//===== eAthena Script ======================================= //= War of Emperium (Geffen) //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== //= 1.0 //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= //= NPCs that relate to Geffen Guild Castle 2 //===== Additional Comments: ================================= //= 1.0 First Version. No longer uses functions. [L0ne_W0lf] //============================================================ // Guild Flag (Town) //============================================================ geffen,113,130,1 script Eeyolbriggar#g2-1::Eeyolbriggar 722,{ end; OnRecvCastleG02: FlagEmblem GetCastleData("gefg_cas02",1); end; } // Guild Flag (Outside Castle) //============================================================ gef_fild13,303,243,4 script Eeyolbriggar#g2-2::Eeyolbriggar2 722,{ set .@GID, GetCastleData("gefg_cas02",1); if (.@GID == 0) { mes " [ Edict of the Divine Rune Midgard Kingdom ]"; mes " "; mes "1. Follow the ordinance of The Divine Rune Midgard Kingdom, "; mes "We declare that"; mes "there is no formal master of this castle."; mes " "; mes "2. To the one who can "; mes "overcome all trials"; mes "and destroy the Emperium,"; mes "the king will endow the one with"; mes "ownership of this castle."; } else { if (getcharid(2) == .@GID) { mes "Brave ones..."; mes "Do you wish to return to your honorable place?"; next; if (select("Return to the guild castle.:Quit.") == 1) { if (getcharid(2) == GetCastleData("gefg_cas02",1)) { warp "gefg_cas02",23,66; end; } } close; } mes "[ Edict of the Divine Rune Midgard Kingdom ]"; mes " "; mes "1. Following the ordinance of the"; mes "Divine Rune Midgard Kingdom,"; mes "we approve that this place is in"; mes "the private possession of ^ff0000" + GetGuildName(.@GID) + "^000000 Guild."; mes " "; mes "2. The guild Master of ^ff0000"+ GetGuildName(.@GID) + "^000000 Guild is"; mes "^FF0000" + GetGuildMaster(.@GID) + "^000000"; mes "If there is anyone who objects to this,"; mes " prove your strength and honor with a steel blade in your hand."; } close; OnRecvCastleG02: FlagEmblem GetCastleData("gefg_cas02",1); end; } gef_fild13,312,243,4 duplicate(Eeyolbriggar2) Eeyolbriggar#g2-3 722 gef_fild13,290,243,4 duplicate(Eeyolbriggar2) Eeyolbriggar#g2-4 722 gef_fild13,324,243,4 duplicate(Eeyolbriggar2) Eeyolbriggar#g2-5 722 // Guild Flag (Inside Castle) //============================================================ gefg_cas02,65,130,5 script Eeyolbriggar#g2-6::Eeyolbriggar3 722,{ set .@GID, GetCastleData("gefg_cas02",1); if (.@GID == 0) { mes " [ Edict of the Divine Rune Midgard Kingdom ]"; mes " "; mes "1. Follow the ordinance of The Divine Rune Midgard Kingdom, "; mes "We declare that"; mes "there is no formal master of this castle."; mes " "; mes "2. To the one who can "; mes "overcome all trials"; mes "and destroy the Emperium,"; mes "the king will endow the one with"; mes "ownership of this castle."; } else { mes "[ Edict of the Divine Rune Midgard Kingdom ]"; mes " "; mes "1. Following the ordinance of the"; mes "Divine Rune Midgard Kingdom,"; mes "we approve that this place is in"; mes "the private possession of ^ff0000" + GetGuildName(.@GID) + "^000000 Guild."; mes " "; mes "2. The guild Master of ^ff0000"+ GetGuildName(.@GID) + "^000000 Guild is"; mes "^FF0000" + GetGuildMaster(.@GID) + "^000000"; mes "If there is anyone who objects to this,"; mes " prove your strength and honor with a steel blade in your hand."; } close; OnRecvCastleG02: FlagEmblem GetCastleData("gefg_cas02",1); end; } gefg_cas02,30,123,5 duplicate(Eeyolbriggar3) Eeyolbriggar#g2-7 722 gefg_cas02,65,139,6 duplicate(Eeyolbriggar3) Eeyolbriggar#g2-8 722 gefg_cas02,37,177,6 duplicate(Eeyolbriggar3) Eeyolbriggar#g2-9 722 gefg_cas02,37,168,6 duplicate(Eeyolbriggar3) Eeyolbriggar#g2-10 722 gefg_cas02,68,47,2 duplicate(Eeyolbriggar3) Eeyolbriggar#g2-11 722 gefg_cas02,68,36,2 duplicate(Eeyolbriggar3) Eeyolbriggar#g2-12 722 // AGIT Manager //============================================================ gefg_cas02,176,178,0 duplicate(Gld_Agit_Manager) Agit#gefg_cas02 -1 // Steward //============================================================ gefg_cas02,12,66,5 duplicate(Gld_Mngr_Template) Esmarehk#gefg_cas02 55 // Guardians //============================================================ gefg_cas02,12,66,5 duplicate(Gld_Guard_Template) Guardian#gefg_cas02 -1 // Kafra Staff //============================================================ gefg_cas02,23,66,3 duplicate(Gld_Kafra_Template) Kafra Staff#gefg_cas02 117 // Master's Room Exit //============================================================ gefg_cas02,145,115,0 script #switch_G02 111,{ mes " "; mes "There's a small lever. Will you pull it? "; next; switch(select("Pull.:Do not.")) { case 1: warp "gefg_cas02",12,67; break; case 2: break; } end; } // Guild Treasure Protection //============================================================ gefg_cas02,140,116,0 duplicate(Gld_Trea_Protect) ban_warp#gefg_cas02 -1,6,6 // Guild Treasure Spawns //============================================================ gefg_cas02,140,116,0 duplicate(Gld_Trea_Spawn) Treasure#gefg_cas02 -1 // Guild Dungeon Switch //============================================================ gefg_cas02,167,40,0 duplicate(Gld_Dun_Template) #gefg_cas02 111