//===== Hercules Script ====================================== //= War of Emperium (Payon) //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== //= 1.3 //===== Description: ========================================= //= NPCs that relate to Payon Guild Castle 1 //===== Additional Comments: ================================= //= 1.0 First Version. No longer uses functions. [L0ne_W0lf] //= 1.1 Corrected flag-in spawn point. [L0ne_W0lf] //= 1.2 Removed dialog from interior flags. [L0ne_W0lf] //= Fixed position of Guild dungeon switch. //= 1.3 Partially rewrote Script. [Masao] //============================================================ // Guild Flags (Outside Castle) //============================================================ - script Bright Arbor#1::OutsideFlagsPA1 GUILD_FLAG,{ set .@GID, GetCastleData("payg_cas01",1); if (.@GID == 0) { mes "[ Edict of the Divine Rune-Midgarts Kingdom ]"; mes " "; mes "1. Follow the ordinance of The Divine Rune-Midgarts Kingdom, "; mes "We declare that"; mes "there is no formal master of this castle."; mes " "; mes "2. To the one who can "; mes "overcome all trials"; mes "and destroy the Emperium,"; mes "the king will endow the one with"; mes "ownership of this castle."; close; } if (getcharid(2) == .@GID) { mes "[ Echoing Voice ]"; mes "Brave ones..."; mes "Do you wish to return to your honorable place?"; next; if(select("Return to the guild castle.:Quit.") == 1) { close2; if (getcharid(2) == GetCastleData("payg_cas01",1)) { warp "payg_cas01",54,144; end; } end; } close; } mes "[ Edict of the Divine Rune-Midgarts Kingdom ]"; mes " "; mes "1. Follow the ordinance of The Divine Rune-Midgarts Kingdom, "; mes "we approve that this place is in"; mes "the private prossession of ^ff0000"+GetGuildName(.@GID)+"^000000 Guild."; mes " "; mes "2. The guild Master of ^ff0000"+GetGuildName(.@GID)+"^000000 Guild is"; mes "^ff0000"+GetGuildMaster(.@GID)+"^000000"; mes "If there is anyone who objects to this,"; mes "prove your strength and honor with a steel blade in your hand."; close; OnRecvCastlePy01: FlagEmblem GetCastleData("payg_cas01",1); end; } pay_gld,125,236,4 duplicate(OutsideFlagsPA1) Bright Arbor#1-2 GUILD_FLAG pay_gld,110,233,4 duplicate(OutsideFlagsPA1) Bright Arbor#2 GUILD_FLAG pay_gld,116,233,4 duplicate(OutsideFlagsPA1) Bright Arbor#3 GUILD_FLAG pay_gld,91,239,2 duplicate(OutsideFlagsPA1) Bright Arbor#4 GUILD_FLAG // Guild Flags (Inside Castle) //============================================================ - script Bright Arbor#5::InsideFlagsPA1 GUILD_FLAG,{ end; OnRecvCastlePy01: FlagEmblem GetCastleData("payg_cas01",1); end; } payg_cas01,238,67,4 duplicate(InsideFlagsPA1) Bright Arbor#5-2 GUILD_FLAG payg_cas01,233,67,4 duplicate(InsideFlagsPA1) Bright Arbor#6 GUILD_FLAG payg_cas01,221,123,4 duplicate(InsideFlagsPA1) Bright Arbor#7 GUILD_FLAG payg_cas01,221,116,4 duplicate(InsideFlagsPA1) Bright Arbor#8 GUILD_FLAG payg_cas01,206,108,4 duplicate(InsideFlagsPA1) Bright Arbor#9 GUILD_FLAG payg_cas01,212,108,4 duplicate(InsideFlagsPA1) Bright Arbor#10 GUILD_FLAG // Guild Flag (Town) //============================================================ payon,90,322,4 duplicate(InsideFlagsPA1) Bright Arbor#11 GUILD_FLAG payon,166,177,3 duplicate(InsideFlagsPA1) Bright Arbor#12 GUILD_FLAG // Kafra Employee //============================================================ payg_cas01,128,58,3 duplicate(guildkafra) Kafra Staff#payg_cas01 4_F_KAFRA1 // Steward //============================================================ payg_cas01,120,58,4 duplicate(cm) Kurunnadi#payg_cas01 1_M_JOBTESTER // Treasure Room Exit //============================================================ payg_cas01,295,8,0 script #lever_PA01 HIDDEN_NPC,{ mes " "; mes "There's a small lever. Will you pull it?"; next; if(select("Pull.:Do not.") == 1) { close2; warp "payg_cas01",120,59; end; } close; } // Guild Dungeon Switch //============================================================ payg_cas01,101,25,0 duplicate(gdlever) #payg_cas01 HIDDEN_NPC // Guild Treasure Spawns //============================================================ payg_cas01,291,8,0 duplicate(Gld_Trea_Spawn) Treasure#payg_cas01 -1 // AGIT Manager //============================================================ payg_cas01,139,139,0 duplicate(Gld_Agit_Manager) Agit#payg_cas01 -1 // Guardians //============================================================ payg_cas01,120,58,4 duplicate(Gld_Guard_Template) Guardian#payg_cas01 -1