//===== eAthena Script ======================================= //= War of Emperium Treasure Rooms for Prontera Guild Castles //===== By: ================================================== //= jAthena - kalen (1.0) //= 1.1 by Akaru, ho|yAnge|X, and Valaris //===== Current Version: ===================================== //= 1.3 //===== Compatible With: ===================================== //= eAthena 0.1+; RO Episode 4+ //===== Description: ========================================= //= //===== Additional Comments: ================================= //= v1.2 Optimized with functions.[kobra_k88] //============================================================ //<=============================== Castle 1 =================================>\\ // Treasure Spawn ---------------------------------------------------------- prtg_cas01,1,1,0 script Treasure_Pt01 -1,{ OnRecvCastlePt01: end; OnInit: if($boxNumPt01 == 0) end; set $@bxPt01, $boxNumPt01; callfunc "F_GldTreas","prtg_cas01","Pt01",$boxNumPt01,$@bxPt01,$@boxIdPt01,1354,6,204,15,213,1; end; OnDied: mapannounce "prtg_cas01","Treasure Chest Broken Open",17; set $boxNumPt01, $boxNumPt01 -1; if($boxNumPt01 == 0) mapannounce "prtg_cas01", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0; end; } // Treasure Room Switch ---------------------------------------------------- prtg_cas01,15,209,0 script Switch#TresPt01 111,{ callfunc "F_GldTreasSw", "prtg_cas01",109,179; end; } //<================================= Castle 2 ===============================>\\ // Treasure Spawn ---------------------------------------------------------- prtg_cas02,1,1,0 script Treasure_Pt02 -1,{ OnRecvCastlePt02: end; OnInit: if($boxNumPt02 == 0) end; set $@bxPt02, $boxNumPt02; callfunc "F_GldTreas","prtg_cas02","Pt02",$boxNumPt02,$@bxPt02,$@boxIdPt02,1356,198,224,207,233,1; end; OnDied: mapannounce "prtg_cas02","Treasure Chest Broken Open",17; set $boxNumPt02, $boxNumPt02 -1; if($boxNumPt02 == 0) mapannounce "prtg_cas02", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0; end; } // Treasure Room Switch ---------------------------------------------------- prtg_cas02,207,228,0 script Switch#TresPt02 111,{ callfunc "F_GldTreasSw", "prtg_cas02",94,62; end; } //<================================ Castle 3 ================================>\\ // Treasure Spawn ---------------------------------------------------------- prtg_cas03,1,1,0 script Treasure_Pt03 -1,{ OnRecvCastlePt03: end; OnInit: if($boxNumPt03 == 0) end; set $@bxPt03, $boxNumPt03; callfunc "F_GldTreas","prtg_cas03","Pt03",$boxNumPt03,$@bxPt03,$@boxIdPt03,1358,184,128,193,135,1; end; OnDied: mapannounce "prtg_cas03","Treasure Chest Broken Open",17; set $boxNumPt03, $boxNumPt03 -1; if($boxNumPt03 == 0) mapannounce "prtg_cas03", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0; end; } // Treasure Room Switch ---------------------------------------------------- prtg_cas03,193,130,0 script Switch#TresPt03 111,{ callfunc "F_GldTreasSw", "prtg_cas03",45,99; end; } //<================================ Castle 4 ================================>\\ // Treasure Spawn ---------------------------------------------------------- prtg_cas04,1,1,0 script Treasure_Pt04 -1,{ OnRecvCastlePt04: end; OnInit: if($boxNumPt04 == 0) end; set $@bxPt04, $boxNumPt04; callfunc "F_GldTreas","prtg_cas04","Pt04",$boxNumPt04,$@bxPt04,$@boxIdPt04,1360,266,158,275,167,1; end; OnDied: mapannounce "prtg_cas04","Treasure Chest Broken Open",17; set $boxNumPt04, $boxNumPt04 -1; if($boxNumPt04 == 0) mapannounce "prtg_cas04", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0; end; } // Treasure Room Switch ---------------------------------------------------- prtg_cas04,275,160,0 script Switch#TresPt04 111,{ callfunc "F_GldTreasSw", "prtg_cas04",259,265; end; } //<================================ Castle 5 ================================>\\ // Treasure Spawn ---------------------------------------------------------- prtg_cas05,1,1,0 script Treasure_Pt05 -1,{ OnRecvCastlePt05: end; OnInit: if($boxNumPt05 == 0) end; set $@bxPt05, $boxNumPt05; callfunc "F_GldTreas","prtg_cas05","Pt05",$boxNumPt05,$@bxPt05,$@boxIdPt05,1362,272,174,279,181,1; end; OnDied: mapannounce "prtg_cas05","Treasure Chest Broken Open",17; set $boxNumPt05, $boxNumPt05 -1; if($boxNumPt05 == 0) mapannounce "prtg_cas05", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0; end; } // Treasure Room Switch ---------------------------------------------------- prtg_cas05,281,176,0 script Switch#TresPt05 111,{ callfunc "F_GldTreasSw", "prtg_cas05",34,30; end; }