//===== Hercules Script ====================================== //= War of Emperium (Al De Baran) //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== //= 1.2 //===== Description: ========================================= //= NPCs that relate to Al De Baran Guild Castle 1 //===== Additional Comments: ================================= //= 1.0 First Version. No longer uses functions. [L0ne_W0lf] //= 1.1 Removed dialog from interior flags. [L0ne_W0lf] //= 1.2 Partially rewrote Script. [Masao] //============================================================ // Guild Flags (Outside Castle) //============================================================ - script Neuschwanstein#1::OutsideFlagsA1 GUILD_FLAG,{ .@GID = getcastledata("aldeg_cas01",1); if (.@GID == 0) { mes "[ Edict of the Divine Rune-Midgarts Kingdom ]"; mes " "; mes "1. Follow the ordinance of The Divine Rune-Midgarts Kingdom, "; mes "We declare that"; mes "there is no formal master of this castle."; mes " "; mes "2. To the one who can "; mes "overcome all trials"; mes "and destroy the Emperium,"; mes "the king will endow the one with"; mes "ownership of this castle."; close; } if (getcharid(2) == .@GID) { mes "[ Echoing Voice ]"; mes "Brave ones..."; mes "Do you wish to return to your honorable place?"; next; if(select("Return to the guild castle.:Quit.") == 1) { close2; if (getcharid(2) == getcastledata("aldeg_cas01",1)) { warp "aldeg_cas01",218,170; end; } end; } close; } mes "[ Edict of the Divine Rune-Midgarts Kingdom ]"; mes " "; mes "1. Follow the ordinance of The Divine Rune-Midgarts Kingdom, "; mes "we approve that this place is in"; mes "the private prossession of ^ff0000"+getguildname(.@GID)+"^000000 Guild."; mes " "; mes "2. The guild Master of ^ff0000"+getguildname(.@GID)+"^000000 Guild is"; mes "^ff0000"+getguildmaster(.@GID)+"^000000"; mes "If there is anyone who objects to this,"; mes "prove your strength and honor with a steel blade in your hand."; close; OnRecvCastleA01: flagemblem getcastledata("aldeg_cas01",1); end; } alde_gld,61,87,6 duplicate(OutsideFlagsA1) Neuschwanstein#1-2 GUILD_FLAG alde_gld,61,79,6 duplicate(OutsideFlagsA1) Neuschwanstein#2 GUILD_FLAG alde_gld,45,87,8 duplicate(OutsideFlagsA1) Neuschwanstein#3 GUILD_FLAG alde_gld,51,87,8 duplicate(OutsideFlagsA1) Neuschwanstein#4 GUILD_FLAG // Guild Flags (Inside Castle) //============================================================ - script Neuschwanstein#5::InsideFlagsA1 GUILD_FLAG,{ end; OnRecvCastleA01: flagemblem getcastledata("aldeg_cas01",1); end; } aldeg_cas01,30,248,4 duplicate(InsideFlagsA1) Neuschwanstein#5-2 GUILD_FLAG aldeg_cas01,30,248,4 duplicate(InsideFlagsA1) Neuschwanstein#6 GUILD_FLAG aldeg_cas01,37,248,4 duplicate(InsideFlagsA1) Neuschwanstein#7 GUILD_FLAG aldeg_cas01,37,246,4 duplicate(InsideFlagsA1) Neuschwanstein#8 GUILD_FLAG aldeg_cas01,30,246,4 duplicate(InsideFlagsA1) Neuschwanstein#9 GUILD_FLAG aldeg_cas01,95,80,2 duplicate(InsideFlagsA1) Neuschwanstein#10 GUILD_FLAG aldeg_cas01,95,59,2 duplicate(InsideFlagsA1) Neuschwanstein#11 GUILD_FLAG aldeg_cas01,62,75,2 duplicate(InsideFlagsA1) Neuschwanstein#12 GUILD_FLAG aldeg_cas01,66,75,2 duplicate(InsideFlagsA1) Neuschwanstein#13 GUILD_FLAG aldeg_cas01,70,75,2 duplicate(InsideFlagsA1) Neuschwanstein#14 GUILD_FLAG aldeg_cas01,74,75,2 duplicate(InsideFlagsA1) Neuschwanstein#15 GUILD_FLAG aldeg_cas01,62,64,2 duplicate(InsideFlagsA1) Neuschwanstein#16 GUILD_FLAG aldeg_cas01,66,64,2 duplicate(InsideFlagsA1) Neuschwanstein#17 GUILD_FLAG aldeg_cas01,70,64,2 duplicate(InsideFlagsA1) Neuschwanstein#18 GUILD_FLAG aldeg_cas01,74,64,2 duplicate(InsideFlagsA1) Neuschwanstein#19 GUILD_FLAG aldeg_cas01,74,64,2 duplicate(InsideFlagsA1) Neuschwanstein#20 GUILD_FLAG aldeg_cas01,203,150,4 duplicate(InsideFlagsA1) Neuschwanstein#21 GUILD_FLAG aldeg_cas01,210,150,4 duplicate(InsideFlagsA1) Neuschwanstein#22 GUILD_FLAG // Guild Flag (Town) //============================================================ aldebaran,152,97,4 duplicate(InsideFlagsA1) Neuschwanstein#23 GUILD_FLAG // Kafra Employee //============================================================ aldeg_cas01,218,170,0 duplicate(guildkafra) Kafra Staff#aldeg_cas01 4_F_KAFRA1 // Steward //============================================================ aldeg_cas01,218,175,0 duplicate(cm) Alfredo#aldeg_cas01 1_M_JOBTESTER // Treasure Room Exit //============================================================ aldeg_cas01,123,223,0 script #lever_A01 HIDDEN_NPC,{ mes " "; mes "There's a small lever. Will you pull it?"; next; if(select("Pull.:Do not.") == 1) { close2; warp "aldeg_cas01",218,176; end; } close; } // Guild Dungeon Switch //============================================================ aldeg_cas01,211,181,0 duplicate(gdlever) #aldeg_cas01 HIDDEN_NPC // Guild Treasure Spawns //============================================================ aldeg_cas01,118,223,0 duplicate(Gld_Trea_Spawn) Treasure#aldeg_cas01 -1 // AGIT Manager //============================================================ aldeg_cas01,216,24,0 duplicate(Gld_Agit_Manager) Agit#aldeg_cas01 -1 // Guardians //============================================================ aldeg_cas01,218,175,0 duplicate(Gld_Guard_Template) Guardian#aldeg_cas01 -1