//===== eAthena Script ======================================= //= War of Emperium - payg_cas guardians script //===== By: ================================================== //= holyAngelX (1.0) //===== Current Version: ===================================== //= 1.2a //===== Compatible With: ===================================== //= eAthena 0.1+; RO Episode 4+ //===== Description: ========================================= //= Re-spawns guardians on server start if they have been //= purchased. Also announces when a guardian dies. //===== Additional Comments: ================================= //= 1.1 by joedukk //= 1.2 by Akaru and Valaris //= 1.2a Guardians for all payg castles are now in this file. //= Minor optimizations.[kobra_k88] //============================================================ payg_cas01.gat,139,139,0 script Guardian_Py01 -1,{ OnAgitInit: if (GetCastleData("payg_cas01.gat",10) == 1) guardian "payg_cas01.gat",210,120,"Soldier Guardian",1287,1,"Guardian_Py01::OnGuardianDied",0; if (GetCastleData("payg_cas01.gat",11) == 1) guardian "payg_cas01.gat",69,26,"Soldier Guardian",1287,1,"Guardian_Py01::OnGuardianDied",1; if (GetCastleData("payg_cas01.gat",12) == 1) guardian "payg_cas01.gat",23,141,"Soldier Guardian",1287,1,"Guardian_Py01::OnGuardianDied",2; if (GetCastleData("payg_cas01.gat",13) == 1) guardian "payg_cas01.gat",224,87,"Archer Guardian",1285,1,"Guardian_Py01::OnGuardianDied",3; if (GetCastleData("payg_cas01.gat",14) == 1) guardian "payg_cas01.gat",81,45,"Archer Guardian",1285,1,"Guardian_Py01::OnGuardianDied",4; if (GetCastleData("payg_cas01.gat",15) == 1) guardian "payg_cas01.gat",214,53,"Knight Guardian",1286,1,"Guardian_Py01::OnGuardianDied",5; if (GetCastleData("payg_cas01.gat",16) == 1) guardian "payg_cas01.gat",69,26,"Knight Guardian",1286,1,"Guardian_Py01::OnGuardianDied",6; if (GetCastleData("payg_cas01.gat",17) == 1) guardian "payg_cas01.gat",23,141,"Knight Guardian",1286,1,"Guardian_Py01::OnGuardianDied",7; end; OnGuardianDied: // Event when Guardian dies MapAnnounce "payg_cas01.gat","A Guardian Has Fallen",17; end; } //------------------------------------------------------------------------------ payg_cas02.gat,39,25,0 script Guardian_Py02 -1,{ OnAgitInit: if (GetCastleData("payg_cas02.gat",10) == 1) guardian "payg_cas02.gat",208,37,"Soldier Guardian",1287,1,"Guardian_Py02::OnGuardianDied",0; if (GetCastleData("payg_cas02.gat",11) == 1) guardian "payg_cas02.gat",51,245,"Soldier Guardian",1287,1,"Guardian_Py02::OnGuardianDied",1; if (GetCastleData("payg_cas02.gat",12) == 1) guardian "payg_cas02.gat",286,245,"Soldier Guardian",1287,1,"Guardian_Py02::OnGuardianDied",2; if (GetCastleData("payg_cas02.gat",13) == 1) guardian "payg_cas02.gat",217,42,"Archer Guardian",1285,1,"Guardian_Py02::OnGuardianDied",3; if (GetCastleData("payg_cas02.gat",14) == 1) guardian "payg_cas02.gat",264,266,"Archer Guardian",1285,1,"Guardian_Py02::OnGuardianDied",4; if (GetCastleData("payg_cas02.gat",15) == 1) guardian "payg_cas02.gat",51,245,"Knight Guardian",1286,1,"Guardian_Py02::OnGuardianDied",5; if (GetCastleData("payg_cas02.gat",16) == 1) guardian "payg_cas02.gat",279,263,"Knight Guardian",1286,1,"Guardian_Py02::OnGuardianDied",6; if (GetCastleData("payg_cas02.gat",17) == 1) guardian "payg_cas02.gat",279,263,"Knight Guardian",1286,1,"Guardian_Py02::OnGuardianDied",7; end; OnGuardianDied: // Event when Guardian dies MapAnnounce "payg_cas02.gat","A Guardian Has Fallen",17; end; } //------------------------------------------------------------------------------ payg_cas03.gat,269,265,0 script Guardian_Py03 -1,{ OnAgitInit: if (GetCastleData("payg_cas03.gat",10) == 1) guardian "payg_cas03.gat",252,39,"Soldier Guardian",1287,1,"Guardian_Py03::OnGuardianDied",0; if (GetCastleData("payg_cas03.gat",11) == 1) guardian "payg_cas03.gat",23,283,"Soldier Guardian",1287,1,"Guardian_Py03::OnGuardianDied",1; if (GetCastleData("payg_cas03.gat",12) == 1) guardian "payg_cas03.gat",34,283,"Soldier Guardian",1287,1,"Guardian_Py03::OnGuardianDied",2; if (GetCastleData("payg_cas03.gat",13) == 1) guardian "payg_cas03.gat",57,36,"Archer Guardian",1285,1,"Guardian_Py03::OnGuardianDied",3; if (GetCastleData("payg_cas03.gat",14) == 1) guardian "payg_cas03.gat",20,36,"Archer Guardian",1285,1,"Guardian_Py03::OnGuardianDied",4; if (GetCastleData("payg_cas03.gat",15) == 1) guardian "payg_cas03.gat",34,283,"Knight Guardian",1286,1,"Guardian_Py03::OnGuardianDied",5; if (GetCastleData("payg_cas03.gat",16) == 1) guardian "payg_cas03.gat",23,283,"Knight Guardian",1286,1,"Guardian_Py03::OnGuardianDied",6; if (GetCastleData("payg_cas03.gat",17) == 1) guardian "payg_cas03.gat",28,253,"Knight Guardian",1286,1,"Guardian_Py03::OnGuardianDied",7; end; OnGuardianDied: // Event when Guardian dies MapAnnounce "payg_cas03.gat","A Guardian Has Fallen",17; end; } //------------------------------------------------------------------------------ payg_cas04.gat,271,29,0 script Guardian_Py04 -1,{ OnAgitInit: if (GetCastleData("payg_cas04.gat",10) == 1) guardian "payg_cas04.gat",236,172,"Soldier Guardian",1287,1,"Guardian_Py04::OnGuardianDied",0; if (GetCastleData("payg_cas04.gat",11) == 1) guardian "payg_cas04.gat",14,260,"Soldier Guardian",1287,1,"Guardian_Py04::OnGuardianDied",1; if (GetCastleData("payg_cas04.gat",12) == 1) guardian "payg_cas04.gat",15,30,"Soldier Guardian",1287,1,"Guardian_Py04::OnGuardianDied",2; if (GetCastleData("payg_cas04.gat",13) == 1) guardian "payg_cas04.gat",257,166,"Archer Guardian",1285,1,"Guardian_Py04::OnGuardianDied",3; if (GetCastleData("payg_cas04.gat",14) == 1) guardian "payg_cas04.gat",65,261,"Archer Guardian",1285,1,"Guardian_Py04::OnGuardianDied",4; if (GetCastleData("payg_cas04.gat",15) == 1) guardian "payg_cas04.gat",65,261,"Knight Guardian",1286,1,"Guardian_Py04::OnGuardianDied",5; if (GetCastleData("payg_cas04.gat",16) == 1) guardian "payg_cas04.gat",52,29,"Knight Guardian",1286,1,"Guardian_Py04::OnGuardianDied",6; if (GetCastleData("payg_cas04.gat",17) == 1) guardian "payg_cas04.gat",15,30,"Knight Guardian",1286,1,"Guardian_Py04::OnGuardianDied",7; end; OnGuardianDied: // Event when Guardian dies MapAnnounce "payg_cas04.gat","A Guardian Has Fallen",17; end; } //------------------------------------------------------------------------------ payg_cas05.gat,30,30,0 script Guardian_Py05 -1,{ OnAgitInit: if (GetCastleData("payg_cas05.gat",10) == 1) guardian "payg_cas05.gat",51,258,"Soldier Guardian",1287,1,"Guardian_Py05::OnGuardianDied",0; if (GetCastleData("payg_cas05.gat",11) == 1) guardian "payg_cas05.gat",286,235,"Soldier Guardian",1287,1,"Guardian_Py05::OnGuardianDied",1; if (GetCastleData("payg_cas05.gat",12) == 1) guardian "payg_cas05.gat",282,277,"Soldier Guardian",1287,1,"Guardian_Py05::OnGuardianDied",2; if (GetCastleData("payg_cas05.gat",13) == 1) guardian "payg_cas05.gat",46,273,"Archer Guardian",1285,1,"Guardian_Py05::OnGuardianDied",3; if (GetCastleData("payg_cas05.gat",14) == 1) guardian "payg_cas05.gat",289,256,"Archer Guardian",1285,1,"Guardian_Py05::OnGuardianDied",4; if (GetCastleData("payg_cas05.gat",15) == 1) guardian "payg_cas05.gat",275,42,"Knight Guardian",1286,1,"Guardian_Py05::OnGuardianDied",5; if (GetCastleData("payg_cas05.gat",16) == 1) guardian "payg_cas05.gat",254,9,"Knight Guardian",1286,1,"Guardian_Py05::OnGuardianDied",6; if (GetCastleData("payg_cas05.gat",17) == 1) guardian "payg_cas05.gat",236,256,"Knight Guardian",1286,1,"Guardian_Py05::OnGuardianDied",7; end; OnGuardianDied: // Event when Guardian dies MapAnnounce "payg_cas05.gat","A Guardian Has Fallen",17; end; }