//===== Hercules Script ====================================== //= War of Emperium (Prontera) //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== //= 1.4 //===== Description: ========================================= //= NPCs that relate to Prontera Guild Castle 5 //===== Additional Comments: ================================= //= 1.0 First Version. No longer uses functions. [L0ne_W0lf] //= 1.1 Corrected flag-in spawn point. [L0ne_W0lf] //= 1.2 Corrected treasure room switch coordinates. [L0ne_W0lf] //= 1.3 Removed dialog from interior flags. [L0ne_W0lf] //= 1.4 Partially rewrote Script. [Masao] //============================================================ // Guild Flags (Outside Castle) //============================================================ - script Gondul#1::OutsideFlagsPR5 722,{ set .@GID, GetCastleData("prtg_cas05",1); if (.@GID == 0) { mes "[ Edict of the Divine Rune-Midgarts Kingdom ]"; mes " "; mes "1. Follow the ordinance of The Divine Rune-Midgarts Kingdom, "; mes "We declare that"; mes "there is no formal master of this castle."; mes " "; mes "2. To the one who can "; mes "overcome all trials"; mes "and destroy the Emperium,"; mes "the king will endow the one with"; mes "ownership of this castle."; close; } if (getcharid(2) == .@GID) { mes "[ Echoing Voice ]"; mes "Brave ones..."; mes "Do you wish to return to your honorable place?"; next; if(select("Return to the guild castle.:Quit.") == 1) { close2; if (getcharid(2) == GetCastleData("prtg_cas05",1)) { warp "prtg_cas05",52,41; end; } end; } close; } mes "[ Edict of the Divine Rune-Midgarts Kingdom ]"; mes " "; mes "1. Follow the ordinance of The Divine Rune-Midgarts Kingdom, "; mes "we approve that this place is in"; mes "the private prossession of ^ff0000"+GetGuildName(.@GID)+"^000000 Guild."; mes " "; mes "2. The guild Master of ^ff0000"+GetGuildName(.@GID)+"^000000 Guild is"; mes "^ff0000"+GetGuildMaster(.@GID)+"^000000"; mes "If there is anyone who objects to this,"; mes "prove your strength and honor with a steel blade in your hand."; close; OnRecvCastlePt05: FlagEmblem GetCastleData("prtg_cas05",1); end; } prt_gld,199,243,2 duplicate(OutsideFlagsPR5) Gondul#1-2 722 prt_gld,199,236,2 duplicate(OutsideFlagsPR5) Gondul#2 722 prt_gld,197,243,2 duplicate(OutsideFlagsPR5) Gondul#3 722 prt_gld,197,236,2 duplicate(OutsideFlagsPR5) Gondul#4 722 // Guild Flags (Inside Castle) //============================================================ - script Gondul#5::InsideFlagsPR5 722,{ end; OnRecvCastlePt05: FlagEmblem GetCastleData("prtg_cas05",1); end; } prtg_cas05,19,247,4 duplicate(InsideFlagsPR5) Gondul#5-2 722 prtg_cas05,19,243,4 duplicate(InsideFlagsPR5) Gondul#6 722 prtg_cas05,26,247,4 duplicate(InsideFlagsPR5) Gondul#7 722 prtg_cas05,26,243,4 duplicate(InsideFlagsPR5) Gondul#8 722 prtg_cas05,249,289,4 duplicate(InsideFlagsPR5) Gondul#9 722 prtg_cas05,256,289,4 duplicate(InsideFlagsPR5) Gondul#10 722 prtg_cas05,253,271,4 duplicate(InsideFlagsPR5) Gondul#11 722 prtg_cas05,273,257,4 duplicate(InsideFlagsPR5) Gondul#12 722 // Guild Flag (Town) //============================================================ prontera,165,194,5 duplicate(InsideFlagsPR5) Gondul#13 722 // Kafra Employee //============================================================ prtg_cas05,52,41,4 duplicate(guildkafra) Kafra Staff#prtg_cas05 117 // Steward //============================================================ prtg_cas05,36,37,4 duplicate(cm) Raynor#prtg_cas05 55 // Treasure Room Exit //============================================================ prtg_cas05,281,176,0 script #Lever_PR05 111,{ mes " "; mes "There's a small lever. Will you pull it?"; next; if(select("Pull.:Do not.") == 1) { close2; warp "prtg_cas05",36,38; end; } close; } // Guild Dungeon Switch //============================================================ prtg_cas05,212,95,0 duplicate(gdlever) #prtg_cas05 111 // Guild Treasure Spawns //============================================================ prtg_cas05,276,178,0 duplicate(Gld_Trea_Spawn) Treasure#prtg_cas05 -1 // AGIT Manager //============================================================ prtg_cas05,266,266,0 duplicate(Gld_Agit_Manager) Agit#prtg_cas05 -1 // Guardians //============================================================ prtg_cas05,36,37,4 duplicate(Gld_Guard_Template) Guardian#prtg_cas05 -1