance("1@orcs") != "") && (.@partymembercount < 2)) { mes "Only party members may enter the Memorial Dungeon."; close; } //else if (move_md == 0) { else { mapannounce "gef_fild10", .@p_name$ + " Party's member " + .@p_reader$ + " has entered the " + .@md_name$ + ".",bc_map,"0x00ff99"; setquest 12059; warp "1@orcs",179,29; close; } case 2: close; } } } else if ((.@orctime == 0) || (.@orctime == 1)) { mes "You can enter the Dungeon if it has been generated."; next; switch(select("Enter the Dungeon " + .@md_name$ + ":Cancel")) { case 1: //if (move_md == 3) { // mes "An unidentified error has occured."; // close; //} //else if (move_md == 2) { if (has_instance("1@orcs") == "") { mes "Memorial Dungeon " + .@md_name$ + " does not exist."; mes "Memorial Dungeon has been destroyed by the Party Leader, or because of the time limit. Please try again after 2 hours."; close; } //else if (move_md == 1) { else if ((has_instance("1@orcs") != "") && (.@partymembercount < 2)) { mes "Only party members may enter the Memorial Dungeon."; close; } //else if (move_md == 0) { else { mapannounce "gef_fild10", .@p_name$ + " Party's member " + .@p_reader$ + " has entered the " + .@md_name$ + ".",bc_map,"0x00ff99"; setquest 12059; warp "1@orcs",179,29; close; } case 2: close; } } else if (.@orctime == 2) { mes "^0000ffAll records and after-effects related to the Orc's Memory Dungeon are deleted. You can now regenerate or enter the Orc's Memory.^000000"; erasequest 12059; close; } } else { mes "In order to generate a dungeon you must be the Party Leader and have at least 2 members in the party."; close; } } gef_fild10,238,202,6 script Mad Scientist#orc 865,{ if (BaseLevel < 50) { mes "The Mad Scientist doesn't seem to notice you and keeps mumbling to himself..."; close; } if (mad > 1) { set mad,1; } else if (mad < 1) { mes "[Mad Scientist]"; mes "Haha, no Orcs are coming neat me!"; mes "The power of the Dimensional Gorge is undefeatable!!"; next; switch(select("Orcs don't attack you?:You wish!")) { case 1: mes "[Mad Scientist]"; mes "Yeah, yeah.. I know it's hard to belive. I don't blame ya."; mes "I used to study the Dimensional Gorge discovered near Morroc."; mes "According to my reseach, the minerals found there have enormous power insde them!"; next; break; case 2: mes "[Mad Scientist]"; mes "You are a pretty distrustful person, huh?"; return break; } switch(select("Oh? Like what, travel to alternate space?")) { case 1: mes "[Mad Scientist]"; mes "Very smart! I have actually just done that! See that statue over there? It's not your normal Monolith!"; next; mes "[Mad Scientist]"; mes "I have created it with the combination with our technology and the unlimited energy I discovered from that crevice! Want to try it?"; next; break; } switch(select("... Um, that doesn't sound legal?")) { case 1: mes "[Mad Scientist]"; mes "Hey, since when is something so interesting legal!? How about it! You can talk to the Orcs! C'mon!"; next; mes "[Mad Scientist]"; mes "Chances are they'll just give you lots of instructions once they see you, so just wing it! They're always saying the same thing, to the point where I memorized them!"; next; break; } switch(select("Alright... What do I do?:Umm, maybe not.")) { case 1: mes "[Mad Scientist]"; mes "Very good! Just sit in the hands of this statue! And try to act natural when you're in there!"; set mad,1; break; case 2: mes "[Mad Scientist]"; mes "Oh fine, be that way!"; break; } } else { mes "[Mad Scientist]"; mes "Hmm? Put your hand on that Monemus Statue if you want to experience traveling through dimensions!"; close; } } // Orc's Memory Floor 1 1@orcs,180,30,0 script #Resurrect Monsters1 844,{ end; OnInstanceInit: disablenpc instance_npcname("#Resurrect Monsters1", instance_id()); end; OnDisable: killmonster "1@orcs",instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead"; end; OnEnable: enablenpc instance_npcname("#Resurrect Monsters1", instance_id()); monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead"; monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead"; monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead"; monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead"; monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead"; monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead"; monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead"; monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead"; monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead"; monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead"; monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead"; monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead"; monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead"; monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead"; monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead"; monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead"; monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead"; monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead"; monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead"; monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead"; monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead"; monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead"; monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead"; monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead"; monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead"; monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead"; monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead"; monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead"; monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead"; monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead"; end; OnMyMobDead: set .@callnum,30; set .@c_mob_num,mobcount("1@orcs",instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead"); set .@mob_dead_num,.@callnum - .@c_mob_num; if (.@mob_dead_num > 0) { set .@mob_ran,rand(1,30); if (.@mob_ran > 29) { monster "1@orcs",0,0,"Orc Warrior",1023,.@mob_dead_num,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead"; } else if ((.@mob_ran > 28) && (.@mob_ran < 30)) { monster "1@orcs",0,0,"High Orc",1213,.@mob_dead_num,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead"; if (rand(1,10) == 9) { instance_announce 0, "High Orc: We need more defense! Get more people here!",bc_map,"0xff4444"; } } else if ((mob_ran > 26) && (mob_ran < 29)) { areamonster "1@orcs",41,91,51,81,"High Orc",1213,.@mob_dead_num,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead"; if (rand(1,10) == 9) { instance_announce 0, "Where are the High Orcs!? Get them to stop the enemies!",bc_map,"0xff4444"; } } else { areamonster "1@orcs",17,187,27,177,"High Orc",1213,.@mob_dead_num; if (rand(1,5) == 3) { instance_announce 0, "Caution: The army's starting to concentrate at Zone No.4.",bc_map,"0x77ff77"; } if (rand(1,100) == 50) { initnpctimer; } } } end; OnTimer10: instance_announce 0, "Shouts of the Chief Orc of Safeguards: Looks like this will take longer than expected. Summon the Stalactic Golems!",bc_map,"0xff4444"; end; OnTimer4010: instance_announce 0, "Stalactic Golems are digging out of the deep underground.",bc_map,"0x77ff77"; areamonster "1@orcs",17,187,27,177,"Stalctic Golem",1278,20,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead"; stopnpctimer; end; } 1@orcs,180,30,0 script #Resurrect Monsters2 844,{ end; OnInstanceInit: disablenpc instance_npcname("#Resurrect Monsters2", instance_id()); end; OnDisable: killmonster "1@orcs",instance_npcname("#Resurrect Monsters2", instance_id())+"::OnMyMobDead"; end; OnEnable: enablenpc instance_npcname("#Resurrect Monsters2", instance_id()); monster "1@orcs",0,0,"Trained Wolf",1106,1,instance_npcname("#Resurrect Monsters2", instance_id())+"::OnMyMobDead"; monster "1@orcs",0,0,"Trained Wolf",1106,1,instance_npcname("#Resurrect Monsters2", instance_id())+"::OnMyMobDead"; monster "1@orcs",0,0,"Trained Wolf",1106,1,instance_npcname("#Resurrect Monsters2", instance_id())+"::OnMyMobDead"; monster "1@orcs",0,0,"Trained Wolf",1106,1,instance_npcname("#Resurrect Monsters2", instance_id())+"::OnMyMobDead"; monster "1@orcs",0,0,"Trained Wolf",1106,1,instance_npcname("#Resurrect Monsters2", instance_id())+"::OnMyMobDead"; monster "1@orcs",0,0,"Trained Wolf",1106,1,instance_npcname("#Resurrect Monsters2", instance_id())+"::OnMyMobDead"; monster "1@orcs",0,0,"Trained Wolf",1106,1,instance_npcname("#Resurrect Monsters2", instance_id())+"::OnMyMobDead"; monster "1@orcs",0,0,"Trained Wolf",1106,1,instance_npcname("#Resurrect Monsters2", instance_id())+"::OnMyMobDead"; monster "1@orcs",0,0,"Trained Wolf",1106,1,instance_npcname("#Resurrect Monsters2", instance_id())+"::OnMyMobDead"; monster "1@orcs",0,0,"Trained Wolf",1106,1,instance_npcname("#Resurrect Monsters2", instance_id())+"::OnMyMobDead"; monster "1@orcs",0,0,"Trained Wolf",1106,1,instance_npcname("#Resurrect Monsters2", instance_id())+"::OnMyMobDead"; monster "1@orcs",0,0,"Trained Wolf",1106,1,instance_npcname("#Resurrect Monsters2", instance_id())+"::OnMyMobDead"; monster "1@orcs",0,0,"Trained Wolf",1106,1,instance_npcname("#Resurrect Monsters2", instance_id())+"::OnMyMobDead"; monster "1@orcs",0,0,"Trained Wolf",1106,1,instance_npcname("#Resurrect Monsters2", instance_id())+"::OnMyMobDead"; monster "1@orcs",0,0,"Trained Wolf",1106,1,instance_npcname("#Resurrect Monsters2", instance_id())+"::OnMyMobDead"; end; OnMyMobDead: set .@callnum,15; set .@c_mob_num,mobcount("1@orcs",instance_npcname("#Resurrect Monsters2", instance_id())+"::OnMyMobDead"); set .@mob_dead_num,.@callnum - .@c_mob_num; if (rand(1,30) > 15) { if (.@mob_dead_num > 0) { monster "1@orcs",0,0,"Trained Wolf",1106,.@mob_dead_num,instance_npcname("#Resurrect Monsters2", instance_id())+"::OnMyMobDead"; } } else { if (.@mob_dead_num > 0) { areamonster "1@orcs",17,187,27,177,"Trained Wolf",1106,.@mob_dead_num,instance_npcname("#Resurrect Monsters2", instance_id())+"::OnMyMobDead"; } } end; } 1@orcs,180,30,0 script #Resurrect Monsters3 844,{ end; OnInstanceInit: disablenpc instance_npcname("#Resurrect Monsters3", instance_id()); end; OnDisable: killmonster "1@orcs",instance_npcname("#Resurrect Monsters3", instance_id())+"::OnMyMobDead"; end; OnEnable: enablenpc instance_npcname("#Resurrect Monsters3", instance_id()); monster "1@orcs",0,0,"Orc Archer",1189,1,instance_npcname("#Resurrect Monsters3", instance_id())+"::OnMyMobDead"; monster "1@orcs",0,0,"Orc Archer",1189,1,instance_npcname("#Resurrect Monsters3", instance_id())+"::OnMyMobDead"; monster "1@orcs",0,0,"Orc Archer",1189,1,instance_npcname("#Resurrect Monsters3", instance_id())+"::OnMyMobDead"; monster "1@orcs",0,0,"Orc Archer",1189,1,instance_npcname("#Resurrect Monsters3", instance_id())+"::OnMyMobDead"; monster "1@orcs",0,0,"Orc Archer",1189,1,instance_npcname("#Resurrect Monsters3", instance_id())+"::OnMyMobDead"; monster "1@orcs",0,0,"Orc Archer",1189,1,instance_npcname("#Resurrect Monsters3", instance_id())+"::OnMyMobDead"; monster "1@orcs",0,0,"Orc Archer",1189,1,instance_npcname("#Resurrect Monsters3", instance_id())+"::OnMyMobDead"; monster "1@orcs",0,0,"Orc Archer",1189,1,instance_npcname("#Resurrect Monsters3", instance_id())+"::OnMyMobDead"; monster "1@orcs",0,0,"Orc Archer",1189,1,instance_npcname("#Resurrect Monsters3", instance_id())+"::OnMyMobDead"; monster "1@orcs",0,0,"Orc Archer",1189,1,instance_npcname("#Resurrect Monsters3", instance_id())+"::OnMyMobDead"; monster "1@orcs",0,0,"Orc Archer",1189,1,instance_npcname("#Resurrect Monsters3", instance_id())+"::OnMyMobDead"; monster "1@orcs",0,0,"Orc Archer",1189,1,instance_npcname("#Resurrect Monsters3", instance_id())+"::OnMyMobDead"; monster "1@orcs",0,0,"Orc Archer",1189,1,instance_npcname("#Resurrect Monsters3", instance_id())+"::OnMyMobDead"; monster "1@orcs",0,0,"Orc Archer",1189,1,instance_npcname("#Resurrect Monsters3", instance_id())+"::OnMyMobDead"; monster "1@orcs",0,0,"Orc Archer",1189,1,instance_npcname("#Resurrect Monsters3", instance_id())+"::OnMyMobDead"; end; OnMyMobDead: set .@callnum,15; set .@c_mob_num,mobcount("1@orcs",instance_npcname("#Resurrect Monsters3", instance_id())+"::OnMyMobDead"); set .@mob_dead_num,.@callnum - .@c_mob_num; set .@mob_ran,rand(1,30); if (.@mob_ran > 29) { if (.@mob_dead_num > 0) { monster "1@orcs",0,0,"Orc Archer",1189,.@mob_dead_num,instance_npcname("#Resurrect Monsters3", instance_id())+"::OnMyMobDead"; } } else if ((.@mob_ran > 26) && (.@mob_ran < 30)) { if (.@mob_dead_num > 0) { areamonster "1@orcs",43,155,47,159,"Orc Archer",1189,.@mob_dead_num,instance_npcname("#Resurrect Monsters3", instance_id())+"::OnMyMobDead"; if (rand(1,3) == 3) { instance_announce 0, "High Orc: Attack them from behind! Cut off their support!",bc_map,"0xff4444"; } } } else { if (.@mob_dead_num > 0) { areamonster "1@orcs",17,187,27,177,"Orc Archer",1189,.@mob_dead_num,instance_npcname("#Resurrect Monsters3", instance_id())+"::OnMyMobDead"; } } end; } 1@orcs,180,30,0 script #Resurrect Monsters4 844,{ end; OnInstanceInit: enablenpc instance_npcname("#Resurrect Monsters4", instance_id()); areamonster "1@orcs",98,35,178,115,"Anopheles",1627,1,instance_npcname("#Resurrect Monsters4", instance_id())+"::OnMyMobDead"; areamonster "1@orcs",98,35,178,115,"Anopheles",1627,1,instance_npcname("#Resurrect Monsters4", instance_id())+"::OnMyMobDead"; areamonster "1@orcs",98,35,178,115,"Anopheles",1627,1,instance_npcname("#Resurrect Monsters4", instance_id())+"::OnMyMobDead"; areamonster "1@orcs",98,35,178,115,"Anopheles",1627,1,instance_npcname("#Resurrect Monsters4", instance_id())+"::OnMyMobDead"; areamonster "1@orcs",98,35,178,115,"Anopheles",1627,1,instance_npcname("#Resurrect Monsters4", instance_id())+"::OnMyMobDead"; areamonster "1@orcs",98,35,178,115,"Anopheles",1627,1,instance_npcname("#Resurrect Monsters4", instance_id())+"::OnMyMobDead"; areamonster "1@orcs",98,35,178,115,"Anopheles",1627,1,instance_npcname("#Resurrect Monsters4", instance_id())+"::OnMyMobDead"; areamonster "1@orcs",98,35,178,115,"Anopheles",1627,1,instance_npcname("#Resurrect Monsters4", instance_id())+"::OnMyMobDead"; areamonster "1@orcs",98,35,178,115,"Anopheles",1627,1,instance_npcname("#Resurrect Monsters4", instance_id())+"::OnMyMobDead"; areamonster "1@orcs",98,35,178,115,"Anopheles",1627,1,instance_npcname("#Resurrect Monsters4", instance_id())+"::OnMyMobDead"; end; OnMyMobDead: set .@callnum,15; set .@c_mob_num,mobcount("1@orcs",instance_npcname("#Resurrect Monsters4", instance_id())+"::OnMyMobDead"); set .@mob_dead_num,.@callnum - .@c_mob_num; if (.@mob_dead_num > 0) { monster "1@orcs",0,0,"Anopheles",1627,.@mob_dead_num,instance_npcname("#Resurrect Monsters4", instance_id())+"::OnMyMobDead"; } end; OnDisable: killmonster "1@orcs",instance_npcname("#Resurrect Monsters4", instance_id())+"::OnMyMobDead"; end; } 1@orcs,180,29,4 script Kurger#1-1 433,{ donpcevent instance_npcname("Kurger#1-2", instance_id())+"::OnEnable"; end; } 1@orcs,180,29,4 script Kurger#1-2 433,{ end; OnEnable: disablenpc instance_npcname("Kurger#1-1", instance_id()); enablenpc instance_npcname("Kurger#1-2", instance_id()); initnpctimer; end; OnTimer10: instance_announce 0, "Kruger: Damn... What took you so long!! I don't have all day!!",bc_map,"0xffff00"; end; OnTimer5710: instance_announce 0, "Kruger: My plan was to let our comrades open the gate, but it's all ruined since I got busted by the Orc Shaman.",bc_map,"0xffff00"; end; OnTimer14610: instance_announce 0, "Shouts of the Chief Orc of Safeguards: I smell a rat.. Send some patrols to the entrance!!",bc_map,"0xff4444"; end; OnTimer20210: instance_announce 0, "Kruger: Darn it.. They'll come in any minute. Ok. Listen to me now.",bc_map,"0xffff00"; end; OnTimer24910: instance_announce 0, "Kruger: The Orc Shaman has sealed the 1st basement by dividing it into 4 zones. Each zone has one Enchanted Orc who has the magic to unseal the next zone.",bc_map,"0xffff00"; end; OnTimer34310: instance_announce 0, "Kruger: Find those Enchanted Orcs and get rid of them to move to the next zone.",bc_map,"0xffff00"; end; OnTimer39710: instance_announce 0, "Kruger: Try to avoid encountering Orcs other then the Enchanted ones. Everytime you kill a normal Orc, High Orcs will gather at the last path to the 2nd floor.",bc_map,"0xffff00"; end; OnTimer49210: instance_announce 0, "Kruger: In the worst case, the path to the 2nd floor could be completely blocked. For your own sake, you should be as sneaky as possible.",bc_map,"0xffff00"; end; OnTimer56310: instance_announce 0, "Mission: Sneak in and get rid of the 'Enchanted Orc'. Avoiding battles with other Orcs can be a tactical way of getting into the 2nd floor.",bc_map,"0x44ffff"; donpcevent instance_npcname("#Resurrect Monsters1", instance_id())+"::OnEnable"; donpcevent instance_npcname("#Resurrect Monsters2", instance_id())+"::OnEnable"; donpcevent instance_npcname("#Resurrect Monsters3", instance_id())+"::OnEnable"; disablenpc instance_npcname("Kurger#1-2", instance_id()); end; OnTimer60000: areamonster "1@orcs",137,83,143,89,"Enchanted Orc",1023,1,instance_npcname("Kurger#1-2", instance_id())+"::OnMyMobDead"; stopnpctimer; end; OnMyMobDead: donpcevent instance_npcname("B1 Area 1", instance_id())+"::OnEnable"; end; } 1@orcs,168,125,0 script B1 Area 1 45,3,3,{ OnInstanceInit: disablenpc instance_npcname("B1 Area 1", instance_id()); end; OnEnable: enablenpc instance_npcname("B1 Area 1", instance_id()); areamonster "1@orcs",103,105,109,111,"Enchanted Orc",1023,1,instance_npcname("B1 Area Mobs", instance_id())+"::OnMyMobDead1"; end; OnTouch: warp "1@orcs",168,130; end; OnContinue: donpcevent instance_npcname("B1 Area 2", instance_id())+"::OnEnable"; initnpctimer; end; OnTimer10300: instance_announce 0, "Kruger's Whisper: The Orcs here used to be my companions. They just lost their will ever since the Orc Shamans started to control them with her magic.",bc_map,"0xff4499"; end; OnTimer18700: instance_announce 0, "Kruger's Whisper: There's nothing we can do but to defeat the Orc Shaman if we want to save the remaining tribes.",bc_map,"0xff4499"; stopnpctimer; end; } 1@orcs,89,94,0 script B1 Area 2 45,3,3,{ OnInstanceInit: disablenpc instance_npcname("B1 Area 2", instance_id()); end; OnEnable: enablenpc instance_npcname("B1 Area 2", instance_id()); areamonster "1@orcs",32,40,38,46,"Enchanted Orc",1023,1,instance_npcname("B1 Area Mobs", instance_id())+"::OnMyMobDead2"; end; OnTouch: warp "1@orcs",85,85; end; OnContinue: donpcevent instance_npcname("B1 Area 3", instance_id())+"::OnEnable"; initnpctimer; end; OnTimer30300: instance_announce 0, "Kruger's Whisper: I saw the bodies of our tribe. It seems that the Orc Shaman has used those Orcs for her rituals.",bc_map,"0xff4499"; end; OnTimer37600: instance_announce 0, "Kruger's Whisper: ... It all has to do with me. I am responsible for this evilness.",bc_map,"0xff4499"; stopnpctimer; end; } 1@orcs,38,105,0 script B1 Area 3 45,3,3,{ OnInstanceInit: disablenpc instance_npcname("B1 Area 3", instance_id()); end; OnEnable: enablenpc instance_npcname("B1 Area 3", instance_id()); areamonster "1@orcs",19,177,25,183,"Enchanted Orc",1023,1,instance_npcname("B1 Area Mobs", instance_id())+"::OnMyMobDead3"; end; OnTouch: warp "1@orcs",38,110; end; OnContinue: donpcevent instance_npcname("B1 Area 4", instance_id())+"::OnEnable"; initnpctimer; end; OnTimer30300: instance_announce 0, "Please, hang in there!",bc_map,"0xff4499"; end; OnTimer32700: instance_announce 0, "We'll get some rest when we get to the 2nd basement after passing through here.",bc_map,"0xff4499"; stopnpctimer; end; } 1@orcs,21,189,0 script B1 Area 4 45,3,3,{ OnInstanceInit: disablenpc instance_npcname("B1 Area 4", instance_id()); end; OnEnable: enablenpc instance_npcname("B1 Area 4", instance_id()); donpcevent instance_npcname("#Resurrect Monsters1", instance_id())+"::OnDisable"; donpcevent instance_npcname("#Resurrect Monsters2", instance_id())+"::OnDisable"; donpcevent instance_npcname("#Resurrect Monsters3", instance_id())+"::OnDisable"; donpcevent instance_npcname("#Resurrect Monsters4", instance_id())+"::OnDisable"; end; OnTouch: warp "2@orcs",32,171; end; } 1@orcs,1,1,0 script B1 Area Mobs -1,{ end; OnMyMobDead1: donpcevent instance_npcname("B1 Area 1", instance_id())+"::OnContinue"; end; OnMyMobDead2: donpcevent instance_npcname("B1 Area 2", instance_id())+"::OnContinue"; end; OnMyMobDead3: donpcevent instance_npcname("B1 Area 3", instance_id())+"::OnContinue"; end; } // Orc's Memory Floor 1 2@orcs,36,171,0 script #2Resurrect Monsters1 844,{ end; OnInstanceInit: disablenpc instance_npcname("#2Resurrect Monsters1", instance_id()); end; OnEnable: enablenpc instance_npcname("#2Resurrect Monsters1", instance_id()); monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead"; monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead"; monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead"; monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead"; monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead"; monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead"; monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead"; monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead"; monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead"; monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead"; monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead"; monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead"; monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead"; monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead"; monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead"; monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead"; monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead"; monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead"; monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead"; monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead"; monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead"; monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead"; monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead"; monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead"; monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead"; monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead"; monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead"; monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead"; monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead"; monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead"; end; OnDisable: killmonster "2@orcs",instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead"; end; OnMyMobDead: set .@callnum,30; set .@c_mob_num,mobcount("2@orcs",instance_npcname("#2Resurrect Monster1", instance_id())+"::OnMyMobDead"); set .@mob_dead_num,.@callnum - .@c_mob_num; if (.@mob_dead_num > 0) { set .@mob_ran,rand(1,30); if (.@mob_ran > 29) { monster "2@orcs",0,0,"Vengeful Orc",1152,.@mob_dead_num,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead"; } else if ((.@mob_ran > 28) && (.@mob_ran < 30)) { monster "2@orcs",0,0,"High Orc",1213,.@mob_dead_num,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead"; set mob_ran2,rand(1,10); } else if ((.@mob_ran > 26) && (.@mob_ran < 29)) { areamonster "2@orcs",157,112,167,122,"High Orc",1213,.@mob_dead_num,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead"; if (rand(1,10) == 9) { instance_announce 0, "Warning: High Orcs are gathering near area 3.",bc_map,"0xff4444"; } } else { areamonster "2@orcs",173,13,183,23,"High Orc",1213,.@mob_dead_num,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead"; if (rand(1,5) == 3) { instance_announce 0, "Caution: The Forces have started to concentrate at the Shaman's Altar.",bc_map,"0x77ff77"; } if (rand(1,70) == 50) { initnpctimer; } } } end; OnTimer10: instance_announce 0, "Voice from somewhere: Foolish... Do you really think the altar would fall like that?",bc_map,"0xff4444"; end; OnTimer4010: instance_announce 0, "[ Wraiths were summoned by an unknown power ]",bc_map,"0x77ff77"; areamonster "2@orcs",167,25,177,35,"Wraith",1475,30,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead"; stopnpctimer; end; } 2@orcs,36,171,0 script #2Resurrect Monsters3 844,{ end; OnInstanceInit: disablenpc instance_npcname("#2Resurrect Monsters3", instance_id()); end; OnEnable: enablenpc instance_npcname("#2Resurrect Monsters3", instance_id()); monster "2@orcs",0,0,"Orc Zombie",1153,1,instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnMyMobDead"; monster "2@orcs",0,0,"Orc Zombie",1153,1,instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnMyMobDead"; monster "2@orcs",0,0,"Orc Zombie",1153,1,instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnMyMobDead"; monster "2@orcs",0,0,"Orc Zombie",1153,1,instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnMyMobDead"; monster "2@orcs",0,0,"Orc Zombie",1153,1,instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnMyMobDead"; monster "2@orcs",0,0,"Orc Zombie",1153,1,instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnMyMobDead"; monster "2@orcs",0,0,"Orc Zombie",1153,1,instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnMyMobDead"; monster "2@orcs",0,0,"Orc Zombie",1153,1,instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnMyMobDead"; monster "2@orcs",0,0,"Orc Zombie",1153,1,instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnMyMobDead"; monster "2@orcs",0,0,"Orc Zombie",1153,1,instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnMyMobDead"; monster "2@orcs",0,0,"Orc Zombie",1153,1,instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnMyMobDead"; monster "2@orcs",0,0,"Orc Zombie",1153,1,instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnMyMobDead"; monster "2@orcs",0,0,"Orc Zombie",1153,1,instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnMyMobDead"; monster "2@orcs",0,0,"Orc Zombie",1153,1,instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnMyMobDead"; monster "2@orcs",0,0,"Orc Zombie",1153,1,instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnMyMobDead"; end; OnMyMobDead: set .@callnum,30; set .@c_mob_num,mobcount("2@orcs",instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnMyMobDead"); set .@mob_dead_num,.@callnum - .@c_mob_num; set .@mob_ran,rand(1,30); if (.@mob_ran > 29) { if (.@mob_dead_num > 0) { monster "2@orcs",0,0,"Orc Archer",1189,.@mob_dead_num,instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnMyMobDead"; } } else if ((.@mob_ran > 6) && (.@mob_ran < 30)) { if (.@mob_dead_num > 0) { areamonster "2@orcs",168,10,184,26,"Orc Archer",1189,.@mob_dead_num,instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnMyMobDead"; if (rand(1,15) == 3) { instance_announce 0, "Warning: Orc Archer teams are gathering near the altar.",bc_map,"0xff4444"; } } } else { if (.@mob_dead_num > 0) { areamonster "2@orcs",168,21,184,21,"Orc Archer",1189,.@mob_dead_num,instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnMyMobDead"; } } end; OnDisable: killmonster "2@orcs",instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnMyMobDead"; end; } 2@orcs,180,30,0 script #2Resurrect Monsters4 844,{ end; OnInstanceInit: enablenpc instance_npcname("#2Resurrect Monsters4", instance_id()); monster "2@orcs",0,0,"Anopheles",1627,1,instance_npcname("#2Resurrect Monsters4", instance_id())+"::OnMyMobDead"; monster "2@orcs",0,0,"Anopheles",1627,1,instance_npcname("#2Resurrect Monsters4", instance_id())+"::OnMyMobDead"; monster "2@orcs",0,0,"Anopheles",1627,1,instance_npcname("#2Resurrect Monsters4", instance_id())+"::OnMyMobDead"; monster "2@orcs",0,0,"Anopheles",1627,1,instance_npcname("#2Resurrect Monsters4", instance_id())+"::OnMyMobDead"; monster "2@orcs",0,0,"Anopheles",1627,1,instance_npcname("#2Resurrect Monsters4", instance_id())+"::OnMyMobDead"; monster "2@orcs",0,0,"Anopheles",1627,1,instance_npcname("#2Resurrect Monsters4", instance_id())+"::OnMyMobDead"; monster "2@orcs",0,0,"Anopheles",1627,1,instance_npcname("#2Resurrect Monsters4", instance_id())+"::OnMyMobDead"; monster "2@orcs",0,0,"Anopheles",1627,1,instance_npcname("#2Resurrect Monsters4", instance_id())+"::OnMyMobDead"; monster "2@orcs",0,0,"Anopheles",1627,1,instance_npcname("#2Resurrect Monsters4", instance_id())+"::OnMyMobDead"; monster "2@orcs",0,0,"Anopheles",1627,1,instance_npcname("#2Resurrect Monsters4", instance_id())+"::OnMyMobDead"; end; OnMyMobDead: set .@callnum,10; set .@c_mob_num,mobcount("2@orcs",instance_npcname("#2Resurrect Monsters4", instance_id())+"::OnMyMobDead"); set .@mob_dead_num,.@callnum - .@c_mob_num; if (.@mob_dead_num > 0) { monster "2@orcs",0,0,"Anopheles",1627,1,instance_npcname("#2Resurrect Monsters4", instance_id())+"::OnMyMobDead"; } end; } 2@orcs,35,169,4 script Kruger#2-1 433,{ donpcevent instance_npcname("Kruger#2-2", instance_id())+"::OnEnable"; end; } 2@orcs,35,169,4 script Kruger#2-2 433,{ end; OnEnable: disablenpc instance_npcname("Kruger#2-1", instance_id()); enablenpc instance_npcname("Kruger#2-2", instance_id()); initnpctimer; end; OnTimer10: instance_announce 0, "Kruger's Whisper: I'll tell you how to get to the Shaman's altar.",bc_map,"0xffff00"; end; OnTimer3510: instance_announce 0, "Kruger's Whisper: Do you see the braziers that light the path? Unseal the next zone by strengthening their flames.",bc_map,"0xffff00"; end; OnTimer10710: instance_announce 0, "Kruger's Whisper: Of course those monsters won't let you touch the braziers that easily.",bc_map,"0xffff00"; end; OnTimer16310: instance_announce 0, "Kruger's Whisper: But still try keep the battles not too noticable so the Shaman won't guard the altar with her direct army squad.",bc_map,"0xffff00"; end; OnTimer21910: instance_announce 0, "Kruger's Whisper: Only the Party Leader can strengthen the flames so protect your leader.",bc_map,"0xffff00"; end; OnTimer23910: instance_announce 0, "Mission: Unseal the zone by lighting the braziers. They can only be lit in a certain order so be careful.",bc_map,"0x4444ff"; donpcevent instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnEnable"; donpcevent instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnEnable"; donpcevent instance_npcname("Torch#1-1", instance_id())+"::OnEnable"; disablenpc instance_npcname("Kruger#2-2", instance_id()); end; } 2@orcs,26,164,0 script Torch#1-1 844,{ progressbar "ffff00",5; donpcevent instance_npcname("Torch#1-2", instance_id())+"::OnEnable"; initnpctimer; disablenpc instance_npcname("Torch#1-1", instance_id()); end; OnInstanceInit: disablenpc instance_npcname("Torch#1-1", instance_id()); end; OnEnable: enablenpc instance_npcname("Torch#1-1", instance_id()); end; OnTimer100: specialeffect EF_FIREPILLAR; end; OnTimer2000: specialeffect EF_FIREPILLARBOMB; stopnpctimer; end; } 2@orcs,55,155,0 script Torch#1-2 844,{ progressbar "ffff00",5; donpcevent instance_npcname("Torch#1-3", instance_id())+"::OnEnable"; initnpctimer; disablenpc instance_npcname("Torch#1-2", instance_id()); end; OnInstanceInit: disablenpc instance_npcname("Torch#1-2", instance_id()); end; OnEnable: enablenpc instance_npcname("Torch#1-2", instance_id()); end; OnTimer100: specialeffect EF_FIREPILLAR; end; OnTimer2000: specialeffect EF_FIREPILLARBOMB; stopnpctimer; end; } 2@orcs,108,146,0 script Torch#1-3 844,{ progressbar "ffff00",5; donpcevent instance_npcname("Torch#1-4", instance_id())+"::OnEnable"; initnpctimer; disablenpc instance_npcname("Torch#1-3", instance_id()); end; OnInstanceInit: disablenpc instance_npcname("Torch#1-3", instance_id()); end; OnEnable: enablenpc instance_npcname("Torch#1-3", instance_id()); end; OnTimer100: specialeffect EF_FIREPILLAR; end; OnTimer2000: specialeffect EF_FIREPILLARBOMB; stopnpctimer; end; } 2@orcs,98,171,0 script Torch#1-4 844,{ progressbar "ffff00",5; donpcevent instance_npcname("#Warp2-1", instance_id())+"::OnEnable"; initnpctimer; disablenpc instance_npcname("Torch#1-4", instance_id()); end; OnInstanceInit: disablenpc instance_npcname("Torch#1-4", instance_id()); end; OnEnable: enablenpc instance_npcname("Torch#1-4", instance_id()); end; OnTimer100: specialeffect EF_FIREPILLAR; end; OnTimer2000: specialeffect EF_FIREPILLARBOMB; stopnpctimer; end; } 2@orcs,48,100,0 script #Warp2-1 45,3,3,{ OnInstanceInit: disablenpc instance_npcname("#Warp2-1", instance_id()); end; OnEnable: monster "2@orcs",109,156,"Safeguard Chief",1981,1,instance_npcname("#Mobs Control", instance_id())+"::OnMyMobDead1"; instance_announce 0, "The Chief Orc of Safeguards: Oh!! Looks like I have a company. Try me if you can!!",bc_map,"0xff8888"; end; OnContinue: enablenpc instance_npcname("#Warp2-1", instance_id()); initnpctimer; end; OnTimer10000: areamonster "2@orcs",28,158,40,170,"Safeguard Chief",1981,1,instance_npcname("#Warp2-1", instance_id())+"::OnMyMobDead"; stopnpctimer; end; OnTouch: warp "2@orcs",47,93; end; } 2@orcs,35,92,0 script Torch#2-1 844,{ progressbar "ffff00",5; donpcevent instance_npcname("Torch#2-2", instance_id())+"::OnEnable"; initnpctimer; disablenpc instance_npcname("Torch#2-1", instance_id()); end; OnTimer100: specialeffect EF_FIREPILLAR; end; OnTimer2000: specialeffect EF_FIREPILLARBOMB; stopnpctimer; end; } 2@orcs,32,70,0 script Torch#2-2 844,{ progressbar "ffff00",5; donpcevent instance_npcname("Torch#2-3", instance_id())+"::OnEnable"; initnpctimer; disablenpc instance_npcname("Torch#2-2", instance_id()); end; OnInstanceInit: disablenpc instance_npcname("Torch#2-2", instance_id()); end; OnEnable: enablenpc instance_npcname("Torch#2-2", instance_id()); end; OnTimer100: specialeffect EF_FIREPILLAR; end; OnTimer2000: specialeffect EF_FIREPILLARBOMB; stopnpctimer; end; } 2@orcs,70,31,0 script Torch#2-3 844,{ progressbar "ffff00",5; donpcevent instance_npcname("Torch#2-4", instance_id())+"::OnEnable"; initnpctimer; disablenpc instance_npcname("Torch#2-3", instance_id()); end; OnInstanceInit: disablenpc instance_npcname("Torch#2-3", instance_id()); end; OnEnable: enablenpc instance_npcname("Torch#2-3", instance_id()); end; OnTimer100: specialeffect EF_FIREPILLAR; end; OnTimer2000: specialeffect EF_FIREPILLARBOMB; stopnpctimer; end; } 2@orcs,84,51,0 script Torch#2-4 844,{ progressbar "ffff00",5; donpcevent instance_npcname("#Warp2-2", instance_id())+"::OnEnable"; initnpctimer; disablenpc instance_npcname("Torch#2-4", instance_id()); end; OnInstanceInit: disablenpc instance_npcname("Torch#2-4", instance_id()); end; OnEnable: enablenpc instance_npcname("Torch#2-4", instance_id()); end; OnTimer100: specialeffect EF_FIREPILLAR; end; OnTimer2000: specialeffect EF_FIREPILLARBOMB; stopnpctimer; end; } 2@orcs,101,55,0 script #Warp2-2 45,3,3,{ OnInstanceInit: disablenpc instance_npcname("#Warp2-2", instance_id()); end; OnEnable: monster "2@orcs",67,64,"Orc Sniper",1982,1,instance_npcname("#Mobs Control", instance_id())+"::OnMyMobDead2"; instance_announce 0, "Orc Sniper: Hah! Pretty impressive that you made it here, but your foolish little trip ends here...",bc_map,"0xff8888"; end; OnContinue: enablenpc instance_npcname("#Warp2-2", instance_id()); initnpctimer; end; OnTimer10000: areamonster "2@orcs",40,91,52,103,"Orc Sniper",1982,1,instance_npcname("#Warp2-2", instance_id())+"::OnMyMobDead"; stopnpctimer; end; OnTouch: warp "2@orcs",107,55; end; } 2@orcs,142,145,0 script Torch#3-1 844,{ progressbar "ffff00",5; donpcevent instance_npcname("Torch#3-2", instance_id())+"::OnEnable"; initnpctimer; disablenpc instance_npcname("Torch#3-1", instance_id()); end; OnTimer100: specialeffect EF_FIREPILLAR; end; OnTimer2000: specialeffect EF_FIREPILLARBOMB; stopnpctimer; end; } 2@orcs,162,134,0 script Torch#3-2 844,{ progressbar "ffff00",5; donpcevent instance_npcname("Torch#3-3", instance_id())+"::OnEnable"; initnpctimer; disablenpc instance_npcname("Torch#3-2", instance_id()); end; OnInstanceInit: disablenpc instance_npcname("Torch#3-2", instance_id()); end; OnEnable: enablenpc instance_npcname("Torch#3-2", instance_id()); end; OnTimer100: specialeffect EF_FIREPILLAR; end; OnTimer2000: specialeffect EF_FIREPILLARBOMB; stopnpctimer; end; } 2@orcs,144,117,0 script Torch#3-3 844,{ progressbar "ffff00",5; donpcevent instance_npcname("Torch#3-4", instance_id())+"::OnEnable"; initnpctimer; disablenpc instance_npcname("Torch#3-3", instance_id()); end; OnInstanceInit: disablenpc instance_npcname("Torch#3-3", instance_id()); end; OnEnable: enablenpc instance_npcname("Torch#3-3", instance_id()); end; OnTimer100: specialeffect EF_FIREPILLAR; end; OnTimer2000: specialeffect EF_FIREPILLARBOMB; stopnpctimer; end; } 2@orcs,136,98,0 script Torch#3-4 844,{ progressbar "ffff00",5; donpcevent instance_npcname("#Warp2-3", instance_id())+"::OnEnable"; initnpctimer; disablenpc instance_npcname("Torch#3-4", instance_id()); end; OnInstanceInit: disablenpc instance_npcname("Torch#3-4", instance_id()); end; OnEnable: enablenpc instance_npcname("Torch#3-4", instance_id()); end; OnTimer100: specialeffect EF_FIREPILLAR; end; OnTimer2000: specialeffect EF_FIREPILLARBOMB; stopnpctimer; end; } 2@orcs,167,104,0 script #Warp2-3 45,3,3,{ OnInstanceInit: disablenpc instance_npcname("#Warp2-3", instance_id()); end; OnEnable: monster "2@orcs",0,0,"Depraved Orc Spirit",1982,1,instance_npcname("#Mobs Control", instance_id())+"::OnMyMobDead3"; instance_announce 0, "Depraved Orc Spirit: I smell flesh! Hungry! Wanna try some human meat!!",bc_map,"0xff8888"; end; OnContinue: monster "2@orcs",117,61,129,73,"Depraved Orc Spirit",1982,1,instance_npcname("#Warp2-3", instance_id())+"::OnMyMobDead"; donpcevent instance_npcname("#Boss Control", instance_id())+"::OnEnable"; enablenpc instance_npcname("#Warp2-3", instance_id()); initnpctimer; end; OnTimer10: instance_announce 0, "Shaman Cargalache: Hahaha!! So, you finally made it here. The assassin you sent was just terrible. That stupid Orc is getting cold under my feet.",bc_map,"0xffff00"; end; OnTimer6810: instance_announce 0, "Shaman Cargalache: My loyal slave, go get those intruders!",bc_map,"0xffff00"; end; OnTimer10310: instance_announce 0, "Depraved Orc Hero: Whatever you say, my lord.",bc_map,"0xff7777"; end; OnTimer13110: instance_announce 0, "Caution: You are discovered by Shaman Cargalache. Kruger's plan to assassinate the Shaman has failed. You must defeat Cargalache and find traces of Kruger.",bc_map,"0x8888ff"; stopnpctimer; end; OnTouch: warp "2@orcs",167,95; end; } 2@orcs,36,171,0 script #Boss Control 844,{ end; OnInstanceInit: disablenpc instance_npcname("#Boss Control", instance_id()); end; OnEnable: monster "2@orcs",185,8,"Shaman Cargalache",1983,1,instance_npcname("#Boss Control", instance_id())+"::OnMyMobDead"; monster "2@orcs",179,15,"Depraved Orc Hero",1087,1; end; OnMyMobDead: donpcevent instance_npcname("Kruger#", instance_id())+"::OnEnable"; set .@mob_ran,rand(1,4); if (.@mob_ran == 1) { instance_announce 0, "Shaman Cargalache: How... How could this be... How could someone like you...!!",bc_map,"0xffff00"; } else if (.@mob_ran == 1) { instance_announce 0, "Shaman Cargalache: How is it that I've been overpowered by mere humans!",bc_map,"0xffff00"; } else if (.@mob_ran == 2) { instance_announce 0, "Shaman Cargalache: This... This can't be the end...",bc_map,"0xffff00"; } else if (.@mob_ran == 3) { instance_announce 0, "Shaman Cargalache: I... Can't die... Yet...!",bc_map,"0xffff00"; } else { instance_announce 0, "Shaman Cargalache: Defeated by these fools... It can't be happening...!",bc_map,"0xffff00"; } donpcevent instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnDisable"; donpcevent instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnDisable"; donpcevent instance_npcname("#Warp Outside Orc Dun", instance_id())+"::OnEnable"; end; } 2@orcs,182,8,0 script #Warp Outside Orc Dun 45,3,3,{ OnInstanceInit: disablenpc instance_npcname("#Warp Outside Orc Dun", instance_id()); end; OnEnable: enablenpc instance_npcname("#Warp Outside Orc Dun", instance_id()); end; OnTouch: warp "gef_fild10",240,197; end; } 2@orcs,172,13,0 script Kruger# 433,{ if (yong_odun < 2) { mes "[Kruger]"; mes "*Coughing*"; mes ""+strcharinfo(0)+", it's you..."; next; mes "["+strcharinfo(0)+"] "; mes "Don't move! You are wounded!"; next; mes "[Kruger]"; mes "It's alright.. I'm dying..."; mes "...."; mes "The Shaman? What about the Shaman?"; next; mes "["+strcharinfo(0)+"] "; mes "The Shaman's dead now. Who was that Shaman really?"; next; mes "Kruger seemed to be relieved as he hears of the death of the Shaman, but you notice the bitter expression on his face."; next; mes "[Kruger]"; mes "I.. I just couldn't kill my own daughter..."; mes "Thank you, I'm sure she's finally free from the nightmare that used to choke her soul."; next; mes "Kruger was about to say something more, but he breathed his last breath before he could say anything."; set yong_odun,2; close; } else { mes "You can see the dead body of Kruger, peacefully lying on the ground."; close; } OnInstanceInit: disablenpc instance_npcname("Kruger#", instance_id()); end; OnEnable: enablenpc instance_npcname("Kruger#", instance_id()); end; } 2@orcs,36,171,0 script #Mobs Control 844,{ end; OnMyMobDead1: donpcevent instance_npcname("#Warp2-1", instance_id())+"::OnContinue"; end; OnMyMobDead2: donpcevent instance_npcname("#Warp2-2", instance_id())+"::OnContinue"; end; OnMyMobDead3: donpcevent instance_npcname("#Warp2-3", instance_id())+"::OnContinue"; end; }