//===== Hercules Script ====================================== //= War of Emperium (Prontera) //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== //= 1.4 //===== Description: ========================================= //= NPCs that relate to Prontera Guild Castle 1 //===== Additional Comments: ================================= //= 1.0 First Version. No longer uses functions. [L0ne_W0lf] //= 1.1 Corrected flag-in spawn point. [L0ne_W0lf] //= 1.2 Corrected treasure room switch coordinates. [L0ne_W0lf] //= 1.3 Removed dialog from interior flags. [L0ne_W0lf] //= 1.4 Partially rewrote Script. [Masao] //============================================================ // Guild Flags (Outside Castle) //============================================================ - script Kriemhild#1::OutsideFlagsPR1 722,{ set .@GID, GetCastleData("prtg_cas01",1); if (.@GID == 0) { mes "[ Edict of the Divine Rune-Midgarts Kingdom ]"; mes " "; mes "1. Follow the ordinance of The Divine Rune-Midgarts Kingdom, "; mes "We declare that"; mes "there is no formal master of this castle."; mes " "; mes "2. To the one who can "; mes "overcome all trials"; mes "and destroy the Emperium,"; mes "the king will endow the one with"; mes "ownership of this castle."; close; } if (getcharid(2) == .@GID) { mes "[ Echoing Voice ]"; mes "Brave ones..."; mes "Do you wish to return to your honorable place?"; next; if(select("Return to the guild castle.:Quit.") == 1) { close2; if (getcharid(2) == GetCastleData("prtg_cas01",1)) { warp "prtg_cas01",96,173; end; } end; } close; } mes "[ Edict of the Divine Rune-Midgarts Kingdom ]"; mes " "; mes "1. Follow the ordinance of The Divine Rune-Midgarts Kingdom, "; mes "we approve that this place is in"; mes "the private prossession of ^ff0000"+GetGuildName(.@GID)+"^000000 Guild."; mes " "; mes "2. The guild Master of ^ff0000"+GetGuildName(.@GID)+"^000000 Guild is"; mes "^ff0000"+GetGuildMaster(.@GID)+"^000000"; mes "If there is anyone who objects to this,"; mes "prove your strength and honor with a steel blade in your hand."; close; OnRecvCastlePt01: FlagEmblem GetCastleData("prtg_cas01",1); end; } prt_gld,131,60,6 duplicate(OutsideFlagsPR1) Kriemhild#1-2 722 prt_gld,138,68,6 duplicate(OutsideFlagsPR1) Kriemhild#2 722 prt_gld,138,60,6 duplicate(OutsideFlagsPR1) Kriemhild#3 722 prt_gld,135,60,6 duplicate(OutsideFlagsPR1) Kriemhild#4 722 // Guild Flags (Inside Castle) //============================================================ - script Kriemhild#5::InsideFlagsPR1 722,{ end; OnRecvCastlePt01: FlagEmblem GetCastleData("prtg_cas01",1); end; } prtg_cas01,58,56,4 duplicate(InsideFlagsPR1) Kriemhild#5-2 722 prtg_cas01,64,56,4 duplicate(InsideFlagsPR1) Kriemhild#6 722 prtg_cas01,76,32,4 duplicate(InsideFlagsPR1) Kriemhild#7 722 prtg_cas01,84,32,4 duplicate(InsideFlagsPR1) Kriemhild#8 722 prtg_cas01,94,39,4 duplicate(InsideFlagsPR1) Kriemhild#9 722 prtg_cas01,94,24,4 duplicate(InsideFlagsPR1) Kriemhild#10 722 prtg_cas01,73,14,4 duplicate(InsideFlagsPR1) Kriemhild#11 722 prtg_cas01,73,6,4 duplicate(InsideFlagsPR1) Kriemhild#12 722 prtg_cas01,55,46,4 duplicate(InsideFlagsPR1) Kriemhild#13 722 prtg_cas01,45,46,4 duplicate(InsideFlagsPR1) Kriemhild#14 722 // Guild Flag (Town) //============================================================ prontera,155,190,4 duplicate(InsideFlagsPR1) Kriemhild#15 722 // Kafra Employee //============================================================ prtg_cas01,96,173,0 duplicate(guildkafra) Kafra Staff#prtg_cas01 117 // Steward //============================================================ prtg_cas01,112,181,0 duplicate(cm) Ahvray#prtg_cas01 55 // Treasure Room Exit //============================================================ prtg_cas01,15,208,0 script #Lever_PR01 111,{ mes " "; mes "There's a small lever. Will you pull it?"; next; if(select("Pull.:Do not.") == 1) { close2; warp "prtg_cas01",112,183; end; } close; } // Guild Dungeon Switch //============================================================ prtg_cas01,94,200,0 duplicate(gdlever) #prtg_cas01 111 // Guild Treasure Spawns //============================================================ prtg_cas01,11,208,0 duplicate(Gld_Trea_Spawn) Treasure#prtg_cas01 -1 // AGIT Manager //============================================================ prtg_cas01,197,197,0 duplicate(Gld_Agit_Manager) Agit#prtg_cas01 -1 // Guardians //============================================================ prtg_cas01,112,181,0 duplicate(Gld_Guard_Template) Guardian#prtg_cas01 -1