//===== eAthena Script ======================================= //= War of Emperium (Prontera) //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== //= 1.2 //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= //= NPCs that relate to Prontera Guild Castle 4 //===== Additional Comments: ================================= //= 1.0 First Version. No longer uses functions. [L0ne_W0lf] //= 1.1 Corrected flag-in spawn point. [L0ne_W0lf] //= 1.2 Removed dialog from interior flags. [L0ne_W0lf] //============================================================ // Guild Flag (Town) //============================================================ prontera,167,203,6 script Skoegul#p4-1::Skoegul 722,{ end; OnRecvCastlePt04: FlagEmblem GetCastleData("prtg_cas04",1); end; } // Guild Flag (Outside Castle) //============================================================ prt_gld,120,243,6 script Skoegul#p4-2::Skoegul2 722,{ set .@GID, GetCastleData("prtg_cas04",1); if (.@GID == 0) { mes " [ Edict of the Divine Rune Midgard Kingdom ]"; mes " "; mes "1. Follow the ordinance of The Divine Rune Midgard Kingdom, "; mes "We declare that"; mes "there is no formal master of this castle."; mes " "; mes "2. To the one who can "; mes "overcome all trials"; mes "and destroy the Emperium,"; mes "the king will endow the one with"; mes "ownership of this castle."; } else { if (getcharid(2) == .@GID) { mes "Brave ones..."; mes "Do you wish to return to your honorable place?"; next; if (select("Return to the guild castle.:Quit.") == 1) { if (getcharid(2) == GetCastleData("prtg_cas04",1)) { warp "prtg_cas04",258,247; end; } } close; } mes "[ Edict of the Divine Rune Midgard Kingdom ]"; mes " "; mes "1. Following the ordinance of the"; mes "Divine Rune Midgard Kingdom,"; mes "we approve that this place is in"; mes "the private possession of ^ff0000" + GetGuildName(.@GID) + "^000000 Guild."; mes " "; mes "2. The guild Master of ^ff0000"+ GetGuildName(.@GID) + "^000000 Guild is"; mes "^FF0000" + GetGuildMaster(.@GID) + "^000000"; mes "If there is anyone who objects to this,"; mes " prove your strength and honor with a steel blade in your hand."; } close; OnRecvCastlePt04: FlagEmblem GetCastleData("prtg_cas04",1); end; } prt_gld,120,236,6 duplicate(Skoegul2) Skoegul#p4-3 722 prt_gld,122,243,6 duplicate(Skoegul2) Skoegul#p4-4 722 prt_gld,122,236,6 duplicate(Skoegul2) Skoegul#p4-5 722 // Guild Flag (Inside Castle) //============================================================ prtg_cas04,82,29,4 script Skoegul#p4-6::Skoegul3 722,{ end; OnRecvCastlePt04: FlagEmblem GetCastleData("prtg_cas04",1); end; } prtg_cas04,75,29,4 duplicate(Skoegul3) Skoegul#p4-7 722 prtg_cas04,75,27,4 duplicate(Skoegul3) Skoegul#p4-8 722 prtg_cas04,82,27,4 duplicate(Skoegul3) Skoegul#p4-9 722 prtg_cas04,59,29,4 duplicate(Skoegul3) Skoegul#p4-10 722 prtg_cas04,67,29,4 duplicate(Skoegul3) Skoegul#p4-11 722 prtg_cas04,258,25,4 duplicate(Skoegul3) Skoegul#p4-12 722 prtg_cas04,258,20,4 duplicate(Skoegul3) Skoegul#p4-13 722 prtg_cas04,263,20,4 duplicate(Skoegul3) Skoegul#p4-14 722 prtg_cas04,263,27,4 duplicate(Skoegul3) Skoegul#p4-15 722 // AGIT Manager //============================================================ prtg_cas04,292,14,0 duplicate(Gld_Agit_Manager) Agit#prtg_cas04 -1 // Steward //============================================================ prtg_cas04,259,265,4 duplicate(Gld_Mngr_Template) Van Dreth#prtg_cas04 55 // Guardians //============================================================ prtg_cas04,259,265,4 duplicate(Gld_Guard_Template) Guardian#prtg_cas04 -1 // Kafra Staff //============================================================ prtg_cas04,258,247,4 duplicate(Gld_Kafra_Template) Kafra Staff#prtg_cas04 117 // Master's Room Exit //============================================================ prtg_cas04,275,160,0 script #switch_Pt04 111,{ mes " "; mes "There's a small lever. Will you pull it? "; next; if(select("Pull.:Do not.") == 2) close; warp "prtg_cas04",259,265; end; } // Guild Treasure Protection //============================================================ prtg_cas04,271,162,0 duplicate(Gld_Trea_Protect) ban_warp#prtg_cas04 -1,6,6 // Guild Treasure Spawns //============================================================ prtg_cas04,271,162,0 duplicate(Gld_Trea_Spawn) Treasure#prtg_cas04 -1 // Guild Dungeon Switch //============================================================ prtg_cas04,56,283,0 duplicate(Gld_Dun_Template) #prtg_cas04 111