//===== eAthena Script ======================================= //= War of Emperium - Payon Guild Flags //===== By: ================================================== //= jAthena (1.0) //= 1.1 by Akaru and ho|yAnge| //===== Current Version: ===================================== //= 1.4 //===== Compatible With: ===================================== //= eAthena 0.1+; RO Episode 4+ //===== Description: ========================================= //= Castle Guild Flags in Payon and pay_gld //===== Additional Comments: ================================= //= v1.2 Optimized with functions.[kobra_k88] //= v1.3 Changed to iRO castle names [DracoRPG] //= v1.4 Can now only flag in from outside the castle [Kayla] //============================================================ //============================================================================// // Castle 1 //============================================================================// payon.gat,165,177,3 script BrightArbor#f1-1::BrightArbor 722,{ callfunc "F_Flags","Payon","payg_cas01",87,29,0; close; OnRecvCastlePy01: FlagEmblem GetCastleData("payg_cas01.gat",1); end; } pay_gld.gat,125,236,4 script BrightArbor#f1-2::BrightArbor2 722,{ callfunc "F_Flags","Payon","payg_cas01",87,29,1; close; OnRecvCastlePy01: FlagEmblem GetCastleData("payg_cas01.gat",1); end; } // In Guild =============================================== pay_gld.gat,110,233,4 duplicate(BrightArbor2) Bright Arbor#f1-3 722 pay_gld.gat,116,233,4 duplicate(BrightArbor2) Bright Arbor#f1-4 722 pay_gld.gat,91,239,2 duplicate(BrightArbor2) Bright Arbor#f1-5 722 // In Castle =============================================== payg_cas01.gat,238,67,4 duplicate(BrightArbor) Bright Arbor#f1-6 722 payg_cas01.gat,233,67,4 duplicate(BrightArbor) Bright Arbor#f1-7 722 payg_cas01.gat,221,123,4 duplicate(BrightArbor) Bright Arbor#f1-8 722 payg_cas01.gat,221,116,4 duplicate(BrightArbor) Bright Arbor#f1-9 722 payg_cas01.gat,206,108,4 duplicate(BrightArbor) Bright Arbor#f1-10 722 payg_cas01.gat,212,108,4 duplicate(BrightArbor) Bright Arbor#f1-11 722 //===========================================================================// // Castle 2 //============================================================================// payon.gat,165,173,3 script ScarletPalace#f2-1::ScarletPalace 722,{ callfunc "F_Flags","Payon","payg_cas02",25,266,0; close; OnRecvCastlePy02: FlagEmblem GetCastleData("payg_cas02.gat",1); end; } pay_gld.gat,292,112,6 script ScarletPalace#f2-2::ScarletPalace2 722,{ callfunc "F_Flags","Payon","payg_cas02",25,266,1; close; OnRecvCastlePy02: FlagEmblem GetCastleData("payg_cas02.gat",1); end; } // In Guild =============================================== pay_gld.gat,292,120,6 duplicate(ScarletPalace2) Scarlet Palace#f2-3 722 pay_gld.gat,291,135,6 duplicate(ScarletPalace2) Scarlet Palace#f2-4 722 pay_gld.gat,271,163,0 duplicate(ScarletPalace2) Scarlet Palace#f2-5 722 // In Castle =============================================== payg_cas02.gat,254,40,6 duplicate(ScarletPalace) Scarlet Palace#f2-6 722 payg_cas02.gat,254,48,6 duplicate(ScarletPalace) Scarlet Palace#f2-7 722 payg_cas02.gat,202,49,0 duplicate(ScarletPalace) Scarlet Palace#f2-8 722 payg_cas02.gat,209,49,0 duplicate(ScarletPalace) Scarlet Palace#f2-9 722 payg_cas02.gat,59,282,4 duplicate(ScarletPalace) Scarlet Palace#f2-10 722 payg_cas02.gat,70,282,4 duplicate(ScarletPalace) Scarlet Palace#f2-11 722 //============================================================================// // Castle 3 //============================================================================// payon.gat,165,169,3 script HolyShadow#f3-1::HolyShadow 722,{ callfunc "F_Flags","Payon","payg_cas03",9,263,0; close; OnRecvCastlePy03: FlagEmblem GetCastleData("payg_cas03.gat",1); end; } pay_gld.gat,321,298,2 script HolyShadow#f3-2::HolyShadow2 722,{ callfunc "F_Flags","Payon","payg_cas03",9,263,1; close; OnRecvCastlePy03: FlagEmblem GetCastleData("payg_cas03.gat",1); end; } // In Guild =============================================== pay_gld.gat,321,289,2 duplicate(HolyShadow2) Holy Shadow#f3-3 722 pay_gld.gat,327,304,1 duplicate(HolyShadow2) Holy Shadow#f3-4 722 pay_gld.gat,333,254,4 duplicate(HolyShadow2) Holy Shadow#f3-5 722 // In Castle =============================================== payg_cas03.gat,236,54,2 duplicate(HolyShadow) Holy Shadow#f3-6 722 payg_cas03.gat,236,45,2 duplicate(HolyShadow) Holy Shadow#f3-7 722 payg_cas03.gat,259,66,4 duplicate(HolyShadow) Holy Shadow#f3-8 722 payg_cas03.gat,266,66,4 duplicate(HolyShadow) Holy Shadow#f3-9 722 payg_cas03.gat,34,31,4 duplicate(HolyShadow) Holy Shadow#f3-10 722 payg_cas03.gat,43,31,4 duplicate(HolyShadow) Holy Shadow#f3-11 722 //============================================================================// // Castle 4 //============================================================================// payon.gat,165,165,3 script SacredAltar#f4-1::SacredAltar 722,{ callfunc "F_Flags","Payon","payg_cas04",40,235,0; close; OnRecvCastlePy04: FlagEmblem GetCastleData("payg_cas04.gat",1); end; } pay_gld.gat,143,160,0 script SacredAltar#f4-2::SacredAltar2 722,{ callfunc "F_Flags","Payon","payg_cas04",40,235,1; close; OnRecvCastlePy04: FlagEmblem GetCastleData("payg_cas04.gat",1); end; } // In Guild =============================================== pay_gld.gat,133,151,2 duplicate(SacredAltar2) Sacred Altar#f4-4 722 pay_gld.gat,153,166,1 duplicate(SacredAltar2) Sacred Altar#f4-5 722 // In Castle =============================================== payg_cas04.gat,255,259,0 duplicate(SacredAltar) Sacred Altar#f4-6 722 payg_cas04.gat,248,259,0 duplicate(SacredAltar) Sacred Altar#f4-7 722 payg_cas04.gat,248,168,6 duplicate(SacredAltar) Sacred Altar#f4-8 722 payg_cas04.gat,248,160,6 duplicate(SacredAltar) Sacred Altar#f4-9 722 payg_cas04.gat,232,181,4 duplicate(SacredAltar) Sacred Altar#f4-10 722 payg_cas04.gat,239,181,4 duplicate(SacredAltar) Sacred Altar#f4-11 722 //============================================================================// // Castle 5 //============================================================================// payon.gat,165,161,3 script BambooGrove Hill#f5-1::BambooGroveHill 722,{ callfunc "F_Flags","Payon","payg_cas05",276,227,0; close; OnRecvCastlePy05: FlagEmblem GetCastleData("payg_cas05.gat",1); end; } pay_gld.gat,208,268,4 script BambooGrove Hill#f5-2::BambooGroveHill2 722,{ callfunc "F_Flags","Payon","payg_cas05",276,227,1; close; OnRecvCastlePy05: FlagEmblem GetCastleData("payg_cas05.gat",1); end; } // In Guild =============================================== pay_gld.gat,199,268,4 duplicate(BambooGroveHill2) Bamboo Grove Hill#f5-3 722 pay_gld.gat,190,277,3 duplicate(BambooGroveHill2) Bamboo Grove Hill#f5-4 722 pay_gld.gat,187,294,2 duplicate(BambooGroveHill2) Bamboo Grove Hill#f5-5 722 // In Castle =============================================== payg_cas05.gat,32,249,4 duplicate(BambooGroveHill) Bamboo Grove Hill#f5-6 722 payg_cas05.gat,24,249,4 duplicate(BambooGroveHill) Bamboo Grove Hill#f5-7 722 payg_cas05.gat,62,271,0 duplicate(BambooGroveHill) Bamboo Grove Hill#f5-8 722 payg_cas05.gat,57,271,0 duplicate(BambooGroveHill) Bamboo Grove Hill#f5-9 722 payg_cas05.gat,55,252,2 duplicate(BambooGroveHill) Bamboo Grove Hill#f5-10 722 payg_cas05.gat,55,260,2 duplicate(BambooGroveHill) Bamboo Grove Hill#f5-11 722