//===== eAthena Script ======================================= //= War of Emperium Treasure Rooms for Al De Baran Guild Castles //===== By: ================================================== //= jAthena - kalen (1.0) //= 1.1 by Akaru, ho|yAnge|X, and Valaris //===== Current Version: ===================================== //= 1.2 //===== Compatible With: ===================================== //= eAthena 0.1+; RO Episode 4+ //===== Description: ========================================= //= //===== Additional Comments: ================================= //= v1.2 Optimized with functions.[kobra_k88] //============================================================ //<=============================== Castle 1 =================================>\\ // Treasure Spawn ----------------------- nguild_alde.gat,1,1,1 script Treasure_N01 -1,{ OnRecvCastleN01: if($boxNumN01 == 0) end; set $@bxN01, $boxNumN01; callfunc "F_GldTreas","nguild_alde","N01",$boxNumN01,$@bxN01,$@boxIdN01,1324,114,218,123,227,1; end; OnClock1200: callfunc "F_GldTreas","nguild_alde","N01",$boxNumN01,$@bxN01,$@boxIdN01,1324,114,218,123,227,0; end; OnDied: mapannounce "nguild_alde.gat","Treasure Chest Broken Open",17; set $boxNumN01, $boxNumN01 -1; if($boxNumN01 == 0) mapannounce "nguild_alde.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0; end; } // Treasure Room Switch -------------------- nguild_alde.gat,123,223,0 script Switch#TresN01 111,{ callfunc "F_GldTreasSw", "nguild_alde",218,176; end; } //<================================ Castle 2 ================================>\\ // Treasure Spawn ---------------------------- nguild_gef.gat,1,1,1 script Treasure_N02 -1,{ OnRecvCastleN02: if($boxNumN02 == 0) end; set $@bxN02, $boxNumN02; callfunc "F_GldTreas","nguild_gef","N02",$boxNumN02,$@bxN02,$@boxIdN02,1334,150,108,158,114,1; end; OnClock1200: callfunc "F_GldTreas","nguild_gef","N02",$boxNumN02,$@bxN02,$@boxIdN02,1334,150,108,158,114,0; end; OnDied: mapannounce "nguild_gef.gat","Treasure Chest Broken Open",17; set $boxNumN02, $boxNumN02 -1; if($boxNumN02 == 0) mapannounce "nguild_gef.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0; end; } // Room Switch --------------------------------------------------------- nguild_gef.gat,152,117,0 script Switch#TresN02 111,{ callfunc "F_GldTreasSw","nguild_gef",40,49; end; } //<================================ Castle 3 ================================>\\ // Treasure Spawn --------------------------- nguild_pay.gat,1,1,0 script Treasure_N03 -1,{ OnRecvCastleN03: if($boxNumN03 == 0) end; set $@bxN03, $boxNumN03; callfunc "F_GldTreas","nguild_pay","N03",$boxNumN03,$@bxN03,$@boxIdN03,1344,286,4,295,13,1; end; OnClock1200: callfunc "F_GldTreas","nguild_pay","N03",$boxNumN03,$@bxN03,$@boxIdN03,1344,286,4,295,13,0; end; OnDied: mapannounce "nguild_pay.gat","Treasure Chest Broken Open",17; set $boxNumN03, $boxNumN03 -1; if($boxNumN03 == 0) mapannounce "nguild_pay.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0; end; } // Treasure Room Switch --------------------------------------------------- nguild_pay.gat,295,8,0 script Switch#TresN03 111,{ callfunc "F_GldTreasSw", "nguild_pay",120,59; end; } //<================================ Castle 4 ================================>\\ // Treasure Spawn ------------------------------- nguild_prt.gat,1,1,0 script Treasure_N04 -1,{ OnRecvCastleN04: if($boxNumN04 == 0) end; set $@bxN04, $boxNumN04; callfunc "F_GldTreas","nguild_prt","N04",$boxNumN04,$@bxN04,$@boxIdN04,1354,6,204,15,213,1; end; OnClock1200: callfunc "F_GldTreas","nguild_prt","N04",$boxNumN04,$@bxN04,$@boxIdN04,1354,6,204,15,213,0; end; OnDied: mapannounce "nguild_prt.gat","Treasure Chest Broken Open",17; set $boxNumN04, $boxNumN04 -1; if($boxNumN04 == 0) mapannounce "nguild_prt.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0; end; } // Treasure Room Switch ---------------------------------------------------- nguild_prt.gat,15,209,0 script Switch#TresN04 111,{ callfunc "F_GldTreasSw", "nguild_prt",109,179; end; }