//===== eAthena Script ======================================= //= War of Emperium (Payon) //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== //= 1.2 //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= //= NPCs that relate to Payon Guild Castle 1 //===== Additional Comments: ================================= //= 1.0 First Version. No longer uses functions. [L0ne_W0lf] //= 1.1 Corrected flag-in spawn point. [L0ne_W0lf] //= 1.2 Removed dialog from interior flags. [L0ne_W0lf] //= Fixed position of Guild dungeon switch. //============================================================ // Guild Flag (Town) //============================================================ payon,166,161,3 script Bright Arbor#f1-1::BrightArbor 722,{ end; OnRecvCastlePy01: FlagEmblem GetCastleData("payg_cas01",1); end; } payon,90,322,4 duplicate(BrightArbor) Bright Arbor#f1-2 722 // Guild Flag (Outside Castle) //============================================================ pay_gld,125,236,4 script Bright Arbor#f1-3::BrightArbor2 722,{ set .@GID, GetCastleData("payg_cas01",1); if (.@GID == 0) { mes " [ Edict of the Divine Rune Midgard Kingdom ]"; mes " "; mes "1. Follow the ordinance of The Divine Rune Midgard Kingdom, "; mes "We declare that"; mes "there is no formal master of this castle."; mes " "; mes "2. To the one who can "; mes "overcome all trials"; mes "and destroy the Emperium,"; mes "the king will endow the one with"; mes "ownership of this castle."; } else { if (getcharid(2) == .@GID) { mes "Brave ones..."; mes "Do you wish to return to your honorable place?"; next; if (select("Return to the guild castle.:Quit.") == 1) { if (getcharid(2) == GetCastleData("payg_cas01",1)) { warp "payg_cas01",212,108; //warp "payg_cas01",54 144; end; } } close; } mes "[ Edict of the Divine Rune Midgard Kingdom ]"; mes " "; mes "1. Following the ordinance of the"; mes "Divine Rune Midgard Kingdom,"; mes "we approve that this place is in"; mes "the private possession of ^ff0000" + GetGuildName(.@GID) + "^000000 Guild."; mes " "; mes "2. The guild Master of ^ff0000"+ GetGuildName(.@GID) + "^000000 Guild is"; mes "^FF0000" + GetGuildMaster(.@GID) + "^000000"; mes "If there is anyone who objects to this,"; mes " prove your strength and honor with a steel blade in your hand."; } close; OnRecvCastlePy01: FlagEmblem GetCastleData("payg_cas01",1); end; } pay_gld,110,233,4 duplicate(BrightArbor2) Bright Arbor#f1-4 722 pay_gld,116,233,4 duplicate(BrightArbor2) Bright Arbor#f1-5 722 pay_gld,91,239,2 duplicate(BrightArbor2) Bright Arbor#f1-6 722 // Guild Flag (Inside Castle) //============================================================ payg_cas01,238,67,4 script Bright Arbor#f1-7::BrightArbor3 722,{ end; OnRecvCastlePy01: FlagEmblem GetCastleData("payg_cas01",1); end; } payg_cas01,233,67,4 duplicate(BrightArbor3) Bright Arbor#f1-8 722 payg_cas01,221,123,4 duplicate(BrightArbor3) Bright Arbor#f1-9 722 payg_cas01,221,116,4 duplicate(BrightArbor3) Bright Arbor#f1-10 722 payg_cas01,206,108,4 duplicate(BrightArbor3) Bright Arbor#f1-11 722 payg_cas01,212,108,4 duplicate(BrightArbor3) Bright Arbor#f1-12 722 // AGIT Manager //============================================================ payg_cas01,139,139,0 duplicate(Gld_Agit_Manager) Agit#payg_cas01 -1 // Steward //============================================================ payg_cas01,120,58,4 duplicate(Gld_Mngr_Template) Kurunnadi#payg_cas01 55 // Guardians //============================================================ payg_cas01,120,58,4 duplicate(Gld_Guard_Template) Guardian#payg_cas01 -1 // Kafra Staff //============================================================ payg_cas01,128,58,3 duplicate(Gld_Kafra_Template) Kafra Staff#payg_cas01 117 // Master's Room Exit //============================================================ payg_cas01,295,8,0 script #switch_Py01 111,{ mes " "; mes "There's a small lever. Will you pull it? "; next; if(select("Pull.:Do not.") == 2) close; warp "payg_cas01",120,59; end; } // Guild Treasure Protection //============================================================ payg_cas01,291,8,0 duplicate(Gld_Trea_Protect) ban_warp#payg_cas01 -1,6,6 // Guild Treasure Spawns //============================================================ payg_cas01,291,8,0 duplicate(Gld_Trea_Spawn) Treasure#payg_cas01 -1 // Guild Dungeon Switch //============================================================ payg_cas01,101,25,0 duplicate(Gld_Dun_Template) #payg_cas01 111