//===== Hercules Script ====================================== //= War of Emperium (Al De Baran) //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== //= 1.2 //===== Description: ========================================= //= NPCs that relate to Al De Baran Guild Castle 3 //===== Additional Comments: ================================= //= 1.0 First Version. No longer uses functions. [L0ne_W0lf] //= 1.1 Removed dialog from interior flags. [L0ne_W0lf] //= 1.2 Partially rewrote Script. [Masao] //============================================================ // Guild Flag (Outside Castle) //============================================================ - script Nuernberg#1::OutsideFlagsA3 722,{ set .@GID, GetCastleData("aldeg_cas03",1); if (.@GID == 0) { mes "[ Edict of the Divine Rune-Midgarts Kingdom ]"; mes " "; mes "1. Follow the ordinance of The Divine Rune-Midgarts Kingdom, "; mes "We declare that"; mes "there is no formal master of this castle."; mes " "; mes "2. To the one who can "; mes "overcome all trials"; mes "and destroy the Emperium,"; mes "the king will endow the one with"; mes "ownership of this castle."; close; } if (getcharid(2) == .@GID) { mes "[ Echoing Voice ]"; mes "Brave ones..."; mes "Do you wish to return to your honorable place?"; next; if(select("Return to the guild castle.:Quit.") == 1) { close2; if (getcharid(2) == GetCastleData("aldeg_cas03",1)) { warp "aldeg_cas03",205,186; end; } end; } close; } mes "[ Edict of the Divine Rune-Midgarts Kingdom ]"; mes " "; mes "1. Follow the ordinance of The Divine Rune-Midgarts Kingdom, "; mes "we approve that this place is in"; mes "the private prossession of ^ff0000"+GetGuildName(.@GID)+"^000000 Guild."; mes " "; mes "2. The guild Master of ^ff0000"+GetGuildName(.@GID)+"^000000 Guild is"; mes "^ff0000"+GetGuildMaster(.@GID)+"^000000"; mes "If there is anyone who objects to this,"; mes "prove your strength and honor with a steel blade in your hand."; close; OnRecvCastleA03: FlagEmblem GetCastleData("aldeg_cas03",1); end; } alde_gld,146,82,8 duplicate(OutsideFlagsA3) Nuernberg#1-2 722 alde_gld,138,82,8 duplicate(OutsideFlagsA3) Nuernberg#2 722 // Guild Flag (Inside Castle) //============================================================ - script Nuernberg#3::InsideFlagsA3 722,{ end; OnRecvCastleA03: FlagEmblem GetCastleData("aldeg_cas03",1); end; } aldeg_cas03,176,175,2 duplicate(InsideFlagsA3) Nuernberg#3-2 722 aldeg_cas03,77,115,2 duplicate(InsideFlagsA3) Nuernberg#4 722 aldeg_cas03,77,215,2 duplicate(InsideFlagsA3) Nuernberg#5 722 aldeg_cas03,112,107,2 duplicate(InsideFlagsA3) Nuernberg#6 722 aldeg_cas03,112,117,2 duplicate(InsideFlagsA3) Nuernberg#7 722 aldeg_cas03,69,71,2 duplicate(InsideFlagsA3) Nuernberg#8 722 aldeg_cas03,91,69,2 duplicate(InsideFlagsA3) Nuernberg#9 722 aldeg_cas03,108,60,2 duplicate(InsideFlagsA3) Nuernberg#10 722 aldeg_cas03,121,73,2 duplicate(InsideFlagsA3) Nuernberg#11 722 aldeg_cas03,121,73,2 duplicate(InsideFlagsA3) Nuernberg#12 722 aldeg_cas03,75,102,2 duplicate(InsideFlagsA3) Nuernberg#13 722 aldeg_cas03,199,169,2 duplicate(InsideFlagsA3) Nuernberg#14 722 aldeg_cas03,181,179,2 duplicate(InsideFlagsA3) Nuernberg#15 722 aldeg_cas03,192,44,2 duplicate(InsideFlagsA3) Nuernberg#16 722 aldeg_cas03,208,145,2 duplicate(InsideFlagsA3) Nuernberg#17 722 aldeg_cas03,207,75,2 duplicate(InsideFlagsA3) Nuernberg#18 722 aldeg_cas03,96,62,2 duplicate(InsideFlagsA3) Nuernberg#19 722 // Guild Flag (Town) //============================================================ aldebaran,134,97,4 duplicate(InsideFlagsA3) Nuernberg#20 722 // Kafra Employee //============================================================ aldeg_cas03,118,76,0 duplicate(guildkafra) Kafra Staff#aldeg_cas03 117 // Steward //============================================================ aldeg_cas03,110,118,0 duplicate(cm) Nahzarf#aldeg_cas03 55 // Treasure Room Exit //============================================================ aldeg_cas03,229,267,0 script #lever_A03 111,{ mes " "; mes "There's a small lever. Will you pull it?"; next; if(select("Pull.:Do not.") == 1) { close2; warp "aldeg_cas03",110,119; end; } close; } // Guild Dungeon Switch //============================================================ aldeg_cas03,200,177,0 duplicate(gdlever) #aldeg_cas03 111 // Guild Treasure Spawns //============================================================ aldeg_cas03,225,269,0 duplicate(Gld_Trea_Spawn) Treasure#aldeg_cas03 -1 // AGIT Manager //============================================================ aldeg_cas03,206,32,0 duplicate(Gld_Agit_Manager) Agit#aldeg_cas03 -1 // Guardians //============================================================ aldeg_cas03,110,118,0 duplicate(Gld_Guard_Template) Guardian#aldeg_cas03 -1