//===== Hercules Script ====================================== //= War of Emperium (Payon) //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== //= 1.3 //===== Description: ========================================= //= NPCs that relate to Payon Guild Castle 1 //===== Additional Comments: ================================= //= 1.0 First Version. No longer uses functions. [L0ne_W0lf] //= 1.1 Corrected flag-in spawn point. [L0ne_W0lf] //= 1.2 Removed dialog from interior flags. [L0ne_W0lf] //= Fixed position of Guild dungeon switch. //= 1.3 Partially rewrote Script. [Masao] //============================================================ // Guild Flags (Outside Castle) //============================================================ - script Scarlet Palace#1::OutsideFlagsPA4 722,{ set .@GID, GetCastleData("payg_cas04",1); if (.@GID == 0) { mes "[ Edict of the Divine Rune-Midgarts Kingdom ]"; mes " "; mes "1. Follow the ordinance of The Divine Rune-Midgarts Kingdom, "; mes "We declare that"; mes "there is no formal master of this castle."; mes " "; mes "2. To the one who can "; mes "overcome all trials"; mes "and destroy the Emperium,"; mes "the king will endow the one with"; mes "ownership of this castle."; close; } if (getcharid(2) == .@GID) { mes "[ Echoing Voice ]"; mes "Brave ones..."; mes "Do you wish to return to your honorable place?"; next; if(select("Return to the guild castle.:Quit.") == 1) { close2; if (getcharid(2) == GetCastleData("payg_cas04",1)) { warp "payg_cas04",40,235; end; } end; } close; } mes "[ Edict of the Divine Rune-Midgarts Kingdom ]"; mes " "; mes "1. Follow the ordinance of The Divine Rune-Midgarts Kingdom, "; mes "we approve that this place is in"; mes "the private prossession of ^ff0000"+GetGuildName(.@GID)+"^000000 Guild."; mes " "; mes "2. The guild Master of ^ff0000"+GetGuildName(.@GID)+"^000000 Guild is"; mes "^ff0000"+GetGuildMaster(.@GID)+"^000000"; mes "If there is anyone who objects to this,"; mes "prove your strength and honor with a steel blade in your hand."; close; OnRecvCastlePy04: FlagEmblem GetCastleData("payg_cas04",1); end; } pay_gld,137,160,0 duplicate(OutsideFlagsPA4) Scarlet Palace#1-2 722 pay_gld,143,160,0 duplicate(OutsideFlagsPA4) Scarlet Palace#2 722 pay_gld,133,151,2 duplicate(OutsideFlagsPA4) Scarlet Palace#3 722 pay_gld,153,166,1 duplicate(OutsideFlagsPA4) Scarlet Palace#4 722 // Guild Flags (Inside Castle) //============================================================ - script Scarlet Palace#5::InsideFlagsPA4 722,{ end; OnRecvCastlePy04: FlagEmblem GetCastleData("payg_cas04",1); end; } payg_cas04,255,259,0 duplicate(InsideFlagsPA4) Scarlet Palace#5-2 722 payg_cas04,248,259,0 duplicate(InsideFlagsPA4) Scarlet Palace#6 722 payg_cas04,248,168,6 duplicate(InsideFlagsPA4) Scarlet Palace#7 722 payg_cas04,248,160,6 duplicate(InsideFlagsPA4) Scarlet Palace#8 722 payg_cas04,232,181,4 duplicate(InsideFlagsPA4) Scarlet Palace#9 722 payg_cas04,239,181,4 duplicate(InsideFlagsPA4) Scarlet Palace#10 722 // Guild Flag (Town) //============================================================ payon,118,322,4 duplicate(InsideFlagsPA4) Scarlet Palace#11 722 payon,166,165,3 duplicate(InsideFlagsPA4) Scarlet Palace#12 722 // Kafra Employee //============================================================ payg_cas04,40,235,1 duplicate(guildkafra) Kafra Staff#payg_cas04 117 // Steward //============================================================ payg_cas04,38,284,3 duplicate(cm) DJ#payg_cas04 55 // Treasure Room Exit //============================================================ payg_cas04,151,47,0 script #lever_PA04 111,{ mes " "; mes "There's a small lever. Will you pull it?"; next; if(select("Pull.:Do not.") == 1) { close2; warp "payg_cas04",38,285; end; } close; } // Guild Dungeon Switch //============================================================ payg_cas04,52,48,0 duplicate(gdlever) #payg_cas04 111 // Guild Treasure Spawns //============================================================ payg_cas04,147,48,0 duplicate(Gld_Trea_Spawn) Treasure#payg_cas04 -1 // AGIT Manager //============================================================ payg_cas04,271,29,0 duplicate(Gld_Agit_Manager) Agit#payg_cas04 -1 // Guardians //============================================================ payg_cas04,38,284,3 duplicate(Gld_Guard_Template) Guardian#payg_cas04 -1