//===== eAthena Script ======================================= //= War of Emperium (Geffen) //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== //= 1.2 //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= //= NPCs that relate to Geffen Guild Castle 4 //===== Additional Comments: ================================= //= 1.0 First Version. No longer uses functions. [L0ne_W0lf] //= 1.1 Corrected treasure room switch coordinates. [L0ne_W0lf] //= 1.2 Removed dialog from interior flags. [L0ne_W0lf] //============================================================ // Guild Flag (Town) //============================================================ geffen,127,130,7 script Bergel#g4-1::Bergel 722,{ end; OnRecvCastleG04: FlagEmblem GetCastleData("gefg_cas04",1); end; } // Guild Flag (Outside Castle) //============================================================ gef_fild13,190,283,3 script Bergel#g4-2::Bergel2 722,{ set .@GID, GetCastleData("gefg_cas04",1); if (.@GID == 0) { mes " [ Edict of the Divine Rune Midgard Kingdom ]"; mes " "; mes "1. Follow the ordinance of The Divine Rune Midgard Kingdom, "; mes "We declare that"; mes "there is no formal master of this castle."; mes " "; mes "2. To the one who can "; mes "overcome all trials"; mes "and destroy the Emperium,"; mes "the king will endow the one with"; mes "ownership of this castle."; } else { if (getcharid(2) == .@GID) { mes "Brave ones..."; mes "Do you wish to return to your honorable place?"; next; if (select("Return to the guild castle.:Quit.") == 1) { if (getcharid(2) == GetCastleData("gefg_cas04",1)) { warp "gefg_cas04",59,70; //warp "gefg_cas04",168 43; end; } } close; } mes "[ Edict of the Divine Rune Midgard Kingdom ]"; mes " "; mes "1. Following the ordinance of the"; mes "Divine Rune Midgard Kingdom,"; mes "we approve that this place is in"; mes "the private possession of ^ff0000" + GetGuildName(.@GID) + "^000000 Guild."; mes " "; mes "2. The guild Master of ^ff0000"+ GetGuildName(.@GID) + "^000000 Guild is"; mes "^FF0000" + GetGuildMaster(.@GID) + "^000000"; mes "If there is anyone who objects to this,"; mes " prove your strength and honor with a steel blade in your hand."; } close; OnRecvCastleG04: FlagEmblem GetCastleData("gefg_cas04",1); end; } gef_fild13,199,274,3 duplicate(Bergel2) Bergel#g4-3 722 // Guild Flag (Inside Castle) //============================================================ gefg_cas04,24,157,4 script Bergel#g4-4::Bergel3 722,{ end; OnRecvCastleG04: FlagEmblem GetCastleData("gefg_cas04",1); end; } gefg_cas04,35,158,4 duplicate(Bergel3) Bergel#g4-5 722 gefg_cas04,44,184,4 duplicate(Bergel3) Bergel#g4-6 722 gefg_cas04,51,184,4 duplicate(Bergel3) Bergel#g4-7 722 gefg_cas04,39,212,7 duplicate(Bergel3) Bergel#g4-8 722 gefg_cas04,29,212,1 duplicate(Bergel3) Bergel#g4-9 722 gefg_cas04,24,73,1 duplicate(Bergel3) Bergel#g4-10 722 gefg_cas04,35,73,4 duplicate(Bergel3) Bergel#g4-11 722 // AGIT Manager //============================================================ gefg_cas04,174,178,0 duplicate(Gld_Agit_Manager) Agit#gefg_cas04 -1 // Steward //============================================================ gefg_cas04,73,46,3 duplicate(Gld_Mngr_Template) Kellvahni#gefg_cas04 55 // Guardians //============================================================ gefg_cas04,73,46,3 duplicate(Gld_Guard_Template) Guardian#gefg_cas04 -1 // Kafra Staff //============================================================ gefg_cas04,59,70,3 duplicate(Gld_Kafra_Template) Kafra Staff#gefg_cas04 117 // Master's Room Exit //============================================================ gefg_cas04,117,123,0 script #switch_G04 111,{ mes " "; mes "There's a small lever. Will you pull it? "; next; if(select("Pull.:Do not.") == 2) close; warp "gefg_cas04",73,47; end; } // Guild Treasure Protection //============================================================ gefg_cas04,116,119,0 duplicate(Gld_Trea_Protect) ban_warp#gefg_cas04 -1,6,6 // Guild Treasure Spawns //============================================================ gefg_cas04,116,119,0 duplicate(Gld_Trea_Spawn) Treasure#gefg_cas04 -1 // Guild Dungeon Switch //============================================================ gefg_cas04,58,75,0 duplicate(Gld_Dun_Template) #gefg_cas04 111